X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Animation.cpp;h=e38d61bd5677d1d6adbea8723f0a00651b78504b;hb=43797f47df181b336cc4d5c2268a3f728d71959a;hp=7397d92fb65a46dbfad52193cd9a02e38a1725df;hpb=079e6fb6efe6e14445395a56af5df9238642b589;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Animation.cpp b/automated-tests/src/dali/utc-Dali-Animation.cpp index 7397d92..e38d61b 100644 --- a/automated-tests/src/dali/utc-Dali-Animation.cpp +++ b/automated-tests/src/dali/utc-Dali-Animation.cpp @@ -1795,7 +1795,7 @@ int UtcDaliAnimationAnimateByBooleanP(void) // Register a boolean property bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -1878,7 +1878,7 @@ int UtcDaliAnimationAnimateByBooleanAlphaFunctionP(void) // Register a boolean property bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -1955,7 +1955,7 @@ int UtcDaliAnimationAnimateByBooleanTimePeriodP(void) // Register a boolean property bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -2018,7 +2018,7 @@ int UtcDaliAnimationAnimateByBooleanAlphaFunctionTimePeriodP(void) // Register a boolean property bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -2082,7 +2082,7 @@ int UtcDaliAnimationAnimateByFloatP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2134,7 +2134,7 @@ int UtcDaliAnimationAnimateByFloatAlphaFunctionP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2189,7 +2189,7 @@ int UtcDaliAnimationAnimateByFloatTimePeriodP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2250,7 +2250,7 @@ int UtcDaliAnimationAnimateByFloatAlphaFunctionTimePeriodP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2312,7 +2312,7 @@ int UtcDaliAnimationAnimateByIntegerP(void) // Register an integer property int startValue(1); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2364,7 +2364,7 @@ int UtcDaliAnimationAnimateByIntegerAlphaFunctionP(void) // Register an integer property int startValue(1); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2419,7 +2419,7 @@ int UtcDaliAnimationAnimateByIntegerTimePeriodP(void) // Register an integer property int startValue(10); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2480,7 +2480,7 @@ int UtcDaliAnimationAnimateByIntegerAlphaFunctionTimePeriodP(void) // Register an integer property int startValue(10); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2542,7 +2542,7 @@ int UtcDaliAnimationAnimateByVector2P(void) // Register a Vector2 property Vector2 startValue(10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2594,7 +2594,7 @@ int UtcDaliAnimationAnimateByVector2AlphaFunctionP(void) // Register a Vector2 property Vector2 startValue(100.0f, 100.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2650,7 +2650,7 @@ int UtcDaliAnimationAnimateByVector2TimePeriodP(void) // Register a Vector2 property Vector2 startValue(10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2711,7 +2711,7 @@ int UtcDaliAnimationAnimateByVector2AlphaFunctionTimePeriodP(void) // Register a Vector2 property Vector2 startValue(5.0f, 5.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2773,7 +2773,7 @@ int UtcDaliAnimationAnimateByVector3P(void) // Register a Vector3 property Vector3 startValue(10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2825,7 +2825,7 @@ int UtcDaliAnimationAnimateByVector3AlphaFunctionP(void) // Register a Vector3 property Vector3 startValue(100.0f, 100.0f, 100.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2882,7 +2882,7 @@ int UtcDaliAnimationAnimateByVector3TimePeriodP(void) // Register a Vector3 property Vector3 startValue(10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -2943,7 +2943,7 @@ int UtcDaliAnimationAnimateByVector3AlphaFunctionTimePeriodP(void) // Register a Vector3 property Vector3 startValue(5.0f, 5.0f, 5.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -3005,7 +3005,7 @@ int UtcDaliAnimationAnimateByVector4P(void) // Register a Vector4 property Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -3057,7 +3057,7 @@ int UtcDaliAnimationAnimateByVector4AlphaFunctionP(void) // Register a Vector4 property Vector4 startValue(100.0f, 100.0f, 100.0f, 100.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -3115,7 +3115,7 @@ int UtcDaliAnimationAnimateByVector4TimePeriodP(void) // Register a Vector4 property Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -3176,7 +3176,7 @@ int UtcDaliAnimationAnimateByVector4AlphaFunctionTimePeriodP(void) // Register a Vector4 property Vector4 startValue(5.0f, 5.0f, 5.0f, 5.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -3743,7 +3743,7 @@ int UtcDaliAnimationAnimateToBooleanP(void) // Register a boolean property const bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -3825,7 +3825,7 @@ int UtcDaliAnimationAnimateToBooleanAlphaFunctionP(void) // Register a boolean property const bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -3833,7 +3833,7 @@ int UtcDaliAnimationAnimateToBooleanAlphaFunctionP(void) float durationSeconds(2.0f); Animation animation = Animation::New(durationSeconds); const bool targetValue( !startValue ); - animation.AnimateTo(Property(actor, "test-property"), targetValue, AlphaFunction::EASE_OUT); + animation.AnimateTo(Property(actor, "testProperty"), targetValue, AlphaFunction::EASE_OUT); // Start the animation animation.Play(); @@ -3907,7 +3907,7 @@ int UtcDaliAnimationAnimateToBooleanTimePeriodP(void) // Register a boolean property bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -3969,7 +3969,7 @@ int UtcDaliAnimationAnimateToBooleanAlphaFunctionTimePeriodP(void) // Register a boolean property bool startValue(false); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); @@ -4032,7 +4032,7 @@ int UtcDaliAnimationAnimateToFloatP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4041,7 +4041,7 @@ int UtcDaliAnimationAnimateToFloatP(void) Animation animation = Animation::New(durationSeconds); float targetValue(50.0f); float relativeValue(targetValue - startValue); - animation.AnimateTo(Property(actor, "test-property"), targetValue); + animation.AnimateTo(Property(actor, "testProperty"), targetValue); float ninetyFivePercentProgress(startValue + relativeValue*0.95f); @@ -4078,7 +4078,7 @@ int UtcDaliAnimationAnimateToFloatAlphaFunctionP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4127,7 +4127,7 @@ int UtcDaliAnimationAnimateToFloatTimePeriodP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4182,7 +4182,7 @@ int UtcDaliAnimationAnimateToFloatAlphaFunctionTimePeriodP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4238,7 +4238,7 @@ int UtcDaliAnimationAnimateToIntegerP(void) // Register an integer property int startValue(10); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4247,7 +4247,7 @@ int UtcDaliAnimationAnimateToIntegerP(void) Animation animation = Animation::New(durationSeconds); int targetValue(50); int relativeValue(targetValue - startValue); - animation.AnimateTo(Property(actor, "test-property"), targetValue); + animation.AnimateTo(Property(actor, "testProperty"), targetValue); int ninetyFivePercentProgress(static_cast(startValue + relativeValue*0.95f + 0.5f)); @@ -4284,7 +4284,7 @@ int UtcDaliAnimationAnimateToIntegerAlphaFunctionP(void) // Register an integer property int startValue(10); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4333,7 +4333,7 @@ int UtcDaliAnimationAnimateToIntegerTimePeriodP(void) // Register an integer property int startValue(10); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4388,7 +4388,7 @@ int UtcDaliAnimationAnimateToIntegerAlphaFunctionTimePeriodP(void) // Register an integer property int startValue(10); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4444,7 +4444,7 @@ int UtcDaliAnimationAnimateToVector2P(void) // Register a Vector2 property Vector2 startValue(-50.0f, -50.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4490,7 +4490,7 @@ int UtcDaliAnimationAnimateToVector2AlphaFunctionP(void) // Register a Vector2 property Vector2 startValue(1000.0f, 1000.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4499,7 +4499,7 @@ int UtcDaliAnimationAnimateToVector2AlphaFunctionP(void) Animation animation = Animation::New(durationSeconds); Vector2 targetValue(9000.0f, 9000.0f); Vector2 relativeValue(targetValue - startValue); - animation.AnimateTo(Property(actor, "test-property"), targetValue, AlphaFunction::EASE_OUT); + animation.AnimateTo(Property(actor, "testProperty"), targetValue, AlphaFunction::EASE_OUT); Vector2 ninetyFivePercentProgress(startValue + relativeValue*0.95f); @@ -4540,7 +4540,7 @@ int UtcDaliAnimationAnimateToVector2TimePeriodP(void) // Register a Vector2 property Vector2 startValue(10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4595,7 +4595,7 @@ int UtcDaliAnimationAnimateToVector2AlphaFunctionTimePeriodP(void) // Register a Vector2 property Vector2 startValue(10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4651,7 +4651,7 @@ int UtcDaliAnimationAnimateToVector3P(void) // Register a Vector3 property Vector3 startValue(-50.0f, -50.0f, -50.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4697,7 +4697,7 @@ int UtcDaliAnimationAnimateToVector3AlphaFunctionP(void) // Register a Vector3 property Vector3 startValue(1000.0f, 1000.0f, 1000.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4748,7 +4748,7 @@ int UtcDaliAnimationAnimateToVector3TimePeriodP(void) // Register a Vector3 property Vector3 startValue(10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4803,7 +4803,7 @@ int UtcDaliAnimationAnimateToVector3AlphaFunctionTimePeriodP(void) // Register a Vector3 property Vector3 startValue(10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4813,7 +4813,7 @@ int UtcDaliAnimationAnimateToVector3AlphaFunctionTimePeriodP(void) Vector3 targetValue(30.0f, 30.0f, 30.0f); Vector3 relativeValue(targetValue - startValue); float delay = 0.5f; - animation.AnimateTo(Property(actor, "test-property"), + animation.AnimateTo(Property(actor, "testProperty"), targetValue, AlphaFunction::LINEAR, TimePeriod(delay, durationSeconds - delay)); @@ -4859,7 +4859,7 @@ int UtcDaliAnimationAnimateToVector3ComponentP(void) // Register a Vector3 property Vector3 startValue(10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4869,7 +4869,7 @@ int UtcDaliAnimationAnimateToVector3ComponentP(void) Vector3 targetValue(30.0f, 30.0f, 10.0f); Vector3 relativeValue(targetValue - startValue); float delay = 0.5f; - animation.AnimateTo(Property(actor, "test-property", 0), + animation.AnimateTo(Property(actor, "testProperty", 0), 30.0f, AlphaFunction::LINEAR, TimePeriod(delay, durationSeconds - delay)); @@ -4919,7 +4919,7 @@ int UtcDaliAnimationAnimateToVector4P(void) // Register a Vector4 property Vector4 startValue(-50.0f, -40.0f, -30.0f, -20.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -4965,7 +4965,7 @@ int UtcDaliAnimationAnimateToVector4AlphaFunctionP(void) // Register a Vector4 property Vector4 startValue(1000.0f, 1000.0f, 1000.0f, 1000.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -5017,7 +5017,7 @@ int UtcDaliAnimationAnimateToVector4TimePeriodP(void) // Register a Vector4 property Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, VECTOR4_EPSILON, TEST_LOCATION ); @@ -5072,7 +5072,7 @@ int UtcDaliAnimationAnimateToVector4AlphaFunctionTimePeriodP(void) // Register a Vector4 property Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -5472,7 +5472,6 @@ int UtcDaliAnimationAnimateToActorSizeWidthP(void) application.SendNotification(); finishCheck.CheckSignalNotReceived(); DALI_TEST_EQUALS( actor.GetCurrentSize().width, fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::SIZE_WIDTH), fiftyPercentProgress, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -5517,7 +5516,6 @@ int UtcDaliAnimationAnimateToActorSizeHeightP(void) application.SendNotification(); finishCheck.CheckSignalNotReceived(); DALI_TEST_EQUALS( actor.GetCurrentSize().height, fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::SIZE_HEIGHT), fiftyPercentProgress, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -5562,7 +5560,6 @@ int UtcDaliAnimationAnimateToActorSizeDepthP(void) application.SendNotification(); finishCheck.CheckSignalNotReceived(); DALI_TEST_EQUALS( actor.GetCurrentSize().depth, fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::SIZE_DEPTH), fiftyPercentProgress, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -5760,9 +5757,6 @@ int UtcDaliAnimationAnimateToActorPositionXP(void) application.SendNotification(); finishCheck.CheckSignalNotReceived(); DALI_TEST_EQUALS( actor.GetCurrentPosition().x, fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_X), fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_Y), startValue, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_Z), startValue, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -5811,9 +5805,6 @@ int UtcDaliAnimationAnimateToActorPositionYP(void) application.SendNotification(); finishCheck.CheckSignalNotReceived(); DALI_TEST_EQUALS( actor.GetCurrentPosition().y, fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_X), startValue, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_Y), fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_Z), startValue, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -5862,9 +5853,6 @@ int UtcDaliAnimationAnimateToActorPositionZP(void) application.SendNotification(); finishCheck.CheckSignalNotReceived(); DALI_TEST_EQUALS( actor.GetCurrentPosition().z, fiftyPercentProgress, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_X), startValue, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_Y), startValue, TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty(Actor::Property::POSITION_Z), fiftyPercentProgress, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -8747,7 +8735,7 @@ int UtcDaliAnimationUpdateManagerP(void) animation.FinishedSignal().Connect( &application, finishCheck ); Vector3 startValue(1.0f, 1.0f, 1.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Constraint constraint = Constraint::New( actor, index, UpdateManagerTestConstraint( application ) ); constraint.Apply(); @@ -8829,7 +8817,7 @@ int UtcDaliAnimationExtendDurationP(void) // Register a float property float startValue(10.0f); - Property::Index index = actor.RegisterProperty( "test-property", startValue ); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); Stage::GetCurrent().Add(actor); DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); @@ -8882,21 +8870,21 @@ int UtcDaliAnimationExtendDurationP(void) END_TEST; } -int UtcDaliAnimationCustomUnsignedIntProperty(void) +int UtcDaliAnimationCustomIntProperty(void) { TestApplication application; Actor actor = Actor::New(); Stage::GetCurrent().Add(actor); - unsigned int startValue(0u); + int startValue(0u); - Property::Index index = actor.RegisterProperty("an-index", startValue); - DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); + Property::Index index = actor.RegisterProperty("anIndex", startValue); + DALI_TEST_EQUALS( actor.GetProperty(index), startValue, TEST_LOCATION ); // Build the animation float durationSeconds(1.0f); Animation animation = Animation::New(durationSeconds); - animation.AnimateTo( Property(actor, index), 20u ); + animation.AnimateTo( Property(actor, index), 20 ); // Start the animation animation.Play(); @@ -8911,7 +8899,7 @@ int UtcDaliAnimationCustomUnsignedIntProperty(void) // We didn't expect the animation to finish yet application.SendNotification(); finishCheck.CheckSignalNotReceived(); - DALI_TEST_EQUALS( actor.GetProperty(index), 10u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetProperty(index), 10, TEST_LOCATION ); application.SendNotification(); application.Render(static_cast(durationSeconds*500.0f) + 1u/*just beyond the animation duration*/); @@ -8919,7 +8907,7 @@ int UtcDaliAnimationCustomUnsignedIntProperty(void) // We did expect the animation to finish application.SendNotification(); finishCheck.CheckSignalReceived(); - DALI_TEST_EQUALS( actor.GetProperty(index), 20u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetProperty(index), 20, TEST_LOCATION ); END_TEST; }