X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.h;h=b306c3ebf87427892a79ea42762e77101480f9ab;hb=d47cbea2470034e949ec050f1bf9f8ef813a34a5;hp=8408b10b978b9c0f6b57ff16a9bbb58801329dcb;hpb=f2a6a134e4b939815b40f417f5aca61a6fccf92e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h index 8408b10..b306c3e 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h @@ -949,6 +949,15 @@ public: mScissorParams.y = y; mScissorParams.width = width; mScissorParams.height = height; + + std::stringstream out; + out << x << ", " << y << ", " << width << ", " << height; + TraceCallStack::NamedParams namedParams; + namedParams["x"] = ToString( x ); + namedParams["y"] = ToString( y ); + namedParams["width"] = ToString( width ); + namedParams["height"] = ToString( height ); + mScissorTrace.PushCall( "Scissor", out.str(), namedParams ); } inline void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) @@ -1951,6 +1960,11 @@ public: // TEST FUNCTIONS inline void ResetStencilFunctionCallStack() { mStencilFunctionTrace.Reset(); } inline TraceCallStack& GetStencilFunctionTrace() { return mStencilFunctionTrace; } + //Methods for Scissor verification + inline void EnableScissorCallTrace(bool enable) { mScissorTrace.Enable(enable); } + inline void ResetScissorCallStack() { mScissorTrace.Reset(); } + inline TraceCallStack& GetScissorTrace() { return mScissorTrace; } + //Methods for Uniform function verification inline void EnableSetUniformCallTrace(bool enable) { mSetUniformTrace.Enable(enable); } inline void ResetSetUniformCallStack() { mSetUniformTrace.Reset(); } @@ -2189,6 +2203,7 @@ private: TraceCallStack mDrawTrace; TraceCallStack mDepthFunctionTrace; TraceCallStack mStencilFunctionTrace; + TraceCallStack mScissorTrace; TraceCallStack mSetUniformTrace; // Shaders & Uniforms