X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-TypeRegistry.cpp;h=41ba9b95665c38587186d8c26bdf3183a2b9c523;hb=f69222d4812124d8788917283a41dac859b309cc;hp=8362803592b8633d04168aa2d503df22b19eab3e;hpb=d6b6f3dc4093047e8622685d4c4dc9bc257cb449;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp b/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp index 8362803..41ba9b9 100644 --- a/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp +++ b/automated-tests/src/dali/utc-Dali-TypeRegistry.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,6 +19,7 @@ #include #include #include +#include #include #include #include @@ -1053,6 +1054,12 @@ int UtcDaliTypeRegistryPropertyRegistrationP(void) (void)customActor.GetProperty< bool >( propertyIndex ); DALI_TEST_CHECK( getPropertyCalled ); + // Get the property using DevelHandle::GetCurrentProperty and ensure GetProperty is called + getPropertyCalled = false; + DALI_TEST_CHECK( !getPropertyCalled ); + (void)DevelHandle::GetCurrentProperty< bool >( customActor, propertyIndex ); + DALI_TEST_CHECK( getPropertyCalled ); + // Check the property name DALI_TEST_EQUALS( customActor.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION ); DALI_TEST_EQUALS( typeInfo.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION ); @@ -1172,16 +1179,21 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationP(void) Animation animation = Animation::New(0.2f); animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 15.f, AlphaFunction::LINEAR ); animation.Play(); + + // Target value should change straight away + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 15.0f, TEST_LOCATION ); + // Render and notify, animation play for 0.05 seconds application.SendNotification(); application.Render(50); DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 22.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 22.5f, TEST_LOCATION ); + // Render and notify, animation play for another 0.1 seconds application.SendNotification(); application.Render(100); DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION ); END_TEST; } @@ -1273,16 +1285,21 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationWithDefaultP(void) Animation animation = Animation::New(0.2f); animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 20.f, AlphaFunction::LINEAR ); animation.Play(); + + // Target value should change straight away + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 20.0f, TEST_LOCATION ); + // Render and notify, animation play for 0.05 seconds application.SendNotification(); application.Render(50); DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 12.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 12.5f, TEST_LOCATION ); + // Render and notify, animation play for another 0.1 seconds application.SendNotification(); application.Render(100); DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION ); END_TEST; } @@ -1378,8 +1395,8 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void) DALI_TEST_EQUALS( customPropertyCount + 3u, customActor.GetPropertyCount(), TEST_LOCATION ); // Check the animatable property component value - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); // Set the animatable property component value customActor.SetProperty( animatablePropertyComponentIndex1, 150.0f ); @@ -1389,9 +1406,9 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void) application.Render(); // Check the animatable property value - DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION ); // Set the animatable property component value customActor.SetProperty( animatablePropertyComponentIndex2, 225.0f ); @@ -1401,9 +1418,9 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void) application.Render(); // Check the animatable property value - DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); - DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION ); // Ensure indices returned from actor and customActor differ by three Actor actor = Actor::New(); @@ -2305,3 +2322,271 @@ int UtcDaliTypeInfoGetPropertyCountP2(void) END_TEST; } + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGet01(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property and ensure set/get behaviour works synchronously" ); + + // Register animatable property + const int animatablePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + AnimatablePropertyRegistration animatableProperty( customType1, "animatableProp1", animatablePropertyIndex, Property::FLOAT ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Set the value and ensure it changes straight away" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 0.0f, TEST_LOCATION ); + customActor.SetProperty( animatablePropertyIndex, 25.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 0.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + + DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 25.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector2(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" ); + + // Register the animatable propeties + const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + const int componentZeroPropertyIndex( basePropertyIndex + 1 ); + const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 ); + AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector2( 13.0f, 24.0f ) ); + AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 ); + AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Get the component values, they should be the default value of the base-property" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION ); + + tet_infoline( "Set a component value and ensure it changes for the base property as well" ); + customActor.SetProperty( componentZeroPropertyIndex, 125.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 24.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentOnePropertyIndex, 225.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + + tet_infoline( "Set the base property value and ensure the component values reflect the change" ); + customActor.SetProperty( basePropertyIndex, Vector2( 1.0f, 2.0f ) ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 1.0f, 2.0f ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector3(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" ); + + // Register the animatable propeties + const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + const int componentZeroPropertyIndex( basePropertyIndex + 1 ); + const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 ); + const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 ); + AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector3( 13.0f, 24.0f, 35.0 ) ); + AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 ); + AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 ); + AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Get the component values, they should be the default value of the base-property" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION ); + + tet_infoline( "Set a component value and ensure it changes for the base property as well" ); + customActor.SetProperty( componentZeroPropertyIndex, 125.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 24.0f, 35.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentOnePropertyIndex, 225.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 35.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentTwoPropertyIndex, 325.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + + tet_infoline( "Set the base property value and ensure the component values reflect the change" ); + customActor.SetProperty( basePropertyIndex, Vector3( 1.0f, 2.0f, 3.0f ) ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 1.0f, 2.0f, 3.0f ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector4(void) +{ + TestApplication application; + TypeRegistry typeRegistry = TypeRegistry::Get(); + + tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" ); + + // Register the animatable propeties + const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ); + const int componentZeroPropertyIndex( basePropertyIndex + 1 ); + const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 ); + const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 ); + const int componentThreePropertyIndex( componentTwoPropertyIndex + 1 ); + AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector4( 13.0f, 24.0f, 35.0, 47.0f ) ); + AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 ); + AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 ); + AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 ); + AnimatablePropertyComponentRegistration componentThreeAnimatableProperty( customType1, "componentThreeProp", componentThreePropertyIndex, basePropertyIndex, 3 ); + + // Check property count before property registration + TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) ); + DALI_TEST_CHECK( typeInfo ); + BaseHandle handle = typeInfo.CreateInstance(); + DALI_TEST_CHECK( handle ); + Actor customActor = Actor::DownCast( handle ); + DALI_TEST_CHECK( customActor ); + Stage::GetCurrent().Add(customActor); + + tet_infoline( "Get the component values, they should be the default value of the base-property" ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 47.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION ); + + tet_infoline( "Set a component value and ensure it changes for the base property as well" ); + customActor.SetProperty( componentZeroPropertyIndex, 125.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentOnePropertyIndex, 225.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 35.0f, 47.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentTwoPropertyIndex, 325.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 47.0f ), TEST_LOCATION ); + + customActor.SetProperty( componentThreePropertyIndex, 435.0f ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION ); + + tet_infoline( "Check latest scene-graph value is unchanged" ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 47.0f, TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + tet_infoline( "Check values after rendering and both retrieval methods should return the latest" ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION ); + + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 435.0f, TEST_LOCATION ); + + tet_infoline( "Set the base property value and ensure the component values reflect the change" ); + customActor.SetProperty( basePropertyIndex, Vector4( 1.0f, 2.0f, 3.0f, 4.0f ) ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 4.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 1.0f, 2.0f, 3.0f, 4.0f ), TEST_LOCATION ); + + END_TEST; +}