X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftoolkit-window.h;h=2291139756a26f4082c7055c040f4afdb2210e43;hb=1a0dc2cc53708bbc32546da6031e996465544f51;hp=68ed472356f2f9ae69bd62fab2534e1388640555;hpb=7dbe383e1d72909ceb2ef46e33b880243911df7e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h index 68ed472..2291139 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h @@ -31,9 +31,9 @@ namespace Dali class Actor; class Layer; class RenderSurfaceInterface; -struct KeyEvent; -class TouchData; -struct WheelEvent; +class KeyEvent; +class TouchEvent; +class WheelEvent; typedef Dali::Rect PositionSize; @@ -51,6 +51,8 @@ typedef Signal< void (Window,bool) > FocusChangeSignalType; class Window : public BaseHandle { public: + using KeyEventSignalType = Signal< void (const KeyEvent&) >; + using TouchEventSignalType = Signal< void (const TouchEvent&) >; static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false); static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false); @@ -59,6 +61,8 @@ public: ~Window(); Window(const Window& handle); Window& operator=(const Window& rhs); + Window( Window&& rhs ); + Window& operator=( Window&& rhs ); Integration::Scene GetScene(); Dali::RenderSurfaceInterface& GetRenderSurface(); @@ -70,6 +74,8 @@ public: void Raise(); void Hide(); FocusChangeSignalType& FocusChangeSignal(); + KeyEventSignalType& KeyEventSignal(); + TouchEventSignalType& TouchedSignal(); public: explicit Window( Internal::Adaptor::Window* window ); @@ -81,19 +87,17 @@ const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window); namespace DevelWindow { typedef Signal< void () > EventProcessingFinishedSignalType; -typedef Signal< void (const KeyEvent&) > KeyEventSignalType; typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType; -typedef Signal< void (const TouchData&) > TouchSignalType; typedef Signal< void (const WheelEvent&) > WheelEventSignalType; typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType; Dali::Window Get( Actor actor ); Dali::Window DownCast( BaseHandle handle ); +void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); +void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window ); -KeyEventSignalType& KeyEventSignal( Dali::Window window ); KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window ); -TouchSignalType& TouchSignal( Dali::Window window ); WheelEventSignalType& WheelEventSignal( Window window ); VisibilityChangedSignalType& VisibilityChangedSignal( Window window ); }