X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-RenderTask.cpp;h=f58b260364e31a758e8e730255d9355e45ba0e95;hb=1d0e06197ba5c835ffff7e586bc26bd7f9530d68;hp=0e86033504afa23121e046781084d19aa24cc4cf;hpb=b1ce4d4fcd7c85330c5fe99465c78bb8b9c42244;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-RenderTask.cpp b/automated-tests/src/dali/utc-Dali-RenderTask.cpp index 0e86033..f58b260 100644 --- a/automated-tests/src/dali/utc-Dali-RenderTask.cpp +++ b/automated-tests/src/dali/utc-Dali-RenderTask.cpp @@ -20,12 +20,16 @@ #include #include #include +#include #include #include #include +#include + #define BOOLSTR(x) ((x)?"T":"F") +//& set: DaliRenderTask using namespace Dali; @@ -167,27 +171,38 @@ bool TestScreenToFrameBufferFunction( Vector2& coordinates ) return true; } -ImageActor CreateLoadingImage(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy) +Actor CreateLoadingActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy) { Image image = ResourceImage::New(filename, loadPolicy, releasePolicy); DALI_TEST_CHECK( image ); application.SendNotification(); application.Render(16); DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) ); - ImageActor actor = ImageActor::New(image); + Actor actor = CreateRenderableActor(image); actor.SetSize( 80, 80 ); application.SendNotification(); application.Render(16); return actor; } +Image CreateLoadingImage(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy) +{ + Image image = ResourceImage::New(filename, loadPolicy, releasePolicy); + DALI_TEST_CHECK( image ); + application.SendNotification(); + application.Render(16); + DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) ); + + return image; +} + void CompleteImageLoad(TestApplication& application, Integration::ResourceId resourceId, Integration::ResourceTypeId requestType) { std::vector ids; ids.push_back( 23 ); application.GetGlAbstraction().SetNextTextureIds( ids ); - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::DISCARD ); + Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); Integration::ResourcePointer resource(bitmap); bitmap->GetPackedPixelsProfile()->ReserveBuffer(Pixel::RGBA8888, 80, 80, 80, 80); @@ -241,13 +256,17 @@ RenderTask CreateRenderTask(TestApplication& application, newTask.SetExclusive( true ); newTask.SetRefreshRate( refreshRate ); newTask.SetTargetFrameBuffer( frameBufferImage ); + newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, glSync ); return newTask; } -bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating ) +bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating, int lineNumber ) { finishedSig = false; callStack.Reset(); + + tet_printf("TestApplication::UpdateRender().\n"); + application.Render(16); application.SendNotification(); @@ -286,10 +305,11 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool bool result = (sigPassed && drawPassed && keepUpdatingPassed); - tet_printf("UpdateRender: Expected: Draw:%s Signal:%s Keep Updating: %s Actual: Draw:%s Signal:%s KeepUpdating: %s %s\n", + tet_printf("UpdateRender: Expected: Draw:%s Signal:%s KeepUpdating: %s Actual: Draw:%s Signal:%s KeepUpdating: %s %s, line %d\n", BOOLSTR(testDrawn), BOOLSTR(testFinished), BOOLSTR(testKeepUpdating), BOOLSTR(drawResult), BOOLSTR(finishedSig), BOOLSTR(keepUpdating), - result ? "Passed":"Failed"); + result ? "Passed":"Failed", + lineNumber ); return result; } @@ -413,7 +433,7 @@ int UtcDaliRenderTaskSetSourceActorP01(void) application.GetGlAbstraction().SetNextTextureIds( ids ); BufferImage img = BufferImage::New( 1,1 ); - ImageActor newActor = ImageActor::New( img ); + Actor newActor = CreateRenderableActor( img ); newActor.SetSize(1,1); stage.Add( newActor ); @@ -460,7 +480,7 @@ int UtcDaliRenderTaskSetSourceActorP02(void) application.GetGlAbstraction().SetNextTextureIds( ids ); BufferImage img = BufferImage::New( 1,1 ); - ImageActor newActor = ImageActor::New( img ); + Actor newActor = CreateRenderableActor( img ); newActor.SetSize(1,1); stage.Add( newActor ); @@ -523,7 +543,7 @@ int UtcDaliRenderTaskSetSourceActorOffStage(void) application.GetGlAbstraction().SetNextTextureIds( ids ); BufferImage img = BufferImage::New( 1,1 ); - ImageActor newActor = ImageActor::New( img ); + Actor newActor = CreateRenderableActor( img ); newActor.SetSize(1,1); task.SetSourceActor( newActor ); // Don't add newActor to stage yet //' @@ -584,7 +604,7 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void) application.GetGlAbstraction().SetNextTextureIds( ids ); BufferImage img = BufferImage::New( 1,1 ); - ImageActor newActor = ImageActor::New( img ); + Actor newActor = CreateRenderableActor( img ); newActor.SetSize(1,1); stage.Add( newActor ); @@ -685,7 +705,7 @@ int UtcDaliRenderTaskSetExclusive(void) RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); - // Manipulate the GenTextures behaviour, to identify different ImageActors + // Manipulate the GenTextures behaviour, to identify different actors std::vector ids; ids.push_back( 8 ); // 8 = actor1 @@ -694,7 +714,7 @@ int UtcDaliRenderTaskSetExclusive(void) application.GetGlAbstraction().SetNextTextureIds( ids ); BufferImage img1 = BufferImage::New( 1,1 ); - ImageActor actor1 = ImageActor::New( img1 ); + Actor actor1 = CreateRenderableActor( img1 ); actor1.SetSize(1,1); Stage::GetCurrent().Add( actor1 ); @@ -712,7 +732,7 @@ int UtcDaliRenderTaskSetExclusive(void) } BufferImage img2 = BufferImage::New( 1,1 ); - ImageActor actor2 = ImageActor::New( img2 ); + Actor actor2 = CreateRenderableActor( img2 ); actor2.SetSize(1,1); // Force actor2 to be rendered before actor1 @@ -736,7 +756,7 @@ int UtcDaliRenderTaskSetExclusive(void) } BufferImage img3 = BufferImage::New( 1,1 ); - ImageActor actor3 = ImageActor::New( img3 ); + Actor actor3 = CreateRenderableActor( img3 ); actor3.SetSize(1,1); // Force actor3 to be rendered before actor2 @@ -825,7 +845,7 @@ int UtcDaliRenderTaskSetExclusive02(void) application.GetGlAbstraction().SetNextTextureIds( ids ); BufferImage img1 = BufferImage::New( 1,1 ); - ImageActor actor1 = ImageActor::New( img1 ); + Actor actor1 = CreateRenderableActor( img1 ); actor1.SetSize(1,1); Stage::GetCurrent().Add( actor1 ); @@ -1116,6 +1136,70 @@ int UtcDaliRenderTaskGetTargetFrameBufferN(void) END_TEST; } +int UtcDaliRenderTaskSetFrameBufferP(void) +{ + TestApplication application; + + tet_infoline("Testing RenderTask::SetFrameBuffer()"); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + + RenderTask task = taskList.GetTask( 0u ); + + FrameBuffer newFrameBuffer = FrameBuffer::New( 128u, 128u, FrameBuffer::COLOR ); + task.SetFrameBuffer( newFrameBuffer ); + DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer ); + END_TEST; +} + +int UtcDaliRenderTaskSetFrameBufferN(void) +{ + TestApplication application; + + tet_infoline("Testing RenderTask::SetFrameBuffer()"); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + + RenderTask task = taskList.GetTask( 0u ); + FrameBuffer newFrameBuffer; // Empty handle + task.SetFrameBuffer( newFrameBuffer ); + DALI_TEST_EQUALS( (bool)task.GetFrameBuffer(), false, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliRenderTaskGetFrameBufferP(void) +{ + TestApplication application; + + tet_infoline("Testing RenderTask::GetFrameBuffer()"); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + + RenderTask task = taskList.GetTask( 0u ); + + FrameBuffer newFrameBuffer = FrameBuffer::New( 1u, 1u, FrameBuffer::COLOR ); + task.SetFrameBuffer( newFrameBuffer ); + DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer ); + END_TEST; +} + +int UtcDaliRenderTaskGetFrameBufferN(void) +{ + TestApplication application; + + tet_infoline("Testing RenderTask::GetFrameBuffer()"); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + + RenderTask task = taskList.GetTask( 0u ); + + // By default render-tasks do not render off-screen + FrameBuffer frameBuffer = task.GetFrameBuffer(); + DALI_TEST_CHECK( !frameBuffer ); + + END_TEST; +} + int UtcDaliRenderTaskSetScreenToFrameBufferFunctionP(void) { TestApplication application; @@ -1724,7 +1808,8 @@ int UtcDaliRenderTaskSignalFinished(void) Stage::GetCurrent().Add( offscreenCameraActor ); BufferImage image = BufferImage::New( 10, 10 ); - ImageActor rootActor = ImageActor::New( image ); + image.Update(); + Actor rootActor = CreateRenderableActor( image ); rootActor.SetSize( 10, 10 ); Stage::GetCurrent().Add( rootActor ); @@ -1732,10 +1817,6 @@ int UtcDaliRenderTaskSignalFinished(void) NativeImageInterfacePtr testNativeImagePtr = TestNativeImage::New(10, 10); FrameBufferImage frameBufferImage = FrameBufferImage::New( *testNativeImagePtr.Get() ); - // Flush all outstanding messages - application.SendNotification(); - application.Render(); - RenderTask newTask = taskList.CreateTask(); newTask.SetCameraActor( offscreenCameraActor ); newTask.SetSourceActor( rootActor ); @@ -1745,8 +1826,7 @@ int UtcDaliRenderTaskSignalFinished(void) newTask.SetExclusive( true ); newTask.SetRefreshRate( RenderTask::REFRESH_ONCE ); newTask.SetTargetFrameBuffer( frameBufferImage ); - - // Framebuffer doesn't actually get created until Connected, i.e. by previous line + newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true ); bool finished = false; RenderTaskFinished renderTaskFinished( finished ); @@ -1766,12 +1846,12 @@ int UtcDaliRenderTaskSignalFinished(void) DALI_TEST_CHECK( lastSyncObj != NULL ); application.Render(); - DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); + DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); application.SendNotification(); DALI_TEST_CHECK( !finished ); application.Render(); - DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); + DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); application.SendNotification(); DALI_TEST_CHECK( ! finished ); @@ -1786,9 +1866,7 @@ int UtcDaliRenderTaskSignalFinished(void) DALI_TEST_CHECK( finished ); finished = false; - application.Render(); // Double check no more finished signal - application.SendNotification(); - DALI_TEST_CHECK( ! finished ); + DALI_TEST_EQUALS( application.GetUpdateStatus(), 0, TEST_LOCATION ); END_TEST; } @@ -1810,7 +1888,7 @@ int UtcDaliRenderTaskContinuous01(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -1823,7 +1901,7 @@ int UtcDaliRenderTaskContinuous01(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected, KeepUpdating - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); // ADD SOURCE ACTOR TO STAGE - expect continuous renders to start, no finished signal @@ -1831,7 +1909,7 @@ int UtcDaliRenderTaskContinuous01(void) application.SendNotification(); // CONTINUE PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); END_TEST; } @@ -1853,7 +1931,7 @@ int UtcDaliRenderTaskContinuous02(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -1868,7 +1946,7 @@ int UtcDaliRenderTaskContinuous02(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected, KeepUpdating - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); // MAKE SOURCE ACTOR VISIBLE - expect continuous renders to start, no finished signal @@ -1876,7 +1954,7 @@ int UtcDaliRenderTaskContinuous02(void) application.SendNotification(); // CONTINUE PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); END_TEST; } @@ -1895,7 +1973,7 @@ int UtcDaliRenderTaskContinuous03(void) Stage::GetCurrent().Add( rootActor ); CameraActor offscreenCameraActor = CameraActor::New(); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -1909,7 +1987,7 @@ int UtcDaliRenderTaskContinuous03(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); // ADD CAMERA ACTOR TO STAGE - expect continuous renders to start, no finished signal @@ -1917,7 +1995,7 @@ int UtcDaliRenderTaskContinuous03(void) application.SendNotification(); // CONTINUE PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); END_TEST; } @@ -1938,10 +2016,61 @@ int UtcDaliRenderTaskContinuous04(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); + Integration::ResourceId imageRequestId = imageRequest->GetId(); + Integration::ResourceTypeId imageType = imageRequest->GetType()->id; + Stage::GetCurrent().Add(secondRootActor); + + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true); + bool finished = false; + RenderTaskFinished renderTaskFinished( finished ); + newTask.FinishedSignal().Connect( &application, renderTaskFinished ); + application.SendNotification(); + + // START PROCESS/RENDER Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal + CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); + END_TEST; +} + +int UtcDaliRenderTaskContinous05(void) +{ + TestApplication application; + + tet_infoline("Testing RenderTask Render Continuous using Mesh which accesses texture through sampler with loading image\n" + "PRE: Resource not ready\nPOST:continuous renders, no Finished signal"); + + // SETUP AN OFFSCREEN RENDER TASK + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + + Actor rootActor = Actor::New(); + Stage::GetCurrent().Add( rootActor ); + + CameraActor offscreenCameraActor = CameraActor::New(); + Stage::GetCurrent().Add( offscreenCameraActor ); + + Shader shader = CreateShader(); + + + Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; + TextureSet textureSet = CreateTextureSet( image ); + + Geometry geometry = Geometry::QUAD(); + Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures( textureSet ); + Actor secondRootActor = Actor::New(); + secondRootActor.AddRenderer(renderer); + secondRootActor.SetSize(100, 100); Stage::GetCurrent().Add(secondRootActor); RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true); @@ -1951,12 +2080,13 @@ int UtcDaliRenderTaskContinuous04(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); + END_TEST; } @@ -1978,7 +2108,7 @@ int UtcDaliRenderTaskOnce01(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -1992,26 +2122,26 @@ int UtcDaliRenderTaskOnce01(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // MAKE SOURCE VISIBLE secondRootActor.SetVisible(true); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING - expect no rendering yet CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } @@ -2019,6 +2149,65 @@ int UtcDaliRenderTaskOnce02(void) { TestApplication application; + tet_infoline("Testing RenderTask Render Once GlSync, using Mesh which accesses texture through sampler with loading image.\n" + "PRE: Resources not ready\nPOST: Finished signal sent once only"); + + // SETUP AN OFFSCREEN RENDER TASK + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + + Actor rootActor = Actor::New(); + Stage::GetCurrent().Add( rootActor ); + + CameraActor offscreenCameraActor = CameraActor::New(); + Stage::GetCurrent().Add( offscreenCameraActor ); + + Shader shader = CreateShader(); + Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); + Integration::ResourceId imageRequestId = imageRequest->GetId(); + Integration::ResourceTypeId imageType = imageRequest->GetType()->id; + TextureSet textureSet = CreateTextureSet( image ); + + Geometry geometry = Geometry::QUAD(); + Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures( textureSet ); + Actor secondRootActor = Actor::New(); + secondRootActor.AddRenderer(renderer); + secondRootActor.SetSize(100, 100); + Stage::GetCurrent().Add(secondRootActor); + + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, true); + bool finished = false; + RenderTaskFinished renderTaskFinished( finished ); + newTask.FinishedSignal().Connect( &application, renderTaskFinished ); + application.SendNotification(); + + // START PROCESS/RENDER Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + // FINISH RESOURCE LOADING - expect no rendering yet + CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); + DALI_TEST_CHECK( lastSyncObj != NULL ); + + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + application.GetPlatform().ClearReadyResources(); + sync.SetObjectSynced( lastSyncObj, true ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); + + END_TEST; +} + +int UtcDaliRenderTaskOnce03(void) +{ + TestApplication application; + tet_infoline("Testing RenderTask Render Once GlSync, using loading image. Switch from render always after ready to render once\n" "PRE: Render task ready, Image not loaded\n" "POST: Finished signal sent only once"); @@ -2034,7 +2223,7 @@ int UtcDaliRenderTaskOnce02(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2047,33 +2236,100 @@ int UtcDaliRenderTaskOnce02(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); // Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } -int UtcDaliRenderTaskOnce03(void) +int UtcDaliRenderTaskOnce04(void) +{ + TestApplication application; + tet_infoline("Testing RenderTask Render Once GlSync, using Mesh which accesses texture through sampler with loading image.\n" + "Switch from render always after ready to render once\n" + "PRE: Render task ready, Image not loaded\n" + "POST: Finished signal sent only once"); + + // SETUP AN OFFSCREEN RENDER TASK + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + + Actor rootActor = Actor::New(); + Stage::GetCurrent().Add( rootActor ); + + CameraActor offscreenCameraActor = CameraActor::New(); + Stage::GetCurrent().Add( offscreenCameraActor ); + + Shader shader = CreateShader(); + Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); + Integration::ResourceId imageRequestId = imageRequest->GetId(); + Integration::ResourceTypeId imageType = imageRequest->GetType()->id; + TextureSet textureSet = CreateTextureSet( image ); + + Geometry geometry = Geometry::QUAD(); + Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures( textureSet ); + Actor secondRootActor = Actor::New(); + secondRootActor.AddRenderer(renderer); + secondRootActor.SetSize(100, 100); + Stage::GetCurrent().Add(secondRootActor); + + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true); + bool finished = false; + RenderTaskFinished renderTaskFinished( finished ); + newTask.FinishedSignal().Connect( &application, renderTaskFinished ); + application.SendNotification(); + + // START PROCESS/RENDER Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + // FINISH RESOURCE LOADING + CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); + application.GetPlatform().ClearReadyResources(); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); + + newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); + application.SendNotification(); // Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); + DALI_TEST_CHECK( lastSyncObj != NULL ); + + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + sync.SetObjectSynced( lastSyncObj, true ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); + + END_TEST; +} + +int UtcDaliRenderTaskOnce05(void) { TestApplication application; @@ -2093,7 +2349,7 @@ int UtcDaliRenderTaskOnce03(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2106,18 +2362,18 @@ int UtcDaliRenderTaskOnce03(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // CHANGE TO RENDER ONCE newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); // Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); application.GetPlatform().ClearReadyResources(); @@ -2127,19 +2383,19 @@ int UtcDaliRenderTaskOnce03(void) // Expect: No draw - we've just drawn our render task once, above. No finished signal - // we won't read the gl sync until the next frame. Continue rendering - we're waiting for // the sync - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // Expect: 1 final draw - this Update doesn't update the scene, hence render instructions // from last frame but 1 are still present. // Finished signal should be true - we've just done the sync. // Should now stop rendering and updating - nothing left to do. - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, false, __LINE__ ) ); END_TEST; } #if 0 -//int UtcDaliRenderTaskOnce04(void) +//int UtcDaliRenderTaskOnce06(void) { TestApplication application; @@ -2159,7 +2415,7 @@ int UtcDaliRenderTaskOnce03(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2176,8 +2432,8 @@ int UtcDaliRenderTaskOnce03(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); @@ -2186,34 +2442,34 @@ int UtcDaliRenderTaskOnce03(void) ReloadImage(application, secondRootActor.GetImage()); application.SendNotification(); // Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, true, __LINE__ ) ); // Finished rendering - expect no more renders, no more signals: - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); END_TEST; } #endif -int UtcDaliRenderTaskOnce05(void) +int UtcDaliRenderTaskOnce07(void) { TestApplication application; @@ -2233,7 +2489,7 @@ int UtcDaliRenderTaskOnce05(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2250,35 +2506,35 @@ int UtcDaliRenderTaskOnce05(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } -int UtcDaliRenderTaskOnce06(void) +int UtcDaliRenderTaskOnce08(void) { TestApplication application; @@ -2293,6 +2549,7 @@ int UtcDaliRenderTaskOnce06(void) application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + sync.GetTrace().Enable(true); drawTrace.Enable(true); Actor rootActor = Actor::New(); @@ -2300,7 +2557,7 @@ int UtcDaliRenderTaskOnce06(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2310,7 +2567,7 @@ int UtcDaliRenderTaskOnce06(void) Stage::GetCurrent().Add(secondRootActor); - RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true); + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, /*GL-SYNC*/ true); bool finished = false; ConnectionTracker connectionTracker; @@ -2320,23 +2577,35 @@ int UtcDaliRenderTaskOnce06(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj == NULL ); + DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 0, TEST_LOCATION ); + // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); + DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION ); + DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION ); + + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + + DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION ); + DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION ); + DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); application.SendNotification(); // Expect SetRefreshRate to have been called again @@ -2344,18 +2613,18 @@ int UtcDaliRenderTaskOnce06(void) RenderTaskFinished renderTaskFinished( finished ); connectionTracker.DisconnectAll(); newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } -int UtcDaliRenderTaskOnce07(void) +int UtcDaliRenderTaskOnce09(void) { TestApplication application; @@ -2375,7 +2644,7 @@ int UtcDaliRenderTaskOnce07(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2392,33 +2661,31 @@ int UtcDaliRenderTaskOnce07(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); DALI_TEST_CHECK( lastSyncObj != NULL ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); sync.SetObjectSynced( lastSyncObj, true ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } - - -int UtcDaliRenderTaskOnce08(void) +int UtcDaliRenderTaskOnce10(void) { TestApplication application; @@ -2429,7 +2696,6 @@ int UtcDaliRenderTaskOnce08(void) // SETUP A CONTINUOUS OFFSCREEN RENDER TASK application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); - TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); drawTrace.Enable(true); @@ -2438,50 +2704,42 @@ int UtcDaliRenderTaskOnce08(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Stage::GetCurrent().Add(secondRootActor); - RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true); + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false); bool finished = false; RenderTaskFinished renderTaskFinished( finished ); newTask.FinishedSignal().Connect( &application, renderTaskFinished ); application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); tet_printf(" FailImageLoad\n"); FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); // nothing to draw + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // nothing to draw application.SendNotification(); - // Drawing empty framebuffer, so will still get a GL sync - Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); - DALI_TEST_CHECK( lastSyncObj != NULL ); - - sync.SetObjectSynced( lastSyncObj, true ); - + // load is now failed so there's nothing more to render in the render task // Expect finished signal, as all resources are complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } - - int UtcDaliRenderTaskOnceNoSync01(void) { TestApplication application; @@ -2498,7 +2756,7 @@ int UtcDaliRenderTaskOnceNoSync01(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2512,14 +2770,14 @@ int UtcDaliRenderTaskOnceNoSync01(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING - expect immediate rendering yet CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } @@ -2527,6 +2785,57 @@ int UtcDaliRenderTaskOnceNoSync02(void) { TestApplication application; + tet_infoline("Testing RenderTask Render Once, using Mesh which accesses texture through sampler with loading image.\n" + "PRE: Resources not ready\nPOST: Finished signal sent once only"); + // SETUP AN OFFSCREEN RENDER TASK + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + + Actor rootActor = Actor::New(); + Stage::GetCurrent().Add( rootActor ); + + CameraActor offscreenCameraActor = CameraActor::New(); + Stage::GetCurrent().Add( offscreenCameraActor ); + + Shader shader = CreateShader(); + Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); + Integration::ResourceId imageRequestId = imageRequest->GetId(); + Integration::ResourceTypeId imageType = imageRequest->GetType()->id; + TextureSet textureSet = CreateTextureSet( image ); + + Geometry geometry = Geometry::QUAD(); + Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures( textureSet ); + Actor secondRootActor = Actor::New(); + secondRootActor.AddRenderer(renderer); + secondRootActor.SetSize(100, 100); + Stage::GetCurrent().Add(secondRootActor); + + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, false); + bool finished = false; + RenderTaskFinished renderTaskFinished( finished ); + newTask.FinishedSignal().Connect( &application, renderTaskFinished ); + application.SendNotification(); + + // START PROCESS/RENDER Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + // FINISH RESOURCE LOADING - expect immediate rendering yet + CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + application.GetPlatform().ClearReadyResources(); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); + + END_TEST; +} + +int UtcDaliRenderTaskOnceNoSync03(void) +{ + TestApplication application; + tet_infoline("Testing RenderTask Render Once, using loading image. Switch from render always after ready to render once\n" "PRE: Render task ready, Image not loaded\n" "POST: Finished signal sent only once"); @@ -2541,7 +2850,7 @@ int UtcDaliRenderTaskOnceNoSync02(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2554,23 +2863,91 @@ int UtcDaliRenderTaskOnceNoSync02(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); // Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } +int UtcDaliRenderTaskOnceNoSync04(void) +{ + TestApplication application; -int UtcDaliRenderTaskOnceNoSync03(void) + tet_infoline("Testing RenderTask Render Once, using Mesh which accesses texture through sampler with loading image.\n" + "Switch from render always after ready to render once\n" + "PRE: Render task ready, Image not loaded\n" + "POST: Finished signal sent only once"); + + // SETUP A CONTINUOUS OFFSCREEN RENDER TASK + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + + Actor rootActor = Actor::New(); + Stage::GetCurrent().Add( rootActor ); + + CameraActor offscreenCameraActor = CameraActor::New(); + Stage::GetCurrent().Add( offscreenCameraActor ); + + Shader shader = CreateShader(); + Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); + Integration::ResourceId imageRequestId = imageRequest->GetId(); + Integration::ResourceTypeId imageType = imageRequest->GetType()->id; + TextureSet textureSet = CreateTextureSet( image ); + + Geometry geometry = Geometry::QUAD(); + Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures( textureSet ); + Actor secondRootActor = Actor::New(); + secondRootActor.AddRenderer(renderer); + secondRootActor.SetSize(100, 100); + Stage::GetCurrent().Add(secondRootActor); + + + RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false); + bool finished = false; + RenderTaskFinished renderTaskFinished( finished ); + newTask.FinishedSignal().Connect( &application, renderTaskFinished ); + application.SendNotification(); + + // START PROCESS/RENDER Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + + TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); + Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); + DALI_TEST_CHECK( lastSyncObj == NULL ); + + // FINISH RESOURCE LOADING + CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); + application.GetPlatform().ClearReadyResources(); + + lastSyncObj = sync.GetLastSyncObject(); + DALI_TEST_CHECK( lastSyncObj == NULL ); + + newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); + application.SendNotification(); // Input, Expected Input, Expected + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); + + lastSyncObj = sync.GetLastSyncObject(); + DALI_TEST_CHECK( lastSyncObj == NULL ); + + END_TEST; +} + +int UtcDaliRenderTaskOnceNoSync05(void) { TestApplication application; @@ -2589,7 +2966,7 @@ int UtcDaliRenderTaskOnceNoSync03(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2601,26 +2978,30 @@ int UtcDaliRenderTaskOnceNoSync03(void) newTask.FinishedSignal().Connect( &application, renderTaskFinished ); application.SendNotification(); + TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); + Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject(); + DALI_TEST_CHECK( lastSyncObj == NULL ); + // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // CHANGE TO RENDER ONCE newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); // Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } #if 0 -//int UtcDaliRenderTaskOnceNoSync04(void) +//int UtcDaliRenderTaskOnceNoSync06(void) { TestApplication application; @@ -2639,7 +3020,7 @@ int UtcDaliRenderTaskOnceNoSync03(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2656,8 +3037,8 @@ int UtcDaliRenderTaskOnceNoSync03(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); @@ -2666,23 +3047,23 @@ int UtcDaliRenderTaskOnceNoSync03(void) ReloadImage(application, secondRootActor.GetImage()); application.SendNotification(); // Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // FINISH RESOURCE LOADING CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, true, __LINE__ ) ); application.GetPlatform().ClearReadyResources(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); END_TEST; } #endif -int UtcDaliRenderTaskOnceNoSync05(void) +int UtcDaliRenderTaskOnceNoSync07(void) { TestApplication application; @@ -2701,7 +3082,7 @@ int UtcDaliRenderTaskOnceNoSync05(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2718,22 +3099,22 @@ int UtcDaliRenderTaskOnceNoSync05(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } -int UtcDaliRenderTaskOnceNoSync06(void) +int UtcDaliRenderTaskOnceNoSync08(void) { TestApplication application; @@ -2754,7 +3135,7 @@ int UtcDaliRenderTaskOnceNoSync06(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2774,13 +3155,13 @@ int UtcDaliRenderTaskOnceNoSync06(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); // Expect SetRefreshRate to have been called again // Prevent next finished signal calling refresh once again @@ -2788,13 +3169,13 @@ int UtcDaliRenderTaskOnceNoSync06(void) connectionTracker.DisconnectAll(); newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } -int UtcDaliRenderTaskOnceNoSync07(void) +int UtcDaliRenderTaskOnceNoSync09(void) { TestApplication application; @@ -2813,7 +3194,7 @@ int UtcDaliRenderTaskOnceNoSync07(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2830,22 +3211,22 @@ int UtcDaliRenderTaskOnceNoSync07(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } -int UtcDaliRenderTaskOnceNoSync08(void) +int UtcDaliRenderTaskOnceNoSync10(void) { TestApplication application; @@ -2864,7 +3245,7 @@ int UtcDaliRenderTaskOnceNoSync08(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Stage::GetCurrent().Add(secondRootActor); @@ -2876,19 +3257,19 @@ int UtcDaliRenderTaskOnceNoSync08(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // CHANGE TO RENDER ONCE, newTask.SetRefreshRate(RenderTask::REFRESH_ONCE); application.SendNotification(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); // nothing to draw - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // nothing to draw + DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) ); END_TEST; } @@ -2914,7 +3295,7 @@ int UtcDaliRenderTaskOnceChain01(void) CameraActor offscreenCameraActor = CameraActor::New(); Stage::GetCurrent().Add( offscreenCameraActor ); - ImageActor firstRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); + Actor firstRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED); Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest(); Integration::ResourceId imageRequestId = imageRequest->GetId(); Integration::ResourceTypeId imageType = imageRequest->GetType()->id; @@ -2928,7 +3309,7 @@ int UtcDaliRenderTaskOnceChain01(void) // Second render task FrameBufferImage fbo = firstTask.GetTargetFrameBuffer(); - ImageActor secondRootActor = ImageActor::New( fbo ); + Actor secondRootActor = CreateRenderableActor( fbo ); Stage::GetCurrent().Add(secondRootActor); RenderTask secondTask = CreateRenderTask(application, offscreenCameraActor, defaultRootActor, secondRootActor, RenderTask::REFRESH_ONCE, false); bool secondFinished = false; @@ -2938,17 +3319,23 @@ int UtcDaliRenderTaskOnceChain01(void) application.SendNotification(); // START PROCESS/RENDER Input, Expected Input, Expected - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( firstFinished == false ); DALI_TEST_CHECK( secondFinished == false ); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( firstFinished == false ); DALI_TEST_CHECK( secondFinished == false ); - CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete - DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true ) ); + CompleteImageLoad(application, imageRequestId, imageType); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true, __LINE__ ) ); + DALI_TEST_CHECK( firstFinished == false ); + DALI_TEST_CHECK( secondFinished == false ); + + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, true, true, __LINE__ ) ); + DALI_TEST_CHECK( firstFinished == true ); DALI_TEST_CHECK( secondFinished == false ); - application.GetPlatform().ClearReadyResources(); - DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, firstFinished, true, false ) ); + DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, secondFinished, true, false, __LINE__ ) ); DALI_TEST_CHECK( secondFinished == true ); END_TEST; @@ -3043,7 +3430,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void) { TestApplication application; - tet_infoline("Testing RenderTask::SignalFinished()"); + tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()"); application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction(); @@ -3053,7 +3440,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void) Stage::GetCurrent().Add( offscreenCameraActor ); BufferImage image = BufferImage::New( 10, 10 ); - ImageActor rootActor = ImageActor::New( image ); + Actor rootActor = CreateRenderableActor( image ); rootActor.SetSize( 10, 10 ); rootActor.SetVisible(false); Stage::GetCurrent().Add( rootActor ); @@ -3075,6 +3462,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void) newTask.SetExclusive( true ); newTask.SetRefreshRate( RenderTask::REFRESH_ONCE ); newTask.SetTargetFrameBuffer( frameBufferImage ); + newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true ); // Framebuffer doesn't actually get created until Connected, i.e. by previous line @@ -3096,12 +3484,12 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void) DALI_TEST_CHECK( lastSyncObj != NULL ); application.Render(); - DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); + DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); application.SendNotification(); DALI_TEST_CHECK( !finished ); application.Render(); - DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); + DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION ); application.SendNotification(); DALI_TEST_CHECK( ! finished ); @@ -3122,3 +3510,140 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void) END_TEST; } + +int UtcDaliRenderTaskFinishMissingImage(void) +{ + TestApplication application; + + // Previously we had bugs where not having a resource ID would cause render-tasks to wait forever + tet_infoline("Testing RenderTask::SignalFinished() when an Actor has no Image set"); + + Stage stage = Stage::GetCurrent(); + + BufferImage image = BufferImage::New( 10, 10 ); + Actor rootActor = CreateRenderableActor( image ); + rootActor.SetSize( 10, 10 ); + stage.Add( rootActor ); + + Actor actorWithMissingImage = CreateRenderableActor( Image() ); + actorWithMissingImage.SetSize( 10, 10 ); + stage.Add( actorWithMissingImage ); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + RenderTask newTask = taskList.CreateTask(); + newTask.SetInputEnabled( false ); + newTask.SetClearColor( Vector4( 0.f, 0.f, 0.f, 0.f ) ); + newTask.SetClearEnabled( true ); + newTask.SetExclusive( true ); + newTask.SetRefreshRate( RenderTask::REFRESH_ONCE ); + + bool finished = false; + RenderTaskFinished renderTaskFinished( finished ); + newTask.FinishedSignal().Connect( &application, renderTaskFinished ); + + // 1 render to process render task, then 1 before finished msg is sent from update to the event thread. + application.SendNotification(); + application.Render(); + application.Render(); + + application.SendNotification(); + DALI_TEST_CHECK( finished ); + + END_TEST; +} + +int UtcDaliRenderTaskWorldToViewport(void) +{ + TestApplication application( static_cast(400), static_cast(400) ); // square surface + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + + Actor actor = Actor::New(); + actor.SetSize(100.0f, 100.0f); + actor.SetPosition( Vector3(0.0, 0.0, 0.0) ); + + actor.SetParentOrigin( Vector3(0.5, 0.5, 0.5) ); + actor.SetAnchorPoint( Vector3(0.5, 0.5, 0.5) ); + + Stage::GetCurrent().Add(actor); + + application.SendNotification(); + application.Render(); + application.SendNotification(); + + RenderTask task = taskList.GetTask( 0u ); + + CameraActor camera = task.GetCameraActor(); + + Vector2 screenSize = task.GetCurrentViewportSize(); + + float screenX = 0.0; + float screenY = 0.0; + + bool ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY); + DALI_TEST_CHECK(ok == true); + + DALI_TEST_EQUALS(screenX, screenSize.x/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(screenY, screenSize.y/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + Actor actor2 = Actor::New(); + float actor2Size = 100.f; + actor2.SetSize( actor2Size, actor2Size ); + actor2.SetPosition( Vector3(0.0, 0.0, 0.0) ); + actor2.SetParentOrigin( Vector3(0.5, 0.5, 0.0) ); + actor2.SetAnchorPoint( Vector3(0.5, 0.5, 0.0) ); + Stage::GetCurrent().Add( actor2 ); + actor2.Add(actor); + actor.SetParentOrigin( Vector3(0,0,0) ); + + application.SendNotification(); + application.Render(); + application.SendNotification(); + + ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY); + DALI_TEST_CHECK(ok == true); + + DALI_TEST_EQUALS(screenX, screenSize.x/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(screenY, screenSize.y/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + END_TEST; +} + + +int UtcDaliRenderTaskViewportToLocal(void) +{ + TestApplication application; + Actor actor = Actor::New(); + actor.SetAnchorPoint(AnchorPoint::TOP_LEFT); + actor.SetSize(100.0f, 100.0f); + actor.SetPosition(10.0f, 10.0f); + Stage::GetCurrent().Add(actor); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + RenderTask task = taskList.GetTask( 0u ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.SendNotification(); + application.Render(); + + float localX; + float localY; + + float rtLocalX; + float rtLocalY; + + float screenX = 50.0f; + float screenY = 50.0f; + + DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) ); + + DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) ); + + DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION); + DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION); + + END_TEST; + +}