X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftoolkit-window.h;h=d102f6a22d5c65a6463d1cfbacd085a47663644b;hb=7ace342f1bd46209834eef608f2d5d8e11ed801c;hp=000923acb52d2357cedc126edfe98949df245833;hpb=1729f0da8849880dd20db5c6f045636e591a5b98;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h index 000923a..d102f6a 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h @@ -31,9 +31,9 @@ namespace Dali class Actor; class Layer; class RenderSurfaceInterface; -struct KeyEvent; -class TouchData; -struct WheelEvent; +class KeyEvent; +class TouchEvent; +class WheelEvent; typedef Dali::Rect PositionSize; @@ -47,12 +47,16 @@ class Window; class Window; typedef Signal< void (Window,bool) > FocusChangeSignalType; +typedef Signal< void (Window,Uint16Pair) > ResizeSignalType; class Window : public BaseHandle { public: + using WindowSize = Uint16Pair; + using KeyEventSignalType = Signal< void (const KeyEvent&) >; - using TouchSignalType = Signal< void (const TouchData&) >; + using TouchEventSignalType = Signal< void (const TouchEvent&) >; + using ResizeSignalType = Signal; static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false); static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false); @@ -61,6 +65,8 @@ public: ~Window(); Window(const Window& handle); Window& operator=(const Window& rhs); + Window( Window&& rhs ); + Window& operator=( Window&& rhs ); Integration::Scene GetScene(); Dali::RenderSurfaceInterface& GetRenderSurface(); @@ -71,9 +77,11 @@ public: Vector4 GetBackgroundColor() const; void Raise(); void Hide(); + bool IsVisible() const; FocusChangeSignalType& FocusChangeSignal(); KeyEventSignalType& KeyEventSignal(); - TouchSignalType& TouchSignal(); + TouchEventSignalType& TouchedSignal(); + ResizeSignalType& ResizeSignal(); public: explicit Window( Internal::Adaptor::Window* window ); @@ -91,6 +99,8 @@ typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType; Dali::Window Get( Actor actor ); Dali::Window DownCast( BaseHandle handle ); +void SetPositionSize(Window window, PositionSize positionSize); +int GetPhysicalOrientation(Window window); void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );