X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftoolkit-window.cpp;h=72cbe65328dd163e4b8795f69a1181a7d351c95e;hb=refs%2Fchanges%2F20%2F238520%2F3;hp=2b15b2b287424a0fc4832613ffe3d8891454e628;hpb=4af8225dd04de11ab0085f2cab0e55f43eddf275;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.cpp index 2b15b2b..72cbe65 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,21 +16,17 @@ */ // CLASS HEADER -#include "toolkit-window.h" +#include "toolkit-window-impl.h" // EXTERNAL INCLUDES #include #include -#include #include #define DALI_WINDOW_H -#include +#include #include -// INTERNAL INCLUDES -#include "test-render-surface.h" - using AdaptorImpl = Dali::Internal::Adaptor::Adaptor; namespace Dali @@ -46,26 +42,18 @@ namespace Internal { namespace Adaptor { -class Window : public Dali::BaseObject -{ -public: - - Window( const PositionSize& positionSize ) - : mRenderSurface( positionSize ), - mScene( Dali::Integration::Scene::New( mRenderSurface ) ) - { - } - - virtual ~Window() = default; - static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent) - { - return new Window( positionSize ); - } +Window::Window( const PositionSize& positionSize ) +: SceneHolder( positionSize ), + mFocusChangeSignal(), + mVisibilityChangedSignal() +{ +} - TestRenderSurface mRenderSurface; - Integration::Scene mScene; -}; +Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent) +{ + return new Window( positionSize ); +} } // Adaptor } // Internal @@ -77,6 +65,13 @@ inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window) return static_cast(object); } +inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window) +{ + DALI_ASSERT_ALWAYS( window && "Window handle is empty" ); + const BaseObject& object = window.GetBaseObject(); + return static_cast(object); +} + Window::Window() { } @@ -104,15 +99,13 @@ Dali::Window Window::New( PositionSize windowPosition, const std::string& name, Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent ) { Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent ); - Dali::Window newWindow = Window( window ); - Dali::Adaptor::WindowCreatedSignalType& windowCreatedSignal = AdaptorImpl::Get().WindowCreatedSignal(); - windowCreatedSignal.Emit( newWindow ); - return Window( window ); -} -Dali::Layer Window::GetRootLayer() const -{ - return Dali::Stage::GetCurrent().GetRootLayer(); + Dali::Window result( window ); + + // This will also emit the window created signals + AdaptorImpl::GetImpl( AdaptorImpl::Get() ).AddWindow( window ); + + return result; } Window::Window( Internal::Adaptor::Window* window ) @@ -122,12 +115,62 @@ Window::Window( Internal::Adaptor::Window* window ) Integration::Scene Window::GetScene() { - return GetImplementation( *this ).mScene; + return GetImplementation( *this ).GetScene(); +} + +Dali::RenderSurfaceInterface& Window::GetRenderSurface() +{ + return GetImplementation( *this ).GetRenderSurface(); } -Integration::RenderSurface& Window::GetRenderSurface() +void Window::Add( Actor actor ) { - return GetImplementation( *this ).mRenderSurface; + GetImplementation( *this ).Add( actor ); +} + +void Window::Remove( Actor actor ) +{ + GetImplementation( *this ).Remove( actor ); +} + +Dali::Layer Window::GetRootLayer() const +{ + return GetImplementation( *this ).GetRootLayer(); +} + +void Window::SetBackgroundColor( const Vector4& color ) +{ + GetImplementation( *this ).SetBackgroundColor( color ); +} + +Vector4 Window::GetBackgroundColor() const +{ + return GetImplementation( *this ).GetBackgroundColor(); +} + +void Window::Raise() +{ + GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true); +} + +void Window::Hide() +{ + GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false ); +} + +FocusChangeSignalType& Window::FocusChangeSignal() +{ + return GetImplementation( *this ).mFocusChangeSignal; +} + +Window::KeyEventSignalType& Window::KeyEventSignal() +{ + return GetImplementation( *this ).KeyEventSignal(); +} + +Window::TouchSignalType& Window::TouchSignal() +{ + return GetImplementation( *this ).TouchSignal(); } namespace DevelWindow @@ -135,33 +178,46 @@ namespace DevelWindow Window Get( Actor actor ) { - return Window(); + Internal::Adaptor::Window* windowImpl = nullptr; + + if ( Dali::Adaptor::IsAvailable() ) + { + windowImpl = static_cast( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) ); + } + + return Dali::Window( windowImpl ); } -EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window ) +Window DownCast( BaseHandle handle ) { - return GetImplementation( window ).mScene.EventProcessingFinishedSignal(); + Internal::Adaptor::Window* windowImpl = nullptr; + if ( Dali::Adaptor::IsAvailable() ) + { + windowImpl = dynamic_cast( handle.GetObjectPtr()); + } + return Dali::Window( windowImpl ); } -KeyEventSignalType& KeyEventSignal( Window window ) +EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window ) { - return GetImplementation( window ).mScene.KeyEventSignal(); + return GetImplementation( window ).GetScene().EventProcessingFinishedSignal(); } KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window ) { - return GetImplementation( window ).mScene.KeyEventGeneratedSignal(); + return GetImplementation( window ).KeyEventGeneratedSignal(); } -TouchSignalType& TouchSignal( Window window ) +WheelEventSignalType& WheelEventSignal( Window window ) { - return GetImplementation( window ).mScene.TouchSignal(); + return GetImplementation( window ).WheelEventSignal(); } -WheelEventSignalType& WheelEventSignal( Window window ) +VisibilityChangedSignalType& VisibilityChangedSignal( Window window ) { - return GetImplementation( window ).mScene.WheelEventSignal(); + return GetImplementation( window ).mVisibilityChangedSignal; } + } // namespace DevelWindow } // Dali