X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.cpp;h=e6416e3f4fe37244448c561a553ae123d9ea73fb;hb=abc8459e18c5a7f8730c9493885fd067126520cb;hp=ddeb1d9aaac1352bbccde277a6e7742612de25a0;hpb=c1448536b412d5ee725beb0ae0d90ed1bb9fa787;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp index ddeb1d9..e6416e3 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -49,7 +49,6 @@ void TestGlAbstraction::Initialize() mCurrentProgram = 0; mCompileStatus = GL_TRUE; mLinkStatus = GL_TRUE; - mNumberOfActiveUniforms = 0; mGetErrorResult = 0; mGetStringResult = NULL; mIsBufferResult = 0; @@ -115,6 +114,34 @@ void TestGlAbstraction::Initialize() { mVertexAttribArrayState[i] = false; } + + mActiveUniforms = std::vector{ + {"uRendererColor", GL_FLOAT, 1}, + {"uCustom", GL_FLOAT_VEC3, 1}, + {"uCustom3", GL_FLOAT_VEC3, 1}, + {"uFadeColor", GL_FLOAT_VEC4, 1}, + {"uUniform1", GL_FLOAT_VEC4, 1}, + {"uUniform2", GL_FLOAT_VEC4, 1}, + {"uUniform3", GL_FLOAT_VEC4, 1}, + {"uFadeProgress", GL_FLOAT, 1}, + {"uANormalMatrix", GL_FLOAT_MAT3, 1}, + {"sEffect", GL_SAMPLER_2D, 1}, + {"sTexture", GL_SAMPLER_2D, 1}, + {"sTextureRect", GL_SAMPLER_2D, 1}, + {"sGloss", GL_SAMPLER_2D, 1}, + {"uColor", GL_FLOAT_VEC4, 1}, + {"uActorColor", GL_FLOAT_VEC4, 1}, + {"uModelMatrix", GL_FLOAT_MAT4, 1}, + {"uModelView", GL_FLOAT_MAT4, 1}, + {"uMvpMatrix", GL_FLOAT_MAT4, 1}, + {"uNormalMatrix", GL_FLOAT_MAT4, 1}, + {"uProjection", GL_FLOAT_MAT4, 1}, + {"uSize", GL_FLOAT_VEC3, 1}, + {"uViewMatrix", GL_FLOAT_MAT4, 1}, + {"uLightCameraProjectionMatrix", GL_FLOAT_MAT4, 1}, + {"uLightCameraViewMatrix", GL_FLOAT_MAT4, 1}}; + + // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE UNIFORMS IN test-graphics-reflection.cpp } void TestGlAbstraction::PreRender()