X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.cpp;h=e6416e3f4fe37244448c561a553ae123d9ea73fb;hb=abc8459e18c5a7f8730c9493885fd067126520cb;hp=a694eebb40d31ea872f22e0e84cb44f45b48a24a;hpb=debd4ef5b35507bac4579dfbb8983b743872c70b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp index a694eeb..e6416e3 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,10 +16,26 @@ */ #include "test-gl-abstraction.h" +#include "test-trace-call-stack.h" + +static const bool TRACE{ + false}; namespace Dali { TestGlAbstraction::TestGlAbstraction() +: mBufferTrace(TRACE, std::string("gl")), + mCullFaceTrace(TRACE, "gl"), + mEnableDisableTrace(TRACE, "gl"), + mShaderTrace(TRACE, "gl"), + mTextureTrace(TRACE, std::string("gl")), + mTexParameterTrace(TRACE, "gl"), + mDrawTrace(TRACE, "gl"), + mDepthFunctionTrace(TRACE, "gl"), + mStencilFunctionTrace(TRACE, "gl"), + mScissorTrace(TRACE, "gl"), + mSetUniformTrace(TRACE, "Uniform "), + mViewportTrace(TRACE, "gl") { Initialize(); } @@ -33,8 +49,6 @@ void TestGlAbstraction::Initialize() mCurrentProgram = 0; mCompileStatus = GL_TRUE; mLinkStatus = GL_TRUE; - mNumberOfActiveUniforms = 0; - mGetAttribLocationResult = 0; mGetErrorResult = 0; mGetStringResult = NULL; mIsBufferResult = 0; @@ -83,6 +97,9 @@ void TestGlAbstraction::Initialize() mProgramUniforms3f.clear(); mProgramUniforms4f.clear(); + mAttribLocs.clear(); + mAttribLocs.push_back("aPosition"); + mAttribLocs.push_back("aTexCoord"); mCullFaceTrace.Reset(); mDepthFunctionTrace.Reset(); mEnableDisableTrace.Reset(); @@ -90,13 +107,41 @@ void TestGlAbstraction::Initialize() mStencilFunctionTrace.Reset(); mScissorTrace.Reset(); mTextureTrace.Reset(); - mTexParamaterTrace.Reset(); + mTexParameterTrace.Reset(); mDrawTrace.Reset(); for(unsigned int i = 0; i < MAX_ATTRIBUTE_CACHE_SIZE; ++i) { mVertexAttribArrayState[i] = false; } + + mActiveUniforms = std::vector{ + {"uRendererColor", GL_FLOAT, 1}, + {"uCustom", GL_FLOAT_VEC3, 1}, + {"uCustom3", GL_FLOAT_VEC3, 1}, + {"uFadeColor", GL_FLOAT_VEC4, 1}, + {"uUniform1", GL_FLOAT_VEC4, 1}, + {"uUniform2", GL_FLOAT_VEC4, 1}, + {"uUniform3", GL_FLOAT_VEC4, 1}, + {"uFadeProgress", GL_FLOAT, 1}, + {"uANormalMatrix", GL_FLOAT_MAT3, 1}, + {"sEffect", GL_SAMPLER_2D, 1}, + {"sTexture", GL_SAMPLER_2D, 1}, + {"sTextureRect", GL_SAMPLER_2D, 1}, + {"sGloss", GL_SAMPLER_2D, 1}, + {"uColor", GL_FLOAT_VEC4, 1}, + {"uActorColor", GL_FLOAT_VEC4, 1}, + {"uModelMatrix", GL_FLOAT_MAT4, 1}, + {"uModelView", GL_FLOAT_MAT4, 1}, + {"uMvpMatrix", GL_FLOAT_MAT4, 1}, + {"uNormalMatrix", GL_FLOAT_MAT4, 1}, + {"uProjection", GL_FLOAT_MAT4, 1}, + {"uSize", GL_FLOAT_VEC3, 1}, + {"uViewMatrix", GL_FLOAT_MAT4, 1}, + {"uLightCameraProjectionMatrix", GL_FLOAT_MAT4, 1}, + {"uLightCameraViewMatrix", GL_FLOAT_MAT4, 1}}; + + // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE UNIFORMS IN test-graphics-reflection.cpp } void TestGlAbstraction::PreRender() @@ -112,6 +157,31 @@ bool TestGlAbstraction::IsSurfacelessContextSupported() const return true; } +bool TestGlAbstraction::IsAdvancedBlendEquationSupported() +{ + return true; +} + +bool TestGlAbstraction::IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) +{ + return true; +} + +std::string TestGlAbstraction::GetShaderVersionPrefix() +{ + return std::string(""); +} + +std::string TestGlAbstraction::GetVertexShaderPrefix() +{ + return std::string(""); +} + +std::string TestGlAbstraction::GetFragmentShaderPrefix() +{ + return std::string(""); +} + bool TestGlAbstraction::TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const { return ((imageGlFormat == GL_RGB) && (textureGlFormat == GL_RGBA));