X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Button.cpp;h=73067bb638f382c10171ae919276abac4e3edbd3;hb=ca8b48b0711b574b7ad36a7630b352001dee37d2;hp=d01f3b0be70689cd36e8ce6b9992082c3eaa9a75;hpb=ca4209fb071e5c353a7e528098a2e497765118d8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Button.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Button.cpp index d01f3b0..73067bb 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Button.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Button.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -46,8 +46,7 @@ void utc_dali_toolkit_button_cleanup(void) namespace { static bool gIsCalledButtonCallback = false; - -const int RENDER_FRAME_INTERVAL = 16; +static bool gIsCalledChildButtonCallback = false; static bool ButtonCallback( Button button ) { @@ -55,6 +54,12 @@ static bool ButtonCallback( Button button ) return false; } +static bool ChildButtonCallback( Button button ) +{ + gIsCalledChildButtonCallback = true; + return false; +} + static std::string GetButtonText( Button button ) { Property::Value value = button.GetProperty( Toolkit::Button::Property::LABEL ); @@ -960,3 +965,178 @@ int UtcDaliButtonSetSelectedP(void) DALI_TEST_CHECK( !button.IsSelected() ); END_TEST; } + +int UtcDaliButtonEventConsumption(void) +{ + /** + * [ Parent ] + * [ Child ] + * + * Child parented and positioned under parent. + * Touch up and down performed on child. + * Should only trigger signal on child. + */ + + ToolkitTestApplication application; + + Button parentButton = PushButton::New(); + parentButton.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + parentButton.SetParentOrigin( ParentOrigin::TOP_LEFT ); + parentButton.SetSize( 20, 20 ); + Stage::GetCurrent().Add( parentButton ); + + Button childButton = PushButton::New(); + childButton.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + childButton.SetParentOrigin( ParentOrigin::BOTTOM_LEFT ); + childButton.SetSize( 20, 20 ); + parentButton.Add( childButton ); + + // Reset signal flags + gIsCalledChildButtonCallback = false; + gIsCalledButtonCallback = false; + + parentButton.ClickedSignal().Connect( &ButtonCallback ); + childButton.ClickedSignal().Connect( &ChildButtonCallback ); + + // Peform a button click at coordinates (10,30) which is the child. + Dali::Integration::TouchEvent event; + event = Dali::Integration::TouchEvent(); + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 10, 30 ) ); + event.AddPoint( point ); + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( event ); + + event = Dali::Integration::TouchEvent(); + point.SetState( PointState::UP ); + point.SetScreenPosition( Vector2( 10, 30 ) ); + event.AddPoint( point ); + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( event ); + + DALI_TEST_EQUALS( gIsCalledChildButtonCallback, true, TEST_LOCATION ); + DALI_TEST_EQUALS( ! gIsCalledButtonCallback, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliButtonRelease(void) +{ + /** + * Down event followed by interrupted event should signal Release. + */ + + ToolkitTestApplication application; + + Button parentButton = PushButton::New(); + parentButton.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + parentButton.SetParentOrigin( ParentOrigin::TOP_LEFT ); + parentButton.SetSize( 20, 20 ); + Stage::GetCurrent().Add( parentButton ); + parentButton.ReleasedSignal().Connect( &ButtonCallback ); + + // Reset signal flags + gIsCalledButtonCallback = false; + + // Peform a button down and then button interrupted at coordinates (10,10). + Dali::Integration::TouchEvent event; + event = Dali::Integration::TouchEvent(); + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 10, 10 ) ); + event.AddPoint( point ); + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( event ); + + event = Dali::Integration::TouchEvent(); + point.SetState( PointState::INTERRUPTED ); + event.AddPoint( point ); + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( event ); + + DALI_TEST_EQUALS( gIsCalledButtonCallback, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliButtonMultiTouch(void) +{ + /** + * Down event followed by a multi touch point event should signal Release. + */ + + ToolkitTestApplication application; + + Button button = PushButton::New(); + button.SetProperty( Button::Property::TOGGLABLE, true); + + button.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + button.SetParentOrigin( ParentOrigin::TOP_LEFT ); + button.SetSize( 20, 20 ); + Stage::GetCurrent().Add( button ); + button.ReleasedSignal().Connect( &ButtonCallback ); + + // Reset signal flags + gIsCalledButtonCallback = false; + + // Peform a button down and then button interrupted at coordinates (10,10). + Dali::Integration::TouchEvent downEvent; + downEvent = Dali::Integration::TouchEvent(); + Dali::Integration::Point point; + + // Add Press button + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 15, 15 ) ); + downEvent.AddPoint( point ); + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( downEvent ); + + // Release button + Dali::Integration::TouchEvent upEvent; + upEvent = Dali::Integration::TouchEvent(); + point.SetState( PointState::UP ); + point.SetScreenPosition( Vector2( 15, 15 ) ); + upEvent.AddPoint( point ); + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( upEvent ); + + tet_infoline("Button should now be selected\n"); + bool isSelected = button.GetProperty( Button::Property::SELECTED ) ; + DALI_TEST_EQUALS( isSelected, true, TEST_LOCATION ); + + // Add first point + Dali::Integration::TouchEvent multiEvent; + multiEvent = Dali::Integration::TouchEvent(); + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 10, 10 ) ); + multiEvent.AddPoint( point ); + + // Add second point + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 15, 15 ) ); + multiEvent.AddPoint( point ); + + tet_infoline("Before a multi touch event\n"); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent( multiEvent ); + + DALI_TEST_EQUALS( gIsCalledButtonCallback, true, TEST_LOCATION ); + + END_TEST; +}