X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.h;h=3fae46138a027c21f50f2effe60dda753097b6cf;hb=refs%2Fchanges%2F73%2F211073%2F2;hp=c69e4e3e426265d1857f7eca9479a9c3e01680eb;hpb=b2e09d9eeceadc9153c97c64b93639d0c0a94b43;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h index c69e4e3..3fae461 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h @@ -59,7 +59,9 @@ public: void PreRender(); void PostRender(); - void ConvertTexture( uint8_t* buffer, GLenum& imageGlFormat, const uint32_t dataSize, const GLenum textureGlFormat, const bool isSubImage ); + bool IsSurfacelessContextSupported() const; + + bool TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const; /* OpenGL ES 2.0 */ @@ -1434,6 +1436,10 @@ public: inline void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { + std::string commaString(", "); + std::string params( std::to_string(x) + commaString + std::to_string(y) + commaString + std::to_string(width) + commaString + std::to_string(height) ); + + mViewportTrace.PushCall("Viewport", params); } /* OpenGL ES 3.0 */ @@ -1972,6 +1978,11 @@ public: // TEST FUNCTIONS inline void ResetSetUniformCallStack() { mSetUniformTrace.Reset(); } inline TraceCallStack& GetSetUniformTrace() { return mSetUniformTrace; } + //Methods for Viewport verification + inline void EnableViewportCallTrace(bool enable) { mViewportTrace.Enable(enable); } + inline void ResetViewportCallStack() { mViewportTrace.Reset(); } + inline TraceCallStack& GetViewportTrace() { return mViewportTrace; } + template inline bool GetUniformValue( const char* name, T& value ) const { @@ -2207,6 +2218,7 @@ private: TraceCallStack mStencilFunctionTrace; TraceCallStack mScissorTrace; TraceCallStack mSetUniformTrace; + TraceCallStack mViewportTrace; // Shaders & Uniforms GLuint mLastShaderIdUsed;