X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftoolkit-window.h;h=2291139756a26f4082c7055c040f4afdb2210e43;hb=7c81ee521e33d47e386d60eb7ccf07b98073542c;hp=4c95ad74b8726d98d7ddbffc55dc12ddeccd3199;hpb=68b0edb7de863b5198ec0afeac0a7e351dd6bd24;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h index 4c95ad7..2291139 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h @@ -2,7 +2,7 @@ #define TOOLKIT_WINDOW_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,14 +23,17 @@ #include #include #include +#include namespace Dali { class Actor; class Layer; +class RenderSurfaceInterface; class KeyEvent; -class TouchData; +class TouchEvent; +class WheelEvent; typedef Dali::Rect PositionSize; @@ -42,32 +45,61 @@ class Window; } } +class Window; +typedef Signal< void (Window,bool) > FocusChangeSignalType; + class Window : public BaseHandle { public: + using KeyEventSignalType = Signal< void (const KeyEvent&) >; + using TouchEventSignalType = Signal< void (const TouchEvent&) >; static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false); static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false); + Window(); ~Window(); Window(const Window& handle); Window& operator=(const Window& rhs); - Layer GetRootLayer() const; + Window( Window&& rhs ); + Window& operator=( Window&& rhs ); + + Integration::Scene GetScene(); + Dali::RenderSurfaceInterface& GetRenderSurface(); + void Add( Dali::Actor actor ); + void Remove( Dali::Actor actor ); + Dali::Layer GetRootLayer() const; + void SetBackgroundColor( const Vector4& color ); + Vector4 GetBackgroundColor() const; + void Raise(); + void Hide(); + FocusChangeSignalType& FocusChangeSignal(); + KeyEventSignalType& KeyEventSignal(); + TouchEventSignalType& TouchedSignal(); public: explicit Window( Internal::Adaptor::Window* window ); }; +Internal::Adaptor::Window& GetImplementation(Dali::Window& window); +const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window); + namespace DevelWindow { - -typedef Signal< void (const KeyEvent&) > KeyEventSignalType; -typedef Signal< void (const TouchData&) > TouchSignalType; +typedef Signal< void () > EventProcessingFinishedSignalType; +typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType; +typedef Signal< void (const WheelEvent&) > WheelEventSignalType; +typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType; Dali::Window Get( Actor actor ); -KeyEventSignalType& KeyEventSignal( Dali::Window window ); -TouchSignalType& TouchSignal( Dali::Window window ); +Dali::Window DownCast( BaseHandle handle ); +void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); +void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); +EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window ); +KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window ); +WheelEventSignalType& WheelEventSignal( Window window ); +VisibilityChangedSignalType& VisibilityChangedSignal( Window window ); } } // namespace Dali