X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-actor-utils.cpp;h=f8d7bf87f72c91f1bd93c490f265db1b9450c889;hb=d00a250741411c386d988e7ac34525cf94a1918e;hp=083e5829c7f67a94e2061eb771c6069edf793d90;hpb=debc1fd9a7d6033c14e469d0812b4baccb57c7de;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp index 083e582..f8d7bf8 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp @@ -21,7 +21,6 @@ // EXTERNAL INCLUDES #include #include -#include // INTERNAL INCLUDES #include "mesh-builder.h" @@ -68,7 +67,7 @@ Actor CreateRenderableActor( Image texture ) Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader ) { // Create the geometry - Geometry geometry = Geometry::QUAD(); + Geometry geometry = CreateQuadGeometry(); // Create Shader Shader shader = Shader::New( vertexShader, fragmentShader );