X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-FrameBufferImage.cpp;h=af150dc9423a804edfd6b5c0531f13bb33b2d1fb;hb=refs%2Fchanges%2F90%2F87990%2F6;hp=31c4939059591fd27558835451eecb52006981c0;hpb=7e14935f42dc79f6b8239b0301078d004d3ebaba;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-FrameBufferImage.cpp b/automated-tests/src/dali/utc-Dali-FrameBufferImage.cpp index 31c4939..af150dc 100644 --- a/automated-tests/src/dali/utc-Dali-FrameBufferImage.cpp +++ b/automated-tests/src/dali/utc-Dali-FrameBufferImage.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -37,9 +37,6 @@ void utc_dali_framebuffer_cleanup(void) test_return_value = TET_PASS; } -static const float ROTATION_EPSILON = 0.0001f; - - int UtcDaliFrameBufferImageNew01(void) { TestApplication application; @@ -52,7 +49,7 @@ int UtcDaliFrameBufferImageNew01(void) // initialise handle image = FrameBufferImage::New(); // create framebuffer with the same dimensions as the stage - ImageActor actor=ImageActor::New(image); + Actor actor = CreateRenderableActor( image ); Stage::GetCurrent().Add(actor); application.SendNotification(); @@ -65,12 +62,6 @@ int UtcDaliFrameBufferImageNew01(void) DALI_TEST_EQUALS((float)image.GetHeight(), stageSize.height, TEST_LOCATION); image = FrameBufferImage::New(16, 16); // create framebuffer with dimensions of 16x16 - actor.SetImage(image); - - application.SendNotification(); - application.Render(); - application.Render(); - application.SendNotification(); DALI_TEST_CHECK( image ); DALI_TEST_EQUALS(image.GetWidth(), 16u, TEST_LOCATION); @@ -109,20 +100,10 @@ int UtcDaliFrameBufferImageNew03(void) DALI_TEST_CHECK( !image ); - // initialise handle with UNUSED release policy - image = FrameBufferImage::New(*(nativeImage.Get()), Image::UNUSED); - - DALI_TEST_CHECK( image ); - DALI_TEST_EQUALS( image.GetReleasePolicy(), Image::UNUSED, TEST_LOCATION ); - - // initialise handle with NEVER release policy - image.Reset(); - DALI_TEST_CHECK( !image ); - - image = FrameBufferImage::New(*(nativeImage.Get()), Image::NEVER); + // initialise handle + image = FrameBufferImage::New(*(nativeImage.Get())); DALI_TEST_CHECK( image ); - DALI_TEST_EQUALS( image.GetReleasePolicy(), Image::NEVER, TEST_LOCATION ); END_TEST; } @@ -138,7 +119,7 @@ int UtcDaliFrameBufferImageAttachments01(void) // initialise handle image = FrameBufferImage::New(64, 64, Pixel::RGBA8888, RenderBuffer::COLOR); // create framebuffer with Color buffer - ImageActor actor=ImageActor::New(image); + Actor actor = CreateRenderableActor(image); Stage::GetCurrent().Add(actor); application.SendNotification(); @@ -146,9 +127,9 @@ int UtcDaliFrameBufferImageAttachments01(void) application.Render(); application.SendNotification(); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), true, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), false, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), false, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_FALSE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_FALSE, TEST_LOCATION); END_TEST; } @@ -164,7 +145,7 @@ int UtcDaliFrameBufferImageAttachments02(void) // initialise handle image = FrameBufferImage::New(64, 64, Pixel::RGBA8888, RenderBuffer::COLOR_DEPTH); // create framebuffer with Color and Depth buffer - ImageActor actor=ImageActor::New(image); + Actor actor = CreateRenderableActor(image); Stage::GetCurrent().Add(actor); application.SendNotification(); @@ -172,9 +153,9 @@ int UtcDaliFrameBufferImageAttachments02(void) application.Render(); application.SendNotification(); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), true, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), true, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), false, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_FALSE, TEST_LOCATION); END_TEST; } @@ -190,7 +171,7 @@ int UtcDaliFrameBufferImageAttachments03(void) // initialise handle image = FrameBufferImage::New(64, 64, Pixel::RGBA8888, RenderBuffer::COLOR_STENCIL); // create framebuffer with Color and Stencil - ImageActor actor=ImageActor::New(image); + Actor actor = CreateRenderableActor(image); Stage::GetCurrent().Add(actor); application.SendNotification(); @@ -198,9 +179,9 @@ int UtcDaliFrameBufferImageAttachments03(void) application.Render(); application.SendNotification(); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), true, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), false, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_FALSE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); END_TEST; } @@ -216,7 +197,7 @@ int UtcDaliFrameBufferImageAttachments04(void) // initialise handle image = FrameBufferImage::New(64, 64, Pixel::RGBA8888, RenderBuffer::COLOR_DEPTH_STENCIL); // create framebuffer with Color, Depth and Stencil buffers - ImageActor actor=ImageActor::New(image); + Actor actor = CreateRenderableActor(image); Stage::GetCurrent().Add(actor); application.SendNotification(); @@ -224,9 +205,9 @@ int UtcDaliFrameBufferImageAttachments04(void) application.Render(); application.SendNotification(); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), true, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), true, TEST_LOCATION); - DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferColorAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferDepthAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckFramebufferStencilAttachment(), (GLenum)GL_TRUE, TEST_LOCATION); END_TEST; }