X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-CubeTransitionEffect.cpp;h=a8ce27545b1bfba2942b8b3e80b6cb530b4f0783;hb=65fe4d97a7a58199b2f5ad2d84e26acbb2b6ae39;hp=1ff061ea35f4fd337c22574c282181ad227abe43;hpb=c01f2590ed7bb00d9b3600511d08dc420261ed46;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp index 1ff061e..a8ce275 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp @@ -129,7 +129,7 @@ int UtcDaliCubeTransitionWaveEffectNew(void) DALI_TEST_CHECK( !waveEffect ); waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_CHECK( waveEffect ); @@ -143,7 +143,7 @@ int UtcDaliCubeTransitionWaveEffectNew(void) registry.ObjectCreatedSignal().Connect( &TestCallback ); { CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -159,7 +159,7 @@ int UtcDaliCubeTransitionCrossEffectNew(void) DALI_TEST_CHECK( !crossEffect ); crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_CHECK( crossEffect ); @@ -173,7 +173,7 @@ int UtcDaliCubeTransitionCrossEffectNew(void) registry.ObjectCreatedSignal().Connect( &TestCallback ); { CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -189,7 +189,7 @@ int UtcDaliCubeTransitionFoldEffectNew(void) DALI_TEST_CHECK( !foldEffect ); foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_CHECK( foldEffect ); @@ -203,7 +203,7 @@ int UtcDaliCubeTransitionFoldEffectNew(void) registry.ObjectCreatedSignal().Connect( &TestCallback ); { CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -216,16 +216,16 @@ int UtcDaliCubeTransitionEffectSetGetTransitionDuration(void) CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_EQUALS( TRANSITION_DURATION, waveEffect.GetTransitionDuration(), TEST_LOCATION ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_EQUALS( TRANSITION_DURATION, crossEffect.GetTransitionDuration(), TEST_LOCATION ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); DALI_TEST_EQUALS( TRANSITION_DURATION, foldEffect.GetTransitionDuration(), TEST_LOCATION ); END_TEST; @@ -237,12 +237,12 @@ int UtcDaliCubeTransitionEffectSetGetCubeDisplacement(void) tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration "); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); DALI_TEST_EQUALS( CUBE_DISPLACEMENT, waveEffect.GetCubeDisplacement(), TEST_LOCATION ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); DALI_TEST_EQUALS( CUBE_DISPLACEMENT, crossEffect.GetCubeDisplacement(), TEST_LOCATION ); @@ -261,7 +261,7 @@ int UtcDaliCubeTransitionEffectGetRoot(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); Stage::GetCurrent().Add( waveEffect ); waveEffect.SetCurrentTexture( texture ); waveEffect.SetTargetTexture( texture ); @@ -293,7 +293,7 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); Stage::GetCurrent().Add( waveEffect ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); @@ -310,7 +310,7 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) DALI_TEST_CHECK( !waveEffect.IsTransitioning() ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); Stage::GetCurrent().Add( crossEffect ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); @@ -327,7 +327,7 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) DALI_TEST_CHECK( !crossEffect.IsTransitioning() ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); Stage::GetCurrent().Add( foldEffect ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); @@ -355,7 +355,7 @@ int UtcDaliCubeTransitionEffectSetCurrentTexture(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetCurrentTexture( texture ); Stage::GetCurrent().Add( waveEffect ); @@ -393,7 +393,7 @@ int UtcDaliCubeTransitionEffectSetTargetTexture(void) application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); Stage::GetCurrent().Add( waveEffect ); waveEffect.SetCurrentTexture( texture ); @@ -437,7 +437,7 @@ int UtcDaliCubeTransitionWaveEffectStartTransition(void) texture.Upload( pixelData ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); waveEffect.SetCurrentTexture( texture ); @@ -494,7 +494,7 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void) texture.Upload( pixelData ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); crossEffect.SetCurrentTexture( texture ); @@ -553,7 +553,7 @@ int UtcDaliCubeTransitionFoldEffectStartTransition(void) application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); foldEffect.SetCurrentTexture( texture ); foldEffect.SetTargetTexture( texture ); @@ -613,19 +613,19 @@ int UtcDaliCubeTransitionEffectSignalTransitionCompleted(void) Texture thirdTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); Stage::GetCurrent().Add( waveEffect ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); Stage::GetCurrent().Add( crossEffect ); CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); Stage::GetCurrent().Add( foldEffect ); @@ -702,19 +702,19 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); Stage::GetCurrent().Add( waveEffect ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); Stage::GetCurrent().Add( crossEffect ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); Stage::GetCurrent().Add( foldEffect ); @@ -809,7 +809,7 @@ int UtcDaliCubeTransitionWaveEffectStopTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); waveEffect.SetCurrentTexture( firstTexture ); @@ -875,7 +875,7 @@ int UtcDaliCubeTransitionCrossEffectStopTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); crossEffect.SetCurrentTexture( firstTexture ); @@ -946,7 +946,7 @@ int UtcDaliCubeTransitionFoldEffectStopTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); foldEffect.SetCurrentTexture( firstTexture ); foldEffect.SetTargetTexture( secondTexture );