X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-LongPressGestureDetector.cpp;h=3ed67dd8517ad38079927bd9c4a4429bfdab60f0;hb=fe58df83b2d72c4beceb101eb9cffcc5442f3d6e;hp=a95c166385fdef255de6ded167424483dd3d1ad3;hpb=0e446efe2d2c2a430d3d413b9c473be53508a2b3;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-LongPressGestureDetector.cpp b/automated-tests/src/dali/utc-Dali-LongPressGestureDetector.cpp index a95c166..3ed67dd 100644 --- a/automated-tests/src/dali/utc-Dali-LongPressGestureDetector.cpp +++ b/automated-tests/src/dali/utc-Dali-LongPressGestureDetector.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,16 +15,17 @@ * */ -#include - -#include -#include +#include +#include +#include #include #include #include -#include -#include -#include +#include +#include +#include + +#include using namespace Dali; @@ -41,45 +42,46 @@ void utc_dali_long_press_gesture_detector_cleanup(void) /////////////////////////////////////////////////////////////////////////////// namespace { - // Stores data that is populated in the callback and will be read by the TET cases struct SignalData { SignalData() - : functorCalled( false ), - voidFunctorCalled( false ), - receivedGesture( Gesture::Clear ), + : functorCalled(false), + voidFunctorCalled(false), + receivedGesture(), pressedActor() - {} + { + } void Reset() { - functorCalled = false; + functorCalled = false; voidFunctorCalled = false; - receivedGesture.numberOfTouches = 0u; - receivedGesture.screenPoint = Vector2(0.0f, 0.0f); - receivedGesture.localPoint = Vector2(0.0f, 0.0f); + receivedGesture.Reset(); pressedActor.Reset(); } - bool functorCalled; - bool voidFunctorCalled; + bool functorCalled; + bool voidFunctorCalled; LongPressGesture receivedGesture; - Actor pressedActor; + Actor pressedActor; }; // Functor that sets the data when called struct GestureReceivedFunctor { - GestureReceivedFunctor(SignalData& data) : signalData(data) { } + GestureReceivedFunctor(SignalData& data) + : signalData(data) + { + } void operator()(Actor actor, const LongPressGesture& longPress) { - signalData.functorCalled = true; + signalData.functorCalled = true; signalData.receivedGesture = longPress; - signalData.pressedActor = actor; + signalData.pressedActor = actor; } void operator()() @@ -93,35 +95,35 @@ struct GestureReceivedFunctor // Functor that removes the gestured actor from stage struct UnstageActorFunctor : public GestureReceivedFunctor { - UnstageActorFunctor( SignalData& data, Gesture::State& stateToUnstage, Integration::Scene scene ) - : GestureReceivedFunctor( data ), - stateToUnstage( stateToUnstage ), - scene( scene ) + UnstageActorFunctor(SignalData& data, GestureState& stateToUnstage, Integration::Scene scene) + : GestureReceivedFunctor(data), + stateToUnstage(stateToUnstage), + scene(scene) { } - void operator()( Actor actor, const LongPressGesture& longPress ) + void operator()(Actor actor, const LongPressGesture& longPress) { - GestureReceivedFunctor::operator()( actor, longPress ); + GestureReceivedFunctor::operator()(actor, longPress); - if ( longPress.state == stateToUnstage ) + if(longPress.GetState() == stateToUnstage) { - scene.Remove( actor ); + scene.Remove(actor); } } - Gesture::State& stateToUnstage; + GestureState& stateToUnstage; Integration::Scene scene; }; // Functor for receiving a touch event -struct TouchDataFunctor +struct TouchEventFunctor { - bool operator()(Actor actor, Dali::TouchData touch) + bool operator()(Actor actor, Dali::TouchEvent touch) { //For line coverage unsigned int points = touch.GetPointCount(); - if( points > 0) + if(points > 0) { tet_printf("Touch Point state = %d\n", touch.GetState(0)); } @@ -129,11 +131,10 @@ struct TouchDataFunctor } }; -} // anon namespace +} // namespace /////////////////////////////////////////////////////////////////////////////// - // Positive test case for a method int UtcDaliLongPressGestureDetectorConstructorP(void) { @@ -148,10 +149,10 @@ int UtcDaliLongPressGestureDetectorCopyConstructorP(void) { TestApplication application; - LongPressGestureDetector detector = LongPressGestureDetector::New();; + LongPressGestureDetector detector = LongPressGestureDetector::New(); - LongPressGestureDetector copy( detector ); - DALI_TEST_CHECK( detector ); + LongPressGestureDetector copy(detector); + DALI_TEST_CHECK(detector); END_TEST; } @@ -160,13 +161,41 @@ int UtcDaliLongPressGestureDetectorAssignmentOperatorP(void) TestApplication application; LongPressGestureDetector detector; - detector = LongPressGestureDetector::New();; + detector = LongPressGestureDetector::New(); LongPressGestureDetector copy; copy = detector; - DALI_TEST_CHECK( detector ); + DALI_TEST_CHECK(detector); - DALI_TEST_CHECK( detector == copy ); + DALI_TEST_CHECK(detector == copy); + END_TEST; +} + +int UtcDaliLongPressGestureDetectorMoveConstructorP(void) +{ + TestApplication application; + + LongPressGestureDetector detector = LongPressGestureDetector::New(); + DALI_TEST_CHECK(detector); + + LongPressGestureDetector moved = std::move(detector); + DALI_TEST_CHECK(moved); + DALI_TEST_CHECK(!detector); + END_TEST; +} + +int UtcDaliLongPressGestureDetectorMoveAssignmentOperatorP(void) +{ + TestApplication application; + + LongPressGestureDetector detector; + detector = LongPressGestureDetector::New(); + DALI_TEST_CHECK(detector); + + LongPressGestureDetector moved; + moved = std::move(detector); + DALI_TEST_CHECK(moved); + DALI_TEST_CHECK(!detector); END_TEST; } @@ -197,8 +226,8 @@ int UtcDaliLongPressGestureDetectorNew(void) // Attach an actor and emit a touch event on the actor to ensure complete line coverage Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -207,14 +236,14 @@ int UtcDaliLongPressGestureDetectorNew(void) detector.Attach(actor); - TouchDataFunctor touchFunctor; - actor.TouchSignal().Connect(&application, touchFunctor); + TouchEventFunctor touchFunctor; + actor.TouchedSignal().Connect(&application, touchFunctor); Integration::TouchEvent touchEvent(1); - Integration::Point point; - point.SetDeviceId( 1 ); - point.SetState( PointState::DOWN ); - point.SetScreenPosition( Vector2( 20.0f, 20.0f ) ); + Integration::Point point; + point.SetDeviceId(1); + point.SetState(PointState::DOWN); + point.SetScreenPosition(Vector2(20.0f, 20.0f)); touchEvent.AddPoint(point); application.ProcessEvent(touchEvent); @@ -237,17 +266,17 @@ int UtcDaliLongPressGestureDetectorDownCast(void) LongPressGestureDetector detector2 = LongPressGestureDetector::DownCast(object); DALI_TEST_CHECK(detector2); - LongPressGestureDetector detector3 = DownCast< LongPressGestureDetector >(object); + LongPressGestureDetector detector3 = DownCast(object); DALI_TEST_CHECK(detector3); - BaseHandle unInitializedObject; + BaseHandle unInitializedObject; LongPressGestureDetector detector4 = LongPressGestureDetector::DownCast(unInitializedObject); DALI_TEST_CHECK(!detector4); - LongPressGestureDetector detector5 = DownCast< LongPressGestureDetector >(unInitializedObject); + LongPressGestureDetector detector5 = DownCast(unInitializedObject); DALI_TEST_CHECK(!detector5); - GestureDetector detector6 = LongPressGestureDetector::New(); + GestureDetector detector6 = LongPressGestureDetector::New(); LongPressGestureDetector detector7 = LongPressGestureDetector::DownCast(detector6); DALI_TEST_CHECK(detector7); END_TEST; @@ -276,15 +305,15 @@ int UtcDaliLongPressGestureSignalReceptionNegative(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -292,8 +321,8 @@ int UtcDaliLongPressGestureSignalReceptionNegative(void) detector.DetectedSignal().Connect(&application, functor); // Do a long press outside actor's area - TestGenerateLongPress( application, 112.0f, 112.0f ); - TestEndLongPress( application, 112.0f, 112.0f); + TestGenerateLongPress(application, 112.0f, 112.0f); + TestEndLongPress(application, 112.0f, 112.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; @@ -304,15 +333,15 @@ int UtcDaliLongPressGestureSignalReceptionPositive(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -320,11 +349,11 @@ int UtcDaliLongPressGestureSignalReceptionPositive(void) detector.DetectedSignal().Connect(&application, functor); // Do a long press inside actor's area - TestGenerateLongPress( application, 50.0f, 50.0f ); + TestGenerateLongPress(application, 50.0f, 50.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION); - TestEndLongPress( application, 50.0f, 50.0f); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION); + TestEndLongPress(application, 50.0f, 50.0f); END_TEST; } @@ -333,15 +362,15 @@ int UtcDaliLongPressGestureSignalReceptionDetach(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -349,28 +378,28 @@ int UtcDaliLongPressGestureSignalReceptionDetach(void) detector.DetectedSignal().Connect(&application, functor); // Start long press within the actor's area - TestGenerateLongPress( application, 20.0f, 20.0f ); + TestGenerateLongPress(application, 20.0f, 20.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION); - TestEndLongPress( application, 20.0f, 20.0f); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION); + TestEndLongPress(application, 20.0f, 20.0f); // repeat the long press within the actor's area - we should still receive the signal data.Reset(); - TestGenerateLongPress( application, 50.0f, 50.0f ); + TestGenerateLongPress(application, 50.0f, 50.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION); - TestEndLongPress( application, 50.0f, 50.0f); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION); + TestEndLongPress(application, 50.0f, 50.0f); // Detach actor detector.DetachAll(); // Ensure we are no longer signalled data.Reset(); - TestGenerateLongPress( application, 20.0f, 20.0f ); + TestGenerateLongPress(application, 20.0f, 20.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); - TestEndLongPress( application, 50.0f, 50.0f); + TestEndLongPress(application, 50.0f, 50.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -379,7 +408,7 @@ int UtcDaliLongPressGestureSignalReceptionActorDestroyedDuringLongPress(void) { TestApplication application; - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -388,8 +417,8 @@ int UtcDaliLongPressGestureSignalReceptionActorDestroyedDuringLongPress(void) // Actor lifetime is scoped { Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -399,7 +428,7 @@ int UtcDaliLongPressGestureSignalReceptionActorDestroyedDuringLongPress(void) detector.Attach(actor); // Start long press within the actor's area - TestGenerateLongPress( application, 20.0f, 20.0f ); + TestGenerateLongPress(application, 20.0f, 20.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); // Remove the actor from stage and reset the data @@ -413,7 +442,7 @@ int UtcDaliLongPressGestureSignalReceptionActorDestroyedDuringLongPress(void) // Actor should now have been destroyed data.Reset(); - TestEndLongPress( application, 20.0f, 20.0f); + TestEndLongPress(application, 20.0f, 20.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -423,15 +452,15 @@ int UtcDaliLongPressGestureSignalReceptionRotatedActor(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ORIENTATION, Quaternion( Dali::Degree(90.0f), Vector3::ZAXIS ) ); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS)); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -439,34 +468,34 @@ int UtcDaliLongPressGestureSignalReceptionRotatedActor(void) detector.DetectedSignal().Connect(&application, functor); // Do a long press - TestGenerateLongPress( application, 5.0f, 5.0f ); - TestEndLongPress( application, 5.0f, 5.0f); + TestGenerateLongPress(application, 5.0f, 5.0f); + TestEndLongPress(application, 5.0f, 5.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION); // Rotate actor again and render - actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) ); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS)); application.SendNotification(); application.Render(); // Do another long press, should still receive event data.Reset(); - TestGenerateLongPress( application, 5.0f, 5.0f ); - TestEndLongPress( application, 5.0f, 5.0f); + TestGenerateLongPress(application, 5.0f, 5.0f); + TestEndLongPress(application, 5.0f, 5.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION); - DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION); + DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION); // Rotate actor again and render - actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS) ); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS)); application.SendNotification(); application.Render(); // Do a long press, inside where the actor used to be, Should not receive the event data.Reset(); - TestGenerateLongPress( application, 70.0f, 70.0f ); - TestEndLongPress( application, 70.0f, 70.0f); + TestGenerateLongPress(application, 70.0f, 70.0f); + TestEndLongPress(application, 70.0f, 70.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -476,25 +505,25 @@ int UtcDaliLongPressGestureSignalReceptionChildHit(void) TestApplication application; Actor parent = Actor::New(); - parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(parent); // Set child to completely cover parent. // Change rotation of child to be different from parent so that we can check if our local coordinate // conversion of the parent actor is correct. Actor child = Actor::New(); - child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER); - child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); - child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) ); + child.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + child.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS)); parent.Add(child); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -502,11 +531,11 @@ int UtcDaliLongPressGestureSignalReceptionChildHit(void) detector.DetectedSignal().Connect(&application, functor); // Do long press - hits child area but parent should still receive it - TestGenerateLongPress( application, 50.0f, 50.0f ); - TestEndLongPress( application, 50.0f, 50.0f); + TestGenerateLongPress(application, 50.0f, 50.0f); + TestEndLongPress(application, 50.0f, 50.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, parent == data.pressedActor, TEST_LOCATION); - DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION); // Attach child and generate same touch points // (Also proves that you can detach and then re-attach another actor) @@ -515,11 +544,11 @@ int UtcDaliLongPressGestureSignalReceptionChildHit(void) // Do an entire long press, only check finished value data.Reset(); - TestGenerateLongPress( application, 51.0f, 51.0f ); - TestEndLongPress( application, 51.0f, 51.0f); + TestGenerateLongPress(application, 51.0f, 51.0f); + TestEndLongPress(application, 51.0f, 51.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, child == data.pressedActor, TEST_LOCATION); - DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION); + DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION); END_TEST; } @@ -528,21 +557,21 @@ int UtcDaliLongPressGestureSignalReceptionAttachDetachMany(void) TestApplication application; Actor first = Actor::New(); - first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(first); Actor second = Actor::New(); - second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - second.SetProperty( Actor::Property::POSITION_X, 100.0f); - second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + second.SetProperty(Actor::Property::POSITION_X, 100.0f); + second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(second); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -551,15 +580,15 @@ int UtcDaliLongPressGestureSignalReceptionAttachDetachMany(void) detector.DetectedSignal().Connect(&application, functor); // LongPress within second actor's area - TestGenerateLongPress( application, 120.0f, 10.0f ); - TestEndLongPress( application, 120.0f, 10.0f); + TestGenerateLongPress(application, 120.0f, 10.0f); + TestEndLongPress(application, 120.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, second == data.pressedActor, TEST_LOCATION); // LongPress within first actor's area data.Reset(); - TestGenerateLongPress( application, 20.0f, 10.0f ); - TestEndLongPress( application, 20.0f, 10.0f); + TestGenerateLongPress(application, 20.0f, 10.0f); + TestEndLongPress(application, 20.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, first == data.pressedActor, TEST_LOCATION); @@ -568,14 +597,14 @@ int UtcDaliLongPressGestureSignalReceptionAttachDetachMany(void) // second actor shouldn't receive event data.Reset(); - TestGenerateLongPress( application, 120.0f, 10.0f ); - TestEndLongPress( application, 120.0f, 10.0f); + TestGenerateLongPress(application, 120.0f, 10.0f); + TestEndLongPress(application, 120.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // first actor should continue receiving event data.Reset(); - TestGenerateLongPress( application, 20.0f, 10.0f ); - TestEndLongPress( application, 20.0f, 10.0f); + TestGenerateLongPress(application, 20.0f, 10.0f); + TestEndLongPress(application, 20.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -585,15 +614,15 @@ int UtcDaliLongPressGestureSignalReceptionActorBecomesUntouchable(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); @@ -601,12 +630,12 @@ int UtcDaliLongPressGestureSignalReceptionActorBecomesUntouchable(void) detector.DetectedSignal().Connect(&application, functor); // LongPress in actor's area - TestGenerateLongPress( application, 50.0f, 10.0f ); - TestEndLongPress( application, 50.0f, 10.0f); + TestGenerateLongPress(application, 50.0f, 10.0f); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); // Actor becomes invisible - actor should not receive the next long press - actor.SetProperty( Actor::Property::VISIBLE,false); + actor.SetProperty(Actor::Property::VISIBLE, false); // Render and notify application.SendNotification(); @@ -614,8 +643,8 @@ int UtcDaliLongPressGestureSignalReceptionActorBecomesUntouchable(void) // LongPress in the same area, shouldn't receive event data.Reset(); - TestGenerateLongPress( application, 50.0f, 10.0f ); - TestEndLongPress( application, 50.0f, 10.0f); + TestGenerateLongPress(application, 50.0f, 10.0f); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -625,8 +654,8 @@ int UtcDaliLongPressGestureSignalReceptionMultipleDetectorsOnActor(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -634,21 +663,21 @@ int UtcDaliLongPressGestureSignalReceptionMultipleDetectorsOnActor(void) application.Render(); // Attach actor to one detector - SignalData firstData; - GestureReceivedFunctor firstFunctor(firstData); + SignalData firstData; + GestureReceivedFunctor firstFunctor(firstData); LongPressGestureDetector firstDetector = LongPressGestureDetector::New(); firstDetector.Attach(actor); firstDetector.DetectedSignal().Connect(&application, firstFunctor); // Attach actor to another detector - SignalData secondData; - GestureReceivedFunctor secondFunctor(secondData); + SignalData secondData; + GestureReceivedFunctor secondFunctor(secondData); LongPressGestureDetector secondDetector = LongPressGestureDetector::New(); secondDetector.Attach(actor); secondDetector.DetectedSignal().Connect(&application, secondFunctor); // LongPress in actor's area - both detector's functors should be called - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION); DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION); END_TEST; @@ -659,8 +688,8 @@ int UtcDaliLongPressGestureSignalReceptionDifferentPossible(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -668,47 +697,47 @@ int UtcDaliLongPressGestureSignalReceptionDifferentPossible(void) application.Render(); // Attach actor to detector - SignalData data; - GestureReceivedFunctor functor( data ); + SignalData data; + GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // LongPress possible in actor's area. - TestStartLongPress( application, 50.0f, 10.0f ); + TestStartLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Move actor somewhere else - actor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f )); + actor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f)); // Render and notify application.SendNotification(); application.Render(); // Emit Started event, we should not receive the long press. - TestTriggerLongPress( application ); - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestTriggerLongPress(application); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // LongPress possible in empty area. - TestStartLongPress( application, 50.0f, 10.0f ); + TestStartLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Move actor in to the long press position. - actor.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f )); + actor.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); // Render and notify application.SendNotification(); application.Render(); - // Emit Started event, we should not receive the long press. - TestTriggerLongPress( application ); - TestEndLongPress( application, 50.0f, 10.0f ); + // Emit STARTED event, we should not receive the long press. + TestTriggerLongPress(application); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Normal long press in actor's area for completeness. - TestGenerateLongPress( application, 50.0f, 10.0f ); - TestEndLongPress( application, 50.0f, 10.0f); + TestGenerateLongPress(application, 50.0f, 10.0f); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -718,8 +747,8 @@ int UtcDaliLongPressGesturePossibleCancelled(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -727,16 +756,16 @@ int UtcDaliLongPressGesturePossibleCancelled(void) application.Render(); // Attach actor to detector - SignalData data; - GestureReceivedFunctor functor( data ); + SignalData data; + GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Send a possible followed by a cancel, we should not be signalled - TestStartLongPress( application, 50.0f, 10.0f ); + TestStartLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); - TestMovePan( application, Vector2( 50.0f, 10.0f ) ); + TestMovePan(application, Vector2(50.0f, 10.0f)); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -746,8 +775,8 @@ int UtcDaliLongPressGestureDetachAfterStarted(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -755,22 +784,22 @@ int UtcDaliLongPressGestureDetachAfterStarted(void) application.Render(); // Attach actor to detector - SignalData data; - GestureReceivedFunctor functor( data ); + SignalData data; + GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Emit initial signal - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); // Detach actor detector.Detach(actor); - // Emit Finished, no signal - TestEndLongPress( application, 50.0f, 10.0f ); + // Emit FINISHED, no signal + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -780,8 +809,8 @@ int UtcDaliLongPressGestureActorUnstaged(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Render and notify @@ -789,20 +818,20 @@ int UtcDaliLongPressGestureActorUnstaged(void) application.Render(); // State to remove actor in. - Gesture::State stateToUnstage( Gesture::Started ); + GestureState stateToUnstage(GestureState::STARTED); // Attach actor to detector - SignalData data; - UnstageActorFunctor functor( data, stateToUnstage, application.GetScene() ); + SignalData data; + UnstageActorFunctor functor(data, stateToUnstage, application.GetScene()); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Emit signals - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); - TestEndLongPress( application, 50.0f, 10.0f ); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); // Render and notify @@ -816,16 +845,16 @@ int UtcDaliLongPressGestureActorUnstaged(void) application.SendNotification(); application.Render(); - // Change state to Gesture::Continuing to remove - stateToUnstage = Gesture::Finished; + // Change state to GestureState::CONTINUING to remove + stateToUnstage = GestureState::FINISHED; // Emit signals - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); - TestEndLongPress( application, 50.0f, 10.0f ); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully. + tet_result(TET_PASS); // If we get here then we have handled actor stage removal gracefully. END_TEST; } @@ -834,15 +863,15 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Create and add a second actor so that GestureDetector destruction does not come into play. - Actor dummyActor( Actor::New() ); - dummyActor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - dummyActor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f )); - dummyActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + Actor dummyActor(Actor::New()); + dummyActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + dummyActor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f)); + dummyActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(dummyActor); // Render and notify @@ -850,22 +879,22 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void) application.Render(); // State to remove actor in. - Gesture::State stateToUnstage( Gesture::Started ); + GestureState stateToUnstage(GestureState::STARTED); // Attach actor to detector - SignalData data; - UnstageActorFunctor functor( data, stateToUnstage, application.GetScene() ); + SignalData data; + UnstageActorFunctor functor(data, stateToUnstage, application.GetScene()); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); detector.Attach(dummyActor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); - // Here we are testing a Started actor which is removed in the Started callback, but then added back + // Here we are testing a STARTED actor which is removed in the STARTED callback, but then added back // before we get a finished state. As we were removed from the stage, even if we're at the same // position, we should still not be signalled. // Emit signals - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); @@ -881,14 +910,14 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void) application.Render(); // Continue signal emission - TestEndLongPress( application, 50.0f, 10.0f ); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); data.Reset(); // Here we delete an actor in started, we should not receive any subsequent signalling. // Emit signals - TestGenerateLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); @@ -904,7 +933,7 @@ int UtcDaliLongPressGestureActorStagedAndDestroyed(void) application.Render(); // Continue signal emission - TestEndLongPress( application, 50.0f, 10.0f ); + TestEndLongPress(application, 50.0f, 10.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); END_TEST; } @@ -914,22 +943,22 @@ int UtcDaliLongPressGestureLayerConsumesTouch(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Add a detector - SignalData data; - GestureReceivedFunctor functor(data); + SignalData data; + GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); - detector.DetectedSignal().Connect( &application, functor ); + detector.DetectedSignal().Connect(&application, functor); // Add a layer to overlap the actor Layer layer = Layer::New(); - layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - application.GetScene().Add( layer ); + layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.GetScene().Add(layer); layer.RaiseToTop(); // Render and notify @@ -937,21 +966,21 @@ int UtcDaliLongPressGestureLayerConsumesTouch(void) application.Render(); // Emit signals, should receive - TestGenerateLongPress( application, 50.0f, 50.0f ); - TestEndLongPress( application, 50.0f, 50.0f ); + TestGenerateLongPress(application, 50.0f, 50.0f); + TestEndLongPress(application, 50.0f, 50.0f); DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); data.Reset(); // Set layer to consume all touch - layer.SetProperty( Layer::Property::CONSUMES_TOUCH, true ); + layer.SetProperty(Layer::Property::CONSUMES_TOUCH, true); // Render and notify application.SendNotification(); application.Render(); // Emit the same signals again, should not receive - TestGenerateLongPress( application, 50.0f, 50.0f ); - TestEndLongPress( application, 50.0f, 50.0f ); + TestGenerateLongPress(application, 50.0f, 50.0f); + TestEndLongPress(application, 50.0f, 50.0f); DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); data.Reset(); @@ -965,71 +994,28 @@ int UtcDaliLongPressGestureSetMinimumHoldingTime(void) const uint32_t kMinumumHolding1 = 5000; const uint32_t kMinumumHolding2 = 3000; - Integration::SetLongPressMinimumHoldingTime( kMinumumHolding1 ); + Integration::SetLongPressMinimumHoldingTime(kMinumumHolding1); Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); - application.GetScene().Add( actor ); - - // Render and notify - application.SendNotification(); - application.Render(); - - SignalData data; - GestureReceivedFunctor functor( data ); - - LongPressGestureDetector detector = LongPressGestureDetector::New(); - detector.Attach(actor); - detector.DetectedSignal().Connect(&application, functor); - - DALI_TEST_EQUALS( DevelLongPressGestureDetector::GetMinimumHoldingTime( detector ), kMinumumHolding1, TEST_LOCATION ); - - Integration::SetLongPressMinimumHoldingTime( kMinumumHolding2 ); - DALI_TEST_EQUALS( DevelLongPressGestureDetector::GetMinimumHoldingTime( detector ), kMinumumHolding2, TEST_LOCATION ); - - END_TEST; -} - -int UtcDaliLongPressGestureInterruptedWhenTouchConsumed(void) -{ - TestApplication application; - - Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); - bool consume = false; - TouchDataFunctorConsumeSetter touchFunctor(consume); - actor.TouchSignal().Connect(&application,touchFunctor); - // Render and notify application.SendNotification(); application.Render(); - SignalData data; + SignalData data; GestureReceivedFunctor functor(data); LongPressGestureDetector detector = LongPressGestureDetector::New(); detector.Attach(actor); detector.DetectedSignal().Connect(&application, functor); - // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed - TestGenerateLongPress( application, 50.0f, 50.0f ); - DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - data.Reset(); - TestEndLongPress(application, 50.0f,50.0f); - DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION); - data.Reset(); + DALI_TEST_EQUALS(DevelLongPressGestureDetector::GetMinimumHoldingTime(detector), kMinumumHolding1, TEST_LOCATION); - // Another gesture in the same location, this time we will not receive it as touch is being consumed - consume = true; - TestGenerateLongPress( application, 50.0f, 50.0f ); - DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); - data.Reset(); - TestEndLongPress(application, 50.0f,50.0f); - DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION); + Integration::SetLongPressMinimumHoldingTime(kMinumumHolding2); + DALI_TEST_EQUALS(DevelLongPressGestureDetector::GetMinimumHoldingTime(detector), kMinumumHolding2, TEST_LOCATION); END_TEST; } @@ -1041,24 +1027,23 @@ int UtcDaliLongPressGestureDisableDetectionDuringLongPressN(void) TestApplication application; Actor actor = Actor::New(); - actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) ); - actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.GetScene().Add(actor); // Add a detector - LongPressGestureDetector detector = LongPressGestureDetector::New(); - bool functorCalled = false; - detector.Attach( actor ); + LongPressGestureDetector detector = LongPressGestureDetector::New(); + bool functorCalled = false; + detector.Attach(actor); detector.DetectedSignal().Connect( - &application, - [&detector, &functorCalled](Actor actor, const LongPressGesture& gesture) + &application, + [&detector, &functorCalled](Actor actor, const LongPressGesture& gesture) { + if(gesture.GetState() == GestureState::FINISHED) { - if( gesture.state == Gesture::Finished ) - { - detector.Detach(actor); - functorCalled = true; - } - }); + detector.Detach(actor); + functorCalled = true; + } + }); // Render and notify application.SendNotification(); @@ -1067,18 +1052,72 @@ int UtcDaliLongPressGestureDisableDetectionDuringLongPressN(void) // Try the gesture, should not crash try { - TestGenerateLongPress( application, 50.0f, 10.0f ); - TestEndLongPress( application, 50.0f, 10.0f ); + TestGenerateLongPress(application, 50.0f, 10.0f); + TestEndLongPress(application, 50.0f, 10.0f); - DALI_TEST_CHECK( true ); // No crash, test has passed + DALI_TEST_CHECK(true); // No crash, test has passed DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION); } catch(...) { - DALI_TEST_CHECK( false ); // If we crash, the test has failed + DALI_TEST_CHECK(false); // If we crash, the test has failed } END_TEST; } +int UtcDaliLongPressGestureWhenGesturePropargation(void) +{ + TestApplication application; + + Actor parentActor = Actor::New(); + parentActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + parentActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + Actor childActor = Actor::New(); + childActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + childActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + parentActor.Add(childActor); + application.GetScene().Add(parentActor); + + // Render and notify + application.SendNotification(); + application.Render(); + + SignalData pData; + GestureReceivedFunctor pFunctor(pData); + + LongPressGestureDetector parentDetector = LongPressGestureDetector::New(); + parentDetector.Attach(parentActor); + parentDetector.DetectedSignal().Connect(&application, pFunctor); + + SignalData cData; + GestureReceivedFunctor cFunctor(cData); + + LongPressGestureDetector childDetector = LongPressGestureDetector::New(); + childDetector.Attach(childActor); + childDetector.DetectedSignal().Connect(&application, cFunctor); + // Start gesture within the actor's area, we receive the gesture not parent actor but child actor. + TestGenerateLongPress(application, 50.0f, 50.0f); + TestEndLongPress(application, 50.0f, 50.0f); + + DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION); + cData.Reset(); + pData.Reset(); + + // If GesturePropargation is set, a gesture event is to pass over to the parent. + Dali::DevelActor::SetNeedGesturePropagation(childActor, true); + + // So now the parent got the gesture event. + TestGenerateLongPress(application, 50.0f, 50.0f); + TestEndLongPress(application, 50.0f, 50.0f); + DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION); + DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION); + cData.Reset(); + pData.Reset(); + + END_TEST; +}