X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-RendererFactory.cpp;h=a570b7205b4d5f5fe75ebeef9969959ca6bef47c;hb=299e8f55adab64025e446c5dcd1e87f050e43f82;hp=c132161ad7ac8d12c0d14b6c57f2c69b138031a1;hpb=feeaf88ea0f60c8e26b1e63448b6c0ff4ecdfc62;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp index c132161..a570b72 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp @@ -282,6 +282,9 @@ int UtcDaliRendererFactoryGetColorRenderer2(void) DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + END_TEST; } @@ -324,6 +327,9 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) DALI_TEST_CHECK( gl.GetUniformValue( "uBorderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + END_TEST; } @@ -411,6 +417,9 @@ int UtcDaliRendererFactoryGetLinearGradientRenderer(void) application.SendNotification(); application.Render(0); + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + END_TEST; } @@ -515,6 +524,9 @@ int UtcDaliRendererFactoryGetImageRenderer1(void) DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) ); DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION ); + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + END_TEST; } @@ -610,6 +622,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void) DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) ); DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION ); + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + END_TEST; }