X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-graphics-reflection.cpp;h=6cb90bab9199a3b67a5820e5ed3ca5b42332393d;hb=refs%2Fchanges%2F21%2F273621%2F1;hp=c9ef2d0a52adf8dfacb36393bc94a9029018b468;hpb=214aac69c6f01cd0544afe05e4c4d7060092b190;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp index c9ef2d0..6cb90ba 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,12 +15,97 @@ */ #include "test-graphics-reflection.h" -#include +#include "test-graphics-shader.h" +#include +#include +#include namespace Dali { -TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, Property::Array& vfs) -: mGl(gl) +namespace +{ +static const std::vector UNIFORMS = + { + UniformData("uRendererColor", Property::Type::FLOAT), + UniformData("uCustom", Property::Type::INTEGER), + UniformData("uCustom3", Property::Type::VECTOR3), + UniformData("uFadeColor", Property::Type::VECTOR4), + UniformData("uUniform1", Property::Type::VECTOR4), + UniformData("uUniform2", Property::Type::VECTOR4), + UniformData("uUniform3", Property::Type::VECTOR4), + UniformData("uFadeProgress", Property::Type::FLOAT), + UniformData("uANormalMatrix", Property::Type::MATRIX3), + UniformData("sEffect", Property::Type::FLOAT), + UniformData("sTexture", Property::Type::FLOAT), + UniformData("sTextureRect", Property::Type::FLOAT), + UniformData("sGloss", Property::Type::FLOAT), + UniformData("uColor", Property::Type::VECTOR4), + UniformData("uActorColor", Property::Type::VECTOR4), + UniformData("uModelMatrix", Property::Type::MATRIX), + UniformData("uModelView", Property::Type::MATRIX), + UniformData("uMvpMatrix", Property::Type::MATRIX), + UniformData("uNormalMatrix", Property::Type::MATRIX3), + UniformData("uProjection", Property::Type::MATRIX), + UniformData("uSize", Property::Type::VECTOR3), + UniformData("uViewMatrix", Property::Type::MATRIX), + UniformData("uLightCameraProjectionMatrix", Property::Type::MATRIX), + UniformData("uLightCameraViewMatrix", Property::Type::MATRIX), + + // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE mActiveUniforms IN test-gl-abstraction, Initialize +}; + +/** + * Helper function that returns size of uniform datatypes based + * on property type. + */ +constexpr int GetSizeForType(Property::Type type) +{ + switch(type) + { + case Property::Type::BOOLEAN: + { + return sizeof(bool); + } + case Property::Type::FLOAT: + { + return sizeof(float); + } + case Property::Type::INTEGER: + { + return sizeof(int); + } + case Property::Type::VECTOR2: + { + return sizeof(Vector2); + } + case Property::Type::VECTOR3: + { + return sizeof(Vector3); + } + case Property::Type::VECTOR4: + { + return sizeof(Vector4); + } + case Property::Type::MATRIX3: + { + return sizeof(Matrix3); + } + case Property::Type::MATRIX: + { + return sizeof(Matrix); + } + default: + { + return 0; + } + }; +} + +} // namespace + +TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, uint32_t programId, Property::Array& vfs, const Graphics::ProgramCreateInfo& createInfo, std::vector& customUniforms) +: mGl(gl), + mCustomUniforms(customUniforms) { for(Property::Array::SizeType i = 0; i < vfs.Count(); ++i) { @@ -37,6 +122,110 @@ TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, Property:: } } } + + mDefaultUniformBlock.name = ""; + mDefaultUniformBlock.members = {}; + mDefaultUniformBlock.binding = 0; + mDefaultUniformBlock.descriptorSet = 0; + mDefaultUniformBlock.members.clear(); + + int offset = 0; + for(const auto& data : UNIFORMS) + { + mDefaultUniformBlock.members.emplace_back(); + auto& item = mDefaultUniformBlock.members.back(); + item.name = data.name; + item.binding = 0; + item.offsets.push_back(offset); + item.locations.push_back(gl.GetUniformLocation(programId, data.name.c_str())); + item.bufferIndex = 0; + item.uniformClass = Graphics::UniformClass::UNIFORM; + item.type = data.type; + offset += GetSizeForType(data.type); + } + + for(const auto& data : mCustomUniforms) + { + fprintf(stderr, "\ncustom uniforms: %s\n", data.name.c_str()); + + auto iter = data.name.find("[", 0); + int numElements = 1; + if(iter != std::string::npos) + { + auto baseName = data.name.substr(0, iter); + iter++; + numElements = std::stoi(data.name.substr(iter)); + if(numElements == 0) + { + numElements = 1; + } + iter = data.name.find("]"); + std::string suffix; + if(iter != std::string::npos && iter + 1 != data.name.length()) + { + suffix = data.name.substr(iter + 1); // If there is a suffix, it means it is an element of an array of struct + } + + if(!suffix.empty()) + { + // Write multiple items + for(int i = 0; i < numElements; ++i) + { + std::stringstream elementNameStream; + elementNameStream << baseName << "[" << i << "]" << suffix; + mDefaultUniformBlock.members.emplace_back(); + auto& item = mDefaultUniformBlock.members.back(); + item.name = elementNameStream.str(); + item.binding = 0; + item.offsets.push_back(offset); + item.locations.push_back(gl.GetUniformLocation(programId, elementNameStream.str().c_str())); + item.bufferIndex = 0; + item.uniformClass = Graphics::UniformClass::UNIFORM; + item.type = data.type; + offset += GetSizeForType(data.type); + } + } + else + { + // Write 1 item with multiple elements + mDefaultUniformBlock.members.emplace_back(); + auto& item = mDefaultUniformBlock.members.back(); + + item.name = baseName; + item.binding = 0; + item.bufferIndex = 0; + item.uniformClass = Graphics::UniformClass::UNIFORM; + item.type = data.type; + item.numElements = numElements; + + for(int i = 0; i < numElements; ++i) + { + std::stringstream elementNameStream; + elementNameStream << baseName << "[" << i << "]"; + item.locations.push_back(gl.GetUniformLocation(programId, elementNameStream.str().c_str())); + item.offsets.push_back(offset); + offset += GetSizeForType(data.type); + } + } + } + else + { + // Write 1 item with 1 element + mDefaultUniformBlock.members.emplace_back(); + auto& item = mDefaultUniformBlock.members.back(); + item.name = data.name; + item.binding = 0; + item.offsets.push_back(offset); + item.locations.push_back(gl.GetUniformLocation(programId, item.name.c_str())); + item.bufferIndex = 0; + item.uniformClass = Graphics::UniformClass::UNIFORM; + item.type = data.type; + offset += GetSizeForType(data.type); + } + } + mDefaultUniformBlock.size = offset; + + mUniformBlocks.push_back(mDefaultUniformBlock); } uint32_t TestGraphicsReflection::GetVertexAttributeLocation(const std::string& name) const @@ -78,7 +267,7 @@ std::vector TestGraphicsReflection::GetVertexAttributeLocations() cons uint32_t TestGraphicsReflection::GetUniformBlockCount() const { - return 0u; + return mUniformBlocks.size(); } uint32_t TestGraphicsReflection::GetUniformBlockBinding(uint32_t index) const @@ -88,11 +277,40 @@ uint32_t TestGraphicsReflection::GetUniformBlockBinding(uint32_t index) const uint32_t TestGraphicsReflection::GetUniformBlockSize(uint32_t index) const { - return 0u; + if(index >= mUniformBlocks.size()) + { + return 0; + } + + const auto& block = mUniformBlocks[index]; + return block.size; } bool TestGraphicsReflection::GetUniformBlock(uint32_t index, Dali::Graphics::UniformBlockInfo& out) const { + if(index >= mUniformBlocks.size()) + { + return false; + } + + const auto& block = mUniformBlocks[index]; + + out.name = block.name; + out.binding = block.binding; + out.descriptorSet = block.descriptorSet; + auto membersSize = block.members.size(); + out.members.resize(membersSize); + out.size = block.size; + for(auto i = 0u; i < out.members.size(); ++i) + { + const auto& memberUniform = block.members[i]; + out.members[i].name = memberUniform.name; + out.members[i].binding = block.binding; + out.members[i].uniformClass = Graphics::UniformClass::UNIFORM; + out.members[i].offset = memberUniform.offsets[0]; + out.members[i].location = memberUniform.locations[0]; + } + return true; } @@ -108,17 +326,38 @@ std::string TestGraphicsReflection::GetUniformBlockName(uint32_t blockIndex) con uint32_t TestGraphicsReflection::GetUniformBlockMemberCount(uint32_t blockIndex) const { - return 0u; + if(blockIndex < mUniformBlocks.size()) + { + return static_cast(mUniformBlocks[blockIndex].members.size()); + } + else + { + return 0u; + } } std::string TestGraphicsReflection::GetUniformBlockMemberName(uint32_t blockIndex, uint32_t memberLocation) const { - return std::string{}; + if(blockIndex < mUniformBlocks.size() && memberLocation < mUniformBlocks[blockIndex].members.size()) + { + return mUniformBlocks[blockIndex].members[memberLocation].name; + } + else + { + return std::string(); + } } uint32_t TestGraphicsReflection::GetUniformBlockMemberOffset(uint32_t blockIndex, uint32_t memberLocation) const { - return 0u; + if(blockIndex < mUniformBlocks.size() && memberLocation < mUniformBlocks[blockIndex].members.size()) + { + return mUniformBlocks[blockIndex].members[memberLocation].offsets[0]; + } + else + { + return 0u; + } } bool TestGraphicsReflection::GetNamedUniform(const std::string& name, Dali::Graphics::UniformInfo& out) const @@ -126,9 +365,10 @@ bool TestGraphicsReflection::GetNamedUniform(const std::string& name, Dali::Grap return true; } -std::vector TestGraphicsReflection::GetSamplers() const +const std::vector& TestGraphicsReflection::GetSamplers() const { - return std::vector{}; + static std::vector samplers{}; + return samplers; } Graphics::ShaderLanguage TestGraphicsReflection::GetLanguage() const