X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-TouchProcessing.cpp;h=82d514bf0befe76b21af9df0e29d24e05735f7e0;hb=de2ca7c4b8120766f23113ac6695c12066657006;hp=7135bc2af05d82419321e0831e29c7807b3995bb;hpb=8f2c5571c924479b6a07a2c2187dedd9c685baf0;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp b/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp index 7135bc2..82d514b 100644 --- a/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp +++ b/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp @@ -1,23 +1,24 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ #include #include -#include +#include #include #include #include @@ -56,7 +57,7 @@ struct SignalData touchEvent.time = 0u; touchEvent.points.clear(); - touchedActor = NULL; + touchedActor.Reset(); } bool functorCalled; @@ -116,10 +117,13 @@ struct RemoveActorFunctor : public TouchEventFunctor } }; -Integration::TouchEvent GenerateSingleTouch( TouchPoint::State state, Vector2 screenPosition ) +Integration::TouchEvent GenerateSingleTouch( TouchPoint::State state, const Vector2& screenPosition ) { Integration::TouchEvent touchEvent; - touchEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) ); + Integration::Point point; + point.SetState( static_cast< PointState::Type >( state ) ); + point.SetScreenPosition( screenPosition ); + touchEvent.points.push_back( point ); return touchEvent; } @@ -151,33 +155,39 @@ int UtcDaliTouchNormalProcessing(void) // Emit a down signal application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, screenCoordinates ) ); + const TouchPoint *point1 = &data.touchEvent.GetPoint(0); DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); DALI_TEST_EQUALS( 1u, data.touchEvent.GetPointCount(), TEST_LOCATION ); - DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION ); - DALI_TEST_EQUALS( screenCoordinates, data.touchEvent.points[0].screen, TEST_LOCATION ); - DALI_TEST_EQUALS( localCoordinates, data.touchEvent.points[0].local, 0.1f, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, point1->state, TEST_LOCATION ); + DALI_TEST_EQUALS( screenCoordinates, point1->screen, TEST_LOCATION ); + DALI_TEST_EQUALS( localCoordinates, point1->local, 0.1f, TEST_LOCATION ); data.Reset(); // Emit a motion signal screenCoordinates.x = screenCoordinates.y = 11.0f; actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y ); application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, screenCoordinates ) ); + const TouchPoint *point2 = &data.touchEvent.GetPoint(0); DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); DALI_TEST_EQUALS( 1u, data.touchEvent.GetPointCount(), TEST_LOCATION ); - DALI_TEST_EQUALS( TouchPoint::Motion, data.touchEvent.points[0].state, TEST_LOCATION ); - DALI_TEST_EQUALS( screenCoordinates, data.touchEvent.points[0].screen, TEST_LOCATION ); - DALI_TEST_EQUALS( localCoordinates, data.touchEvent.points[0].local, 0.1f, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Motion, point2->state, TEST_LOCATION ); + DALI_TEST_EQUALS( screenCoordinates, point2->screen, TEST_LOCATION ); + DALI_TEST_EQUALS( localCoordinates, point2->local, 0.1f, TEST_LOCATION ); data.Reset(); // Emit an up signal screenCoordinates.x = screenCoordinates.y = 12.0f; actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y ); application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, screenCoordinates ) ); + + const TouchPoint *point3ptr = &data.touchEvent.GetPoint(0); + TouchPoint point3( point3ptr->deviceId, point3ptr->state, point3ptr->screen.x, point3ptr->screen.y, point3ptr->local.x, point3ptr->local.y ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); DALI_TEST_EQUALS( 1u, data.touchEvent.GetPointCount(), TEST_LOCATION ); - DALI_TEST_EQUALS( TouchPoint::Up, data.touchEvent.points[0].state, TEST_LOCATION ); - DALI_TEST_EQUALS( screenCoordinates, data.touchEvent.points[0].screen, TEST_LOCATION ); - DALI_TEST_EQUALS( localCoordinates, data.touchEvent.points[0].local, 0.1f, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Up, point3.state, TEST_LOCATION ); + DALI_TEST_EQUALS( screenCoordinates, point3.screen, TEST_LOCATION ); + DALI_TEST_EQUALS( localCoordinates, point3.local, 0.1f, TEST_LOCATION ); data.Reset(); // Emit a down signal where the actor is not present @@ -484,6 +494,8 @@ int UtcDaliTouchInterruptedParentConsumer(void) // Remove actor from Stage Stage::GetCurrent().Remove( actor ); + data.Reset(); + rootData.Reset(); // Render and notify application.SendNotification(); @@ -711,9 +723,6 @@ int UtcDaliTouchActorBecomesInsensitiveParentConsumer(void) data.Reset(); rootData.Reset(); - // Remove actor from Stage - Stage::GetCurrent().Remove( actor ); - // Render and notify application.SendNotification(); application.Render(); @@ -723,7 +732,8 @@ int UtcDaliTouchActorBecomesInsensitiveParentConsumer(void) // Emit a motion signal, signalled with an interrupted (should get interrupted even if within root actor) application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) ); - DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION ); DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION ); DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.touchEvent.points[0].state, TEST_LOCATION ); END_TEST; @@ -952,12 +962,12 @@ int UtcDaliTouchOffscreenRenderTasks(void) // FrameBufferImage for offscreen RenderTask FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) ); - // Create an image actor to display the FrameBufferImage - ImageActor imageActor ( ImageActor::New( frameBufferImage ) ); - imageActor.SetParentOrigin(ParentOrigin::CENTER); - imageActor.SetSize( stageSize.x, stageSize.y ); - imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME - stage.Add( imageActor ); + // Create a renderable actor to display the FrameBufferImage + Actor renderableActor = CreateRenderableActor( frameBufferImage ); + renderableActor.SetParentOrigin(ParentOrigin::CENTER); + renderableActor.SetSize( stageSize.x, stageSize.y ); + renderableActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME + stage.Add( renderableActor ); Actor actor = Actor::New(); actor.SetSize(100.0f, 100.0f); @@ -999,12 +1009,12 @@ int UtcDaliTouchMultipleRenderableActors(void) Stage stage ( Stage::GetCurrent() ); Vector2 stageSize ( stage.GetSize() ); - Actor parent = ImageActor::New(); + Actor parent = CreateRenderableActor(); parent.SetSize(100.0f, 100.0f); parent.SetAnchorPoint(AnchorPoint::TOP_LEFT); stage.Add(parent); - Actor actor = ImageActor::New(); + Actor actor = CreateRenderableActor(); actor.SetSize(100.0f, 100.0f); actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); parent.Add(actor); @@ -1087,7 +1097,7 @@ int UtcDaliTouchActorRemovedInSignal(void) data.Reset(); // Completely delete the actor - actor = NULL; + actor.Reset(); // Emit event, should not crash and should not receive an event. application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) ); @@ -1144,6 +1154,7 @@ int UtcDaliTouchActorUnStaged(void) // Remove actor from stage Stage::GetCurrent().Remove( actor ); + data.Reset(); // Render and notify application.SendNotification(); @@ -1191,3 +1202,383 @@ int UtcDaliTouchSystemOverlayActor(void) DALI_TEST_CHECK( systemActor == data.touchedActor ); END_TEST; } + +int UtcDaliTouchLayerConsumesTouch(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data ); + actor.TouchedSignal().Connect( &application, functor ); + + // Add a layer to overlap the actor + Layer layer = Layer::New(); + layer.SetSize(100.0f, 100.0f); + layer.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add( layer ); + layer.RaiseToTop(); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Emit a few touch signals + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + + // Set layer to consume all touch + layer.SetTouchConsumed( true ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Emit the same signals again, should not receive + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Up, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); + data.Reset(); + + END_TEST; +} + +int UtcDaliTouchLeaveActorReadded(void) +{ + TestApplication application; + Stage stage = Stage::GetCurrent(); + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + stage.Add(actor); + + // Set actor to receive touch-events + actor.SetLeaveRequired( true ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data ); + actor.TouchedSignal().Connect( &application, functor ); + + // Emit a down and motion + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 11.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + + // Remove actor from stage and add again + stage.Remove( actor ); + stage.Add( actor ); + + // Emit a motion within the actor's bounds + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 12.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + + // Emit a motion outside the actor's bounds + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 200.0f, 200.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Leave, data.touchEvent.points[0].state, TEST_LOCATION ); + data.Reset(); + + END_TEST; +} + +int UtcDaliTouchClippingActor(void) +{ + TestApplication application; + Stage stage = Stage::GetCurrent(); + + Actor actor = Actor::New(); + actor.SetSize( 100.0f, 100.0f ); + actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + stage.Add( actor ); + + Actor clippingActor = Actor::New(); + clippingActor.SetSize( 50.0f, 50.0f ); + clippingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + stage.Add( clippingActor ); + + // Render and notify. + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal. + SignalData data; + TouchEventFunctor functor( data ); + actor.TouchedSignal().Connect( &application, functor ); + + // Emit an event within clipped area. + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + + // Emit an event outside the clipped area but within the actor area, we should have a hit. + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 60.0f, 60.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + + END_TEST; +} + +int UtcDaliTouchActorUnstaged(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data ); + actor.TouchedSignal().Connect( &application, functor ); + + // Emit a down signal + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor ); + data.Reset(); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Unparent the actor + actor.Unparent(); + + // Should receive an interrupted event + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliTouchParentUnstaged(void) +{ + TestApplication application; + + Actor parent = Actor::New(); + parent.SetSize(100.0f, 100.0f); + parent.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add(parent); + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + parent.Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data ); + actor.TouchedSignal().Connect( &application, functor ); + + // Emit a down signal + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor ); + data.Reset(); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Unparent the parent of the touchable actor + parent.Unparent(); + + // Should receive an interrupted event + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliTouchActorUnstagedDifferentConsumer(void) +{ + TestApplication application; + + Actor parent = Actor::New(); + parent.SetSize(100.0f, 100.0f); + parent.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add(parent); + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + parent.Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data, false /* Do not consume */ ); + actor.TouchedSignal().Connect( &application, functor ); + + // Connect to parent's touched signal + SignalData parentData; + TouchEventFunctor parentFunctor( parentData ); + parent.TouchedSignal().Connect( &application, parentFunctor ); + + // Emit a down signal + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor ); + DALI_TEST_CHECK( actor == data.touchedActor ); + DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, parentData.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == parentData.touchEvent.points[0].hitActor ); + DALI_TEST_CHECK( parent == parentData.touchedActor ); + data.Reset(); + parentData.Reset(); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Unparent the actor + actor.Unparent(); + + // Should receive an interrupted event for both actor & parent + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION ); + data.Reset(); + parentData.Reset(); + + // Readd actor to parent + parent.Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Emit a motion signal + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION ); + data.Reset(); + parentData.Reset(); + + // Parent is now consumer, connect again to the touched signal of the actor so that it becomes the consumer + SignalData secondData; + TouchEventFunctor secondFunctor( secondData /* Consume */ ); + actor.TouchedSignal().Connect( &application, secondFunctor ); + + // Unparent the actor + actor.Unparent(); + + // Should receive an interrupted event for both actor functors & the parent as well as it was last consumer + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_EQUALS( true, secondData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, secondData.touchEvent.points[0].state, TEST_LOCATION ); + data.Reset(); + parentData.Reset(); + secondData.Reset(); + + END_TEST; +} + +int UtcDaliTouchInterruptedDifferentConsumer(void) +{ + TestApplication application; + Actor rootActor( Stage::GetCurrent().GetRootLayer() ); + + Actor parent = Actor::New(); + parent.SetSize(100.0f, 100.0f); + parent.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add(parent); + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + parent.Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data, false /* Do not consume */ ); + actor.TouchedSignal().Connect( &application, functor ); + + // Connect to parent's touched signal + SignalData parentData; + TouchEventFunctor parentFunctor( parentData, false /* Do not consume */ ); + parent.TouchedSignal().Connect( &application, parentFunctor ); + + // Connect to root's touched signal and consume + SignalData rootData; + TouchEventFunctor rootFunctor( rootData ); + rootActor.TouchedSignal().Connect( &application, rootFunctor ); + + // Emit a down signal + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == data.touchEvent.points[0].hitActor ); + DALI_TEST_CHECK( actor == data.touchedActor ); + DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, parentData.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == parentData.touchEvent.points[0].hitActor ); + DALI_TEST_CHECK( parent == parentData.touchedActor ); + DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Down, rootData.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_CHECK( actor == rootData.touchEvent.points[0].hitActor ); + DALI_TEST_CHECK( rootActor == rootData.touchedActor ); + data.Reset(); + parentData.Reset(); + rootData.Reset(); + + // Root is now consumer, connect to the touched signal of the parent so that it becomes the consumer + SignalData secondData; + TouchEventFunctor secondFunctor( secondData /* Consume */ ); + parent.TouchedSignal().Connect( &application, secondFunctor ); + + // Emit an interrupted signal, all three should STILL be called + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Interrupted, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, data.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, parentData.touchEvent.points[0].state, TEST_LOCATION ); + DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.touchEvent.points[0].state, TEST_LOCATION ); + data.Reset(); + parentData.Reset(); + rootData.Reset(); + + END_TEST; +}