X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageView.cpp;h=e8198cacab4c84d12d1261c15a013c4029d923fa;hb=51bd29a1b76ba44dd3b0cc34db1193ab83fa7661;hp=d1beb09bf0fdbe98f80c701bccbff152b137474a;hpb=d375dceca213569317d81d17cd2d2a4b45122cda;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp index d1beb09..e8198ca 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp @@ -18,7 +18,6 @@ // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include -#include #include #include @@ -29,6 +28,7 @@ #include #include +#include using namespace Dali; using namespace Toolkit; @@ -77,6 +77,9 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; const char* TEST_IMAGE_FILE_NAME2 = "gallery_image_02.jpg"; +const char* TEST_IMAGE_1 = TEST_RESOURCE_DIR "/TB-gloss.png"; +const char* TEST_IMAGE_2 = TEST_RESOURCE_DIR "/tb-norm.png"; + // resolution: 34*34, pixel format: RGBA8888 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png"; // resolution: 600*600, pixel format: RGB888 @@ -427,20 +430,28 @@ int UtcDaliImageViewPixelArea(void) int UtcDaliImageViewAsyncLoadingWithoutAltasing(void) { ToolkitTestApplication application; + TestGlAbstraction& gl = application.GetGlAbstraction(); + const std::vector& textures = gl.GetBoundTextures(); + size_t numTextures = textures.size(); // Async loading, no atlasing for big size image ImageView imageView = ImageView::New( gImage_600_RGB ); // By default, Aysnc loading is used Stage::GetCurrent().Add( imageView ); + imageView.SetSize(100, 100); + imageView.SetParentOrigin( ParentOrigin::CENTER ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); application.Render(16); - application.Render(16); application.SendNotification(); - // BitmapLoader is not used - BitmapLoader loader = BitmapLoader::GetLatestCreated(); - DALI_TEST_CHECK( !loader ); + const std::vector& textures2 = gl.GetBoundTextures(); + DALI_TEST_GREATER( textures2.size(), numTextures, TEST_LOCATION ); + + END_TEST; } @@ -547,35 +558,22 @@ int UtcDaliImageViewSyncLoading(void) // Sync loading is used syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB; imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); - - - // BitmapLoader is used, and the loading is started immediately even the actor is not on stage. - BitmapLoader loader = BitmapLoader::GetLatestCreated(); - DALI_TEST_CHECK( loader ); } // Sync loading, automatic atlasing for small size image { - BitmapLoader::ResetLatestCreated(); TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); callStack.Reset(); callStack.Enable(true); ImageView imageView = ImageView::New( ); + // Sync loading is used syncLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; syncLoadingMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34; syncLoadingMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34; imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); - // loading is started even if the actor is offStage - BitmapLoader loader = BitmapLoader::GetLatestCreated(); - DALI_TEST_CHECK( loader ); - - loader.WaitForLoading(); - - DALI_TEST_CHECK( loader.IsLoaded() ); - Stage::GetCurrent().Add( imageView ); application.SendNotification(); application.Render(16); @@ -598,7 +596,6 @@ int UtcDaliImageViewSyncLoading02(void) // Sync loading, automatic atlasing for small size image { - BitmapLoader::ResetLatestCreated(); TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); callStack.Reset(); callStack.Enable(true); @@ -614,14 +611,6 @@ int UtcDaliImageViewSyncLoading02(void) syncLoadingMap[ "atlasing" ] = true; imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); - // loading is started even if the actor is offStage - BitmapLoader loader = BitmapLoader::GetLatestCreated(); - DALI_TEST_CHECK( loader ); - - loader.WaitForLoading(); - - DALI_TEST_CHECK( loader.IsLoaded() ); - Stage::GetCurrent().Add( imageView ); application.SendNotification(); application.Render(16); @@ -1316,3 +1305,52 @@ int UtcDaliImageViewGetImageN(void) END_TEST; } + + +int UtcDaliImageViewReplaceImage(void) +{ + ToolkitTestApplication application; + + gResourceReadySignalFired = false; + + int width = 100; + int height = 200; + Image image = CreateBufferImage( width, height, Vector4(1.f, 1.f, 1.f, 1.f) ); + + // Check ImageView with background and main image, to ensure both visuals are marked as loaded + ImageView imageView = ImageView::New( TEST_IMAGE_1 ); + + DALI_TEST_EQUALS( Toolkit::DevelControl::IsResourceReady( imageView ), false, TEST_LOCATION ); + + Toolkit::DevelControl::ResourceReadySignal( imageView ).Connect( &ResourceReadySignal); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(16); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + gResourceReadySignalFired = false; + + imageView.SetImage(TEST_IMAGE_2); + + application.SendNotification(); + application.Render(16); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION ); + + DALI_TEST_EQUALS( Toolkit::DevelControl::IsResourceReady( imageView ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +}