X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftoolkit-window.h;h=a69668478d60bd1bb496fdbe775d80567312671d;hb=d6e2f99851ab626fdb78e426498ff9ada6d298b8;hp=7c8ec1a2960f5523857b244adb59230507812907;hpb=6de1ee72f32ce241e32d653b427348cf553cf006;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h index 7c8ec1a..a696684 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h @@ -31,7 +31,7 @@ namespace Dali class Actor; class Layer; class RenderSurfaceInterface; -struct KeyEvent; +class KeyEvent; class TouchEvent; class WheelEvent; @@ -47,12 +47,16 @@ class Window; class Window; typedef Signal< void (Window,bool) > FocusChangeSignalType; +typedef Signal< void (Window,Uint16Pair) > ResizeSignalType; class Window : public BaseHandle { public: + using WindowSize = Uint16Pair; + using KeyEventSignalType = Signal< void (const KeyEvent&) >; - using TouchSignalType = Signal< void (const TouchEvent&) >; + using TouchEventSignalType = Signal< void (const TouchEvent&) >; + using ResizeSignalType = Signal; static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false); static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false); @@ -75,7 +79,8 @@ public: void Hide(); FocusChangeSignalType& FocusChangeSignal(); KeyEventSignalType& KeyEventSignal(); - TouchSignalType& TouchSignal(); + TouchEventSignalType& TouchedSignal(); + ResizeSignalType& ResizeSignal(); public: explicit Window( Internal::Adaptor::Window* window ); @@ -93,6 +98,8 @@ typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType; Dali::Window Get( Actor actor ); Dali::Window DownCast( BaseHandle handle ); +void SetPositionSize(Window window, PositionSize positionSize); +int GetPhysicalOrientation(Window window); void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );