X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Geometry.cpp;h=ab99c5964f2b070ab7743ca9e5121e4274e137fe;hb=910059be77e79b5f788c04ff7b9eb066a712ee26;hp=2edfd8e76f2389f32bd2127428a9126ac2436421;hpb=800a97fbc97bfe7e64994c318d56ef8e097c7504;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Geometry.cpp b/automated-tests/src/dali/utc-Dali-Geometry.cpp index 2edfd8e..ab99c59 100644 --- a/automated-tests/src/dali/utc-Dali-Geometry.cpp +++ b/automated-tests/src/dali/utc-Dali-Geometry.cpp @@ -35,11 +35,6 @@ void geometry_test_cleanup(void) namespace { -void TestConstraintNoBlue( Vector4& current, const PropertyInputContainer& inputs ) -{ - current.b = 0.0f; -} - struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; }; PropertyBuffer CreateVertexBuffer( const std::string& aPosition, const std::string& aTexCoord ) @@ -145,7 +140,7 @@ int UtcDaliGeometryAddVertexBuffer(void) Shader shader = CreateShader(); Renderer renderer = Renderer::New(geometry, shader); Actor actor = Actor::New(); - actor.SetSize(Vector3::ONE * 100.f); + actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f); actor.AddRenderer(renderer); Stage::GetCurrent().Add(actor); @@ -223,7 +218,7 @@ int UtcDaliGeometryRemoveVertexBuffer(void) Shader shader = CreateShader(); Renderer renderer = Renderer::New(geometry, shader); Actor actor = Actor::New(); - actor.SetSize(Vector3::ONE * 100.f); + actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f); actor.AddRenderer(renderer); Stage::GetCurrent().Add(actor); @@ -256,7 +251,7 @@ int UtcDaliGeometrySetIndexBuffer(void) Shader shader = CreateShader(); Renderer renderer = Renderer::New(geometry, shader); Actor actor = Actor::New(); - actor.SetSize(Vector3::ONE * 100.f); + actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f); actor.AddRenderer(renderer); Stage::GetCurrent().Add(actor); @@ -314,7 +309,7 @@ int UtcDaliGeometrySetGetGeometryType01(void) Shader shader = CreateShader(); Renderer renderer = Renderer::New(geometry, shader); Actor actor = Actor::New(); - actor.SetSize(Vector3::ONE * 100.f); + actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f); actor.AddRenderer(renderer); Stage::GetCurrent().Add(actor); @@ -446,7 +441,7 @@ int UtcDaliGeometrySetGetGeometryType02(void) Shader shader = CreateShader(); Renderer renderer = Renderer::New(geometry, shader); Actor actor = Actor::New(); - actor.SetSize(Vector3::ONE * 100.f); + actor.SetProperty( Actor::Property::SIZE,Vector3::ONE * 100.f); actor.AddRenderer(renderer); Stage::GetCurrent().Add(actor);