X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-adaptor%2Futc-Dali-Gl-Window.cpp;h=493cdf737c7a2b78c23949ce0d4b570b78d0daa6;hb=9d6174cffaea69180402db990f4e27edb067481b;hp=d551f4a30754486a83ef5df0976c89a48f099f38;hpb=9bf0929e4fd7c41ce2466908941740fa43c0d51e;p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git diff --git a/automated-tests/src/dali-adaptor/utc-Dali-Gl-Window.cpp b/automated-tests/src/dali-adaptor/utc-Dali-Gl-Window.cpp index d551f4a..493cdf7 100644 --- a/automated-tests/src/dali-adaptor/utc-Dali-Gl-Window.cpp +++ b/automated-tests/src/dali-adaptor/utc-Dali-Gl-Window.cpp @@ -309,15 +309,15 @@ int UtcDaliGlWindowSetAvailableOrientations(void) try { - Dali::Vector< Dali::GlWindow::GlWindowOrientation> orientations; - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::PORTRAIT ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::LANDSCAPE ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::PORTRAIT ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::LANDSCAPE ); - orientations.PushBack( Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE ); + Dali::Vector< Dali::WindowOrientation> orientations; + orientations.PushBack( Dali::WindowOrientation::PORTRAIT ); + orientations.PushBack( Dali::WindowOrientation::LANDSCAPE ); + orientations.PushBack( Dali::WindowOrientation::PORTRAIT_INVERSE ); + orientations.PushBack( Dali::WindowOrientation::LANDSCAPE_INVERSE ); + orientations.PushBack( Dali::WindowOrientation::NO_ORIENTATION_PREFERENCE ); + orientations.PushBack( Dali::WindowOrientation::PORTRAIT ); + orientations.PushBack( Dali::WindowOrientation::LANDSCAPE ); + orientations.PushBack( Dali::WindowOrientation::PORTRAIT_INVERSE ); window.SetAvailableOrientations(orientations); DALI_TEST_CHECK( false ); @@ -335,7 +335,7 @@ int UtcDaliGlWindowSetPreferredOrientation(void) try { - window.SetPreferredOrientation(Dali::GlWindow::GlWindowOrientation::PORTRAIT); + window.SetPreferredOrientation(Dali::WindowOrientation::PORTRAIT); DALI_TEST_CHECK( false ); } @@ -352,7 +352,7 @@ int UtcDaliGlWindowSetPreferredOrientation1(void) try { - window.SetPreferredOrientation(Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE); + window.SetPreferredOrientation(Dali::WindowOrientation::NO_ORIENTATION_PREFERENCE); DALI_TEST_CHECK( false ); } @@ -369,8 +369,8 @@ int UtcDaliWindowGetCurrentOrientation(void) try { - Dali::GlWindow::GlWindowOrientation orientation = window.GetCurrentOrientation(); - DALI_TEST_CHECK( orientation == Dali::GlWindow::GlWindowOrientation::PORTRAIT ); + Dali::WindowOrientation orientation = window.GetCurrentOrientation(); + DALI_TEST_CHECK( orientation == Dali::WindowOrientation::PORTRAIT ); DALI_TEST_CHECK( false ); }