X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-TapGestureDetector.cpp;h=6eeab2f21f2c763a383dbe7c03fa641531669e16;hb=fe58df83b2d72c4beceb101eb9cffcc5442f3d6e;hp=4c449c60359767f2e1dc6fe677728f04c5bc691f;hpb=0e446efe2d2c2a430d3d413b9c473be53508a2b3;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-TapGestureDetector.cpp b/automated-tests/src/dali/utc-Dali-TapGestureDetector.cpp index 4c449c6..6eeab2f 100644 --- a/automated-tests/src/dali/utc-Dali-TapGestureDetector.cpp +++ b/automated-tests/src/dali/utc-Dali-TapGestureDetector.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,14 +15,15 @@ * */ -#include - -#include -#include +#include +#include #include #include -#include -#include +#include +#include +#include + +#include using namespace Dali; @@ -39,44 +40,51 @@ void utc_dali_tap_gesture_detector_cleanup(void) /////////////////////////////////////////////////////////////////////////////// namespace { - +bool gHitTestTouchCallBackCalled = false; +static bool TestHitTestTouchCallback(Actor, const TouchEvent&) +{ + gHitTestTouchCallBackCalled = true; + return false; + END_TEST; +} // Stores data that is populated in the callback and will be read by the TET cases struct SignalData { SignalData() : functorCalled(false), voidFunctorCalled(false) - {} + { + } void Reset() { - functorCalled = false; + functorCalled = false; voidFunctorCalled = false; - receivedGesture.numberOfTaps = 0u; - receivedGesture.numberOfTouches = 0u; - receivedGesture.screenPoint = Vector2(0.0f, 0.0f); - receivedGesture.localPoint = Vector2(0.0f, 0.0f); + receivedGesture.Reset(); tappedActor.Reset(); } - bool functorCalled; - bool voidFunctorCalled; + bool functorCalled; + bool voidFunctorCalled; TapGesture receivedGesture; - Actor tappedActor; + Actor tappedActor; }; // Functor that sets the data when called struct GestureReceivedFunctor { - GestureReceivedFunctor(SignalData& data) : signalData(data) { } + GestureReceivedFunctor(SignalData& data) + : signalData(data) + { + } void operator()(Actor actor, const TapGesture& tap) { - signalData.functorCalled = true; + signalData.functorCalled = true; signalData.receivedGesture = tap; - signalData.tappedActor = actor; + signalData.tappedActor = actor; } void operator()() @@ -90,16 +98,16 @@ struct GestureReceivedFunctor // Functor that removes the gestured actor from stage struct UnstageActorFunctor : public GestureReceivedFunctor { - UnstageActorFunctor( SignalData& data, Integration::Scene scene ) - : GestureReceivedFunctor( data ), - scene( scene ) + UnstageActorFunctor(SignalData& data, Integration::Scene scene) + : GestureReceivedFunctor(data), + scene(scene) { } void operator()(Actor actor, const TapGesture& tap) { - GestureReceivedFunctor::operator()( actor, tap ); - scene.Remove( actor ); + GestureReceivedFunctor::operator()(actor, tap); + scene.Remove(actor); } Integration::Scene scene; @@ -108,11 +116,11 @@ struct UnstageActorFunctor : public GestureReceivedFunctor // Functor for receiving a touch event struct TouchEventFunctor { - bool operator()(Actor actor, const TouchData& touch) + bool operator()(Actor actor, const TouchEvent& touch) { //For line coverage unsigned int points = touch.GetPointCount(); - if( points > 0) + if(points > 0) { tet_printf("Touch Point state = %d\n", touch.GetState(0)); } @@ -120,10 +128,39 @@ struct TouchEventFunctor } }; -} // anon namespace +Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector2& screenPosition, int source, uint32_t time) +{ + Integration::TouchEvent touchEvent; + Integration::Point point; + point.SetState(state); + point.SetDeviceId(4); + point.SetScreenPosition(screenPosition); + point.SetDeviceClass(Device::Class::TOUCH); + point.SetDeviceSubclass(Device::Subclass::NONE); + point.SetMouseButton(static_cast(source)); + touchEvent.points.push_back(point); + touchEvent.time = time; + return touchEvent; +} -/////////////////////////////////////////////////////////////////////////////// +Integration::TouchEvent GenerateSingleMouse(PointState::Type state, const Vector2& screenPosition, int source, uint32_t time) +{ + Integration::TouchEvent touchEvent; + Integration::Point point; + point.SetState(state); + point.SetDeviceId(4); + point.SetScreenPosition(screenPosition); + point.SetDeviceClass(Device::Class::MOUSE); + point.SetDeviceSubclass(Device::Subclass::NONE); + point.SetMouseButton(static_cast(source)); + touchEvent.points.push_back(point); + touchEvent.time = time; + return touchEvent; +} +} // namespace + +/////////////////////////////////////////////////////////////////////////////// // Positive test case for a method int UtcDaliTapGestureDetectorConstructor(void) @@ -141,8 +178,8 @@ int UtcDaliTapGestureDetectorCopyConstructorP(void) TapGestureDetector detector = TapGestureDetector::New(); - TapGestureDetector copy( detector ); - DALI_TEST_CHECK( detector ); + TapGestureDetector copy(detector); + DALI_TEST_CHECK(detector); END_TEST; } @@ -150,13 +187,41 @@ int UtcDaliTapGestureDetectorAssignmentOperatorP(void) { TestApplication application; - TapGestureDetector detector = TapGestureDetector::New();; + TapGestureDetector detector = TapGestureDetector::New(); TapGestureDetector assign; assign = detector; - DALI_TEST_CHECK( detector ); + DALI_TEST_CHECK(detector); - DALI_TEST_CHECK( detector == assign ); + DALI_TEST_CHECK(detector == assign); + END_TEST; +} + +int UtcDaliRTapGestureDetectorMoveConstructorP(void) +{ + TestApplication application; + + TapGestureDetector detector = TapGestureDetector::New(); + DALI_TEST_CHECK(detector); + + TapGestureDetector moved = std::move(detector); + DALI_TEST_CHECK(moved); + DALI_TEST_CHECK(!detector); + END_TEST; +} + +int UtcDaliTapGestureDetectorMoveAssignmentOperatorP(void) +{ + TestApplication application; + + TapGestureDetector detector; + detector = TapGestureDetector::New(); + DALI_TEST_CHECK(detector); + + TapGestureDetector moved; + moved = std::move(detector); + DALI_TEST_CHECK(moved); + DALI_TEST_CHECK(!detector); END_TEST; } @@ -169,7 +234,7 @@ int UtcDaliTapGestureDetectorNew(void) DALI_TEST_EQUALS(1u, detector.GetMinimumTapsRequired(), TEST_LOCATION); DALI_TEST_EQUALS(1u, detector.GetMaximumTapsRequired(), TEST_LOCATION); - TapGestureDetector detector2 = TapGestureDetector::New( 5u ); + TapGestureDetector detector2 = TapGestureDetector::New(5u); DALI_TEST_CHECK(detector2); DALI_TEST_EQUALS(5u, detector2.GetMinimumTapsRequired(), TEST_LOCATION); DALI_TEST_EQUALS(5u, detector2.GetMaximumTapsRequired(), TEST_LOCATION); @@ -182,8 +247,8 @@ int UtcDaliTapGestureDetectorNew(void) // Attach an actor and emit a touch event on the actor to ensure complete line coverage Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -193,13 +258,13 @@ int UtcDaliTapGestureDetectorNew(void) detector.Attach(actor); TouchEventFunctor touchFunctor; - actor.TouchSignal().Connect( &application, touchFunctor ); + actor.TouchedSignal().Connect(&application, touchFunctor); Integration::TouchEvent touchEvent(1); - Integration::Point point; - point.SetDeviceId( 1 ); - point.SetState( PointState::DOWN ); - point.SetScreenPosition( Vector2( 20.0f, 20.0f ) ); + Integration::Point point; + point.SetDeviceId(1); + point.SetState(PointState::DOWN); + point.SetScreenPosition(Vector2(20.0f, 20.0f)); touchEvent.AddPoint(point); application.ProcessEvent(touchEvent); @@ -222,17 +287,17 @@ int UtcDaliTapGestureDetectorDownCast(void) TapGestureDetector detector2 = TapGestureDetector::DownCast(object); DALI_TEST_CHECK(detector2); - TapGestureDetector detector3 = DownCast< TapGestureDetector >(object); + TapGestureDetector detector3 = DownCast(object); DALI_TEST_CHECK(detector3); - BaseHandle unInitializedObject; + BaseHandle unInitializedObject; TapGestureDetector detector4 = TapGestureDetector::DownCast(unInitializedObject); DALI_TEST_CHECK(!detector4); - TapGestureDetector detector5 = DownCast< TapGestureDetector >(unInitializedObject); + TapGestureDetector detector5 = DownCast(unInitializedObject); DALI_TEST_CHECK(!detector5); - GestureDetector detector6 = TapGestureDetector::New(); + GestureDetector detector6 = TapGestureDetector::New(); TapGestureDetector detector7 = TapGestureDetector::DownCast(detector6); DALI_TEST_CHECK(detector7); END_TEST; @@ -245,8 +310,8 @@ int UtcDaliTapGestureSetTapsRequiredMinMaxCheck(void) // Attach an actor and change the required touches Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -258,14 +323,14 @@ int UtcDaliTapGestureSetTapsRequiredMinMaxCheck(void) try { TapGestureDetector detector = TapGestureDetector::New(); - detector.SetMinimumTapsRequired( 7u ); - detector.SetMaximumTapsRequired( 3u ); + detector.SetMinimumTapsRequired(7u); + detector.SetMaximumTapsRequired(3u); detector.Attach(actor); - DALI_TEST_CHECK( false ); // Should not get here + DALI_TEST_CHECK(false); // Should not get here } - catch ( DaliException& e ) + catch(DaliException& e) { - DALI_TEST_CHECK( true ); + DALI_TEST_CHECK(true); } END_TEST; @@ -286,23 +351,23 @@ int UtcDaliTapGestureSignalReceptionNegative(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Do a tap outside actor's area - TestGenerateTap( application, 112.0f, 112.0f, 100 ); + TestGenerateTap(application, 112.0f, 112.0f, 100); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -312,27 +377,27 @@ int UtcDaliTapGestureSignalReceptionPositive(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Do a tap inside actor's area - TestGenerateTap( application, 50.0f, 50.0f, 100 ); + TestGenerateTap(application, 50.0f, 50.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION); END_TEST; } @@ -341,15 +406,15 @@ int UtcDaliTapGestureSignalReceptionDetach(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); @@ -357,28 +422,28 @@ int UtcDaliTapGestureSignalReceptionDetach(void) detector.DetectedSignal().Connect(&application, functor); // Start tap within the actor's area - TestGenerateTap( application, 20.0f, 20.0f, 100 ); + TestGenerateTap(application, 20.0f, 20.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION); // repeat the tap within the actor's area - we should still receive the signal data.Reset(); - TestGenerateTap( application, 50.0f, 50.0f, 700 ); + TestGenerateTap(application, 50.0f, 50.0f, 700); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION); // Detach actor detector.DetachAll(); // Ensure we are no longer signalled data.Reset(); - TestGenerateTap( application, 20.0f, 20.0f, 1300 ); + TestGenerateTap(application, 20.0f, 20.0f, 1300); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); - TestGenerateTap( application, 50.0f, 50.0f, 1900 ); + TestGenerateTap(application, 50.0f, 50.0f, 1900); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -387,7 +452,7 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void) { TestApplication application; - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); @@ -396,8 +461,8 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void) // Actor lifetime is scoped { Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -407,7 +472,7 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void) detector.Attach(actor); // Start tap within the actor's area - TestGenerateTap( application, 20.0f, 20.0f, 100 ); + TestGenerateTap(application, 20.0f, 20.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); // Remove the actor from stage and reset the data @@ -421,7 +486,7 @@ int UtcDaliTapGestureSignalReceptionActorDestroyedWhileTapping(void) // Actor should now have been destroyed data.Reset(); - TestGenerateTap( application, 20.0f, 20.0f, 700 ); + TestGenerateTap(application, 20.0f, 20.0f, 700); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -431,15 +496,15 @@ int UtcDaliTapGestureSignalReceptionRotatedActor(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) ); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS)); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); @@ -447,33 +512,33 @@ int UtcDaliTapGestureSignalReceptionRotatedActor(void) detector.DetectedSignal().Connect(&application, functor); // Do tap, only check finished value - TestGenerateTap( application, 5.0f, 5.0f, 100 ); + TestGenerateTap(application, 5.0f, 5.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION); // Rotate actor again and render - actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) ); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS)); application.SendNotification(); application.Render(); // Do tap, should still receive event data.Reset(); - TestGenerateTap( application, 5.0f, 5.0f, 700 ); + TestGenerateTap(application, 5.0f, 5.0f, 700); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION); // Rotate actor again and render - actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS) ); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS)); application.SendNotification(); application.Render(); // Do tap, inside the actor's area (area if it is not rotated), Should not receive the event data.Reset(); - TestGenerateTap( application, 70.0f, 70.0f, 1300 ); + TestGenerateTap(application, 70.0f, 70.0f, 1300); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -483,28 +548,28 @@ int UtcDaliTapGestureSignalReceptionChildHit(void) TestApplication application; Actor parent = Actor::New(); - parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(parent); // Set child to completely cover parent. // Change rotation of child to be different from parent so that we can check if our local coordinate // conversion of the parent actor is correct. Actor child = Actor::New(); - child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER); - child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); - child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) ); + child.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + child.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS)); parent.Add(child); TouchEventFunctor touchFunctor; - child.TouchSignal().Connect(&application, touchFunctor); + child.TouchedSignal().Connect(&application, touchFunctor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); @@ -512,10 +577,10 @@ int UtcDaliTapGestureSignalReceptionChildHit(void) detector.DetectedSignal().Connect(&application, functor); // Do tap - hits child area but parent should still receive it - TestGenerateTap( application, 50.0f, 50.0f, 100 ); + TestGenerateTap(application, 50.0f, 50.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, parent == data.tappedActor, TEST_LOCATION); - DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION); // Attach child and generate same touch points // (Also proves that you can detach and then re-attach another actor) @@ -524,10 +589,10 @@ int UtcDaliTapGestureSignalReceptionChildHit(void) // Do an entire tap, only check finished value data.Reset(); - TestGenerateTap( application, 51.0f, 51.0f, 700 ); + TestGenerateTap(application, 51.0f, 51.0f, 700); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, child == data.tappedActor, TEST_LOCATION); - DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION); END_TEST; } @@ -536,21 +601,21 @@ int UtcDaliTapGestureSignalReceptionAttachDetachMany(void) TestApplication application; Actor first = Actor::New(); - first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(first); Actor second = Actor::New(); - second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - second.SetProperty( Actor::Property::POSITION_X, 100.0f); - second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + second.SetProperty(Actor::Property::POSITION_X, 100.0f); + second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(second); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); @@ -559,13 +624,13 @@ int UtcDaliTapGestureSignalReceptionAttachDetachMany(void) detector.DetectedSignal().Connect(&application, functor); // Tap within second actor's area - TestGenerateTap( application, 120.0f, 10.0f, 100 ); + TestGenerateTap(application, 120.0f, 10.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, second == data.tappedActor, TEST_LOCATION); // Tap within first actor's area data.Reset(); - TestGenerateTap( application, 20.0f, 10.0f, 700 ); + TestGenerateTap(application, 20.0f, 10.0f, 700); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, first == data.tappedActor, TEST_LOCATION); @@ -574,12 +639,12 @@ int UtcDaliTapGestureSignalReceptionAttachDetachMany(void) // second actor shouldn't receive event data.Reset(); - TestGenerateTap( application, 120.0f, 10.0f, 1300 ); + TestGenerateTap(application, 120.0f, 10.0f, 1300); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // first actor should continue receiving event data.Reset(); - TestGenerateTap( application, 20.0f, 10.0f, 1900 ); + TestGenerateTap(application, 20.0f, 10.0f, 1900); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -589,15 +654,15 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); @@ -605,11 +670,11 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void) detector.DetectedSignal().Connect(&application, functor); // Tap in actor's area - TestGenerateTap( application, 50.0f, 10.0f, 100 ); + TestGenerateTap(application, 50.0f, 10.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); // Actor become invisible - actor should not receive the next pan - actor.SetProperty( Actor::Property::VISIBLE,false); + actor.SetProperty(Actor::Property::VISIBLE, false); // Render and notify application.SendNotification(); @@ -617,7 +682,7 @@ int UtcDaliTapGestureSignalReceptionActorBecomesUntouchable(void) // Tap in the same area, shouldn't receive event data.Reset(); - TestGenerateTap( application, 50.0f, 10.0f, 700 ); + TestGenerateTap(application, 50.0f, 10.0f, 700); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -627,21 +692,21 @@ int UtcDaliTapGestureSignalReceptionMultipleGestureDetectors(void) TestApplication application; Actor first = Actor::New(); - first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(first); Actor second = Actor::New(); - second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - second.SetProperty( Actor::Property::POSITION_X, 100.0f); + second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + second.SetProperty(Actor::Property::POSITION_X, 100.0f); first.Add(second); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector firstDetector = TapGestureDetector::New(); @@ -650,32 +715,32 @@ int UtcDaliTapGestureSignalReceptionMultipleGestureDetectors(void) // secondDetector is scoped { - TapGestureDetector secondDetector = TapGestureDetector::New( 2 ); + TapGestureDetector secondDetector = TapGestureDetector::New(2); secondDetector.Attach(second); secondDetector.DetectedSignal().Connect(&application, functor); // Tap within second actor's area - TestGenerateTap( application, 150.0f, 10.0f, 100 ); - TestGenerateTap( application, 150.0f, 10.0f, 200 ); + TestGenerateTap(application, 150.0f, 10.0f, 100); + TestGenerateTap(application, 150.0f, 10.0f, 200); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, second == data.tappedActor, TEST_LOCATION); // Tap continues as single touch gesture - we should not receive any gesture data.Reset(); - TestGenerateTap( application, 150.0f, 10.0f, 800 ); + TestGenerateTap(application, 150.0f, 10.0f, 800); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Single touch tap starts - first actor should be panned data.Reset(); - TestGenerateTap( application, 50.0f, 10.0f, 1400 ); + TestGenerateTap(application, 50.0f, 10.0f, 1400); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, first == data.tappedActor, TEST_LOCATION); - // Pan changes to double-touch - we shouldn't receive event + // Tap changes to double-touch - we shouldn't receive event data.Reset(); - TestGenerateTwoPointTap( application, 50.0f, 10.0f, 60.0f, 20.0f, 2000 ); + TestGenerateTwoPointTap(application, 50.0f, 10.0f, 60.0f, 20.0f, 2000); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); } @@ -688,8 +753,8 @@ int UtcDaliTapGestureSignalReceptionMultipleDetectorsOnActor(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -697,21 +762,21 @@ int UtcDaliTapGestureSignalReceptionMultipleDetectorsOnActor(void) application.Render(); // Attach actor to one detector - SignalData firstData; + SignalData firstData; GestureReceivedFunctor firstFunctor(firstData); - TapGestureDetector firstDetector = TapGestureDetector::New(); + TapGestureDetector firstDetector = TapGestureDetector::New(); firstDetector.Attach(actor); firstDetector.DetectedSignal().Connect(&application, firstFunctor); // Attach actor to another detector - SignalData secondData; + SignalData secondData; GestureReceivedFunctor secondFunctor(secondData); - TapGestureDetector secondDetector = TapGestureDetector::New(); + TapGestureDetector secondDetector = TapGestureDetector::New(); secondDetector.Attach(actor); secondDetector.DetectedSignal().Connect(&application, secondFunctor); // Tap in actor's area - both detector's functors should be called - TestGenerateTap( application, 50.0f, 10.0f, 100 ); + TestGenerateTap(application, 50.0f, 10.0f, 100); DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION); END_TEST; @@ -722,8 +787,8 @@ int UtcDaliTapGestureSignalReceptionDifferentPossible(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -731,44 +796,44 @@ int UtcDaliTapGestureSignalReceptionDifferentPossible(void) application.Render(); // Attach actor to detector - SignalData data; - GestureReceivedFunctor functor( data ); - TapGestureDetector detector = TapGestureDetector::New(); + SignalData data; + GestureReceivedFunctor functor(data); + TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Gesture possible in actor's area. - TestStartLongPress( application, 50.0f, 10.0f, 100 ); + TestStartLongPress(application, 50.0f, 10.0f, 100); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Move actor somewhere else - actor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f )); + actor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f)); // Render and notify application.SendNotification(); application.Render(); - // Emit Started event, we should not receive the tap. - TestEndPan( application, Vector2(50.0f, 10.0f), 120 ); + // Emit STARTED event, we should not receive the tap. + TestEndPan(application, Vector2(50.0f, 10.0f), 120); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Tap possible in empty area. - TestStartLongPress( application, 50.0f, 10.0f, 700 ); + TestStartLongPress(application, 50.0f, 10.0f, 700); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Move actor in to the tap position. - actor.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f )); + actor.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); // Render and notify application.SendNotification(); application.Render(); - // Emit Started event, we should not receive the tap. - TestEndPan( application, Vector2(50.0f, 10.0f), 720 ); + // Emit STARTED event, we should not receive the tap. + TestEndPan(application, Vector2(50.0f, 10.0f), 720); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Normal tap in actor's area for completeness. - TestGenerateTap( application, 50.0f, 10.0f, 1300 ); + TestGenerateTap(application, 50.0f, 10.0f, 1300); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -778,8 +843,8 @@ int UtcDaliTapGestureActorUnstaged(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -787,15 +852,15 @@ int UtcDaliTapGestureActorUnstaged(void) application.Render(); // Attach actor to detector - SignalData data; - UnstageActorFunctor functor( data, application.GetScene() ); - TapGestureDetector detector = TapGestureDetector::New(); + SignalData data; + UnstageActorFunctor functor(data, application.GetScene()); + TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); - TestGenerateTap( application, 50.0f, 10.0f, 100 ); - DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION ); - tet_result( TET_PASS ); // If we get here, then the actor removal on signal handler was handled gracefully. + TestGenerateTap(application, 50.0f, 10.0f, 100); + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + tet_result(TET_PASS); // If we get here, then the actor removal on signal handler was handled gracefully. END_TEST; } @@ -804,8 +869,8 @@ int UtcDaliTapGestureDetectorRemovedWhilePossible(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -813,18 +878,18 @@ int UtcDaliTapGestureDetectorRemovedWhilePossible(void) application.Render(); // Attach actor to detector - SignalData data; - GestureReceivedFunctor functor( data ); - TapGestureDetector detector = TapGestureDetector::New(); + SignalData data; + GestureReceivedFunctor functor(data); + TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Emit a possible - Down press, as emitted by long press function - TestStartLongPress( application, 50.0f, 10.0f, 100 ); + TestStartLongPress(application, 50.0f, 10.0f, 100); - // Detach actor and send a Started state, no signal. + // Detach actor and send a STARTED state, no signal. detector.DetachAll(); - TestEndPan( application, Vector2(50.0f, 10.0f), 120 ); + TestEndPan(application, Vector2(50.0f, 10.0f), 120); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -834,8 +899,8 @@ int UtcDaliTapGestureActorRemovedWhilePossible(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -843,14 +908,14 @@ int UtcDaliTapGestureActorRemovedWhilePossible(void) application.Render(); // Attach actor to detector - SignalData data; - GestureReceivedFunctor functor( data ); - TapGestureDetector detector = TapGestureDetector::New(); + SignalData data; + GestureReceivedFunctor functor(data); + TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Emit a possible - Down press, as emitted by long press function - TestStartLongPress( application, 50.0f, 10.0f, 100 ); + TestStartLongPress(application, 50.0f, 10.0f, 100); // Remove, render and delete actor application.GetScene().Remove(actor); @@ -858,8 +923,8 @@ int UtcDaliTapGestureActorRemovedWhilePossible(void) application.Render(); actor.Reset(); - // Send a Started state, no signal - Up motion as provided by end pan function - TestEndPan( application, Vector2(50.0f, 10.0f), 120 ); + // Send a STARTED state, no signal - Up motion as provided by end pan function + TestEndPan(application, Vector2(50.0f, 10.0f), 120); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -869,22 +934,22 @@ int UtcDaliTapGestureLayerConsumesTouch(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Add a detector - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); - TapGestureDetector detector = TapGestureDetector::New(); + TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Add a layer to overlap the actor Layer layer = Layer::New(); - layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - application.GetScene().Add( layer ); + layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(layer); layer.RaiseToTop(); // Render and notify @@ -892,103 +957,373 @@ int UtcDaliTapGestureLayerConsumesTouch(void) application.Render(); // Emit signals, should receive - TestGenerateTap( application, 50.0f, 50.0f, 100 ); + TestGenerateTap(application, 50.0f, 50.0f, 100); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); // Set layer to consume all touch - layer.SetProperty( Layer::Property::CONSUMES_TOUCH, true ); + layer.SetProperty(Layer::Property::CONSUMES_TOUCH, true); // Render and notify application.SendNotification(); application.Render(); // Emit the same signals again, should not receive - TestGenerateTap( application, 50.0f, 50.0f, 700 ); + TestGenerateTap(application, 50.0f, 50.0f, 700); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); data.Reset(); END_TEST; } -int UtcDaliTapGestureInterruptedWhenTouchConsumed(void) +int UtcDaliTapGestureDisableDetectionDuringTapN(void) { + // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached + TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); - bool consume = false; - TouchDataFunctorConsumeSetter touchFunctor(consume); - actor.TouchSignal().Connect(&application,touchFunctor); + // Add a detector + TapGestureDetector detector = TapGestureDetector::New(); + bool functorCalled = false; + detector.Attach(actor); + detector.DetectedSignal().Connect( + &application, + [&detector, &functorCalled](Actor actor, const TapGesture& gesture) { + detector.Detach(actor); + functorCalled = true; + }); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + // Try the gesture, should not crash + try + { + TestGenerateTap(application, 50.0f, 10.0f); + + DALI_TEST_CHECK(true); // No crash, test has passed + DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION); + } + catch(...) + { + DALI_TEST_CHECK(false); // If we crash, the test has failed + } + + END_TEST; +} + +int UtcDaliTapGestureWhenGesturePropargation(void) +{ + TestApplication application; + + Actor parentActor = Actor::New(); + parentActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + parentActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + Actor childActor = Actor::New(); + childActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + childActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + parentActor.Add(childActor); + application.GetScene().Add(parentActor); + + // Render and notify + application.SendNotification(); + application.Render(); + + SignalData pData; + GestureReceivedFunctor pFunctor(pData); + + TapGestureDetector parentDetector = TapGestureDetector::New(); + parentDetector.Attach(parentActor); + parentDetector.DetectedSignal().Connect(&application, pFunctor); + + SignalData cData; + GestureReceivedFunctor cFunctor(cData); + + TapGestureDetector childDetector = TapGestureDetector::New(); + childDetector.Attach(childActor); + childDetector.DetectedSignal().Connect(&application, cFunctor); + + // Start gesture within the actor's area, we receive the gesture not parent actor but child actor. + TestGenerateTap(application, 50.0f, 50.0f, 100); + DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION); + cData.Reset(); + pData.Reset(); + + // If GesturePropargation is set, a gesture event is delivered to the parent. + Dali::DevelActor::SetNeedGesturePropagation(childActor, true); + + // So now the parent got the gesture event. + TestGenerateTap(application, 50.0f, 50.0f, 700); + DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION); + cData.Reset(); + pData.Reset(); + + END_TEST; +} + +int UtcDaliTapGestureGetSourceTypeWithMouse(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + SignalData data; GestureReceivedFunctor functor(data); TapGestureDetector detector = TapGestureDetector::New(); detector.Attach(actor); detector.DetectedSignal().Connect(&application, functor); - // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed - TestGenerateTap( application, 50.0f, 50.0f ); + // Emit a down signal with MouseButton + application.ProcessEvent(GenerateSingleMouse(PointState::DOWN, Vector2(20.0f, 20.0f), 1, 100)); + application.ProcessEvent(GenerateSingleMouse(PointState::UP, Vector2(20.0f, 20.0f), 1, 120)); + application.SendNotification(); + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::MOUSE, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceData(), GestureSourceData::MOUSE_PRIMARY, TEST_LOCATION); + data.Reset(); - // Another gesture in the same location, this time we will not receive it as touch is being consumed - consume = true; - TestGenerateTap( application, 50.0f, 50.0f ); - DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); + // Emit a down signal with MouseButton + application.ProcessEvent(GenerateSingleMouse(PointState::DOWN, Vector2(20.0f, 20.0f), 3, 1300)); + application.ProcessEvent(GenerateSingleMouse(PointState::UP, Vector2(20.0f, 20.0f), 3, 1320)); + application.SendNotification(); + + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::MOUSE, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceData(), GestureSourceData::MOUSE_SECONDARY, TEST_LOCATION); + data.Reset(); + // Emit a down signal with MouseButton + application.ProcessEvent(GenerateSingleMouse(PointState::DOWN, Vector2(20.0f, 20.0f), 2, 1900)); + application.ProcessEvent(GenerateSingleMouse(PointState::UP, Vector2(20.0f, 20.0f), 2, 1920)); + application.SendNotification(); + + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::MOUSE, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceData(), GestureSourceData::MOUSE_TERTIARY, TEST_LOCATION); + END_TEST; } -int UtcDaliTapGestureDisableDetectionDuringTapN(void) +int UtcDaliTapGestureGetSourceTypeWithTouch(void) { - // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached + TestApplication application; + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(actor); + + // Render and notify + application.SendNotification(); + application.Render(); + + SignalData data; + GestureReceivedFunctor functor(data); + + TapGestureDetector detector = TapGestureDetector::New(); + detector.Attach(actor); + detector.DetectedSignal().Connect(&application, functor); + + // Emit a down signal with touch + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 1, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 1, 120)); + application.SendNotification(); + + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(data.receivedGesture.GetSourceType(), GestureSourceType::TOUCH, TEST_LOCATION); + + data.Reset(); + END_TEST; +} + +int UtcDaliTapGestureReceiveAllTapEvents(void) +{ TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(actor); - // Add a detector + // Render and notify + application.SendNotification(); + application.Render(); + + SignalData data; + GestureReceivedFunctor functor(data); + TapGestureDetector detector = TapGestureDetector::New(); - bool functorCalled = false; - detector.Attach( actor ); - detector.DetectedSignal().Connect( - &application, - [&detector, &functorCalled](Actor actor, const TapGesture& gesture) - { - detector.Detach(actor); - functorCalled = true; - }); + detector.SetMaximumTapsRequired(2u); + detector.Attach(actor); + detector.DetectedSignal().Connect(&application, functor); + + // Emit signals, Because MaximumTapsRequired is 2, a timer that checks whether it is a single tap or a double tap operates internally. + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(50.0f, 50.0f), 0, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(50.0f, 50.0f), 0, 120)); + application.SendNotification(); + + // So detector don't get the tap event yet. + DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); + data.Reset(); + + // Emit signals, Send the second tab. + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 0, 130)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 0, 150)); + application.SendNotification(); + application.GetPlatform().TriggerTimer(); + + // It find out to be a double tap. Detector receives events. + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + data.Reset(); + + // Detector want to receive all tap events. + detector.ReceiveAllTapEvents(true); + + // Emit signals, should receive + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(50.0f, 50.0f), 0, 500)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(50.0f, 50.0f), 0, 520)); + application.SendNotification(); + + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + data.Reset(); + + // Emit signals, should receive + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 0, 530)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 0, 550)); + application.SendNotification(); + + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + data.Reset(); + + END_TEST; +} + +int UtcDaliTapGestureDoesWantedHitTest(void) +{ + TestApplication application; + + Actor blue = Actor::New(); + blue.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + blue.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + Actor green = Actor::New(); + green.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + green.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + application.GetScene().Add(blue); + application.GetScene().Add(green); // Render and notify application.SendNotification(); application.Render(); - // Try the gesture, should not crash - try - { - TestGenerateTap( application, 50.0f, 10.0f ); + SignalData blueData; + GestureReceivedFunctor blueFunctor(blueData); - DALI_TEST_CHECK( true ); // No crash, test has passed - DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION); - } - catch(...) - { - DALI_TEST_CHECK( false ); // If we crash, the test has failed - } + TapGestureDetector blueDetector = TapGestureDetector::New(); + blueDetector.Attach(blue); + blueDetector.DetectedSignal().Connect(&application, blueFunctor); + + SignalData greenData; + GestureReceivedFunctor greenFunctor(greenData); + + TapGestureDetector greenDetector = TapGestureDetector::New(); + greenDetector.Attach(green); + greenDetector.DetectedSignal().Connect(&application, greenFunctor); + + // connect to its hit-test signal + gHitTestTouchCallBackCalled = false; + Dali::DevelActor::HitTestResultSignal(green).Connect(TestHitTestTouchCallback); + + // Emit a down signal + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 0, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 20.0f), 0, 120)); + application.SendNotification(); + + // check hit-test events + // The green actor received an event that the green actor was hit. + DALI_TEST_EQUALS(true, gHitTestTouchCallBackCalled, TEST_LOCATION); + + // The green actor passed the hit-test. So blue was the final hit. + DALI_TEST_EQUALS(false, greenData.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(true, blueData.functorCalled, TEST_LOCATION); + + blueData.Reset(); + greenData.Reset(); END_TEST; } +int UtcDaliTapGestureDetectorCheck(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(actor); + + Actor actor2 = Actor::New(); + actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f)); + actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(actor2); + + // Render and notify + application.SendNotification(); + application.Render(); + + SignalData data; + GestureReceivedFunctor functor(data); + TapGestureDetector detector1 = TapGestureDetector::New(); + detector1.SetMaximumTapsRequired(1u); + detector1.Attach(actor); + detector1.DetectedSignal().Connect(&application, functor); + + TapGestureDetector detector2 = TapGestureDetector::New(); + detector2.SetMaximumTapsRequired(2u); + detector2.Attach(actor2); + + // Emit signals, Send the single tab. + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(50.0f, 50.0f), 0, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(50.0f, 50.0f), 0, 120)); + application.SendNotification(); + + // The detector1 get the tap event. + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + data.Reset(); + + // Emit signals, Send the second tab. + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(50.0f, 50.0f), 0, 130)); + application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(50.0f, 50.0f), 0, 150)); + application.SendNotification(); + + // The detector1 must get the tap event. SetMaximumTapsRequired(2u) of detector2 should not affect detector1. + DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); + data.Reset(); + + END_TEST; +}