X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Actor.cpp;h=a6eaa9ce006240c5db49180368875600fdbcbe6d;hb=d753679093d22b5023eff4b58b9d0d2c2f045a85;hp=e4408f427f6adc1637645b0ec36b5872c106c574;hpb=297b3e7049f05c62fa5f619d13ce1488e14f9233;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Actor.cpp b/automated-tests/src/dali/utc-Dali-Actor.cpp index e4408f4..a6eaa9c 100644 --- a/automated-tests/src/dali/utc-Dali-Actor.cpp +++ b/automated-tests/src/dali/utc-Dali-Actor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,9 +18,11 @@ #include "assert.h" #include #include +#include // For FLT_MAX #include #include #include +#include //& set: DaliActor @@ -41,7 +43,6 @@ void utc_dali_actor_cleanup(void) namespace { bool gTouchCallBackCalled=false; -bool gTouchCallBack2Called=false; bool gHoverCallBackCalled=false; /** @@ -56,10 +57,11 @@ int SimulateTouchForSetOverlayHitTest(TestApplication& app) app.Render(1); gTouchCallBackCalled = false; - gTouchCallBack2Called = false; // simulate a touch event - Dali::TouchPoint point( 0, TouchPoint::Down, 25.0f, 25.0f ); + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 25.0f, 25.0f ) ); Dali::Integration::TouchEvent event; event.AddPoint( point ); app.ProcessEvent( event ); @@ -76,10 +78,9 @@ static bool gTestConstraintCalled; struct TestConstraint { - Vector4 operator()(const Vector4& color) + void operator()( Vector4& color, const PropertyInputContainer& /* inputs */ ) { gTestConstraintCalled = true; - return Vector4(color.x, color.y, color.z, 0.1f); } }; @@ -97,34 +98,15 @@ struct TestConstraintRef { } - T operator()(const T& current) + void operator()( T& current, const PropertyInputContainer& /* inputs */ ) { mResultRef = mValue; - return current; } unsigned int& mResultRef; unsigned int mValue; }; -bool wasConstraintCallbackCalled1 = false; -void TestConstraintCallback1( ActiveConstraint& constraint ) -{ - wasConstraintCallbackCalled1 = true; -} - -bool wasConstraintCallbackCalled2 = false; -void TestConstraintCallback2( ActiveConstraint& constraint ) -{ - wasConstraintCallbackCalled2 = true; -} - -bool wasConstraintCallbackCalled3 = false; -void TestConstraintCallback3( ActiveConstraint& constraint ) -{ - wasConstraintCallbackCalled3 = true; -} - static bool TestCallback(Actor actor, const TouchEvent& event) { gTouchCallBackCalled = true; @@ -132,13 +114,6 @@ static bool TestCallback(Actor actor, const TouchEvent& event) END_TEST; } -static bool TestCallback2(Actor actor, const TouchEvent& event) -{ - gTouchCallBack2Called = true; - return false; - END_TEST; -} - static bool TestCallback3(Actor actor, const HoverEvent& event) { gHoverCallBackCalled = true; @@ -174,18 +149,37 @@ struct PositionComponentConstraint { PositionComponentConstraint(){} - Vector3 operator()(const Vector3& current, const PropertyInput& property) + void operator()( Vector3& pos, const PropertyInputContainer& inputs ) { - const Matrix& m = property.GetMatrix(); - Vector3 pos; + const Matrix& m = inputs[0]->GetMatrix(); Vector3 scale; Quaternion rot; m.GetTransformComponents(pos, rot, scale); - return pos; } }; +struct OrientationComponentConstraint +{ + OrientationComponentConstraint(){} + + void operator()( Quaternion& orientation, const PropertyInputContainer& inputs ) + { + const Quaternion& parentOrientation = inputs[0]->GetQuaternion(); + Vector3 pos, scale; + Quaternion rot; + orientation = parentOrientation; + } +}; +// OnRelayout + +static bool gOnRelayoutCallBackCalled = false; +static std::vector< std::string > gActorNamesRelayout; +void OnRelayoutCallback( Actor actor ) +{ + gOnRelayoutCallBackCalled = true; + gActorNamesRelayout.push_back( actor.GetName() ); +} } // anonymous namespace @@ -202,7 +196,7 @@ int UtcDaliActorNew(void) } //& purpose: Testing Dali::Actor::DownCast() -int UtcDaliActorDownCast(void) +int UtcDaliActorDownCastP(void) { TestApplication application; tet_infoline("Testing Dali::Actor::DownCast()"); @@ -215,7 +209,7 @@ int UtcDaliActorDownCast(void) } //& purpose: Testing Dali::Actor::DownCast() -int UtcDaliActorDownCast2(void) +int UtcDaliActorDownCastN(void) { TestApplication application; tet_infoline("Testing Dali::Actor::DownCast()"); @@ -319,7 +313,7 @@ int UtcDaliActorGetLayer(void) END_TEST; } -int UtcDaliActorAdd(void) +int UtcDaliActorAddP(void) { tet_infoline("Testing Actor::Add"); TestApplication application; @@ -353,6 +347,19 @@ int UtcDaliActorAdd(void) parent2.Add( child ); DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliActorAddN(void) +{ + tet_infoline("Testing Actor::Add"); + TestApplication application; + + Actor child = Actor::New(); + + Actor parent2 = Actor::New(); + parent2.Add( child ); + // try illegal Add try { @@ -410,37 +417,11 @@ int UtcDaliActorAdd(void) tet_printf("Assertion test failed - wrong Exception\n" ); tet_result(TET_FAIL); } - END_TEST; -} - -int UtcDaliActorInsert(void) -{ - tet_infoline("Testing Actor::Insert"); - TestApplication application; - - Actor parent = Actor::New(); - Stage::GetCurrent().Add( parent ); - Actor first = Actor::New(); - Actor second = Actor::New(); - Actor third = Actor::New(); - - parent.Insert(1, first); // test insert beyond range - DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION ); - parent.Insert(0, second); - DALI_TEST_EQUALS( parent.GetChildCount(), 2u, TEST_LOCATION ); - parent.Insert(1, third); - - DALI_TEST_EQUALS( parent.GetChildCount(), 3u, TEST_LOCATION ); - - DALI_TEST_CHECK(parent.GetChildAt(0) == second); - DALI_TEST_CHECK(parent.GetChildAt(1) == third); - DALI_TEST_CHECK(parent.GetChildAt(2) == first); END_TEST; } - -int UtcDaliActorRemove01(void) +int UtcDaliActorRemoveN(void) { tet_infoline("Testing Actor::Remove"); TestApplication application; @@ -461,24 +442,10 @@ int UtcDaliActorRemove01(void) // add child back parent.Add(child); - // try illegal Remove - try - { - parent.Remove( parent ); - tet_printf("Assertion test failed - no Exception\n" ); - tet_result(TET_FAIL); - } - catch(Dali::DaliException& e) - { - DALI_TEST_PRINT_ASSERT( e ); - DALI_TEST_ASSERT(e, "this != &child", TEST_LOCATION); - DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION ); - } - catch(...) - { - tet_printf("Assertion test failed - wrong Exception\n" ); - tet_result(TET_FAIL); - } + DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION ); + // try Remove self, its a no-op + parent.Remove( parent ); + DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION ); // try Remove empty try @@ -502,7 +469,7 @@ int UtcDaliActorRemove01(void) END_TEST; } -int UtcDaliActorRemove02(void) +int UtcDaliActorRemoveP(void) { TestApplication application; @@ -637,6 +604,42 @@ int UtcDaliActorSetParentOrigin(void) END_TEST; } +int UtcDaliActorSetParentOriginIndividual(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + Vector3 vector(0.7f, 0.8f, 0.9f); + DALI_TEST_CHECK(vector != actor.GetCurrentParentOrigin()); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN_X, vector.x ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.x, actor.GetCurrentParentOrigin().x, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN_Y, vector.y ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.y, actor.GetCurrentParentOrigin().y, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN_Z, vector.z ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.z, actor.GetCurrentParentOrigin().z, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliActorGetCurrentParentOrigin(void) { TestApplication application; @@ -686,6 +689,42 @@ int UtcDaliActorSetAnchorPoint(void) END_TEST; } +int UtcDaliActorSetAnchorPointIndividual(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + Vector3 vector(0.7f, 0.8f, 0.9f); + DALI_TEST_CHECK(vector != actor.GetCurrentAnchorPoint()); + + actor.SetProperty( Actor::Property::ANCHOR_POINT_X, vector.x ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.x, actor.GetCurrentAnchorPoint().x, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT_Y, vector.y ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.y, actor.GetCurrentAnchorPoint().y, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT_Z, vector.z ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.z, actor.GetCurrentAnchorPoint().z, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliActorGetCurrentAnchorPoint(void) { TestApplication application; @@ -711,7 +750,7 @@ int UtcDaliActorSetSize01(void) TestApplication application; Actor actor = Actor::New(); - Vector3 vector(100.0f, 100.0f, 100.0f); + Vector3 vector(100.0f, 100.0f, 0.0f); DALI_TEST_CHECK(vector != actor.GetCurrentSize()); @@ -751,7 +790,7 @@ int UtcDaliActorSetSize03(void) TestApplication application; Actor actor = Actor::New(); - Vector3 vector(100.0f, 100.0f, 100.0f); + Vector3 vector(100.0f, 100.0f, 0.0f); DALI_TEST_CHECK(vector != actor.GetCurrentSize()); @@ -795,6 +834,43 @@ int UtcDaliActorSetSize04(void) END_TEST; } +int UtcDaliActorSetSizeIndividual(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + Vector3 vector(0.7f, 0.8f, 0.9f); + DALI_TEST_CHECK(vector != actor.GetCurrentSize()); + + actor.SetProperty( Actor::Property::SIZE_WIDTH, vector.width ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.width, actor.GetCurrentSize().width, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::SIZE_HEIGHT, vector.height ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.height, actor.GetCurrentSize().height, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::SIZE_DEPTH, vector.depth ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.depth, actor.GetCurrentSize().depth, TEST_LOCATION ); + + END_TEST; +} + + int UtcDaliActorGetCurrentSize(void) { TestApplication application; @@ -1021,6 +1097,42 @@ int UtcDaliActorSetZ(void) END_TEST; } +int UtcDaliActorSetPositionProperties(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + Vector3 vector(0.7f, 0.8f, 0.9f); + DALI_TEST_CHECK(vector != actor.GetCurrentPosition()); + + actor.SetProperty( Actor::Property::POSITION_X, vector.x ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.x, actor.GetCurrentPosition().x, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::POSITION_Y, vector.y ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.y, actor.GetCurrentPosition().y, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::POSITION_Z, vector.z ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.z, actor.GetCurrentPosition().z, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliActorTranslateBy(void) { TestApplication application; @@ -1121,7 +1233,7 @@ int UtcDaliActorInheritPosition(void) DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION ); DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION ); - // first test default, which is INHERIT_PARENT_POSITION + // first test default, which is to inherit position DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::INHERIT_PARENT_POSITION, TEST_LOCATION ); application.SendNotification(); application.Render(0); // should only really call Update as Render is not required to update scene @@ -1130,37 +1242,78 @@ int UtcDaliActorInheritPosition(void) DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childPosition, TEST_LOCATION ); - // Change inheritance mode to use parent - child.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION ); - DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::USE_PARENT_POSITION, TEST_LOCATION ); + + //Change child position + Vector3 childOffset( -1.0f, 1.0f, 0.0f ); + child.SetPosition( childOffset ); + + // Change inheritance mode to not inherit + child.SetPositionInheritanceMode( Dali::DONT_INHERIT_POSITION ); + DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::DONT_INHERIT_POSITION, TEST_LOCATION ); + application.SendNotification(); + application.Render(0); // should only really call Update as Render is not required to update scene + DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentPosition(), childOffset, TEST_LOCATION ); + DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), childOffset, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliActorSetInheritPosition(void) +{ + tet_infoline("Testing Actor::SetInheritPosition"); + TestApplication application; + + Actor parent = Actor::New(); + Vector3 parentPosition( 1.0f, 2.0f, 3.0f ); + parent.SetPosition( parentPosition ); + parent.SetParentOrigin( ParentOrigin::CENTER ); + parent.SetAnchorPoint( AnchorPoint::CENTER ); + Stage::GetCurrent().Add( parent ); + + Actor child = Actor::New(); + child.SetParentOrigin( ParentOrigin::CENTER ); + child.SetAnchorPoint( AnchorPoint::CENTER ); + Vector3 childPosition( 10.0f, 11.0f, 12.0f ); + child.SetPosition( childPosition ); + parent.Add( child ); + + // The actors should not have a world position yet + DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION ); + + // first test default, which is to inherit position + DALI_TEST_EQUALS( child.IsPositionInherited(), true, TEST_LOCATION ); application.SendNotification(); application.Render(0); // should only really call Update as Render is not required to update scene DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION ); DALI_TEST_EQUALS( child.GetCurrentPosition(), childPosition, TEST_LOCATION ); DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childPosition, TEST_LOCATION ); - // Change inheritance mode to use parent + offset - child.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); + //Change child position Vector3 childOffset( -1.0f, 1.0f, 0.0f ); child.SetPosition( childOffset ); - DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION, TEST_LOCATION ); + + // Use local position as world postion + child.SetInheritPosition( false ); + DALI_TEST_EQUALS( child.IsPositionInherited(), false, TEST_LOCATION ); application.SendNotification(); application.Render(0); // should only really call Update as Render is not required to update scene DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION ); DALI_TEST_EQUALS( child.GetCurrentPosition(), childOffset, TEST_LOCATION ); DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childOffset, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), childOffset, TEST_LOCATION ); - // Change inheritance mode to not inherit - child.SetPositionInheritanceMode( Dali::DONT_INHERIT_POSITION ); - DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::DONT_INHERIT_POSITION, TEST_LOCATION ); + //Change back to inherit position from parent + child.SetInheritPosition( true ); + DALI_TEST_EQUALS( child.IsPositionInherited(), true, TEST_LOCATION ); application.SendNotification(); application.Render(0); // should only really call Update as Render is not required to update scene DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION ); DALI_TEST_EQUALS( child.GetCurrentPosition(), childOffset, TEST_LOCATION ); DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), childOffset, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childOffset, TEST_LOCATION ); END_TEST; } @@ -1169,7 +1322,7 @@ int UtcDaliActorSetOrientation01(void) { TestApplication application; - Quaternion rotation(0.785f, Vector3(1.0f, 1.0f, 0.0f)); + Quaternion rotation( Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f)); Actor actor = Actor::New(); actor.SetOrientation(rotation); @@ -1188,10 +1341,10 @@ int UtcDaliActorSetOrientation02(void) Actor actor = Actor::New(); - float angle = 0.785f; + Radian angle( 0.785f ); Vector3 axis(1.0f, 1.0f, 0.0f); - actor.SetOrientation(Radian( angle ), axis); + actor.SetOrientation( angle, axis); Quaternion rotation( angle, axis ); // flush the queue and render once application.SendNotification(); @@ -1203,13 +1356,13 @@ int UtcDaliActorSetOrientation02(void) DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); actor.SetOrientation( Degree( 0 ), Vector3( 1.0f, 0.0f, 0.0f ) ); - Quaternion result( 0, Vector3( 1.0f, 0.0f, 0.0f ) ); + Quaternion result( Radian( 0 ), Vector3( 1.0f, 0.0f, 0.0f ) ); // flush the queue and render once application.SendNotification(); application.Render(); DALI_TEST_EQUALS( result, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); - actor.SetOrientation(Radian( angle ), axis); + actor.SetOrientation( angle, axis); // flush the queue and render once application.SendNotification(); application.Render(); @@ -1219,6 +1372,24 @@ int UtcDaliActorSetOrientation02(void) END_TEST; } +// SetOrientation(float angleRadians, Vector3 axis) +int UtcDaliActorSetOrientationProperty(void) +{ + TestApplication application; + + Quaternion rotation( Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f)); + Actor actor = Actor::New(); + + actor.SetProperty( Actor::Property::ORIENTATION, rotation ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); + END_TEST; +} + // RotateBy(float angleRadians, Vector3 axis) int UtcDaliActorRotateBy01(void) { @@ -1226,20 +1397,20 @@ int UtcDaliActorRotateBy01(void) Actor actor = Actor::New(); - float angle = M_PI * 0.25f; - actor.RotateBy(Radian( angle ), Vector3::ZAXIS); + Radian angle( M_PI * 0.25f ); + actor.RotateBy(( angle ), Vector3::ZAXIS); // flush the queue and render once application.SendNotification(); application.Render(); - DALI_TEST_EQUALS(Quaternion(M_PI*0.25f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); + DALI_TEST_EQUALS(Quaternion( angle, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); Stage::GetCurrent().Add( actor ); - actor.RotateBy(Radian( angle ), Vector3::ZAXIS); + actor.RotateBy( angle, Vector3::ZAXIS); // flush the queue and render once application.SendNotification(); application.Render(); - DALI_TEST_EQUALS(Quaternion(M_PI*0.5f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); + DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); Stage::GetCurrent().Remove( actor ); END_TEST; @@ -1252,7 +1423,8 @@ int UtcDaliActorRotateBy02(void) Actor actor = Actor::New(); - Quaternion rotation(M_PI*0.25f, Vector3::ZAXIS); + Radian angle( M_PI * 0.25f ); + Quaternion rotation(angle, Vector3::ZAXIS); actor.RotateBy(rotation); // flush the queue and render once application.SendNotification(); @@ -1263,7 +1435,7 @@ int UtcDaliActorRotateBy02(void) // flush the queue and render once application.SendNotification(); application.Render(); - DALI_TEST_EQUALS(Quaternion(M_PI*0.5f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); + DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION); END_TEST; } @@ -1272,7 +1444,7 @@ int UtcDaliActorGetCurrentOrientation(void) TestApplication application; Actor actor = Actor::New(); - Quaternion rotation(0.785f, Vector3(1.0f, 1.0f, 0.0f)); + Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f)); actor.SetOrientation(rotation); // flush the queue and render once application.SendNotification(); @@ -1297,8 +1469,8 @@ int UtcDaliActorGetCurrentWorldOrientation(void) parent.Add( child ); // The actors should not have a world rotation yet - DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion(0.0f, Vector3::YAXIS), 0.001, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), Quaternion(0.0f, Vector3::YAXIS), 0.001, TEST_LOCATION ); + DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION ); application.SendNotification(); application.Render(0); @@ -1400,15 +1572,51 @@ int UtcDaliActorSetScale03(void) END_TEST; } -int UtcDaliActorScaleBy(void) +int UtcDaliActorSetScaleIndividual(void) { TestApplication application; + Actor actor = Actor::New(); - Vector3 vector(100.0f, 100.0f, 100.0f); + Vector3 vector(0.7f, 0.8f, 0.9f); DALI_TEST_CHECK(vector != actor.GetCurrentScale()); - actor.SetScale(vector); + actor.SetProperty( Actor::Property::SCALE_X, vector.x ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.x, actor.GetCurrentScale().x, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::SCALE_Y, vector.y ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.y, actor.GetCurrentScale().y, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::SCALE_Z, vector.z ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.z, actor.GetCurrentScale().z, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorScaleBy(void) +{ + TestApplication application; + Actor actor = Actor::New(); + Vector3 vector(100.0f, 100.0f, 100.0f); + + DALI_TEST_CHECK(vector != actor.GetCurrentScale()); + + actor.SetScale(vector); // flush the queue and render once application.SendNotification(); @@ -1664,6 +1872,51 @@ int UtcDaliActorSetColor(void) END_TEST; } +int UtcDaliActorSetColorIndividual(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + Vector4 vector(0.7f, 0.8f, 0.9f, 0.6f); + DALI_TEST_CHECK(vector != actor.GetCurrentColor()); + + actor.SetProperty( Actor::Property::COLOR_RED, vector.r ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.r, actor.GetCurrentColor().r, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::COLOR_GREEN, vector.g ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.g, actor.GetCurrentColor().g, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::COLOR_BLUE, vector.b ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.b, actor.GetCurrentColor().b, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::COLOR_ALPHA, vector.a ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( vector.a, actor.GetCurrentColor().a, TEST_LOCATION ); + + END_TEST; +} + + int UtcDaliActorGetCurrentColor(void) { TestApplication application; @@ -1775,6 +2028,9 @@ int UtcDaliActorScreenToLocal(void) float localX; float localY; + application.SendNotification(); + application.Render(); + DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, 50.0f, 50.0f) ); DALI_TEST_EQUALS(localX, 40.0f, 0.01f, TEST_LOCATION); @@ -1830,225 +2086,6 @@ int UtcDaliActorIsKeyboardFocusable(void) END_TEST; } - -int UtcDaliActorApplyConstraint(void) -{ - TestApplication application; - - gTestConstraintCalled = false; - - Actor actor = Actor::New(); - - Constraint constraint = Constraint::New( Actor::Property::COLOR, TestConstraint() ); - actor.ApplyConstraint(constraint); - - DALI_TEST_CHECK( gTestConstraintCalled == false ); - // add to stage - Stage::GetCurrent().Add( actor ); - - // flush the queue and render once - application.SendNotification(); - application.Render(); - - DALI_TEST_CHECK( gTestConstraintCalled == true ); - END_TEST; -} - - -int UtcDaliActorApplyConstraintAppliedCallback(void) -{ - TestApplication application; - - // Build a reusable constraint - - Actor parent = Actor::New(); - Vector3 parentSize( 100.0f, 100.0f, 100.0f ); - parent.SetSize( parentSize ); - Stage::GetCurrent().Add( parent ); - - Constraint constraint = Constraint::New( Actor::Property::SIZE, - Source( parent, Actor::Property::SIZE ), - EqualToConstraint() ); - - // Create some child actors - - Actor child1 = Actor::New(); - parent.Add( child1 ); - - Actor child2 = Actor::New(); - parent.Add( child2 ); - - Actor child3 = Actor::New(); - parent.Add( child3 ); - - // Apply constraint with different timings - everything should be finished after 10 seconds - - wasConstraintCallbackCalled1 = false; - wasConstraintCallbackCalled2 = false; - wasConstraintCallbackCalled3 = false; - - constraint.SetApplyTime( 5.0f ); - ActiveConstraint activeConstraint1 = child1.ApplyConstraint( constraint ); - activeConstraint1.AppliedSignal().Connect( TestConstraintCallback1 ); - - constraint.SetApplyTime( 10.0f ); - ActiveConstraint activeConstraint2 = child2.ApplyConstraint( constraint ); - activeConstraint2.AppliedSignal().Connect( TestConstraintCallback2 ); - - constraint.SetApplyTime( TimePeriod( 2.0f/*delay*/, 5.0f/*duration*/ ) ); - ActiveConstraint activeConstraint3 = child3.ApplyConstraint( constraint ); - activeConstraint3.AppliedSignal().Connect( TestConstraintCallback3 ); - - // Check event-side size - DALI_TEST_EQUALS( child1.GetTargetSize(), Vector3::ZERO, TEST_LOCATION ); - DALI_TEST_EQUALS( child2.GetTargetSize(), Vector3::ZERO, TEST_LOCATION ); - DALI_TEST_EQUALS( child3.GetTargetSize(), Vector3::ZERO, TEST_LOCATION ); - - DALI_TEST_EQUALS( child1.GetCurrentSize(), Vector3::ZERO, TEST_LOCATION ); - DALI_TEST_EQUALS( child2.GetCurrentSize(), Vector3::ZERO, TEST_LOCATION ); - DALI_TEST_EQUALS( child3.GetCurrentSize(), Vector3::ZERO, TEST_LOCATION ); - - application.SendNotification(); - - application.Render(static_cast(1000.0f)); // 1 elapsed second - - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.20f, TEST_LOCATION ); // 1 / 5 * 100 = 20% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.10f, TEST_LOCATION ); // 1 / 10 * 100 = 10% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.00f, TEST_LOCATION ); // 0% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 2 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.40f, TEST_LOCATION ); // 2 / 5 * 100 = 40% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.20f, TEST_LOCATION ); // 2 / 10 * 100 = 20% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.00f, TEST_LOCATION ); // 0% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 3 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.60f, TEST_LOCATION ); // 3 / 5 * 100 = 60% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.30f, TEST_LOCATION ); // 3 / 10 * 100 = 30% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.20f, TEST_LOCATION ); // (3 - 2) / 5 * 100 = 20% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 4 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize*0.80f, TEST_LOCATION ); // 4 / 5 * 100 = 80% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.40f, TEST_LOCATION ); // 4 / 10 * 100 = 40% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.40f, TEST_LOCATION ); // (4 - 2) / 5 * 100 = 40% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 5 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // 5 / 5 * 100 = 100% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.50f, TEST_LOCATION ); // 5 / 10 * 100 = 50% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.60f, TEST_LOCATION ); // (5 - 2) / 5 * 100 = 60% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 6 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% (signal 1 should fire) - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.60f, TEST_LOCATION ); // 6 / 10 * 100 = 60% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize*0.80f, TEST_LOCATION ); // (6 - 2) / 5 * 100 = 80% - - // 1st signal should have fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, true, TEST_LOCATION ); - wasConstraintCallbackCalled1 = false; - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 7 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.70f, TEST_LOCATION ); // 7 / 10 * 100 = 70% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // (7 - 2) / 5 * 100 = 100% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f)); // 8 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.80f, TEST_LOCATION ); // 8 / 10 * 100 = 80% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% (signal 3 should fire) - - // 3rd signal should have fired - application.SendNotification(); - - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, true, TEST_LOCATION ); - wasConstraintCallbackCalled3 = false; - - application.Render(static_cast(1000.0f)); // 9 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize*0.90f, TEST_LOCATION ); // 9 / 10 * 100 = 90% - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% - - // Check signals have not fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(static_cast(1000.0f + 1.0f)); // over 10 elapsed seconds - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% (signal 2 should fire) - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); // Past 100% - - // 2nd signal should have fired - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, true, TEST_LOCATION ); - wasConstraintCallbackCalled2 = false; - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - // Check that nothing has changed after a couple of buffer swaps - - application.Render(0); - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize, TEST_LOCATION ); - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); - - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - - application.Render(0); - DALI_TEST_EQUALS( child1.GetCurrentSize(), parentSize, TEST_LOCATION ); - DALI_TEST_EQUALS( child2.GetCurrentSize(), parentSize, TEST_LOCATION ); - DALI_TEST_EQUALS( child3.GetCurrentSize(), parentSize, TEST_LOCATION ); - - application.SendNotification(); - DALI_TEST_EQUALS( wasConstraintCallbackCalled1, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( wasConstraintCallbackCalled3, false, TEST_LOCATION ); - END_TEST; -} - int UtcDaliActorRemoveConstraints(void) { tet_infoline(" UtcDaliActorRemoveConstraints"); @@ -2058,14 +2095,14 @@ int UtcDaliActorRemoveConstraints(void) Actor actor = Actor::New(); - Constraint constraint = Constraint::New( Actor::Property::COLOR, TestConstraint() ); - actor.ApplyConstraint(constraint); + Constraint constraint = Constraint::New( actor, Actor::Property::COLOR, TestConstraint() ); + constraint.Apply(); actor.RemoveConstraints(); DALI_TEST_CHECK( gTestConstraintCalled == false ); Stage::GetCurrent().Add( actor ); - actor.ApplyConstraint(constraint); + constraint.Apply(); // flush the queue and render once application.SendNotification(); @@ -2077,81 +2114,6 @@ int UtcDaliActorRemoveConstraints(void) END_TEST; } -int UtcDaliActorRemoveConstraint(void) -{ - tet_infoline(" UtcDaliActorRemoveConstraint"); - TestApplication application; - - Actor actor = Actor::New(); - - // 1. Apply Constraint1 and Constraint2, and test... - unsigned int result1 = 0u; - unsigned int result2 = 0u; - ActiveConstraint activeConstraint1 = actor.ApplyConstraint( Constraint::New( Actor::Property::COLOR, TestConstraintRef(result1, 1) ) ); - ActiveConstraint activeConstraint2 = actor.ApplyConstraint( Constraint::New( Actor::Property::COLOR, TestConstraintRef(result2, 2) ) ); - - Stage::GetCurrent().Add( actor ); - // flush the queue and render once - application.SendNotification(); - application.Render(); - - DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION ); - DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION ); - - // 2. Remove Constraint1 and test... - result1 = 0; - result2 = 0; - actor.RemoveConstraint(activeConstraint1); - // make color property dirty, which will trigger constraints to be reapplied. - actor.SetColor( Color::WHITE ); - // flush the queue and render once - application.SendNotification(); - application.Render(); - - DALI_TEST_EQUALS( result1, 0u, TEST_LOCATION ); ///< constraint 1 should not apply now. - DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION ); - - // 3. Re-Apply Constraint1 and test... - result1 = 0; - result2 = 0; - activeConstraint1 = actor.ApplyConstraint( Constraint::New( Actor::Property::COLOR, TestConstraintRef(result1, 1) ) ); - // make color property dirty, which will trigger constraints to be reapplied. - actor.SetColor( Color::WHITE ); - // flush the queue and render once - application.SendNotification(); - application.Render(); - - DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION ); - DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION ); - - // 2. Remove Constraint2 and test... - result1 = 0; - result2 = 0; - actor.RemoveConstraint(activeConstraint2); - // make color property dirty, which will trigger constraints to be reapplied. - actor.SetColor( Color::WHITE ); - // flush the queue and render once - application.SendNotification(); - application.Render(); - - DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION ); - DALI_TEST_EQUALS( result2, 0u, TEST_LOCATION ); ///< constraint 2 should not apply now. - - // 2. Remove Constraint1 as well and test... - result1 = 0; - result2 = 0; - actor.RemoveConstraint(activeConstraint1); - // make color property dirty, which will trigger constraints to be reapplied. - actor.SetColor( Color::WHITE ); - // flush the queue and render once - application.SendNotification(); - application.Render(); - - DALI_TEST_EQUALS( result1, 0u, TEST_LOCATION ); ///< constraint 1 should not apply now. - DALI_TEST_EQUALS( result2, 0u, TEST_LOCATION ); ///< constraint 2 should not apply now. - END_TEST; -} - int UtcDaliActorRemoveConstraintTag(void) { tet_infoline(" UtcDaliActorRemoveConstraintTag"); @@ -2164,14 +2126,14 @@ int UtcDaliActorRemoveConstraintTag(void) unsigned int result2 = 0u; unsigned constraint1Tag = 1u; - Constraint constraint1 = Constraint::New( Actor::Property::COLOR, TestConstraintRef(result1, 1) ); + Constraint constraint1 = Constraint::New( actor, Actor::Property::COLOR, TestConstraintRef(result1, 1) ); constraint1.SetTag( constraint1Tag ); - actor.ApplyConstraint( constraint1 ); + constraint1.Apply(); unsigned constraint2Tag = 2u; - Constraint constraint2 = Constraint::New( Actor::Property::COLOR, TestConstraintRef(result2, 2) ); + Constraint constraint2 = Constraint::New( actor, Actor::Property::COLOR, TestConstraintRef(result2, 2) ); constraint2.SetTag( constraint2Tag ); - actor.ApplyConstraint( constraint2 ); + constraint2.Apply(); Stage::GetCurrent().Add( actor ); // flush the queue and render once @@ -2197,7 +2159,7 @@ int UtcDaliActorRemoveConstraintTag(void) // 3. Re-Apply Constraint1 and test... result1 = 0; result2 = 0; - actor.ApplyConstraint( constraint1 ); + constraint1.Apply(); // make color property dirty, which will trigger constraints to be reapplied. actor.SetColor( Color::WHITE ); // flush the queue and render once @@ -2253,7 +2215,10 @@ int UtcDaliActorTouchedSignal(void) // simulate a touch event in the middle of the screen Vector2 touchPoint( Stage::GetCurrent().GetSize() * 0.5 ); - Dali::TouchPoint point( 1, TouchPoint::Down, touchPoint.x, touchPoint.y ); + Dali::Integration::Point point; + point.SetDeviceId( 1 ); + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( touchPoint.x, touchPoint.y ) ); Dali::Integration::TouchEvent event; event.AddPoint( point ); application.ProcessEvent( event ); @@ -2280,7 +2245,10 @@ int UtcDaliActorHoveredSignal(void) // simulate a hover event in the middle of the screen Vector2 touchPoint( Stage::GetCurrent().GetSize() * 0.5 ); - Dali::TouchPoint point( 1, TouchPoint::Motion, touchPoint.x, touchPoint.y ); + Dali::Integration::Point point; + point.SetDeviceId( 1 ); + point.SetState( PointState::MOTION ); + point.SetScreenPosition( Vector2( touchPoint.x, touchPoint.y ) ); Dali::Integration::HoverEvent event; event.AddPoint( point ); application.ProcessEvent( event ); @@ -2486,7 +2454,9 @@ int UtcDaliActorHitTest(void) // connect to its touch signal actor.TouchedSignal().Connect(TestCallback); - Dali::TouchPoint point( 0, TouchPoint::Down, hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y ); + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y ) ); Dali::Integration::TouchEvent event; event.AddPoint( point ); @@ -2524,23 +2494,17 @@ int UtcDaliActorSetDrawMode(void) DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Ensure overlay is off by default - a.SetDrawMode( DrawMode::OVERLAY ); - app.SendNotification(); - app.Render(1); - - DALI_TEST_CHECK( DrawMode::OVERLAY == a.GetDrawMode() ); // Check Actor is overlay - - a.SetDrawMode( DrawMode::STENCIL ); + a.SetDrawMode( DrawMode::OVERLAY_2D ); app.SendNotification(); app.Render(1); - DALI_TEST_CHECK( DrawMode::STENCIL == a.GetDrawMode() ); // Check Actor is stencil, not overlay + DALI_TEST_CHECK( DrawMode::OVERLAY_2D == a.GetDrawMode() ); // Check Actor is overlay a.SetDrawMode( DrawMode::NORMAL ); app.SendNotification(); app.Render(1); - DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Check Actor is not stencil + DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Check Actor is normal END_TEST; } @@ -2561,9 +2525,9 @@ int UtcDaliActorSetDrawModeOverlayRender(void) BufferImage imageA = BufferImage::New(16, 16); BufferImage imageB = BufferImage::New(16, 16); BufferImage imageC = BufferImage::New(16, 16); - ImageActor a = ImageActor::New( imageA ); - ImageActor b = ImageActor::New( imageB ); - ImageActor c = ImageActor::New( imageC ); + Actor a = CreateRenderableActor( imageA ); + Actor b = CreateRenderableActor( imageB ); + Actor c = CreateRenderableActor( imageC ); // Render a,b,c as regular non-overlays. so order will be: // a (8) @@ -2592,7 +2556,7 @@ int UtcDaliActorSetDrawModeOverlayRender(void) // b (9) // c (10) // a (8) - a.SetDrawMode( DrawMode::OVERLAY ); + a.SetDrawMode( DrawMode::OVERLAY_2D ); app.GetGlAbstraction().ClearBoundTextures(); app.SendNotification(); @@ -2609,89 +2573,6 @@ int UtcDaliActorSetDrawModeOverlayRender(void) END_TEST; } - -int UtcDaliActorSetDrawModeOverlayHitTest(void) -{ - TestApplication app; - tet_infoline(" UtcDaliActorSetDrawModeOverlayHitTest"); - - BufferImage imageA = BufferImage::New(16, 16); - BufferImage imageB = BufferImage::New(16, 16); - ImageActor a = ImageActor::New( imageA ); - ImageActor b = ImageActor::New( imageB ); - - // Render a,b as regular non-overlays. so order will be: - Stage::GetCurrent().Add(a); - Stage::GetCurrent().Add(b); - - a.SetSize( 100.0f, 100.0f ); - b.SetSize( 100.0f, 100.0f ); - - // position b overlapping a. (regular non-overlays) - // hit test at point 'x' - // -------- - // | | - // | a | - // | -------- - // | |x | - // | | | - // ----| | - // | b | - // | | - // -------- - // note: b is on top, because it's Z position is higher. - a.SetPosition(Vector3(0.0f, 0.0f, 0.0f)); - b.SetPosition(Vector3(50.0f, 50.0f, 1.0f)); - - // connect to their touch signals - a.TouchedSignal().Connect(TestCallback); - b.TouchedSignal().Connect(TestCallback2); - - a.SetDrawMode( DrawMode::NORMAL ); - b.SetDrawMode( DrawMode::NORMAL ); - SimulateTouchForSetOverlayHitTest(app); - - DALI_TEST_CHECK( gTouchCallBackCalled == false ); - DALI_TEST_CHECK( gTouchCallBack2Called == true ); - // Make Actor a an overlay. - // -------- - // | | - // | a | - // | |---- - // | x | | - // | | | - // -------- | - // | b | - // | | - // -------- - // note: a is on top, because it is an overlay. - a.SetDrawMode( DrawMode::OVERLAY ); - b.SetDrawMode( DrawMode::NORMAL ); - SimulateTouchForSetOverlayHitTest(app); - - DALI_TEST_CHECK( gTouchCallBackCalled == true ); - DALI_TEST_CHECK( gTouchCallBack2Called == false ); - // Make both Actors as overlays - // -------- - // | | - // | a | - // | -------- - // | |x | - // | | | - // ----| | - // | b | - // | | - // -------- - // note: b is on top, because it is the 2nd child in the hierarchy. - a.SetDrawMode( DrawMode::OVERLAY ); - b.SetDrawMode( DrawMode::OVERLAY ); - SimulateTouchForSetOverlayHitTest(app); - - DALI_TEST_CHECK( gTouchCallBackCalled == false ); - DALI_TEST_CHECK( gTouchCallBack2Called == true ); - END_TEST; -} - int UtcDaliActorGetCurrentWorldMatrix(void) { TestApplication app; @@ -2720,10 +2601,6 @@ int UtcDaliActorGetCurrentWorldMatrix(void) child.SetScale( childScale ); parent.Add( child ); - // The actors should not have a world matrix yet - DALI_TEST_EQUALS( parent.GetCurrentWorldMatrix(), Matrix::IDENTITY, 0.001, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldMatrix(), Matrix::IDENTITY, 0.001, TEST_LOCATION ); - app.SendNotification(); app.Render(0); app.Render(); @@ -2732,12 +2609,12 @@ int UtcDaliActorGetCurrentWorldMatrix(void) Matrix parentMatrix(false); parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition); - Vector3 childWorldPosition = parentPosition + parentRotation * parentScale * childPosition; - Quaternion childWorldRotation = parentRotation * childRotation; - Vector3 childWorldScale = parentScale * childScale; + Matrix childMatrix(false); + childMatrix.SetTransformComponents( childScale, childRotation, childPosition ); + //Child matrix should be the composition of child and parent Matrix childWorldMatrix(false); - childWorldMatrix.SetTransformComponents(childWorldScale, childWorldRotation, childWorldPosition); + Matrix::Multiply( childWorldMatrix, childMatrix, parentMatrix); DALI_TEST_EQUALS( parent.GetCurrentWorldMatrix(), parentMatrix, 0.001, TEST_LOCATION ); DALI_TEST_EQUALS( child.GetCurrentWorldMatrix(), childWorldMatrix, 0.001, TEST_LOCATION ); @@ -2765,15 +2642,12 @@ int UtcDaliActorConstrainedToWorldMatrix(void) Actor child = Actor::New(); child.SetParentOrigin(ParentOrigin::CENTER); - Constraint posConstraint = Constraint::New( Actor::Property::POSITION, Source( parent, Actor::Property::WORLD_MATRIX), PositionComponentConstraint() ); - child.ApplyConstraint(posConstraint); + Constraint posConstraint = Constraint::New( child, Actor::Property::POSITION, PositionComponentConstraint() ); + posConstraint.AddSource( Source( parent, Actor::Property::WORLD_MATRIX ) ); + posConstraint.Apply(); Stage::GetCurrent().Add( child ); - // The actors should not have a world matrix yet - DALI_TEST_EQUALS( parent.GetCurrentWorldMatrix(), Matrix::IDENTITY, 0.001, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldMatrix(), Matrix::IDENTITY, 0.001, TEST_LOCATION ); - app.SendNotification(); app.Render(0); app.Render(); @@ -2787,16 +2661,50 @@ int UtcDaliActorConstrainedToWorldMatrix(void) END_TEST; } -int UtcDaliActorUnparent(void) +int UtcDaliActorConstrainedToOrientation(void) { TestApplication app; - tet_infoline(" UtcDaliActorUnparent"); + tet_infoline(" UtcDaliActorConstrainedToOrientation"); Actor parent = Actor::New(); - Stage::GetCurrent().Add( parent ); - - Actor child = Actor::New(); - + parent.SetParentOrigin(ParentOrigin::CENTER); + parent.SetAnchorPoint(AnchorPoint::CENTER); + Vector3 parentPosition( 10.0f, 20.0f, 30.0f); + Radian rotationAngle(Degree(85.0f)); + Quaternion parentRotation(rotationAngle, Vector3::ZAXIS); + Vector3 parentScale( 1.0f, 2.0f, 3.0f ); + parent.SetPosition( parentPosition ); + parent.SetOrientation( parentRotation ); + parent.SetScale( parentScale ); + Stage::GetCurrent().Add( parent ); + + Actor child = Actor::New(); + child.SetParentOrigin(ParentOrigin::CENTER); + Constraint posConstraint = Constraint::New( child, Actor::Property::ORIENTATION, OrientationComponentConstraint() ); + posConstraint.AddSource( Source( parent, Actor::Property::ORIENTATION ) ); + posConstraint.Apply(); + + Stage::GetCurrent().Add( child ); + + app.SendNotification(); + app.Render(0); + app.Render(); + app.SendNotification(); + + DALI_TEST_EQUALS( child.GetCurrentOrientation(), parent.GetCurrentOrientation(), 0.001, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliActorUnparent(void) +{ + TestApplication app; + tet_infoline(" UtcDaliActorUnparent"); + + Actor parent = Actor::New(); + Stage::GetCurrent().Add( parent ); + + Actor child = Actor::New(); + DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION ); DALI_TEST_CHECK( !child.GetParent() ); @@ -2864,20 +2772,12 @@ int UtcDaliActorSetGetOverlay(void) tet_infoline(" UtcDaliActorSetGetOverlay"); Actor parent = Actor::New(); - parent.SetDrawMode(DrawMode::OVERLAY ); - DALI_TEST_CHECK( parent.GetDrawMode() == DrawMode::OVERLAY ); + parent.SetDrawMode(DrawMode::OVERLAY_2D ); + DALI_TEST_CHECK( parent.GetDrawMode() == DrawMode::OVERLAY_2D ); END_TEST; } -// Current Dynamics functions are crashing, so testing these sections are futile - -int UtcDaliActorDynamics(void) -{ - DALI_TEST_CHECK( true ); - END_TEST; -} - int UtcDaliActorCreateDestroy(void) { Actor* actor = new Actor; @@ -2897,59 +2797,61 @@ struct PropertyStringIndex const PropertyStringIndex PROPERTY_TABLE[] = { - { "parent-origin", Actor::Property::PARENT_ORIGIN, Property::VECTOR3 }, - { "parent-origin-x", Actor::Property::PARENT_ORIGIN_X, Property::FLOAT }, - { "parent-origin-y", Actor::Property::PARENT_ORIGIN_Y, Property::FLOAT }, - { "parent-origin-z", Actor::Property::PARENT_ORIGIN_Z, Property::FLOAT }, - { "anchor-point", Actor::Property::ANCHOR_POINT, Property::VECTOR3 }, - { "anchor-point-x", Actor::Property::ANCHOR_POINT_X, Property::FLOAT }, - { "anchor-point-y", Actor::Property::ANCHOR_POINT_Y, Property::FLOAT }, - { "anchor-point-z", Actor::Property::ANCHOR_POINT_Z, Property::FLOAT }, + { "parentOrigin", Actor::Property::PARENT_ORIGIN, Property::VECTOR3 }, + { "parentOriginX", Actor::Property::PARENT_ORIGIN_X, Property::FLOAT }, + { "parentOriginY", Actor::Property::PARENT_ORIGIN_Y, Property::FLOAT }, + { "parentOriginZ", Actor::Property::PARENT_ORIGIN_Z, Property::FLOAT }, + { "anchorPoint", Actor::Property::ANCHOR_POINT, Property::VECTOR3 }, + { "anchorPointX", Actor::Property::ANCHOR_POINT_X, Property::FLOAT }, + { "anchorPointY", Actor::Property::ANCHOR_POINT_Y, Property::FLOAT }, + { "anchorPointZ", Actor::Property::ANCHOR_POINT_Z, Property::FLOAT }, { "size", Actor::Property::SIZE, Property::VECTOR3 }, - { "size-width", Actor::Property::SIZE_WIDTH, Property::FLOAT }, - { "size-height", Actor::Property::SIZE_HEIGHT, Property::FLOAT }, - { "size-depth", Actor::Property::SIZE_DEPTH, Property::FLOAT }, + { "sizeWidth", Actor::Property::SIZE_WIDTH, Property::FLOAT }, + { "sizeHeight", Actor::Property::SIZE_HEIGHT, Property::FLOAT }, + { "sizeDepth", Actor::Property::SIZE_DEPTH, Property::FLOAT }, { "position", Actor::Property::POSITION, Property::VECTOR3 }, - { "position-x", Actor::Property::POSITION_X, Property::FLOAT }, - { "position-y", Actor::Property::POSITION_Y, Property::FLOAT }, - { "position-z", Actor::Property::POSITION_Z, Property::FLOAT }, - { "world-position", Actor::Property::WORLD_POSITION, Property::VECTOR3 }, - { "world-position-x", Actor::Property::WORLD_POSITION_X, Property::FLOAT }, - { "world-position-y", Actor::Property::WORLD_POSITION_Y, Property::FLOAT }, - { "world-position-z", Actor::Property::WORLD_POSITION_Z, Property::FLOAT }, + { "positionX", Actor::Property::POSITION_X, Property::FLOAT }, + { "positionY", Actor::Property::POSITION_Y, Property::FLOAT }, + { "positionZ", Actor::Property::POSITION_Z, Property::FLOAT }, + { "worldPosition", Actor::Property::WORLD_POSITION, Property::VECTOR3 }, + { "worldPositionX", Actor::Property::WORLD_POSITION_X, Property::FLOAT }, + { "worldPositionY", Actor::Property::WORLD_POSITION_Y, Property::FLOAT }, + { "worldPositionZ", Actor::Property::WORLD_POSITION_Z, Property::FLOAT }, { "orientation", Actor::Property::ORIENTATION, Property::ROTATION }, - { "world-orientation", Actor::Property::WORLD_ORIENTATION, Property::ROTATION }, + { "worldOrientation", Actor::Property::WORLD_ORIENTATION, Property::ROTATION }, { "scale", Actor::Property::SCALE, Property::VECTOR3 }, - { "scale-x", Actor::Property::SCALE_X, Property::FLOAT }, - { "scale-y", Actor::Property::SCALE_Y, Property::FLOAT }, - { "scale-z", Actor::Property::SCALE_Z, Property::FLOAT }, - { "world-scale", Actor::Property::WORLD_SCALE, Property::VECTOR3 }, + { "scaleX", Actor::Property::SCALE_X, Property::FLOAT }, + { "scaleY", Actor::Property::SCALE_Y, Property::FLOAT }, + { "scaleZ", Actor::Property::SCALE_Z, Property::FLOAT }, + { "worldScale", Actor::Property::WORLD_SCALE, Property::VECTOR3 }, { "visible", Actor::Property::VISIBLE, Property::BOOLEAN }, { "color", Actor::Property::COLOR, Property::VECTOR4 }, - { "color-red", Actor::Property::COLOR_RED, Property::FLOAT }, - { "color-green", Actor::Property::COLOR_GREEN, Property::FLOAT }, - { "color-blue", Actor::Property::COLOR_BLUE, Property::FLOAT }, - { "color-alpha", Actor::Property::COLOR_ALPHA, Property::FLOAT }, - { "world-color", Actor::Property::WORLD_COLOR, Property::VECTOR4 }, - { "world-matrix", Actor::Property::WORLD_MATRIX, Property::MATRIX }, + { "colorRed", Actor::Property::COLOR_RED, Property::FLOAT }, + { "colorGreen", Actor::Property::COLOR_GREEN, Property::FLOAT }, + { "colorBlue", Actor::Property::COLOR_BLUE, Property::FLOAT }, + { "colorAlpha", Actor::Property::COLOR_ALPHA, Property::FLOAT }, + { "worldColor", Actor::Property::WORLD_COLOR, Property::VECTOR4 }, + { "worldMatrix", Actor::Property::WORLD_MATRIX, Property::MATRIX }, { "name", Actor::Property::NAME, Property::STRING }, { "sensitive", Actor::Property::SENSITIVE, Property::BOOLEAN }, - { "leave-required", Actor::Property::LEAVE_REQUIRED, Property::BOOLEAN }, - { "inherit-orientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN }, - { "inherit-scale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN }, - { "color-mode", Actor::Property::COLOR_MODE, Property::STRING }, - { "position-inheritance", Actor::Property::POSITION_INHERITANCE, Property::STRING }, - { "draw-mode", Actor::Property::DRAW_MODE, Property::STRING }, - { "size-mode-factor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3 }, - { "relayout-enabled", Actor::Property::RELAYOUT_ENABLED, Property::BOOLEAN }, - { "width-resize-policy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING }, - { "height-resize-policy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING }, - { "size-scale-policy", Actor::Property::SIZE_SCALE_POLICY, Property::STRING }, - { "width-for-height", Actor::Property::WIDTH_FOR_HEIGHT, Property::BOOLEAN }, - { "height-for-width", Actor::Property::HEIGHT_FOR_WIDTH, Property::BOOLEAN }, + { "leaveRequired", Actor::Property::LEAVE_REQUIRED, Property::BOOLEAN }, + { "inheritOrientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN }, + { "inheritScale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN }, + { "colorMode", Actor::Property::COLOR_MODE, Property::STRING }, + { "positionInheritance", Actor::Property::POSITION_INHERITANCE, Property::STRING }, + { "drawMode", Actor::Property::DRAW_MODE, Property::STRING }, + { "sizeModeFactor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3 }, + { "widthResizePolicy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING }, + { "heightResizePolicy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING }, + { "sizeScalePolicy", Actor::Property::SIZE_SCALE_POLICY, Property::STRING }, + { "widthForHeight", Actor::Property::WIDTH_FOR_HEIGHT, Property::BOOLEAN }, + { "heightForWidth", Actor::Property::HEIGHT_FOR_WIDTH, Property::BOOLEAN }, { "padding", Actor::Property::PADDING, Property::VECTOR4 }, - { "minimum-size", Actor::Property::MINIMUM_SIZE, Property::VECTOR2 }, - { "maximum-size", Actor::Property::MAXIMUM_SIZE, Property::VECTOR2 }, + { "minimumSize", Actor::Property::MINIMUM_SIZE, Property::VECTOR2 }, + { "maximumSize", Actor::Property::MAXIMUM_SIZE, Property::VECTOR2 }, + { "inheritPosition", Actor::Property::INHERIT_POSITION, Property::BOOLEAN }, + { "batchParent", Actor::Property::BATCH_PARENT, Property::BOOLEAN }, + { "clippingMode", Actor::Property::CLIPPING_MODE, Property::STRING }, }; const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] ); } // unnamed namespace @@ -2970,28 +2872,6 @@ int UtcDaliActorProperties(void) END_TEST; } -int UtcDaliRelayoutProperties_RelayoutEnabled(void) -{ - TestApplication app; - - Actor actor = Actor::New(); - - // Defaults - DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::RELAYOUT_ENABLED ).Get< bool >(), false, TEST_LOCATION ); - - // Set relayout disabled - actor.SetProperty( Actor::Property::RELAYOUT_ENABLED, false ); - - DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::RELAYOUT_ENABLED ).Get< bool >(), false, TEST_LOCATION ); - - // Set relayout enabled - actor.SetProperty( Actor::Property::RELAYOUT_ENABLED, true ); - - DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::RELAYOUT_ENABLED ).Get< bool >(), true, TEST_LOCATION ); - - END_TEST; -} - int UtcDaliRelayoutProperties_ResizePolicies(void) { TestApplication app; @@ -2999,14 +2879,14 @@ int UtcDaliRelayoutProperties_ResizePolicies(void) Actor actor = Actor::New(); // Defaults - DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION ); - DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "FIXED", TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION ); // Set resize policy for all dimensions - actor.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS ); - for( unsigned int i = 0; i < DIMENSION_COUNT; ++i) + actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); + for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i) { - DALI_TEST_EQUALS( actor.GetResizePolicy( static_cast< Dimension >( 1 << i ) ), USE_NATURAL_SIZE, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetResizePolicy( static_cast< Dimension::Type >( 1 << i ) ), ResizePolicy::USE_NATURAL_SIZE, TEST_LOCATION ); } // Set individual dimensions @@ -3030,6 +2910,11 @@ int UtcDaliRelayoutProperties_SizeScalePolicy(void) // Defaults DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_SCALE_POLICY ).Get< std::string >(), "USE_SIZE_SET", TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION ); + + SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO; + actor.SetSizeScalePolicy( policy ); + DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), policy, TEST_LOCATION ); // Set const char* const policy1 = "FIT_WITH_ASPECT_RATIO"; @@ -3044,6 +2929,29 @@ int UtcDaliRelayoutProperties_SizeScalePolicy(void) END_TEST; } +int UtcDaliRelayoutProperties_SizeModeFactor(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + // Defaults + DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetSizeModeFactor(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION ); + + Vector3 sizeMode( 1.0f, 2.0f, 3.0f ); + actor.SetSizeModeFactor( sizeMode ); + DALI_TEST_EQUALS( actor.GetSizeModeFactor(), sizeMode, TEST_LOCATION ); + + // Set + Vector3 sizeMode1( 2.0f, 3.0f, 4.0f ); + + actor.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeMode1 ); + DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), sizeMode1, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliRelayoutProperties_DimensionDependency(void) { TestApplication app; @@ -3109,3 +3017,792 @@ int UtcDaliRelayoutProperties_MinimumMaximumSize(void) END_TEST; } + +int UtcDaliActorGetHeightForWidth(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorGetWidthForHeight(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorGetRelayoutSize(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + // Add actor to stage + Stage::GetCurrent().Add( actor ); + + DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 0.0f, TEST_LOCATION ); + + actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH ); + actor.SetSize( Vector2( 1.0f, 0.0f ) ); + + // Flush the queue and render once + app.SendNotification(); + app.Render(); + + DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 1.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorSetPadding(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + Padding padding; + actor.GetPadding( padding ); + + DALI_TEST_EQUALS( padding.left, 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( padding.right, 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( padding.bottom, 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( padding.top, 0.0f, TEST_LOCATION ); + + Padding padding2( 1.0f, 2.0f, 3.0f, 4.0f ); + actor.SetPadding( padding2 ); + + actor.GetPadding( padding ); + + DALI_TEST_EQUALS( padding.left, padding2.left, TEST_LOCATION ); + DALI_TEST_EQUALS( padding.right, padding2.right, TEST_LOCATION ); + DALI_TEST_EQUALS( padding.bottom, padding2.bottom, TEST_LOCATION ); + DALI_TEST_EQUALS( padding.top, padding2.top, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorSetMinimumSize(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + Vector2 size = actor.GetMinimumSize(); + + DALI_TEST_EQUALS( size.width, 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( size.height, 0.0f, TEST_LOCATION ); + + Vector2 size2( 1.0f, 2.0f ); + actor.SetMinimumSize( size2 ); + + size = actor.GetMinimumSize(); + + DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION ); + DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorSetMaximumSize(void) +{ + TestApplication app; + + Actor actor = Actor::New(); + + Vector2 size = actor.GetMaximumSize(); + + DALI_TEST_EQUALS( size.width, FLT_MAX, TEST_LOCATION ); + DALI_TEST_EQUALS( size.height, FLT_MAX, TEST_LOCATION ); + + Vector2 size2( 1.0f, 2.0f ); + actor.SetMaximumSize( size2 ); + + size = actor.GetMaximumSize(); + + DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION ); + DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorOnRelayoutSignal(void) +{ + tet_infoline("Testing Dali::Actor::OnRelayoutSignal()"); + + TestApplication application; + + // Clean test data + gOnRelayoutCallBackCalled = false; + gActorNamesRelayout.clear(); + + Actor actor = Actor::New(); + actor.SetName( "actor" ); + actor.OnRelayoutSignal().Connect( OnRelayoutCallback ); + + // Sanity check + DALI_TEST_CHECK( ! gOnRelayoutCallBackCalled ); + + // Add actor to stage + Stage::GetCurrent().Add( actor ); + + actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); + actor.SetSize( Vector2( 1.0f, 2.0 ) ); + + // Flush the queue and render once + application.SendNotification(); + application.Render(); + + // OnRelayout emitted + DALI_TEST_EQUALS( gOnRelayoutCallBackCalled, true, TEST_LOCATION ); + DALI_TEST_EQUALS( "actor", gActorNamesRelayout[ 0 ], TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorGetHierachyDepth(void) +{ + TestApplication application; + tet_infoline("Testing Dali::Actor::GetHierarchyDepth()"); + + + /* Build tree of actors: + * + * Depth + * + * A (parent) 1 + * / \ + * B C 2` + * / \ \ + * D E F 3 + * + * GetHierarchyDepth should return 1 for A, 2 for B and C, and 3 for D, E and F. + */ + Stage stage( Stage::GetCurrent() ); + + Actor actorA = Actor::New(); + Actor actorB = Actor::New(); + Actor actorC = Actor::New(); + Actor actorD = Actor::New(); + Actor actorE = Actor::New(); + Actor actorF = Actor::New(); + + //Test that root actor has depth equal 0 + DALI_TEST_EQUALS( 0, stage.GetRootLayer().GetHierarchyDepth(), TEST_LOCATION ); + + //Test actors return depth -1 when not connected to the tree + DALI_TEST_EQUALS( -1, actorA.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorC.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorF.GetHierarchyDepth(), TEST_LOCATION ); + + //Create the hierarchy + stage.Add( actorA ); + actorA.Add( actorB ); + actorA.Add( actorC ); + actorB.Add( actorD ); + actorB.Add( actorE ); + actorC.Add( actorF ); + + //Test actors return correct depth + DALI_TEST_EQUALS( 1, actorA.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( 2, actorB.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( 2, actorC.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( 3, actorD.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( 3, actorE.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( 3, actorF.GetHierarchyDepth(), TEST_LOCATION ); + + //Removing actorB from the hierarchy. actorB, actorD and actorE should now have depth equal -1 + actorA.Remove( actorB ); + + DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION ); + + //Removing actorA from the stage. All actors should have depth equal -1 + stage.Remove( actorA ); + + DALI_TEST_EQUALS( -1, actorA.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorC.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION ); + DALI_TEST_EQUALS( -1, actorF.GetHierarchyDepth(), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorAnchorPointPropertyAsString(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_LEFT" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_LEFT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_CENTER" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_CENTER, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_RIGHT" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_RIGHT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER_LEFT" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER_LEFT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER_RIGHT" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER_RIGHT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_LEFT" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_CENTER" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_RIGHT" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION ); + + // Invalid should not change anything + actor.SetProperty( Actor::Property::ANCHOR_POINT, "INVALID_ARG" ); + DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorParentOriginPropertyAsString(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_LEFT" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_CENTER" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_CENTER, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_RIGHT" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_RIGHT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER_LEFT" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER_LEFT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER_RIGHT" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER_RIGHT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_LEFT" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_CENTER" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_RIGHT" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION ); + + // Invalid should not change anything + actor.SetProperty( Actor::Property::PARENT_ORIGIN, "INVALID_ARG" ); + DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorColorModePropertyAsString(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_COLOR" ); + DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_COLOR, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::COLOR_MODE, "USE_PARENT_COLOR" ); + DALI_TEST_EQUALS( actor.GetColorMode(), USE_PARENT_COLOR, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_COLOR" ); + DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_ALPHA" ); + DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION ); + + // Invalid should not change anything + actor.SetProperty( Actor::Property::COLOR_MODE, "INVALID_ARG" ); + DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorPositionInheritancePropertyAsString(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "INHERIT_PARENT_POSITION" ); + DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), INHERIT_PARENT_POSITION, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "USE_PARENT_POSITION" ); + DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "USE_PARENT_POSITION_PLUS_LOCAL_POSITION" ); + DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION_PLUS_LOCAL_POSITION, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "DONT_INHERIT_POSITION" ); + DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION ); + + // Invalid should not change anything + actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "INVALID_ARG" ); + DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorDrawModePropertyAsString(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty( Actor::Property::DRAW_MODE, "NORMAL" ); + DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::NORMAL, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::DRAW_MODE, "OVERLAY_2D" ); + DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION ); + + actor.SetProperty( Actor::Property::DRAW_MODE, "STENCIL" ); + DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION ); + + // Invalid should not change anything + actor.SetProperty( Actor::Property::DRAW_MODE, "INVALID_ARG" ); + DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorAddRendererP(void) +{ + tet_infoline("Testing Actor::AddRenderer"); + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer = Renderer::New(geometry, shader); + + actor.AddRenderer( renderer ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorAddRendererN(void) +{ + tet_infoline("Testing Actor::AddRenderer"); + TestApplication application; + + Actor actor = Actor::New(); + Renderer renderer; + + // try illegal Add + try + { + actor.AddRenderer( renderer ); + tet_printf("Assertion test failed - no Exception\n" ); + tet_result(TET_FAIL); + } + catch(Dali::DaliException& e) + { + DALI_TEST_PRINT_ASSERT( e ); + DALI_TEST_ASSERT(e, "Renderer handle is empty", TEST_LOCATION); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + } + catch(...) + { + tet_printf("Assertion test failed - wrong Exception\n" ); + tet_result(TET_FAIL); + } + + END_TEST; +} + +int UtcDaliActorAddRendererOnStage(void) +{ + tet_infoline("Testing Actor::AddRenderer"); + TestApplication application; + + Actor actor = Actor::New(); + Stage::GetCurrent().Add(actor); + + application.SendNotification(); + application.Render(0); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer = Renderer::New(geometry, shader); + + application.SendNotification(); + application.Render(0); + + try + { + actor.AddRenderer( renderer ); + tet_result(TET_PASS); + } + catch(...) + { + tet_result(TET_FAIL); + } + + END_TEST; +} + +int UtcDaliActorRemoveRendererP1(void) +{ + tet_infoline("Testing Actor::RemoveRenderer"); + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer = Renderer::New(geometry, shader); + + actor.AddRenderer( renderer ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION ); + + actor.RemoveRenderer(renderer); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + + END_TEST; +} + +int UtcDaliActorRemoveRendererP2(void) +{ + tet_infoline("Testing Actor::RemoveRenderer"); + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer = Renderer::New(geometry, shader); + + actor.AddRenderer( renderer ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION ); + + actor.RemoveRenderer(0); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + + END_TEST; +} + + +int UtcDaliActorRemoveRendererN(void) +{ + tet_infoline("Testing Actor::RemoveRenderer"); + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer = Renderer::New(geometry, shader); + + actor.AddRenderer( renderer ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION ); + + actor.RemoveRenderer(10); + DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + + END_TEST; +} + +// Clipping test helper functions: +Actor CreateActorWithContent() +{ + BufferImage image = BufferImage::New( 16u, 16u ); + Actor actor = CreateRenderableActor( image ); + + // Setup dimensions and position so actor is not skipped by culling. + actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); + actor.SetSize( 16.0f, 16.0f ); + actor.SetParentOrigin( ParentOrigin::CENTER ); + actor.SetAnchorPoint( AnchorPoint::CENTER ); + + return actor; +} + +void GenerateTrace( TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace ) +{ + enabledDisableTrace.Reset(); + stencilTrace.Reset(); + enabledDisableTrace.Enable( true ); + stencilTrace.Enable( true ); + + application.SendNotification(); + application.Render(); + + enabledDisableTrace.Enable( false ); + stencilTrace.Enable( false ); +} + +void CheckColorMask( TestGlAbstraction& glAbstraction, bool maskValue ) +{ + const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams(); + + DALI_TEST_EQUALS( colorMaskParams.red, maskValue, TEST_LOCATION ); + DALI_TEST_EQUALS( colorMaskParams.green, maskValue, TEST_LOCATION ); + DALI_TEST_EQUALS( colorMaskParams.blue, maskValue, TEST_LOCATION ); + DALI_TEST_EQUALS( colorMaskParams.alpha, maskValue, TEST_LOCATION ); +} + +int UtcDaliActorPropertyClippingP(void) +{ + // This test checks the clippingMode property. + tet_infoline( "Testing Actor::Property::CLIPPING_MODE P" ); + TestApplication application; + + Actor actor = Actor::New(); + + // Check default clippingEnabled value. + Property::Value getValue( actor.GetProperty( Actor::Property::CLIPPING_MODE ) ); + + int value = 0; + bool getValueResult = getValue.Get( value ); + DALI_TEST_CHECK( getValueResult ); + + if( getValueResult ) + { + DALI_TEST_EQUALS( value, ClippingMode::DISABLED, TEST_LOCATION ); + } + + // Check setting the property. + actor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + + // Check the new value was set. + getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE ); + getValueResult = getValue.Get( value ); + DALI_TEST_CHECK( getValueResult ); + + if( getValueResult ) + { + DALI_TEST_EQUALS( value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION ); + } + + END_TEST; +} + +int UtcDaliActorPropertyClippingN(void) +{ + // Negative test case for Clipping. + tet_infoline( "Testing Actor::Property::CLIPPING_MODE N" ); + TestApplication application; + + Actor actor = Actor::New(); + + // Check default clippingEnabled value. + Property::Value getValue( actor.GetProperty( Actor::Property::CLIPPING_MODE ) ); + + int value = 0; + bool getValueResult = getValue.Get( value ); + DALI_TEST_CHECK( getValueResult ); + + if( getValueResult ) + { + DALI_TEST_EQUALS( value, ClippingMode::DISABLED, TEST_LOCATION ); + } + + // Check setting an invalid property value won't change the current property value. + actor.SetProperty( Actor::Property::CLIPPING_MODE, "INVALID_PROPERTY" ); + + getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE ); + getValueResult = getValue.Get( value ); + DALI_TEST_CHECK( getValueResult ); + + if( getValueResult ) + { + DALI_TEST_EQUALS( value, ClippingMode::DISABLED, TEST_LOCATION ); + } + + END_TEST; +} + +int UtcDaliActorPropertyClippingActor(void) +{ + // This test checks that an actor is correctly setup for clipping. + tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor" ); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + size_t startIndex = 0u; + + // Create a clipping actor. + Actor actorDepth1Clip = CreateActorWithContent(); + actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + Stage::GetCurrent().Add( actorDepth1Clip ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, stencilTrace ); + + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); + + // Check the stencil buffer was enabled. + DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST + + // Check the stencil buffer was cleared. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) ); + + // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 0", startIndex ) ); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) ); + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE + + END_TEST; +} + +int UtcDaliActorPropertyClippingNestedChildren(void) +{ + // This test checks that a hierarchy of actors are clipped correctly by + // writing to and reading from the correct bit-planes of the stencil buffer. + tet_infoline( "Testing Actor::Property::CLIPPING_MODE nested children" ); + TestApplication application; + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + // Create a clipping actor. + Actor actorDepth1Clip = CreateActorWithContent(); + actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + Stage::GetCurrent().Add( actorDepth1Clip ); + + // Create a child actor. + Actor childDepth2 = CreateActorWithContent(); + actorDepth1Clip.Add( childDepth2 ); + + // Create another clipping actor. + Actor childDepth2Clip = CreateActorWithContent(); + childDepth2Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + childDepth2.Add( childDepth2Clip ); + + // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID. + // This tests the sort algorithm. + Actor childDepth3 = CreateActorWithContent(); + childDepth2Clip.Add( childDepth3 ); + Actor childDepth4 = CreateActorWithContent(); + childDepth3.Add( childDepth4 ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, stencilTrace ); + + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); + + // Check the stencil buffer was enabled. + DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST + + // Perform the test twice, once for 2D layer, and once for 3D. + for( unsigned int i = 0u ; i < 2u; ++i ) + { + size_t startIndex = 0u; + + // Check the stencil buffer was cleared. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) ); + + // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 0", startIndex ) ); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) ); // Write to the first bit-plane + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE + + // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer. + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 255", startIndex ) ); // 514 is GL_EQUAL + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7680, 7680", startIndex ) ); // GL_KEEP, GL_KEEP, GL_KEEP + + // Check we are set up to write to the second bitplane of the stencil buffer (only). + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 3, 1", startIndex ) ); // 514 is GL_EQUAL, Test both bit-planes 1 & 2 + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "3", startIndex ) ); // Write to second (and previous) bit-planes + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE + + // Check we are set up to test against both the first and second bit-planes of the stencil buffer. + // (Both must be set to pass the check). + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 3, 255", startIndex ) ); // 514 is GL_EQUAL, Test both bit-planes 1 & 2 + DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7680, 7680", startIndex ) ); // GL_KEEP, GL_KEEP, GL_KEEP + + // If we are on the first loop, set the layer to 3D and loop to perform the test again. + if( i == 0u ) + { + Stage::GetCurrent().GetRootLayer().SetBehavior( Layer::LAYER_3D ); + GenerateTrace( application, enabledDisableTrace, stencilTrace ); + } + } + + END_TEST; +} + +int UtcDaliActorPropertyClippingActorWithRendererOverride(void) +{ + // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties. + tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor with renderer override" ); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + // Create a clipping actor. + Actor actorDepth1Clip = CreateActorWithContent(); + actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + Stage::GetCurrent().Add( actorDepth1Clip ); + + // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode. + actorDepth1Clip.GetRendererAt( 0 ).SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, stencilTrace ); + + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); + + // Check the stencil buffer was not enabled. + DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST + + // Check stencil functions are not called. + DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilFunc" ) ); + DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilMask" ) ); + DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilOp" ) ); + + END_TEST; +}