X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-TouchProcessing.cpp;h=2f6d2ba8e8aa6ba9c181d6c16453ce92e8cdc381;hb=52aff821ed3dc357937e58e70a83260418a194c2;hp=82d514bf0befe76b21af9df0e29d24e05735f7e0;hpb=d8e8f7de1ff30edb599d422b7a0bc2ae259f4ee5;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp b/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp old mode 100644 new mode 100755 index 82d514b..2f6d2ba --- a/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp +++ b/automated-tests/src/dali/utc-Dali-TouchProcessing.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,8 +20,9 @@ #include #include #include -#include +#include #include +#include using namespace Dali; @@ -1003,6 +1004,37 @@ int UtcDaliTouchOffscreenRenderTasks(void) END_TEST; } +int UtcDaliTouchRenderTaskWithExclusiveActor(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + auto stageSize( stage.GetSize() ); + + auto actor = CreateRenderableActor(); + actor.SetSize( stageSize.x, stageSize.y ); + stage.Add( actor ); + + auto renderTask = stage.GetRenderTaskList().CreateTask(); + renderTask.SetSourceActor( actor ); + renderTask.SetExclusive( true ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touched signal + SignalData data; + TouchEventFunctor functor( data ); + actor.TouchedSignal().Connect( &application, functor ); + + // Emit a down signal + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + + END_TEST; +} + int UtcDaliTouchMultipleRenderableActors(void) { TestApplication application; @@ -1167,42 +1199,6 @@ int UtcDaliTouchActorUnStaged(void) END_TEST; } -int UtcDaliTouchSystemOverlayActor(void) -{ - TestApplication application; - Dali::Integration::Core& core( application.GetCore() ); - Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() ); - systemOverlay.GetOverlayRenderTasks().CreateTask(); - - // Create an actor and add it to the system overlay. - Actor systemActor = Actor::New(); - systemActor.SetSize(100.0f, 100.0f); - systemActor.SetAnchorPoint(AnchorPoint::TOP_LEFT); - systemOverlay.Add( systemActor ); - - // Create an actor and add it to the stage as per normal, same position and size as systemActor - Actor actor = Actor::New(); - actor.SetSize(100.0f, 100.0f); - actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); - Stage::GetCurrent().Add(actor); - - // Connect to the touch signals. - SignalData data; - TouchEventFunctor functor( data ); - systemActor.TouchedSignal().Connect( &application, functor ); - actor.TouchedSignal().Connect( &application, functor ); - - // Render and notify - application.SendNotification(); - application.Render(); - - // Emit a down signal, the system overlay is drawn last so is at the top, should hit the systemActor. - application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); - DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); - DALI_TEST_CHECK( systemActor == data.touchedActor ); - END_TEST; -} - int UtcDaliTouchLayerConsumesTouch(void) { TestApplication application; @@ -1316,6 +1312,13 @@ int UtcDaliTouchClippingActor(void) clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); stage.Add( clippingActor ); + // Add a child to the clipped region. + Actor clippingChild = Actor::New(); + clippingChild.SetSize( 50.0f, 50.0f ); + clippingChild.SetPosition( 25.0f, 25.0f ); + clippingChild.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + clippingActor.Add( clippingChild ); + // Render and notify. application.SendNotification(); application.Render(); @@ -1325,9 +1328,9 @@ int UtcDaliTouchClippingActor(void) TouchEventFunctor functor( data ); actor.TouchedSignal().Connect( &application, functor ); - // Emit an event within clipped area. + // Emit an event within clipped area - no hit. application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 10.0f, 10.0f ) ) ); - DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION ); data.Reset(); // Emit an event outside the clipped area but within the actor area, we should have a hit. @@ -1335,6 +1338,13 @@ int UtcDaliTouchClippingActor(void) DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); data.Reset(); + clippingChild.TouchedSignal().Connect( &application, functor ); + + // Emit an event inside part of the child which is within the clipped area, we should have a hit. + application.ProcessEvent( GenerateSingleTouch( TouchPoint::Down, Vector2( 30.0f, 30.0f ) ) ); + DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); + data.Reset(); + END_TEST; } @@ -1582,3 +1592,41 @@ int UtcDaliTouchInterruptedDifferentConsumer(void) END_TEST; } + +int UtcDaliTouchDataConvert(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + Stage::GetCurrent().Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Connect to actor's touch signal + SignalData data; + TouchEventFunctor functor(data); + actor.TouchedSignal().Connect(&application, functor); + + Vector2 screenCoordiantes(10.0f, 10.0f); + Vector2 localCoordinates; + actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordiantes.x, screenCoordiantes.y); + + // Emit a down signal + application.ProcessEvent(GenerateSingleTouch(TouchPoint::Down, screenCoordiantes)); + Dali::TouchData touchData = Dali::DevelTouchData::Convert(data.touchEvent); + + DALI_TEST_EQUALS( 1u, touchData.GetPointCount(), TEST_LOCATION ); + DALI_TEST_EQUALS( screenCoordiantes, touchData.GetScreenPosition(0), TEST_LOCATION ); + DALI_TEST_EQUALS( localCoordinates, touchData.GetLocalPosition(0), 0.1f, TEST_LOCATION ); + DALI_TEST_EQUALS( PointState::DOWN, touchData.GetState(0), TEST_LOCATION ); + DALI_TEST_EQUALS( actor, touchData.GetHitActor(0), TEST_LOCATION ); + + data.Reset(); + + END_TEST; + +}