X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=63222a07ce08f270228b40c5ceae0a02fd3a1f07;hb=69f6d2a0caf97b3813c935ab02d8c1b22d1cd8a3;hp=c6a87119321e94fe65f5709def3806fe9adfdd49;hpb=d3a278fc71c792d900071194e50d7235caff0811;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index c6a8711..63222a0 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -18,10 +18,15 @@ #include #include +#include +#include + #include #include #include +#include +#include #include #include @@ -29,10 +34,13 @@ #include #include #include +#include #include #include #include +#include + #include "dummy-control.h" #include "test-encoded-image-buffer.h" #include "test-native-image-source.h" @@ -67,6 +75,22 @@ const char* TEST_N_PATCH_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.pn constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES"; constexpr auto ENABLE_DECODE_JPEG_TO_YUV_420_ENV = "DALI_ENABLE_DECODE_JPEG_TO_YUV_420"; +constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER"; + +constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME"; + +const char* VALID_DEBUG_SHADER_SCRIPT = + "{\n" + " \"maximumColorRate\": 0.5,\n" + " \"redChannelCodes\":\n" + " {\n" + " \"triggerCode\":[\"return\",\" false;\"],\n" + " \"ratioCode\":\"return 0.0;\"\n" + " }\n" + "}\n"; + +constexpr std::string_view THROW_EXCEPTION_STYLE_FILE_NAME = "throwException"; + bool gResourceReadySignalFired = false; std::vector gReadyIds = {}; void ResourceReadySignal(Control control) @@ -673,6 +697,72 @@ int UtcDaliImageVisualWithPixelDataMasking(void) END_TEST; } +int UtcDaliImageVisualWithPixelDataMasking02(void) +{ + ToolkitTestApplication application; + tet_infoline("Load premultiplied external texture with mask"); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + uint32_t width(64); + uint32_t height(64); + uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888); + + uint8_t* buffer = reinterpret_cast(malloc(bufferSize)); + PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE); + + DALI_TEST_CHECK(pixelData); + + ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true); + std::string url = imageUrl.GetUrl(); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, url); + propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + Property::Map testMap; + visual.CreatePropertyMap(testMap); + DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION); + + application.GetScene().Add(actor); + application.SendNotification(); + application.Render(16); + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + + //Check visual property + DALI_TEST_EQUALS(*testMap.Find(Visual::Property::PREMULTIPLIED_ALPHA), Property::Value(true), TEST_LOCATION); + + // Check whether preMultipliedAlpha is true. + auto preMultipliedAlpha = renderer.GetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA); + DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION); + + dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1); + DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION); + + END_TEST; +} + int UtcDaliImageVisualWithPixelDataMaskingSynchronously(void) { ToolkitTestApplication application; @@ -1961,6 +2051,80 @@ int UtcDaliImageVisualSetInvalidRemoteImage(void) END_TEST; } +int UtcDaliImageVisualSetInvalidImageWithDisabledBroken(void) +{ + ToolkitTestApplication application; + tet_infoline("Request image visual with invalid images - should draw broken.png"); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + // Load invalid file + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png"); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION); + + application.GetScene().Add(actor); + + application.SendNotification(); + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION); + + application.GetScene().Remove(actor); + DALI_TEST_CHECK(actor.GetRendererCount() == 0u); + textureTrace.Reset(); + + // Load invalid file with disabled broken + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png"); + propertyMap.Insert(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, false); + + visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + actor = DummyControl::New(); + DummyControlImpl& dummyImpl2 = static_cast(actor.GetImplementation()); + dummyImpl2.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION); + + application.GetScene().Add(actor); + + application.SendNotification(); + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION); + + application.GetScene().Remove(actor); + DALI_TEST_CHECK(actor.GetRendererCount() == 0u); + + END_TEST; +} + int UtcDaliImageVisualAlphaMask01(void) { ToolkitTestApplication application; @@ -2028,6 +2192,7 @@ int UtcDaliImageVisualAlphaMask02(void) propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME); propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME); propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING); + propertyMap.Insert(DevelImageVisual::Property::CROP_TO_MASK, false); Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK(visual); @@ -2073,6 +2238,10 @@ int UtcDaliImageVisualAlphaMask02(void) dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1); DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION); + auto index = renderer.GetPropertyIndex("maskTextureRatio"); + DALI_TEST_NOT_EQUALS(index, Property::INVALID_INDEX, 0.1f, TEST_LOCATION); + DALI_TEST_EQUALS(renderer.GetProperty(index), Vector2::ONE, TEST_LOCATION); + END_TEST; } @@ -3476,3 +3645,495 @@ int UtcDaliImageVisualLoadImagePlanes03(void) END_TEST; } + +int UtcDaliImageVisualLoadFastTrackImage01(void) +{ + tet_infoline("Test worker thread uploading with Local URL"); + ToolkitTestApplication application; + + Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController()); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + // Pair of filename - expect GenTextures count. + std::vector> testCases = { + {TEST_IMAGE_FILE_NAME, 1}, + {TEST_REMOTE_IMAGE_FILE_NAME, 1}, + {TEST_INVALID_FILE_NAME, 0}, + }; + + for(auto&& tc : testCases) + { + auto& filename = tc.first; + auto& expectValue = tc.second; + + tet_printf("Test %s\n", filename.c_str()); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, filename.c_str()); + propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // EventThread without callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION); + + { + // TODO : There is no way to flush TextureUploadManager in test-application's Render() now. + // How can we make it? Should it be integration-api? + auto textureUploadManager = Dali::Devel::TextureUploadManager::Get(); + DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION); + } + // Render only without SendNotification(). And check whether glTexImage2D called or not. + application.Render(); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + textureTrace.Reset(); + } + + END_TEST; +} + +int UtcDaliImageVisualLoadFastTrackImage02(void) +{ + tet_infoline("Test worker thread uploading with Local URL"); + ToolkitTestApplication application; + + Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController()); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + { + auto filename = std::string(TEST_IMAGE_FILE_NAME); + auto expectValue = 1; + + tet_printf("Test %s\n", filename.c_str()); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, filename.c_str()); + propertyMap.Insert("fastTrackUploading", true); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // EventThread without callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION); + + { + // TODO : There is no way to flush TextureUploadManager in test-application's Render() now. + // How can we make it? Should it be integration-api? + auto textureUploadManager = Dali::Devel::TextureUploadManager::Get(); + DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION); + } + // Render only without SendNotification(). And check whether glTexImage2D called or not. + application.Render(); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + textureTrace.Reset(); + } + + END_TEST; +} + +int UtcDaliImageVisualLoadFastTrackImageResourceReady(void) +{ + tet_infoline("Test worker thread uploading with Local URL"); + ToolkitTestApplication application; + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // EventThread with callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + // Check resource ready comes after + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliImageVisualLoadFastTrackImageReload(void) +{ + tet_infoline("Test worker thread uploading with Local URL"); + ToolkitTestApplication application; + + Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController()); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // EventThread without callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION); + + { + // TODO : There is no way to flush TextureUploadManager in test-application's Render() now. + // How can we make it? Should it be integration-api? + auto textureUploadManager = Dali::Devel::TextureUploadManager::Get(); + DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), true, TEST_LOCATION); + } + // Render only without SendNotification(). And check whether glTexImage2D called or not. + application.Render(); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION); + + // Reload + Property::Map attributes; + DevelControl::DoAction(actor, Control::CONTROL_PROPERTY_END_INDEX + 1, DevelImageVisual::Action::RELOAD, attributes); + + // EventThread with callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + // Check resource ready comes after + application.SendNotification(); + application.Render(); + + // Check whether renderer count is 1 or not. + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliImageVisualLoadFastTrackImagePlanes01(void) +{ + EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1"); + EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1"); + + ToolkitTestApplication application; + + Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController()); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME); + propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // EventThread without callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION); + + { + // TODO : There is no way to flush TextureUploadManager in test-application's Render() now. + // How can we make it? Should it be integration-api? + auto textureUploadManager = Dali::Devel::TextureUploadManager::Get(); + textureUploadManager.ResourceUpload(); + application.Render(); + } + // Render only without SendNotification(). And check whether glTexImage2D called or not. + application.Render(); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliImageVisualLoadFastTrackImagePlanes02(void) +{ + EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1"); + EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1"); + + ToolkitTestApplication application; + + Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController()); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // EventThread without callback + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION); + + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION); + + { + // TODO : There is no way to flush TextureUploadManager in test-application's Render() now. + // How can we make it? Should it be integration-api? + auto textureUploadManager = Dali::Devel::TextureUploadManager::Get(); + textureUploadManager.ResourceUpload(); + application.Render(); + } + // Render only without SendNotification(). And check whether glTexImage2D called or not. + application.Render(); + + DALI_TEST_GREATER(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliImageVisualDebugImageVisualShaderP1(void) +{ + EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1"); + EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "validFile"); // Try to load not exist file. + + // Set valid script file + Test::StyleMonitor::SetThemeFileOutput("validFile", VALID_DEBUG_SHADER_SCRIPT); + + ToolkitTestApplication application; + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliImageVisualDebugImageVisualShaderN1(void) +{ + EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1"); + EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "notJsonFile"); // Try to load exist file, but not a json + + // Set invalid script file + Test::StyleMonitor::SetThemeFileOutput("notJsonFile", "1"); + + ToolkitTestApplication application; + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliImageVisualDebugImageVisualShaderN2(void) +{ + EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1"); + EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, std::string(THROW_EXCEPTION_STYLE_FILE_NAME).c_str()); // Try to load file that throw some exception + + // Set throw exception script file + Test::StyleMonitor::SetThemeFileOutput(std::string(THROW_EXCEPTION_STYLE_FILE_NAME), "1"); + + ToolkitTestApplication application; + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION); + + END_TEST; +} \ No newline at end of file