X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=706f8da98addf4c371c60a42c5295f175ae74913;hb=e66170732d5d6f0cf2642bd600d3053fec5b812f;hp=6921dd35466b518c3bf0a09ac04b1e97efefe4cd;hpb=c01b6a044893962dbc4ec47aeca60bf3b5d09766;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 6921dd3..706f8da 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -20,7 +20,6 @@ #include #include #include -#include #include #include #include @@ -750,7 +749,7 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); + Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR ); Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -774,12 +773,15 @@ int UtcDaliImageVisualAnimateMixColor(void) Animation animation = dummyImpl.CreateTransition( transition ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); - animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE ); animation.Play(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << GL_BLEND; + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point @@ -789,16 +791,21 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", testColor ), true, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + + glEnableStack.Reset(); + application.Render(2000u); // Halfway point between blue and white DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION ); - TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); + // GL_BLEND should not be changed: Keep enabled + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); END_TEST; } @@ -829,9 +836,16 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); - Renderer renderer = actor.GetRendererAt(0); - Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << GL_BLEND; + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); { tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." ); @@ -850,6 +864,8 @@ int UtcDaliImageVisualAnimateOpacity(void) Animation animation = dummyImpl.CreateTransition( transition ); animation.Play(); + glEnableStack.Reset(); + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point through animation @@ -865,8 +881,8 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) ); } @@ -887,8 +903,7 @@ int UtcDaliImageVisualAnimateOpacity(void) Animation animation = dummyImpl.CreateTransition( transition ); animation.Play(); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + glEnableStack.Reset(); application.SendNotification(); application.Render(0); // Ensure animation starts @@ -899,17 +914,21 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + + glEnableStack.Reset(); + application.Render(2016u); // end application.SendNotification(); DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + // GL_BLEND should not be changed: Keep enabled + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) ); } - END_TEST; } @@ -976,26 +995,32 @@ int UtcDaliImageVisualAnimateOpacity02(void) animation = dummyImpl.CreateTransition( transition ); animation.Play(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << GL_BLEND; + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point through animation application.SendNotification(); // Handle any signals - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); Vector4 color; DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION ); + glEnableStack.Reset(); + application.Render(2001u); // end application.SendNotification(); // ensure animation finished signal is sent DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) ); END_TEST; } @@ -1029,7 +1054,7 @@ int UtcDaliImageVisualAnimatePixelArea(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); + Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR ); tet_infoline("Test that the renderer has the mixColor property"); DALI_TEST_CHECK( index != Property::INVALID_INDEX );