X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-scene3d%2Futc-Dali-Model.cpp;h=6b6670cff7a56b6b532444b5d3d4c27962a72381;hb=HEAD;hp=18bd46c5d28db3fc0a521eb37ba8e5e67ec8cfd6;hpb=0e37670cba44c24d9b5775e20e36007412fbc97d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-scene3d/utc-Dali-Model.cpp b/automated-tests/src/dali-scene3d/utc-Dali-Model.cpp index 18bd46c..6b6670c 100644 --- a/automated-tests/src/dali-scene3d/utc-Dali-Model.cpp +++ b/automated-tests/src/dali-scene3d/utc-Dali-Model.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2023 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,14 +17,24 @@ #include #include +#include +#include #include #include #include #include +#include #include #include +#include + +#include +#include +#include + +#include #include @@ -51,16 +61,21 @@ const bool DEFAULT_MODEL_CHILDREN_FOCUSABLE = false; * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube */ const char* TEST_GLTF_FILE_NAME = TEST_RESOURCE_DIR "/AnimatedCube.gltf"; +const char* TEST_GLTF_FILE_NAME_SAME_FILE = TEST_RESOURCE_DIR "/AnimatedCube2.gltf"; +const char* TEST_GLTF_FILE_NAME_DIFF_META_FILE = TEST_RESOURCE_DIR "/AnimatedCube3.gltf"; const char* TEST_GLTF_ANIMATION_TEST_FILE_NAME = TEST_RESOURCE_DIR "/animationTest.gltf"; +const char* TEST_GLTF_EXTRAS_FILE_NAME = TEST_RESOURCE_DIR "/AnimatedMorphCubeAnimateNonZeroFrame.gltf"; const char* TEST_GLTF_MULTIPLE_PRIMITIVE_FILE_NAME = TEST_RESOURCE_DIR "/simpleMultiplePrimitiveTest.gltf"; +const char* TEST_GLTF_MORPH_FILE_NAME = TEST_RESOURCE_DIR "/AnimatedMorphCube.gltf"; const char* TEST_DLI_FILE_NAME = TEST_RESOURCE_DIR "/arc.dli"; const char* TEST_DLI_EXERCISE_FILE_NAME = TEST_RESOURCE_DIR "/exercise.dli"; + /** * For the diffuse and specular cube map texture. * These textures are based off version of Wave engine sample * Take from https://github.com/WaveEngine/Samples * - * Copyright (c) 2023 Wave Coorporation + * Copyright (c) 2024 Wave Coorporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to @@ -109,6 +124,39 @@ void OnResourceReady(Control control) gResourceReadyCalled = true; } +void ApplyAllMaterialPropertyRecursively(Scene3D::ModelNode modelNode, const std::vector& materialPropertyValues) +{ + if(!modelNode) + { + return; + } + + for(uint32_t primitiveIndex = 0u; primitiveIndex < modelNode.GetModelPrimitiveCount(); ++primitiveIndex) + { + Scene3D::ModelPrimitive primitive = modelNode.GetModelPrimitive(primitiveIndex); + if(primitive) + { + Scene3D::Material material = primitive.GetMaterial(); + if(material) + { + for(const auto& keyValuePair : materialPropertyValues) + { + if(keyValuePair.first.type == Property::Key::Type::INDEX) + { + material.SetProperty(keyValuePair.first.indexKey, keyValuePair.second); + } + } + } + } + } + + for(uint32_t childIndex = 0u; childIndex < modelNode.GetChildCount(); ++childIndex) + { + Scene3D::ModelNode childNode = Scene3D::ModelNode::DownCast(modelNode.GetChildAt(childIndex)); + ApplyAllMaterialPropertyRecursively(childNode, materialPropertyValues); + } +} + } // namespace // Negative test case for a method @@ -147,6 +195,153 @@ int UtcDaliModelNew(void) } // Positive test case for a method +int UtcDaliModelNewP2(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliModelNew without url"); + + Scene3D::Model model = Scene3D::Model::New(); + DALI_TEST_CHECK(model); + + application.GetScene().Add(model); + + DALI_TEST_CHECK(model.GetProperty(Actor::Property::CONNECTED_TO_SCENE)); + + application.GetScene().Remove(model); + + DALI_TEST_CHECK(!model.GetProperty(Actor::Property::CONNECTED_TO_SCENE)); + + END_TEST; +} + +int UtcDaliModelNewSameModelUrlCached(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliModelNew with same model"); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + DALI_TEST_CHECK(model); + Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + DALI_TEST_CHECK(model2); + + application.GetScene().Add(model); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + tet_printf("Test if there is at least 1 texture.\n"); + int expectTextureCount = textureTrace.CountMethod("GenTextures"); + DALI_TEST_GREATER(expectTextureCount, 0, TEST_LOCATION); + + application.GetScene().Add(model2); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + tet_printf("Test if we reuse cached texture or not.\n"); + int currentTextureCount = textureTrace.CountMethod("GenTextures"); + DALI_TEST_EQUALS(currentTextureCount, expectTextureCount, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliModelNewSameResourceUrlCached01(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliModelNew with difference url but same model"); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + textureTrace.EnableLogging(true); + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + DALI_TEST_CHECK(model); + Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME_SAME_FILE); // Difference model that use same Images. + DALI_TEST_CHECK(model2); + Scene3D::Model model3 = Scene3D::Model::New(TEST_GLTF_FILE_NAME_DIFF_META_FILE); // Difference model that use same Images, but difference metadata. + DALI_TEST_CHECK(model3); + + application.GetScene().Add(model); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + tet_printf("Test if there is at least 1 texture.\n"); + int expectTextureCount = textureTrace.CountMethod("GenTextures"); + DALI_TEST_GREATER(expectTextureCount, 0, TEST_LOCATION); + + application.GetScene().Add(model2); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + tet_printf("Test if we reuse cached texture or not.\n"); + int currentTextureCount = textureTrace.CountMethod("GenTextures"); + DALI_TEST_EQUALS(currentTextureCount, expectTextureCount, TEST_LOCATION); + + application.GetScene().Add(model3); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + tet_printf("Test if we don't reuse cached texture, due to the metadata difference.\n"); + currentTextureCount = textureTrace.CountMethod("GenTextures"); + DALI_TEST_GREATER(currentTextureCount, expectTextureCount, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliModelNewSameResourceUrlCached02(void) +{ + /// Make we don't use mutiple thread loading for this UTC. + EnvironmentVariable::SetTestEnvironmentVariable("DALI_ASYNC_MANAGER_THREAD_POOL_SIZE", "1"); + EnvironmentVariable::SetTestEnvironmentVariable("DALI_ASYNC_MANAGER_LOW_PRIORITY_THREAD_POOL_SIZE", "1"); + + ToolkitTestApplication application; + tet_infoline(" UtcDaliModelNew with difference url but same model"); + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + DALI_TEST_CHECK(model); + Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME_SAME_FILE); + DALI_TEST_CHECK(model2); + + application.GetScene().Add(model); + application.GetScene().Add(model2); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + END_TEST; +} + +// Positive test case for a method int UtcDaliModelDownCast(void) { ToolkitTestApplication application; @@ -310,8 +505,8 @@ int UtcDaliModelOnScene02(void) uint32_t modelCount = model.GetModelRoot().GetChildCount(); DALI_TEST_EQUALS(1, modelCount, TEST_LOCATION); - Actor rootActor = model.GetModelRoot(); - Vector3 rootSize = rootActor.GetProperty(Dali::Actor::Property::SIZE); + Scene3D::ModelNode rootNode = model.GetModelRoot(); + Vector3 rootSize = rootNode.GetProperty(Dali::Actor::Property::SIZE); DALI_TEST_EQUALS(Vector3(2, 2, 1), rootSize, TEST_LOCATION); END_TEST; @@ -362,8 +557,8 @@ int UtcDaliModelGetNaturalSize(void) naturalSize = model.GetNaturalSize(); DALI_TEST_EQUALS(Vector3(2, 2, 2), naturalSize, TEST_LOCATION); - Actor root = model.GetModelRoot(); - DALI_TEST_CHECK(root); + Scene3D::ModelNode rootNode = model.GetModelRoot(); + DALI_TEST_CHECK(rootNode); END_TEST; } @@ -395,10 +590,10 @@ int UtcDaliModelSetImageBasedLightSource01(void) DALI_TEST_CHECK(renderer); TextureSet textureSet = renderer.GetTextures(); - DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION); + DALI_TEST_EQUALS(textureSet.GetTextureCount(), 10u, TEST_LOCATION); - Texture diffuseTexture = textureSet.GetTexture(7u); - Texture specularTexture = textureSet.GetTexture(8u); + Texture diffuseTexture = textureSet.GetTexture(8u); + Texture specularTexture = textureSet.GetTexture(9u); gResourceReadyCalled = false; DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); @@ -413,8 +608,9 @@ int UtcDaliModelSetImageBasedLightSource01(void) DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); - Texture newDiffuseTexture = textureSet.GetTexture(7u); - Texture newSpecularTexture = textureSet.GetTexture(8u); + TextureSet newTextureSet = renderer.GetTextures(); + Texture newDiffuseTexture = newTextureSet.GetTexture(8u); + Texture newSpecularTexture = newTextureSet.GetTexture(9u); DALI_TEST_NOT_EQUALS(diffuseTexture, newDiffuseTexture, 0.0f, TEST_LOCATION); DALI_TEST_NOT_EQUALS(specularTexture, newSpecularTexture, 0.0f, TEST_LOCATION); @@ -451,16 +647,16 @@ int UtcDaliModelSetImageBasedLightSource02(void) DALI_TEST_CHECK(renderer); TextureSet textureSet = renderer.GetTextures(); - DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION); + DALI_TEST_EQUALS(textureSet.GetTextureCount(), 10u, TEST_LOCATION); - Texture diffuseTexture = textureSet.GetTexture(7u); - Texture specularTexture = textureSet.GetTexture(8u); + Texture diffuseTexture = textureSet.GetTexture(8u); + Texture specularTexture = textureSet.GetTexture(9u); // if url is empty, loading is not requested. model.SetImageBasedLightSource("", ""); - Texture newDiffuseTexture = textureSet.GetTexture(7u); - Texture newSpecularTexture = textureSet.GetTexture(8u); + Texture newDiffuseTexture = textureSet.GetTexture(8u); + Texture newSpecularTexture = textureSet.GetTexture(9u); DALI_TEST_EQUALS(diffuseTexture, newDiffuseTexture, TEST_LOCATION); DALI_TEST_EQUALS(specularTexture, newSpecularTexture, TEST_LOCATION); @@ -495,10 +691,10 @@ int UtcDaliModelSetImageBasedLightSource03(void) DALI_TEST_CHECK(renderer); TextureSet textureSet = renderer.GetTextures(); - DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION); + DALI_TEST_EQUALS(textureSet.GetTextureCount(), 10u, TEST_LOCATION); - Texture diffuseTexture = textureSet.GetTexture(7u); - Texture specularTexture = textureSet.GetTexture(8u); + Texture diffuseTexture = textureSet.GetTexture(8u); + Texture specularTexture = textureSet.GetTexture(9u); gResourceReadyCalled = false; DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); @@ -513,8 +709,8 @@ int UtcDaliModelSetImageBasedLightSource03(void) DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); - Texture newDiffuseTexture = textureSet.GetTexture(7u); - Texture newSpecularTexture = textureSet.GetTexture(8u); + Texture newDiffuseTexture = textureSet.GetTexture(8u); + Texture newSpecularTexture = textureSet.GetTexture(9u); DALI_TEST_EQUALS(diffuseTexture, newDiffuseTexture, TEST_LOCATION); DALI_TEST_EQUALS(specularTexture, newSpecularTexture, TEST_LOCATION); @@ -1120,7 +1316,7 @@ int UtcDaliModelCameraGenerate02(void) { DALI_TEST_EQUALS(lhs.GetProperty(Dali::CameraActor::Property::FIELD_OF_VIEW), rhs.GetProperty(Dali::CameraActor::Property::FIELD_OF_VIEW), TEST_LOCATION); // TODO : Open this test when infinity far projection implement. - //DALI_TEST_EQUALS(lhs.GetProperty(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), rhs.GetProperty(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), TEST_LOCATION); + // DALI_TEST_EQUALS(lhs.GetProperty(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), rhs.GetProperty(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), TEST_LOCATION); } else { @@ -1201,6 +1397,7 @@ int UtcDaliModelColorMode(void) END_TEST; } + int UtcDaliModelResourceReady(void) { ToolkitTestApplication application; @@ -1232,3 +1429,665 @@ int UtcDaliModelResourceReady(void) END_TEST; } + +int UtcDaliModelResourceReady02(void) +{ + tet_infoline("Test model load successfully even if shader language version is low\n"); + ToolkitTestApplication application; + + auto originalShaderVersion = application.GetGlAbstraction().GetShaderLanguageVersion(); + + // Change the shader language version forcely! + application.GetGlAbstraction().mShaderLanguageVersion = 200; + + try + { + gOnRelayoutCallBackCalled = false; + gResourceReadyCalled = false; + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_MORPH_FILE_NAME); + model.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + model.OnRelayoutSignal().Connect(OnRelayoutCallback); + model.ResourceReadySignal().Connect(OnResourceReady); + DALI_TEST_EQUALS(model.IsResourceReady(), false, TEST_LOCATION); + + // Sanity check + DALI_TEST_CHECK(!gOnRelayoutCallBackCalled); + DALI_TEST_CHECK(!gResourceReadyCalled); + + application.GetScene().Add(model); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(gOnRelayoutCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(model.IsResourceReady(), true, TEST_LOCATION); + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + + // Change material information, for line coverage. + auto modelNode = model.FindChildModelNodeByName("AnimatedMorphCube"); + DALI_TEST_CHECK(modelNode); + DALI_TEST_GREATER(modelNode.GetModelPrimitiveCount(), 0u, TEST_LOCATION); + auto modelPrimitive = modelNode.GetModelPrimitive(0u); + DALI_TEST_CHECK(modelPrimitive); + auto material = modelPrimitive.GetMaterial(); + DALI_TEST_CHECK(material); + + auto originBaseColorFactor = material.GetProperty(Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR); + auto expectBaseColorFactor = Vector4(originBaseColorFactor.r + 0.05f, originBaseColorFactor.g - 0.05f, originBaseColorFactor.b, originBaseColorFactor.a); + material.SetProperty(Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR, expectBaseColorFactor); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(material.GetProperty(Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR), expectBaseColorFactor, TEST_LOCATION); + } + catch(...) + { + DALI_TEST_CHECK(false); + } + + // Revert shader version. We should revert it even if UTC failed. + application.GetGlAbstraction().mShaderLanguageVersion = originalShaderVersion; + + END_TEST; +} + +int UtcDaliModelResourceCacheCheck(void) +{ + ToolkitTestApplication application; + + // Load three instances of the same model and add them to the scene + Scene3D::Model model1 = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + Scene3D::Model model3 = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + + application.GetScene().Add(model1); + application.GetScene().Add(model2); + application.GetScene().Add(model3); + + gResourceReadyCalled = false; + model1.ResourceReadySignal().Connect(&OnResourceReady); + model2.ResourceReadySignal().Connect(&OnResourceReady); + model3.ResourceReadySignal().Connect(&OnResourceReady); + DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + // Check that the loading has finished for all the three instances + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + + Actor meshActor1 = model1.FindChildByName("AnimatedCube"); + Actor meshActor2 = model2.FindChildByName("AnimatedCube"); + Actor meshActor3 = model3.FindChildByName("AnimatedCube"); + DALI_TEST_CHECK(meshActor1); + DALI_TEST_CHECK(meshActor2); + DALI_TEST_CHECK(meshActor3); + + Renderer renderer1 = meshActor1.GetRendererAt(0u); + Renderer renderer2 = meshActor2.GetRendererAt(0u); + Renderer renderer3 = meshActor3.GetRendererAt(0u); + DALI_TEST_CHECK(renderer1); + DALI_TEST_CHECK(renderer2); + DALI_TEST_CHECK(renderer3); + + // Check that all the three instances use the shared textures and geometries from the cache + // but have their own shader objects + DALI_TEST_EQUALS(renderer1.GetTextures(), renderer2.GetTextures(), TEST_LOCATION); + DALI_TEST_EQUALS(renderer1.GetTextures(), renderer3.GetTextures(), TEST_LOCATION); + DALI_TEST_EQUALS(renderer1.GetGeometry(), renderer2.GetGeometry(), TEST_LOCATION); + DALI_TEST_EQUALS(renderer1.GetGeometry(), renderer3.GetGeometry(), TEST_LOCATION); + DALI_TEST_NOT_EQUALS(renderer1.GetShader(), renderer2.GetShader(), 0.0f, TEST_LOCATION); + DALI_TEST_NOT_EQUALS(renderer1.GetShader(), renderer3.GetShader(), 0.0f, TEST_LOCATION); + DALI_TEST_NOT_EQUALS(renderer2.GetShader(), renderer3.GetShader(), 0.0f, TEST_LOCATION); + + // Destroy model1 + model1.Unparent(); + model1.Reset(); + + // Check that all the other two instances still use the shared textures and geometries from the cache + // but have their own shader objects + DALI_TEST_EQUALS(renderer2.GetTextures(), renderer3.GetTextures(), TEST_LOCATION); + DALI_TEST_EQUALS(renderer2.GetGeometry(), renderer3.GetGeometry(), TEST_LOCATION); + DALI_TEST_NOT_EQUALS(renderer2.GetShader(), renderer3.GetShader(), 0.0f, TEST_LOCATION); + + // Set new IBL textures for model2, and this should apply to model2 instance only + gResourceReadyCalled = false; + DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); + model2.SetImageBasedLightSource(TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + // Check that the new IBL textures are loaded for model2 + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + + // Check that the two instances still use the shared geometries from the cache + // but now have their own shader objects and different texture set + DALI_TEST_NOT_EQUALS(renderer2.GetTextures(), renderer3.GetTextures(), 0.0f, TEST_LOCATION); + DALI_TEST_EQUALS(renderer2.GetGeometry(), renderer3.GetGeometry(), TEST_LOCATION); + DALI_TEST_NOT_EQUALS(renderer2.GetShader(), renderer3.GetShader(), 0.0f, TEST_LOCATION); + + // Check that the two instances now have their own diffuse texture and specular texture, + // but all the other textures are still the same + TextureSet textureSet2 = renderer2.GetTextures(); + TextureSet textureSet3 = renderer3.GetTextures(); + DALI_TEST_EQUALS(textureSet2.GetTextureCount(), 10u, TEST_LOCATION); + DALI_TEST_EQUALS(textureSet3.GetTextureCount(), 10u, TEST_LOCATION); + + for(uint32_t i = 0; i < 7u; i++) + { + DALI_TEST_EQUALS(textureSet2.GetTexture(i), textureSet3.GetTexture(i), TEST_LOCATION); + } + + DALI_TEST_NOT_EQUALS(textureSet2.GetTexture(8u), textureSet3.GetTexture(7u), 0.0f, TEST_LOCATION); + DALI_TEST_NOT_EQUALS(textureSet2.GetTexture(9u), textureSet3.GetTexture(8u), 0.0f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliModelAddRemoveModelNode(void) +{ + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(); + model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50)); + + Scene3D::ModelNode node1 = Scene3D::ModelNode::New(); + Scene3D::ModelNode node2 = Scene3D::ModelNode::New(); + Scene3D::ModelNode node3 = Scene3D::ModelNode::New(); + Scene3D::ModelNode node4 = Scene3D::ModelNode::New(); + + model.AddModelNode(node1); + model.AddModelNode(node2); + model.AddModelNode(node3); + model.RemoveModelNode(node1); // Remove node before scene on + + application.GetScene().Add(model); + + Dali::Scene3D::ModelNode root = model.GetModelRoot(); + DALI_TEST_CHECK(root); + DALI_TEST_EQUALS(2, root.GetChildCount(), TEST_LOCATION); + + model.RemoveModelNode(node2); // Remove node after scene on + + DALI_TEST_EQUALS(1, root.GetChildCount(), TEST_LOCATION); + + model.AddModelNode(node4); // Add during scene on + + DALI_TEST_EQUALS(2, root.GetChildCount(), TEST_LOCATION); + + application.GetScene().Remove(model); + + model.RemoveModelNode(node3); // Remove node after scene off + + END_TEST; +} + +int UtcDaliModelFindChildModelNodeByName(void) +{ + tet_infoline(" UtcDaliModelNodeFindChildModelNodeByName."); + + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(); + application.GetScene().Add(model); + + Scene3D::ModelNode modelNode1 = Scene3D::ModelNode::New(); + Scene3D::ModelNode modelNode2 = Scene3D::ModelNode::New(); + + modelNode1.SetProperty(Dali::Actor::Property::NAME, "modelNode1"); + modelNode2.SetProperty(Dali::Actor::Property::NAME, "modelNode2"); + model.AddModelNode(modelNode1); + model.AddModelNode(modelNode2); + + Scene3D::ModelNode child1 = model.FindChildModelNodeByName("modelNode1"); + DALI_TEST_CHECK(child1); + DALI_TEST_EQUALS(child1, modelNode1, TEST_LOCATION); + + Scene3D::ModelNode child2 = model.FindChildModelNodeByName("modelNode2"); + DALI_TEST_CHECK(child2); + DALI_TEST_EQUALS(child2, modelNode2, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliModelSizeChange(void) +{ + tet_infoline(" UtcDaliModelSizeChange."); + + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + model.SetProperty(Dali::Actor::Property::SIZE, Vector3(300, 300, 300)); + application.GetScene().Add(model); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(model.GetChildCount(), 1u, TEST_LOCATION); + Vector3 scale = model.GetChildAt(0u).GetProperty(Dali::Actor::Property::SCALE); + + model.SetProperty(Dali::Actor::Property::SIZE, Vector3(600, 600, 600)); + Vector3 scale2 = model.GetChildAt(0u).GetProperty(Dali::Actor::Property::SCALE); + + DALI_TEST_NOT_EQUALS(scale, scale2, 0.1f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliModelSizeChange2(void) +{ + tet_infoline(" UtcDaliModelSizeChange2."); + + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + model.SetProperty(Dali::Actor::Property::SIZE, Vector3(300, 300, 300)); + application.GetScene().Add(model); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(model.GetChildCount(), 1u, TEST_LOCATION); + Vector3 scale = model.GetChildAt(0u).GetProperty(Dali::Actor::Property::SCALE); + + Animation animation = Animation::New(0.5f); + animation.AnimateTo(Dali::Property(model, Dali::Actor::Property::SIZE), Vector3(600, 600, 600)); + animation.Play(); + + application.SendNotification(); + application.Render(250); + + application.SendNotification(); + + Vector3 scale2 = model.GetChildAt(0u).GetProperty(Dali::Actor::Property::SCALE); + DALI_TEST_NOT_EQUALS(scale, scale2, 0.1f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliModelRetrieveBlendShapeNames(void) +{ + tet_infoline(" UtcDaliModelRetrieveBlendShapeByName."); + + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_EXTRAS_FILE_NAME); + model.SetProperty(Dali::Actor::Property::SIZE, Vector3(300, 300, 300)); + application.GetScene().Add(model); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(model.GetChildCount(), 1u, TEST_LOCATION); + + // Get target ModelNode that has extras + Scene3D::ModelNode expectNode = model.FindChildModelNodeByName("AnimatedMorphCube"); + + // Pair of expected blend shape index from expectNode. + std::map expectBlendShapeNames = { + {"Target_0", 0u}, + {"Target_1", 1u}, + }; + + std::vector blendShapeNameList; + model.RetrieveBlendShapeNames(blendShapeNameList); + + DALI_TEST_EQUALS(blendShapeNameList.size(), expectBlendShapeNames.size(), TEST_LOCATION); + for(auto i = 0u; i < blendShapeNameList.size(); ++i) + { + const auto& name = blendShapeNameList[i]; + tet_printf("Check retrieved blendshape name : %s\n", name.c_str()); + + const auto& iter = expectBlendShapeNames.find(name); + DALI_TEST_CHECK(iter != expectBlendShapeNames.end()); + + std::vector nodeList; + model.RetrieveModelNodesByBlendShapeName(name, nodeList); + DALI_TEST_EQUALS(nodeList.size(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(nodeList[0], expectNode, TEST_LOCATION); + DALI_TEST_EQUALS(nodeList[0].GetBlendShapeIndexByName(name), iter->second, TEST_LOCATION); + } + + END_TEST; +} + +int UtcDaliModelGenerateMotionDataAnimation01(void) +{ + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_MORPH_FILE_NAME); + model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50)); + application.GetScene().Add(model); + + gResourceReadyCalled = false; + model.ResourceReadySignal().Connect(&OnResourceReady); + DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + + KeyFrames floatKeyFrames = KeyFrames::New(); + floatKeyFrames.Add(0.0f, 1.0f); + floatKeyFrames.Add(1.0f, 0.5f); + + float duration = 3.0f; + Scene3D::MotionData motionData = Scene3D::MotionData::New(duration); + motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Y), Scene3D::MotionValue::New(2.0f)); + motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Z), Scene3D::MotionValue::New(floatKeyFrames)); + motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 0), Scene3D::MotionValue::New(0.5f)); + motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 1), Scene3D::MotionValue::New(floatKeyFrames)); + + Animation generatedAnimation = model.GenerateMotionDataAnimation(motionData); + DALI_TEST_CHECK(generatedAnimation); + DALI_TEST_EQUALS(generatedAnimation.GetDuration(), duration, TEST_LOCATION); + + Scene3D::MotionData invalidMotionData = Scene3D::MotionData::New(duration); + invalidMotionData.Add(Scene3D::MotionTransformIndex::New("NotAnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Y), Scene3D::MotionValue::New(2.0f)); + invalidMotionData.Add(Scene3D::MotionTransformIndex::New("NotAnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Z), Scene3D::MotionValue::New(floatKeyFrames)); + invalidMotionData.Add(Scene3D::BlendShapeIndex::New("NotAnimatedMorphCube", 0), Scene3D::MotionValue::New(0.5f)); + invalidMotionData.Add(Scene3D::BlendShapeIndex::New("NotAnimatedMorphCube", 1), Scene3D::MotionValue::New(floatKeyFrames)); + + generatedAnimation = model.GenerateMotionDataAnimation(invalidMotionData); + DALI_TEST_CHECK(!generatedAnimation); // Animation should be empty if motion data have invalid index. + + END_TEST; +} + +int UtcDaliModelSetMotionData(void) +{ + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_MORPH_FILE_NAME); + model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50)); + application.GetScene().Add(model); + + gResourceReadyCalled = false; + model.ResourceReadySignal().Connect(&OnResourceReady); + DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + + KeyFrames floatKeyFrames = KeyFrames::New(); + floatKeyFrames.Add(0.0f, 1.0f); + floatKeyFrames.Add(1.0f, 0.5f); + + float duration = 3.0f; + Scene3D::MotionData motionData = Scene3D::MotionData::New(duration); + motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Y), Scene3D::MotionValue::New(2.0f)); + motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Z), Scene3D::MotionValue::New(floatKeyFrames)); + motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 0), Scene3D::MotionValue::New(0.5f)); + motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 1), Scene3D::MotionValue::New(floatKeyFrames)); + + auto cubeModelNode = model.FindChildModelNodeByName("AnimatedMorphCube"); + + float expectScaleX = cubeModelNode.GetProperty(Actor::Property::SCALE_X); + + model.SetMotionData(motionData); + + DALI_TEST_EQUALS(cubeModelNode.GetProperty(Actor::Property::SCALE_X), expectScaleX, TEST_LOCATION); + DALI_TEST_EQUALS(cubeModelNode.GetProperty(Actor::Property::SCALE_Y), 2.0f, TEST_LOCATION); + DALI_TEST_EQUALS(cubeModelNode.GetProperty(Actor::Property::SCALE_Z), 0.5f, TEST_LOCATION); ///< Last value of keyframes + + END_TEST; +} + +int UtcDaliModelBlendShapeMotionDataByName(void) +{ + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_EXTRAS_FILE_NAME); + model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50)); + application.GetScene().Add(model); + + gResourceReadyCalled = false; + model.ResourceReadySignal().Connect(&OnResourceReady); + DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + + KeyFrames floatKeyFrames = KeyFrames::New(); + floatKeyFrames.Add(0.0f, 0.5f); + floatKeyFrames.Add(1.0f, 1.0f); + + float duration = 3.0f; + Scene3D::MotionData motionData = Scene3D::MotionData::New(duration); + motionData.Add(Scene3D::BlendShapeIndex::New("Target_0"), Scene3D::MotionValue::New(0.5f)); + motionData.Add(Scene3D::BlendShapeIndex::New("Target_1"), Scene3D::MotionValue::New(floatKeyFrames)); + + Animation generatedAnimation = model.GenerateMotionDataAnimation(motionData); + DALI_TEST_CHECK(generatedAnimation); + DALI_TEST_EQUALS(generatedAnimation.GetDuration(), duration, TEST_LOCATION); + + model.SetMotionData(motionData); + + // Get target ModelNode that has extras + Scene3D::ModelNode expectNode = model.FindChildModelNodeByName("AnimatedMorphCube"); + auto propertyIndex = expectNode.GetPropertyIndex(motionData.GetIndex(0u).GetPropertyName(expectNode)); + + DALI_TEST_CHECK(propertyIndex != Property::INVALID_INDEX); + DALI_TEST_EQUALS(expectNode.GetProperty(propertyIndex), 0.5f, TEST_LOCATION); + + propertyIndex = expectNode.GetPropertyIndex(motionData.GetIndex(1u).GetPropertyName(expectNode)); + DALI_TEST_CHECK(propertyIndex != Property::INVALID_INDEX); + DALI_TEST_EQUALS(expectNode.GetProperty(propertyIndex), 1.0f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliModelMaterialUniformChange(void) +{ + ToolkitTestApplication application; + + static std::vector customUniforms = + { + UniformData("uColorFactor", Property::Type::VECTOR4), + UniformData("uBaseColorTextureTransformAvailable", Property::Type::FLOAT), + UniformData(Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), Property::Type::FLOAT), + UniformData(Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + auto& gl = application.GetGlAbstraction(); + + Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME); + + gResourceReadyCalled = false; + model.ResourceReadySignal().Connect(&OnResourceReady); + + float expectIblFactor = 0.5f; + model.SetImageBasedLightSource(TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE, expectIblFactor); + DALI_TEST_EQUALS(model.GetImageBasedLightScaleFactor(), expectIblFactor, TEST_LOCATION); + + DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION); + application.GetScene().Add(model); + + application.SendNotification(); + application.Render(); + + // Wait 3 task. (Load 1 model + Load 2 IBL) + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(model.GetImageBasedLightScaleFactor(), expectIblFactor, TEST_LOCATION); + + // Check uniform values before change material value + Vector4 expectBaseColorFactor = Vector4(1.000f, 0.766f, 0.336f, 1.0f); // Defined at AnimatedCube.gltf + float expectTransformValid = 0.0f; ///< Note : This value will be true when gltf have BaseColorTexture, and use KHR_texture_transform extension. + float expectMaxLOD = 5.0f; ///< Note : The number of LOD what TEST_SPECULAR_TEXTURE file has is 5. + + tet_printf("Check uniform value result\n"); + DALI_TEST_EQUALS(gl.CheckUniformValue("uColorFactor", expectBaseColorFactor), true, TEST_LOCATION); + DALI_TEST_EQUALS(gl.CheckUniformValue("uBaseColorTextureTransformAvailable", expectTransformValid), true, TEST_LOCATION); + DALI_TEST_EQUALS(gl.CheckUniformValue(Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), expectMaxLOD), true, TEST_LOCATION); + DALI_TEST_EQUALS(gl.CheckUniformValue(Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), expectIblFactor), true, TEST_LOCATION); + + // Change all materials in Model. + expectBaseColorFactor = Color::BLUE; + + Scene3D::ModelNode rootModelNode = model.GetModelRoot(); + DALI_TEST_CHECK(rootModelNode); + ApplyAllMaterialPropertyRecursively(rootModelNode, {{Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR, expectBaseColorFactor}}); + + application.SendNotification(); + application.Render(); + + tet_printf("Check whether uniform values are not changed instead what we change now\n"); + DALI_TEST_EQUALS(gl.CheckUniformValue("uColorFactor", expectBaseColorFactor), true, TEST_LOCATION); + DALI_TEST_EQUALS(gl.CheckUniformValue("uBaseColorTextureTransformAvailable", expectTransformValid), true, TEST_LOCATION); + DALI_TEST_EQUALS(gl.CheckUniformValue(Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), expectMaxLOD), true, TEST_LOCATION); + DALI_TEST_EQUALS(gl.CheckUniformValue(Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), expectIblFactor), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliModelCastShadow(void) +{ + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(); + application.GetScene().Add(model); + + Scene3D::ModelNode modelNode = Scene3D::ModelNode::New(); + model.AddModelNode(modelNode); + + DALI_TEST_EQUALS(model.IsShadowCasting(), true, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.IsShadowCasting(), true, TEST_LOCATION); + + auto shadowCastingIndex = modelNode.GetPropertyIndex("uIsShadowCasting"); + DALI_TEST_EQUALS(modelNode.GetProperty(shadowCastingIndex), 1, TEST_LOCATION); + + model.CastShadow(false); + + DALI_TEST_EQUALS(model.IsShadowCasting(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.IsShadowCasting(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.GetProperty(shadowCastingIndex), 0, TEST_LOCATION); + + Scene3D::ModelNode modelNode2 = Scene3D::ModelNode::New(); + model.AddModelNode(modelNode2); + + DALI_TEST_EQUALS(modelNode2.IsShadowCasting(), true, TEST_LOCATION); + + auto shadowCastingIndex2 = modelNode2.GetPropertyIndex("uIsShadowCasting"); + DALI_TEST_EQUALS(modelNode2.GetProperty(shadowCastingIndex2), 1, TEST_LOCATION); + + modelNode.CastShadow(true); + + DALI_TEST_EQUALS(modelNode.IsShadowCasting(), true, TEST_LOCATION); + + DALI_TEST_EQUALS(model.IsShadowCasting(), false, TEST_LOCATION); + + model.CastShadow(false); + + DALI_TEST_EQUALS(model.IsShadowCasting(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.IsShadowCasting(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.GetProperty(shadowCastingIndex), 0, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode2.GetProperty(shadowCastingIndex2), 0, TEST_LOCATION); + END_TEST; +} + +int UtcDaliModelReceiveShadow(void) +{ + ToolkitTestApplication application; + + Scene3D::Model model = Scene3D::Model::New(); + application.GetScene().Add(model); + + Scene3D::ModelNode modelNode = Scene3D::ModelNode::New(); + model.AddModelNode(modelNode); + + DALI_TEST_EQUALS(model.IsShadowReceiving(), true, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.IsShadowReceiving(), true, TEST_LOCATION); + + auto shadowReceivingIndex = modelNode.GetPropertyIndex("uIsShadowReceiving"); + DALI_TEST_EQUALS(modelNode.GetProperty(shadowReceivingIndex), 1, TEST_LOCATION); + + model.ReceiveShadow(false); + + DALI_TEST_EQUALS(model.IsShadowReceiving(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.IsShadowReceiving(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.GetProperty(shadowReceivingIndex), 0, TEST_LOCATION); + + Scene3D::ModelNode modelNode2 = Scene3D::ModelNode::New(); + model.AddModelNode(modelNode2); + + DALI_TEST_EQUALS(modelNode2.IsShadowReceiving(), true, TEST_LOCATION); + + auto shadowReceivingIndex2 = modelNode2.GetPropertyIndex("uIsShadowReceiving"); + DALI_TEST_EQUALS(modelNode2.GetProperty(shadowReceivingIndex2), 1, TEST_LOCATION); + + modelNode.ReceiveShadow(true); + + DALI_TEST_EQUALS(modelNode.IsShadowReceiving(), true, TEST_LOCATION); + + DALI_TEST_EQUALS(model.IsShadowReceiving(), false, TEST_LOCATION); + + model.ReceiveShadow(false); + + DALI_TEST_EQUALS(model.IsShadowReceiving(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.IsShadowReceiving(), false, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode.GetProperty(shadowReceivingIndex), 0, TEST_LOCATION); + + DALI_TEST_EQUALS(modelNode2.GetProperty(shadowReceivingIndex2), 0, TEST_LOCATION); + END_TEST; +} \ No newline at end of file