X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-KeyboardFocusManager.cpp;h=05ae1c4c36423e70de49f81b7d91f5658a5fc740;hb=38f0ea9fcdf1dc5037144fa19c8a52316c8af763;hp=1ca7bd43e1be301c8a7bb818262676bf2f1abd95;hpb=11ac31ab089b6b0d6cb8b06381724ac8c0ce126e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp index 1ca7bd4..05ae1c4 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp @@ -2220,13 +2220,13 @@ int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void) KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); - // Create the first actor and add it to the stage - Actor first = Actor::New(); + // Create the first control and add it to the stage + Control first = Control::New(); first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); application.GetScene().Add(first); - // Create the second actor and add it to the first actor. - Actor second = Actor::New(); + // Create the second control and add it to the first control. + Control second = Control::New(); second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); first.Add(second); @@ -2251,5 +2251,103 @@ int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void) DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + // If the currently focused actor becomes USER_INTERACTION_ENABLED false, it loses focus. + second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false); + + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + + END_TEST; +} + + +int UtcDaliKeyboardFocusManagerWithHide(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerWithHide"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Create the first control and add it to the stage + Control first = Control::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second control and add it to the first control. + Control second = Control::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + first.Add(second); + + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Check that no actor is being focused yet. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Check that the focus is set on the actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // If the currently focused actor becomes VISIBLE false, it loses focus. + first.SetProperty(Actor::Property::VISIBLE, false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + first.SetProperty(Actor::Property::VISIBLE, true); + // Check that the focus is set on the actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + // If the currently focused actor becomes VISIBLE false, When the parent is hidden, the child also loses focus. + first.SetProperty(Actor::Property::VISIBLE, false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerWithVisible(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerWithVisible"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second actor and add it to the first actor. + Actor second = Actor::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + first.Add(second); + + // Check that no actor is being focused yet. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set visible false. + first.SetProperty(Actor::Property::VISIBLE, false); + + // Check that it will fail to set focus on the second actor as it's not focusable + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set visible true. + first.SetProperty(Actor::Property::VISIBLE, true); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + END_TEST; } \ No newline at end of file