X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.cpp;h=6e9b9f0e92d06d8513abb0b5bb67be858ffb53b2;hb=a68dbe03813fd3db34c81f4e6960572e8882930b;hp=97a5a06b0b9f3357090cfa0b0e0c9615f1f84afb;hpb=07686be29a834f345803e0c74245a37eb37037b2;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp index 97a5a06..6e9b9f0 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp @@ -32,7 +32,7 @@ void TestGlAbstraction::Initialize() mCurrentProgram = 0; mCompileStatus = GL_TRUE; mLinkStatus = GL_TRUE; - + mNumberOfActiveUniforms = 0; mGetAttribLocationResult = 0; mGetErrorResult = 0; mGetStringResult = NULL; @@ -43,24 +43,19 @@ void TestGlAbstraction::Initialize() mIsRenderbufferResult = 0; mIsShaderResult = 0; mIsTextureResult = 0; - mVertexAttribArrayChanged = false; - + mActiveTextureUnit = 0; mCheckFramebufferStatusResult = 0; mFramebufferStatus = 0; mFramebufferColorAttached = 0; mFramebufferDepthAttached = 0; mFramebufferStencilAttached = 0; - mNumBinaryFormats = 0; mBinaryFormats = 0; mProgramBinaryLength = 0; - mGetProgramBinaryCalled = false; - mLastAutoTextureIdUsed = 0; + mVertexAttribArrayChanged = false; + mGetProgramBinaryCalled = false; - mLastShaderIdUsed = 0; - mLastProgramIdUsed = 0; - mLastUniformIdUsed = 0; mLastShaderCompiled = 0; mLastClearBitMask = 0; mClearCount = 0; @@ -71,6 +66,11 @@ void TestGlAbstraction::Initialize() mLastBlendFuncDstRgb = 0; mLastBlendFuncSrcAlpha = 0; mLastBlendFuncDstAlpha = 0; + mLastAutoTextureIdUsed = 0; + mLastShaderIdUsed = 0; + mLastProgramIdUsed = 0; + mLastUniformIdUsed = 0; + mLastDepthMask = false; mUniforms.clear(); mProgramUniforms1i.clear(); @@ -78,13 +78,27 @@ void TestGlAbstraction::Initialize() mProgramUniforms2f.clear(); mProgramUniforms3f.clear(); mProgramUniforms4f.clear(); + + mCullFaceTrace.Reset(); + mDepthFunctionTrace.Reset(); + mEnableDisableTrace.Reset(); + mShaderTrace.Reset(); + mStencilFunctionTrace.Reset(); + mTextureTrace.Reset(); + mTexParamaterTrace.Reset(); + mDrawTrace.Reset(); + + for( unsigned int i=0; i