X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-TypeRegistry.cpp;h=41ba9b95665c38587186d8c26bdf3183a2b9c523;hb=f69222d4812124d8788917283a41dac859b309cc;hp=de9d773c948e80df2954b329f45c6362d730cd75;hpb=e642efc6f1be0fa22a3c88b9947006112cc09027;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp b/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp index de9d773..41ba9b9 100644 --- a/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp +++ b/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,9 @@ #include #include #include +#include #include +#include #include #include #include @@ -356,6 +358,16 @@ class MyTestCustomActor2 : public CustomActor { public: + struct Property + { + enum + { + P1=Dali::PROPERTY_REGISTRATION_START_INDEX, + P2 + }; + }; + + MyTestCustomActor2() { } @@ -404,6 +416,60 @@ private: static TypeRegistration customTypeInit( typeid(MyTestCustomActor2), typeid(Dali::CustomActor), CreateCustomInit, true ); +PropertyRegistration P1( customTypeInit, "propertyOne", MyTestCustomActor2::Property::P1, Property::INTEGER, &SetProperty, &GetProperty ); +PropertyRegistration P2( customTypeInit, "propertyTwo", MyTestCustomActor2::Property::P2, Property::STRING, &SetProperty, &GetProperty ); + + +class MyTestCustomActor3 : public CustomActor +{ +public: + MyTestCustomActor3() + { + } + + static MyTestCustomActor3 New() + { + return MyTestCustomActor3(); // takes ownership + } + + virtual ~MyTestCustomActor3() + { + } + + static MyTestCustomActor3 DownCast( BaseHandle handle ) + { + MyTestCustomActor3 result; + + CustomActor custom = Dali::CustomActor::DownCast( handle ); + if ( custom ) + { + CustomActorImpl& customImpl = custom.GetImplementation(); + + Impl::MyTestCustomActor* impl = dynamic_cast(&customImpl); + + if (impl) + { + result = MyTestCustomActor3(customImpl.GetOwner()); + } + } + + return result; + } + +private: + + MyTestCustomActor3(Internal::CustomActor* internal) + : CustomActor(internal) + { + } + + MyTestCustomActor3( Impl::MyTestCustomActor& impl ) + : CustomActor( impl ) + { + } +}; + +static TypeRegistration customTypeBadInit( typeid(MyTestCustomActor3), typeid(Dali::CustomActor), NULL, false ); BaseHandle CreateCustom(void) { @@ -779,7 +845,6 @@ int UtcDaliTypeRegistryTypeRegistrationForNamedTypeP(void) END_TEST; } -// Note: No negative test case for UtcDaliTypeRegistryRegisteredName can be implemented. int UtcDaliTypeRegistryRegisteredNameP(void) { TestApplication application; @@ -797,6 +862,32 @@ int UtcDaliTypeRegistryRegisteredNameP(void) END_TEST; } + +int UtcDaliTypeRegistryRegisteredNameN(void) +{ + TestApplication application; + + DALI_TEST_CHECK( scriptedName == scriptedType.RegisteredName() ); + + TypeInfo baseType = TypeRegistry::Get().GetTypeInfo( scriptedName ); + DALI_TEST_CHECK( baseType ); + + // should cause an assert because we're registering same type twice + // once statically at the start of this file, then again now + try + { + TypeRegistration scriptedType( scriptedName, typeid(Dali::CustomActor), CreateCustomNamedInit ); + tet_result( TET_FAIL ); + } + catch ( DaliException& e ) + { + DALI_TEST_ASSERT( e, "Duplicate type name for Type Registation", TEST_LOCATION ); + } + + END_TEST; +} + + int UtcDaliTypeRegistrySignalConnectorTypeP(void) { ResetFunctorCounts(); @@ -963,6 +1054,12 @@ int UtcDaliTypeRegistryPropertyRegistrationP(void) (void)customActor.GetProperty< bool >( propertyIndex ); DALI_TEST_CHECK( getPropertyCalled ); + // Get the property using DevelHandle::GetCurrentProperty and ensure GetProperty is called + getPropertyCalled = false; + DALI_TEST_CHECK( !getPropertyCalled ); + (void)DevelHandle::GetCurrentProperty< bool >( customActor, propertyIndex ); + DALI_TEST_CHECK( getPropertyCalled ); + // Check the property name DALI_TEST_EQUALS( customActor.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION ); DALI_TEST_EQUALS( typeInfo.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION ); @@ -976,7 +1073,10 @@ int UtcDaliTypeRegistryPropertyRegistrationP(void) // Check property count of type-info is 1 Property::IndexContainer indices; typeInfo.GetPropertyIndices( indices ); + + size_t typePropertyCount = typeInfo.GetPropertyCount(); DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( indices.Size(), typePropertyCount, TEST_LOCATION ); // Ensure indices returned from actor and customActor differ by two Actor actor = Actor::New(); @@ -1079,16 +1179,21 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationP(void) Animation animation = Animation::New(0.2f); animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 15.f, AlphaFunction::LINEAR ); animation.Play(); + + // Target value should change straight away + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 15.0f, TEST_LOCATION ); + // Render and notify, animation play for 0.05 seconds application.SendNotification(); application.Render(50); DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 22.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 22.5f, TEST_LOCATION ); + // Render and notify, animation play for another 0.1 seconds application.SendNotification(); application.Render(100); DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION ); END_TEST; } @@ -1180,16 +1285,21 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationWithDefaultP(void) Animation animation = Animation::New(0.2f); animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 20.f, AlphaFunction::LINEAR ); animation.Play(); + + // Target value should change straight away + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 20.0f, TEST_LOCATION ); + // Render and notify, animation play for 0.05 seconds application.SendNotification(); application.Render(50); DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 12.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 12.5f, TEST_LOCATION ); + // Render and notify, animation play for another 0.1 seconds application.SendNotification(); application.Render(100); DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION ); END_TEST; } @@ -1285,8 +1395,8 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void) DALI_TEST_EQUALS( customPropertyCount + 3u, customActor.GetPropertyCount(), TEST_LOCATION ); // Check the animatable property component value - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); // Set the animatable property component value customActor.SetProperty( animatablePropertyComponentIndex1, 150.0f ); @@ -1296,9 +1406,9 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void) application.Render(); // Check the animatable property value - DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); // Set the animatable property component value customActor.SetProperty( animatablePropertyComponentIndex2, 225.0f ); @@ -1308,9 +1418,9 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void) application.Render(); // Check the animatable property value - DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION ); // Ensure indices returned from actor and customActor differ by three Actor actor = Actor::New(); @@ -1424,6 +1534,12 @@ int UtcDaliTypeRegistryChildPropertyRegistrationP(void) // Check property count are not changed because the child properties will not be created for the parent DALI_TEST_EQUALS( initialPropertyCount, customActor.GetPropertyCount(), TEST_LOCATION ); + // check the child property type + Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo ); + Property::Type type = typeInfoImpl.GetChildPropertyType( typeInfoImpl.GetChildPropertyIndex("childProp4") ); + DALI_TEST_EQUALS( type, Property::INTEGER, TEST_LOCATION ); + + // Create a child actor Actor childActor = Actor::New(); DALI_TEST_CHECK( childActor ); @@ -1583,6 +1699,7 @@ int UtcDaliTypeRegistryChildPropertyRegistrationP(void) // Should return the child property index by given its name DALI_TEST_EQUALS( childActor.GetPropertyIndex( newPropertyName ), newPropertyIndex, TEST_LOCATION ); + END_TEST; } @@ -1719,7 +1836,7 @@ int UtcDaliPropertyRegistrationAddSameIndex(void) END_TEST; } -int UtcDaliPropertyRegistrationPropertyWritable(void) +int UtcDaliPropertyRegistrationPropertyWritableP(void) { TestApplication application; int propertyIndex1 = PROPERTY_REGISTRATION_START_INDEX + 200; @@ -1740,9 +1857,36 @@ int UtcDaliPropertyRegistrationPropertyWritable(void) // Check whether properties are writable DALI_TEST_CHECK( customActor.IsPropertyWritable( propertyIndex1 ) ); DALI_TEST_CHECK( ! customActor.IsPropertyWritable( propertyIndex2 ) ); + + + // Check the property is writable in the type registry + Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo ); + + DALI_TEST_EQUALS( typeInfoImpl.IsPropertyWritable( propertyIndex1 ), true, TEST_LOCATION ); + END_TEST; } +int UtcDaliPropertyRegistrationPropertyWritableN(void) +{ + // Currently Actors don't register properties with the type registry + + TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(MyTestCustomActor) ); + Internal::TypeInfo& typeInfoImpl = GetImplementation( typeInfo ); + + try + { + typeInfoImpl.IsPropertyWritable( Actor::Property::COLOR); + tet_result( TET_FAIL ); + + } + catch ( DaliException& e ) + { + DALI_TEST_ASSERT( e, "Cannot find property index", TEST_LOCATION ); + } + END_TEST; + +} int UtcDaliPropertyRegistrationPropertyAnimatable(void) { TestApplication application; @@ -2024,6 +2168,25 @@ int UtcDaliTypeInfoGetActionNameP(void) DALI_TEST_EQUALS( name, "show", TEST_LOCATION ); + + TypeInfo typeInfo2 = typeRegistry.GetTypeInfo( "MyTestCustomActor" ); + + // search for show action in base class, given a derived class + bool foundChildAction = false; + for( std::size_t i = 0; i < typeInfo2.GetActionCount(); i++ ) + { + + std::string name = typeInfo2.GetActionName( i ); + if( name == "show") + { + foundChildAction = true; + } + + } + + DALI_TEST_EQUALS( foundChildAction, true, TEST_LOCATION ); + + END_TEST; } @@ -2058,6 +2221,23 @@ int UtcDaliTypeInfoGetSignalNameP(void) DALI_TEST_EQUALS( name, "touched", TEST_LOCATION ); + TypeInfo typeInfo2 = typeRegistry.GetTypeInfo( "MyTestCustomActor" ); + + // search for signal in base class, given a derived class + bool foundSignal = false; + for( std::size_t i = 0; i < typeInfo2.GetSignalCount(); i++ ) + { + + std::string name = typeInfo2.GetSignalName( i ); + if( name == "touched") + { + foundSignal = true; + } + + } + + DALI_TEST_EQUALS( foundSignal, true, TEST_LOCATION ); + END_TEST; } @@ -2077,3 +2257,336 @@ int UtcDaliTypeInfoGetSignalNameN(void) END_TEST; } + + +int UtcDaliTypeInfoGetCreatorP(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + TypeInfo typeInfo = typeRegistry.GetTypeInfo( "Actor" ); + DALI_TEST_CHECK( typeInfo ); + + TypeInfo::CreateFunction createFn = typeInfo.GetCreator(); + DALI_TEST_EQUALS( createFn != NULL, true, TEST_LOCATION ); + if( createFn ) + { + // try calling it: + BaseHandle handle = createFn(); + DALI_TEST_EQUALS( (bool)handle, true, TEST_LOCATION ); + } + + END_TEST; +} + +int UtcDaliTypeInfoGetCreatorN(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + TypeInfo typeInfo = typeRegistry.GetTypeInfo( "MyTestCustomActor3" ); + DALI_TEST_CHECK( typeInfo ); + + TypeInfo::CreateFunction createFn = typeInfo.GetCreator(); + DALI_TEST_EQUALS( createFn == NULL, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliTypeInfoGetPropertyCountP1(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + TypeInfo typeInfo = typeRegistry.GetTypeInfo( "Actor" ); + DALI_TEST_CHECK( typeInfo ); + size_t actorPropertyCount = typeInfo.GetPropertyCount(); + + DALI_TEST_EQUALS( actorPropertyCount == 0 , true, TEST_LOCATION ); // No event only props + END_TEST; +} + +int UtcDaliTypeInfoGetPropertyCountP2(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + TypeInfo typeInfo = typeRegistry.GetTypeInfo( "MyTestCustomActor2" ); + DALI_TEST_CHECK( typeInfo ); + size_t propertyCount = typeInfo.GetPropertyCount(); + Property::IndexContainer indices; + typeInfo.GetPropertyIndices( indices ); + + DALI_TEST_EQUALS( propertyCount > 0 && propertyCount <= indices.Size(), true, TEST_LOCATION ); + DALI_TEST_EQUALS( propertyCount == 2, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGet01(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property and ensure set/get behaviour works synchronously" ); + + // Register animatable property + const int animatablePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + AnimatablePropertyRegistration animatableProperty( customType1, "animatableProp1", animatablePropertyIndex, Property::FLOAT ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Set the value and ensure it changes straight away" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 0.0f, TEST_LOCATION ); + customActor.SetProperty( animatablePropertyIndex, 25.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 0.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 25.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector2(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" ); + + // Register the animatable propeties + const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + const int componentZeroPropertyIndex( basePropertyIndex + 1 ); + const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 ); + AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector2( 13.0f, 24.0f ) ); + AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 ); + AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Get the component values, they should be the default value of the base-property" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION ); + + tet_infoline( "Set a component value and ensure it changes for the base property as well" ); + customActor.SetProperty( componentZeroPropertyIndex, 125.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 24.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentOnePropertyIndex, 225.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + + tet_infoline( "Set the base property value and ensure the component values reflect the change" ); + customActor.SetProperty( basePropertyIndex, Vector2( 1.0f, 2.0f ) ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 1.0f, 2.0f ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector3(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" ); + + // Register the animatable propeties + const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + const int componentZeroPropertyIndex( basePropertyIndex + 1 ); + const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 ); + const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 ); + AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector3( 13.0f, 24.0f, 35.0 ) ); + AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 ); + AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 ); + AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Get the component values, they should be the default value of the base-property" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION ); + + tet_infoline( "Set a component value and ensure it changes for the base property as well" ); + customActor.SetProperty( componentZeroPropertyIndex, 125.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 24.0f, 35.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentOnePropertyIndex, 225.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 35.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentTwoPropertyIndex, 325.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + + tet_infoline( "Set the base property value and ensure the component values reflect the change" ); + customActor.SetProperty( basePropertyIndex, Vector3( 1.0f, 2.0f, 3.0f ) ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 1.0f, 2.0f, 3.0f ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector4(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" ); + + // Register the animatable propeties + const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + const int componentZeroPropertyIndex( basePropertyIndex + 1 ); + const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 ); + const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 ); + const int componentThreePropertyIndex( componentTwoPropertyIndex + 1 ); + AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector4( 13.0f, 24.0f, 35.0, 47.0f ) ); + AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 ); + AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 ); + AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 ); + AnimatablePropertyComponentRegistration componentThreeAnimatableProperty( customType1, "componentThreeProp", componentThreePropertyIndex, basePropertyIndex, 3 ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Get the component values, they should be the default value of the base-property" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 47.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION ); + + tet_infoline( "Set a component value and ensure it changes for the base property as well" ); + customActor.SetProperty( componentZeroPropertyIndex, 125.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentOnePropertyIndex, 225.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 35.0f, 47.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentTwoPropertyIndex, 325.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 47.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentThreePropertyIndex, 435.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 47.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION ); + + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 435.0f, TEST_LOCATION ); + + tet_infoline( "Set the base property value and ensure the component values reflect the change" ); + customActor.SetProperty( basePropertyIndex, Vector4( 1.0f, 2.0f, 3.0f, 4.0f ) ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 4.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 1.0f, 2.0f, 3.0f, 4.0f ), TEST_LOCATION ); + + END_TEST; +}