X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Fmesh-builder.cpp;h=0693c439e77beec38a6065f2c1962692c2eaeaa7;hb=528aa3699cd51dab5115bca1aaebb65d4bc67c15;hp=304e5679e7e84ae2066854d616aadbec2f7cfd68;hpb=c4a92ccf72121cbe2a015711e4253e8d16f28fef;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.cpp index 304e567..0693c43 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -14,67 +14,62 @@ * limitations under the License. * */ + +// CLASS HEADER #include "mesh-builder.h" namespace Dali { - Shader CreateShader() { - return Shader::New( "vertexSrc", "fragmentSrc" ); + return Shader::New("vertexSrc", "fragmentSrc"); } TextureSet CreateTextureSet() { return TextureSet::New(); } -TextureSet CreateTextureSet( Image image ) + +TextureSet CreateTextureSet(Texture texture) { TextureSet textureSet = TextureSet::New(); - textureSet.SetImage( 0u, image ); + textureSet.SetTexture(0u, texture); return textureSet; } -PropertyBuffer CreatePropertyBuffer() +VertexBuffer CreateVertexBuffer() { Property::Map texturedQuadVertexFormat; - texturedQuadVertexFormat["aPosition"] = Property::VECTOR2; + texturedQuadVertexFormat["aPosition"] = Property::VECTOR2; texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2; - PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat ); + VertexBuffer vertexData = VertexBuffer::New(texturedQuadVertexFormat); return vertexData; } Geometry CreateQuadGeometry(void) { - PropertyBuffer vertexData = CreatePropertyBuffer(); - return CreateQuadGeometryFromBuffer( vertexData ); -} - -Geometry CreateQuadGeometryFromBuffer( PropertyBuffer vertexData ) -{ - const float halfQuadSize = .5f; - struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; }; + VertexBuffer vertexData = CreateVertexBuffer(); + const float halfQuadSize = .5f; + struct TexturedQuadVertex + { + Vector2 position; + Vector2 textureCoordinates; + }; TexturedQuadVertex texturedQuadVertexData[4] = { - { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) }, - { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) }, - { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) }, - { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } }; + {Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f)}, + {Vector2(halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f)}, + {Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f)}, + {Vector2(halfQuadSize, halfQuadSize), Vector2(1.f, 1.f)}}; vertexData.SetData(texturedQuadVertexData, 4); - unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 }; - Property::Map indexFormat; - indexFormat["indices"] = Property::INTEGER; - PropertyBuffer indices = PropertyBuffer::New( indexFormat ); - indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) ); + unsigned short indexData[6] = {0, 3, 1, 0, 2, 3}; Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( vertexData ); - geometry.SetIndexBuffer( indices ); + geometry.AddVertexBuffer(vertexData); + geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0])); return geometry; } - - } // namespace Dali