X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-actor-utils.h;h=be085bf922ab9f15320266ff56671f53607a3651;hb=e9075a50279076fa8d070e8ee53b7922779a8b66;hp=4a8716e2018559077cf695de2d93c31c92c05a37;hpb=9a0f3f2da4e191a6d8784c38159f9bd3181d7c3e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h index 4a8716e..be085bf 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h @@ -23,7 +23,6 @@ namespace Dali { - class Actor; class Image; class Texture; @@ -39,7 +38,7 @@ Actor CreateRenderableActor(); * @param[in] texture Texture to set. * @return An actor with a renderer. */ -Actor CreateRenderableActor( Texture texture ); +Actor CreateRenderableActor(Texture texture); /** * @brief Creates a renderable-actor with a texture and custom shaders. @@ -48,7 +47,7 @@ Actor CreateRenderableActor( Texture texture ); * @param[in] fragmentShader The fragment-shader. * @return An actor with a renderer. */ -Actor CreateRenderableActor( Texture texture, const std::string& vertexShader, const std::string& fragmentShader ); +Actor CreateRenderableActor(Texture texture, const std::string& vertexShader, const std::string& fragmentShader); } // namespace Dali