X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Actor.cpp;h=7ced69b25dacd6f4f67bb2dca675c823840bc713;hb=b43741a90b40ca9dfbd33d6a9d390d3c09230e89;hp=bb9d9a44973d9ad791c6094e97a6f1b849ae5bb6;hpb=d413b2f6e70764c7f4620cf9bdb26419ff44d6ee;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Actor.cpp b/automated-tests/src/dali/utc-Dali-Actor.cpp old mode 100644 new mode 100755 index bb9d9a4..7ced69b --- a/automated-tests/src/dali/utc-Dali-Actor.cpp +++ b/automated-tests/src/dali/utc-Dali-Actor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -51,6 +51,8 @@ bool gHoverCallBackCalled=false; static bool gTestConstraintCalled; +LayoutDirection::Type gLayoutDirectionType; + struct TestConstraint { void operator()( Vector4& color, const PropertyInputContainer& /* inputs */ ) @@ -229,6 +231,55 @@ struct VisibilityChangedFunctor VisibilityChangedFunctorData& data; }; + +struct VisibilityChangedVoidFunctor +{ + VisibilityChangedVoidFunctor(bool& signalCalled) + : mSignalCalled( signalCalled ) + { } + + void operator()() + { + mSignalCalled = true; + } + + bool& mSignalCalled; +}; + +struct ChildOrderChangedFunctor +{ + ChildOrderChangedFunctor(bool& signalCalled, Actor& actor) + : mSignalCalled( signalCalled ), + mActor( actor ) + { } + + void operator()( Actor actor ) + { + mSignalCalled = true; + mActor = actor; + } + + bool& mSignalCalled; + Actor& mActor; +}; + +struct CulledPropertyNotificationFunctor +{ + CulledPropertyNotificationFunctor( bool& signalCalled, PropertyNotification& propertyNotification ) + : mSignalCalled( signalCalled ), + mPropertyNotification( propertyNotification ) + { } + + void operator()( PropertyNotification& source ) + { + mSignalCalled = true; + mPropertyNotification = source; + } + + bool& mSignalCalled; + PropertyNotification& mPropertyNotification; +}; + } // anonymous namespace @@ -621,6 +672,75 @@ int UtcDaliActorGetParent02(void) END_TEST; } +int UtcDaliActorCustomProperty(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + Stage::GetCurrent().Add( actor ); + + float startValue(1.0f); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); + DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); + + actor.SetProperty( index, 5.0f ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetProperty(index) == 5.0f ); + END_TEST; +} + +int UtcDaliActorCustomPropertyIntToFloat(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + Stage::GetCurrent().Add( actor ); + + float startValue(5.0f); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); + DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); + + actor.SetProperty( index, int(1) ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetProperty(index) == 1.0f ); + END_TEST; +} + +int UtcDaliActorCustomPropertyFloatToInt(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + Stage::GetCurrent().Add( actor ); + + int startValue(5); + Property::Index index = actor.RegisterProperty( "testProperty", startValue ); + DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetProperty(index) == startValue ); + + actor.SetProperty( index, float(1.5) ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetProperty(index) == 1 ); + END_TEST; +} + int UtcDaliActorSetParentOrigin(void) { TestApplication application; @@ -1149,6 +1269,29 @@ int UtcDaliActorGetCurrentSizeImmediate(void) END_TEST; } +int UtcDaliActorCalculateScreenExtents(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetPosition(Vector3(2.0f, 2.0f, 16.0f)); + actor.SetSize(Vector3{ 1.0f, 1.0f, 1.0f }); + + application.SendNotification(); + application.Render(); + + auto expectedExtent = Rect<>{ -0.5f, -0.5f, 1.0f, 1.0f }; + auto actualExtent = DevelActor::CalculateScreenExtents( actor ); + DALI_TEST_EQUALS( expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION ); + DALI_TEST_EQUALS( expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION ); + DALI_TEST_EQUALS( expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION ); + DALI_TEST_EQUALS( expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); + END_TEST; +} + // SetPosition(float x, float y) int UtcDaliActorSetPosition01(void) { @@ -1433,55 +1576,6 @@ int UtcDaliActorGetCurrentWorldPosition(void) END_TEST; } -int UtcDaliActorInheritPosition(void) -{ - tet_infoline("Testing Actor::SetPositionInheritanceMode"); - TestApplication application; - - Actor parent = Actor::New(); - Vector3 parentPosition( 1.0f, 2.0f, 3.0f ); - parent.SetPosition( parentPosition ); - parent.SetParentOrigin( ParentOrigin::CENTER ); - parent.SetAnchorPoint( AnchorPoint::CENTER ); - Stage::GetCurrent().Add( parent ); - - Actor child = Actor::New(); - child.SetParentOrigin( ParentOrigin::CENTER ); - child.SetAnchorPoint( AnchorPoint::CENTER ); - Vector3 childPosition( 10.0f, 11.0f, 12.0f ); - child.SetPosition( childPosition ); - parent.Add( child ); - - // The actors should not have a world position yet - DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION ); - - // first test default, which is to inherit position - DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::INHERIT_PARENT_POSITION, TEST_LOCATION ); - application.SendNotification(); - application.Render(0); // should only really call Update as Render is not required to update scene - DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentPosition(), childPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childPosition, TEST_LOCATION ); - - - //Change child position - Vector3 childOffset( -1.0f, 1.0f, 0.0f ); - child.SetPosition( childOffset ); - - // Change inheritance mode to not inherit - child.SetPositionInheritanceMode( Dali::DONT_INHERIT_POSITION ); - DALI_TEST_EQUALS( child.GetPositionInheritanceMode(), Dali::DONT_INHERIT_POSITION, TEST_LOCATION ); - application.SendNotification(); - application.Render(0); // should only really call Update as Render is not required to update scene - DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentPosition(), childOffset, TEST_LOCATION ); - DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), childOffset, TEST_LOCATION ); - END_TEST; -} - int UtcDaliActorSetInheritPosition(void) { tet_infoline("Testing Actor::SetInheritPosition"); @@ -1540,6 +1634,41 @@ int UtcDaliActorSetInheritPosition(void) END_TEST; } +int UtcDaliActorInheritOpacity(void) +{ + tet_infoline("Testing Actor::Inherit Opacity"); + TestApplication application; + + Actor parent = Actor::New(); + Actor child = Actor::New(); + parent.Add( child ); + Stage::GetCurrent().Add( parent ); + + DALI_TEST_EQUALS( parent.GetProperty( Actor::Property::COLOR_ALPHA ).Get(), 1.0f, 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetProperty( Actor::Property::COLOR_ALPHA ).Get(), 1.0f, 0.0001f, TEST_LOCATION ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + parent.SetOpacity( 0.1f ); + + DALI_TEST_EQUALS( parent.GetProperty( Actor::Property::COLOR_ALPHA ).Get(), 0.1f, 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetProperty( Actor::Property::COLOR_ALPHA ).Get(), 1.0f, 0.0001f, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( parent.GetProperty( Actor::Property::WORLD_COLOR ).Get(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( parent.GetCurrentProperty( Actor::Property::COLOR_ALPHA ).Get(), 0.1f, 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( parent.GetCurrentProperty( Actor::Property::WORLD_COLOR ).Get(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetProperty( Actor::Property::WORLD_COLOR ).Get(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentProperty( Actor::Property::WORLD_COLOR ).Get(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( child.GetCurrentProperty( Actor::Property::COLOR_ALPHA ).Get(), 1.f, 0.0001f, TEST_LOCATION ); + + END_TEST; +} + // SetOrientation(float angleRadians, Vector3 axis) int UtcDaliActorSetOrientation01(void) { @@ -3142,7 +3271,6 @@ const PropertyStringIndex PROPERTY_TABLE[] = { "inheritOrientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN }, { "inheritScale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN }, { "colorMode", Actor::Property::COLOR_MODE, Property::STRING }, - { "positionInheritance", Actor::Property::POSITION_INHERITANCE, Property::STRING }, { "drawMode", Actor::Property::DRAW_MODE, Property::STRING }, { "sizeModeFactor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3 }, { "widthResizePolicy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING }, @@ -3156,6 +3284,7 @@ const PropertyStringIndex PROPERTY_TABLE[] = { "inheritPosition", Actor::Property::INHERIT_POSITION, Property::BOOLEAN }, { "clippingMode", Actor::Property::CLIPPING_MODE, Property::STRING }, { "opacity", DevelActor::Property::OPACITY, Property::FLOAT }, + { "updateSizeHint", DevelActor::Property::UPDATE_SIZE_HINT, Property::VECTOR2 }, }; const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] ); } // unnamed namespace @@ -3661,31 +3790,6 @@ int UtcDaliActorColorModePropertyAsString(void) END_TEST; } -int UtcDaliActorPositionInheritancePropertyAsString(void) -{ - TestApplication application; - - Actor actor = Actor::New(); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "INHERIT_PARENT_POSITION" ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), INHERIT_PARENT_POSITION, TEST_LOCATION ); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "USE_PARENT_POSITION" ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION, TEST_LOCATION ); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "USE_PARENT_POSITION_PLUS_LOCAL_POSITION" ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION_PLUS_LOCAL_POSITION, TEST_LOCATION ); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "DONT_INHERIT_POSITION" ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION ); - - // Invalid should not change anything - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "INVALID_ARG" ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION ); - - END_TEST; -} - int UtcDaliActorDrawModePropertyAsString(void) { TestApplication application; @@ -3698,12 +3802,9 @@ int UtcDaliActorDrawModePropertyAsString(void) actor.SetProperty( Actor::Property::DRAW_MODE, "OVERLAY_2D" ); DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION ); - actor.SetProperty( Actor::Property::DRAW_MODE, "STENCIL" ); - DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION ); - // Invalid should not change anything actor.SetProperty( Actor::Property::DRAW_MODE, "INVALID_ARG" ); - DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION ); END_TEST; } @@ -3729,27 +3830,6 @@ int UtcDaliActorColorModePropertyAsEnum(void) END_TEST; } -int UtcDaliActorPositionInheritancePropertyAsEnum(void) -{ - TestApplication application; - - Actor actor = Actor::New(); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, INHERIT_PARENT_POSITION ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), INHERIT_PARENT_POSITION, TEST_LOCATION ); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, USE_PARENT_POSITION ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION, TEST_LOCATION ); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION_PLUS_LOCAL_POSITION, TEST_LOCATION ); - - actor.SetProperty( Actor::Property::POSITION_INHERITANCE, DONT_INHERIT_POSITION ); - DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION ); - - END_TEST; -} - int UtcDaliActorDrawModePropertyAsEnum(void) { TestApplication application; @@ -3762,9 +3842,6 @@ int UtcDaliActorDrawModePropertyAsEnum(void) actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D ); DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION ); - actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::STENCIL ); - DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION ); - END_TEST; } @@ -3945,20 +4022,25 @@ int UtcDaliActorRemoveRendererN(void) } // Clipping test helper functions: -Actor CreateActorWithContent() +Actor CreateActorWithContent( uint32_t width, uint32_t height) { - BufferImage image = BufferImage::New( 16u, 16u ); + BufferImage image = BufferImage::New( width, height ); Actor actor = CreateRenderableActor( image ); // Setup dimensions and position so actor is not skipped by culling. actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - actor.SetSize( 16.0f, 16.0f ); + actor.SetSize( width, height ); actor.SetParentOrigin( ParentOrigin::CENTER ); actor.SetAnchorPoint( AnchorPoint::CENTER ); return actor; } +Actor CreateActorWithContent16x16() +{ + return CreateActorWithContent( 16, 16 ); +} + void GenerateTrace( TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace ) { enabledDisableTrace.Reset(); @@ -3986,7 +4068,7 @@ void CheckColorMask( TestGlAbstraction& glAbstraction, bool maskValue ) int UtcDaliActorPropertyClippingP(void) { // This test checks the clippingMode property. - tet_infoline( "Testing Actor::Property::CLIPPING_MODE P" ); + tet_infoline( "Testing Actor::Property::ClippingMode: P" ); TestApplication application; Actor actor = Actor::New(); @@ -4003,7 +4085,7 @@ int UtcDaliActorPropertyClippingP(void) DALI_TEST_EQUALS( value, ClippingMode::DISABLED, TEST_LOCATION ); } - // Check setting the property. + // Check setting the property to the stencil mode. actor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); // Check the new value was set. @@ -4016,13 +4098,25 @@ int UtcDaliActorPropertyClippingP(void) DALI_TEST_EQUALS( value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION ); } + // Check setting the property to the scissor mode. + actor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + + // Check the new value was set. + getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE ); + getValueResult = getValue.Get( value ); + DALI_TEST_CHECK( getValueResult ); + + if( getValueResult ) + { + DALI_TEST_EQUALS( value, ClippingMode::CLIP_TO_BOUNDING_BOX, TEST_LOCATION ); + } END_TEST; } int UtcDaliActorPropertyClippingN(void) { // Negative test case for Clipping. - tet_infoline( "Testing Actor::Property::CLIPPING_MODE N" ); + tet_infoline( "Testing Actor::Property::ClippingMode: N" ); TestApplication application; Actor actor = Actor::New(); @@ -4057,7 +4151,7 @@ int UtcDaliActorPropertyClippingN(void) int UtcDaliActorPropertyClippingActor(void) { // This test checks that an actor is correctly setup for clipping. - tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor" ); + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor" ); TestApplication application; TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); @@ -4066,7 +4160,7 @@ int UtcDaliActorPropertyClippingActor(void) size_t startIndex = 0u; // Create a clipping actor. - Actor actorDepth1Clip = CreateActorWithContent(); + Actor actorDepth1Clip = CreateActorWithContent16x16(); actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); Stage::GetCurrent().Add( actorDepth1Clip ); @@ -4093,7 +4187,7 @@ int UtcDaliActorPropertyClippingActor(void) int UtcDaliActorPropertyClippingActorEnableThenDisable(void) { // This test checks that an actor is correctly setup for clipping and then correctly setup when clipping is disabled - tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor enable and then disable" ); + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor enable and then disable" ); TestApplication application; TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); @@ -4102,7 +4196,7 @@ int UtcDaliActorPropertyClippingActorEnableThenDisable(void) size_t startIndex = 0u; // Create a clipping actor. - Actor actorDepth1Clip = CreateActorWithContent(); + Actor actorDepth1Clip = CreateActorWithContent16x16(); actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); Stage::GetCurrent().Add( actorDepth1Clip ); @@ -4139,36 +4233,35 @@ int UtcDaliActorPropertyClippingActorEnableThenDisable(void) END_TEST; } - int UtcDaliActorPropertyClippingNestedChildren(void) { // This test checks that a hierarchy of actors are clipped correctly by // writing to and reading from the correct bit-planes of the stencil buffer. - tet_infoline( "Testing Actor::Property::CLIPPING_MODE nested children" ); + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN nested children" ); TestApplication application; TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace(); TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); // Create a clipping actor. - Actor actorDepth1Clip = CreateActorWithContent(); + Actor actorDepth1Clip = CreateActorWithContent16x16(); actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); Stage::GetCurrent().Add( actorDepth1Clip ); // Create a child actor. - Actor childDepth2 = CreateActorWithContent(); + Actor childDepth2 = CreateActorWithContent16x16(); actorDepth1Clip.Add( childDepth2 ); // Create another clipping actor. - Actor childDepth2Clip = CreateActorWithContent(); + Actor childDepth2Clip = CreateActorWithContent16x16(); childDepth2Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); childDepth2.Add( childDepth2Clip ); // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID. // This tests the sort algorithm. - Actor childDepth3 = CreateActorWithContent(); + Actor childDepth3 = CreateActorWithContent16x16(); childDepth2Clip.Add( childDepth3 ); - Actor childDepth4 = CreateActorWithContent(); + Actor childDepth4 = CreateActorWithContent16x16(); childDepth3.Add( childDepth4 ); // Gather the call trace. @@ -4221,7 +4314,7 @@ int UtcDaliActorPropertyClippingNestedChildren(void) int UtcDaliActorPropertyClippingActorDrawOrder(void) { // This test checks that a hierarchy of actors are drawn in the correct order when clipping is enabled. - tet_infoline( "Testing Actor::Property::CLIPPING_MODE draw order" ); + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN draw order" ); TestApplication application; TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); @@ -4310,102 +4403,392 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) END_TEST; } -int UtcDaliActorPropertyClippingActorWithRendererOverride(void) +int UtcDaliActorPropertyScissorClippingActor(void) { - // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties. - tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor with renderer override" ); + // This test checks that an actor is correctly setup for clipping. + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor" ); TestApplication application; TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); - TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); - // Create a clipping actor. - Actor actorDepth1Clip = CreateActorWithContent(); - actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); - Stage::GetCurrent().Add( actorDepth1Clip ); + const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ); + const Vector2 imageSize( 16.0f, 16.0f ); - // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode. - actorDepth1Clip.GetRendererAt( 0 ).SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR ); + // Create a clipping actor. + Actor clippingActorA = CreateActorWithContent16x16(); + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA.SetParentOrigin( ParentOrigin::BOTTOM_LEFT ); + clippingActorA.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT ); + clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + Stage::GetCurrent().Add( clippingActorA ); // Gather the call trace. - GenerateTrace( application, enabledDisableTrace, stencilTrace ); + GenerateTrace( application, enabledDisableTrace, scissorTrace ); // Check we are writing to the color buffer. CheckColorMask( glAbstraction, true ); - // Check the stencil buffer was not enabled. - DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST + // Check scissor test was enabled. + DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST) - // Check stencil functions are not called. - DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilFunc" ) ); - DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilMask" ) ); - DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilOp" ) ); + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; + compareParametersString << "0, 0, " << imageSize.x << ", " << imageSize.y; + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", compareParametersString.str() ) ); // Compare with 0, 0, 16, 16 - END_TEST; -} + clippingActorA.SetParentOrigin( ParentOrigin::TOP_RIGHT ); + clippingActorA.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); -int UtcDaliGetPropertyN(void) -{ - tet_infoline( "Testing Actor::GetProperty returns a non valid value if property index is out of range" ); - TestApplication app; + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, scissorTrace ); - Actor actor = Actor::New(); + // Check the scissor was set, and the coordinates are correct. + compareParametersString.str( std::string() ); + compareParametersString.clear(); + compareParametersString << ( stageSize.x - imageSize.x ) << ", " << ( stageSize.y - imageSize.y ) << ", " << imageSize.x << ", " << imageSize.y; + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", compareParametersString.str() ) ); // Compare with 464, 784, 16, 16 - unsigned int propertyCount = actor.GetPropertyCount(); - DALI_TEST_EQUALS( actor.GetProperty( Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION ); END_TEST; } -int UtcDaliActorRaiseLower(void) +int UtcDaliActorPropertyScissorClippingActorSiblings(void) { - tet_infoline( "UtcDaliActor Raise and Lower test\n" ); - + // This test checks that an actor is correctly setup for clipping. + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actors which are siblings" ); TestApplication application; - Stage stage( Stage::GetCurrent() ); - Actor actorA = Actor::New(); - Actor actorB = Actor::New(); - Actor actorC = Actor::New(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); - actorA.SetAnchorPoint( AnchorPoint::CENTER ); - actorA.SetParentOrigin( ParentOrigin::CENTER ); + const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ); + const Vector2 sizeA{ stageSize.width, stageSize.height * 0.25f }; + const Vector2 sizeB{ stageSize.width, stageSize.height * 0.05f }; - actorB.SetAnchorPoint( AnchorPoint::CENTER ); - actorB.SetParentOrigin( ParentOrigin::CENTER ); + // Create a clipping actors. + Actor clippingActorA = CreateActorWithContent( sizeA.width, sizeA.height ); + Actor clippingActorB = CreateActorWithContent( sizeB.width, sizeB.height ); - actorC.SetAnchorPoint( AnchorPoint::CENTER ); - actorC.SetParentOrigin( ParentOrigin::CENTER ); + clippingActorA.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorA.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); - actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" ); - actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" ); + clippingActorB.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorB.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + clippingActorB.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); - actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" ); - actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" ); + clippingActorA.SetPosition( 0.0f, -200.0f, 0.0f ); + clippingActorB.SetPosition( 0.0f, 0.0f, 0.0f ); - actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" ); - actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" ); + Stage::GetCurrent().Add( clippingActorA ); + Stage::GetCurrent().Add( clippingActorB ); - stage.Add( actorA ); - stage.Add( actorB ); - stage.Add( actorC ); + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, scissorTrace ); - ResetTouchCallbacks(); + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); - application.SendNotification(); - application.Render(); + // Check scissor test was enabled. + DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST) - DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION ); - DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION ); - DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION ); + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; - // connect to actor touch signals, will use touch callbacks to determine which actor is on top. - // Only top actor will get touched. + std::string clipA( "0, 500, 480, 200" ); + std::string clipB( "0, 380, 480, 40" ); + + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipA ) ); + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipB ) ); + + END_TEST; +} + +int UtcDaliActorPropertyScissorClippingActorNested01(void) +{ + // This test checks that an actor is correctly setup for clipping. + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested" ); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ); + const Vector2 imageSize( 16.0f, 16.0f ); + + /* Create a nest of 2 scissors to test nesting (intersecting clips). + + A is drawn first - with scissor clipping on + B is drawn second - also with scissor clipping on + C is the generated clipping region, the intersection ( A ∩ B ) + + ┏━━━━━━━┓ ┌───────┐ + ┃ B ┃ │ B │ + ┌───╂┄┄┄┐ ┃ ┌┄┄┄╆━━━┓ │ + │ ┃ ┊ ┃ ━━━━━> ┊ ┃ C ┃ │ + │ ┗━━━┿━━━┛ ┊ ┗━━━╃───┘ + │ A │ ┊ A ┊ + └───────┘ └┄┄┄┄┄┄┄┘ + + We then reposition B around each corner of A to test the 4 overlap combinations (thus testing intersecting works correctly). + */ + + // Create a clipping actor. + Actor clippingActorA = CreateActorWithContent16x16(); + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA.SetParentOrigin( ParentOrigin::CENTER ); + clippingActorA.SetAnchorPoint( AnchorPoint::CENTER ); + clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + Stage::GetCurrent().Add( clippingActorA ); + + // Create a child clipping actor. + Actor clippingActorB = CreateActorWithContent16x16(); + clippingActorB.SetParentOrigin( ParentOrigin::CENTER ); + clippingActorB.SetAnchorPoint( AnchorPoint::CENTER ); + clippingActorB.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + clippingActorA.Add( clippingActorB ); + + // positionModifiers is an array of positions to position B around. + // expect is an array of expected scissor clip coordinate results. + const Vector2 positionModifiers[4] = { Vector2( 1.0f, 1.0f ), Vector2( -1.0f, 1.0f ), Vector2( -1.0f, -1.0f ), Vector2( 1.0f, -1.0f ) }; + const Vector4 expect[4] = { Vector4( 240, 392, 8, 8 ), Vector4( 232, 392, 8, 8 ), Vector4( 232, 400, 8, 8 ), Vector4( 240, 400, 8, 8 ) }; + + // Loop through each overlap combination. + for( unsigned int test = 0u; test < 4u; ++test ) + { + // Position the child clipping actor so it intersects with the 1st clipping actor. This changes each loop. + const Vector2 position = ( imageSize / 2.0f ) * positionModifiers[test]; + clippingActorB.SetPosition( position.x, position.y ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, scissorTrace ); + + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); + + // Check scissor test was enabled. + DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST) + + // Check the scissor was set, and the coordinates are correct. + const Vector4& expectResults( expect[test] ); + std::stringstream compareParametersString; + compareParametersString << expectResults.x << ", " << expectResults.y << ", " << expectResults.z << ", " << expectResults.w; + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", compareParametersString.str() ) ); // Compare with the expected result + } + + END_TEST; +} + +int UtcDaliActorPropertyScissorClippingActorNested02(void) +{ + // This test checks that an actor is correctly setup for clipping. + tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested" ); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + /* Create a nest of 2 scissors and siblings of the parent. + + stage + | + ┌─────┐─────┐ + A C D + | | + B E + */ + + const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ); + const Vector2 sizeA{ stageSize.width, stageSize.height * 0.25f }; + const Vector2 sizeB{ stageSize.width, stageSize.height * 0.05f }; + const Vector2 sizeC{ stageSize.width, stageSize.height * 0.25f }; + const Vector2 sizeD{ stageSize.width, stageSize.height * 0.25f }; + const Vector2 sizeE{ stageSize.width, stageSize.height * 0.05f }; + + // Create a clipping actors. + Actor clippingActorA = CreateActorWithContent( sizeA.width, sizeA.height ); + Actor clippingActorB = CreateActorWithContent( sizeB.width, sizeB.height ); + Actor clippingActorC = CreateActorWithContent( sizeC.width, sizeC.height ); + Actor clippingActorD = CreateActorWithContent( sizeD.width, sizeD.height ); + Actor clippingActorE = CreateActorWithContent( sizeE.width, sizeE.height ); + + clippingActorA.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorA.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + + clippingActorB.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorB.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + clippingActorB.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + + clippingActorC.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorC.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + clippingActorC.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + + clippingActorD.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorD.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + clippingActorD.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + + clippingActorE.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + clippingActorE.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + + clippingActorA.SetPosition( 0.0f, -200.0f, 0.0f ); + clippingActorB.SetPosition( 0.0f, 0.0f, 0.0f ); + clippingActorC.SetPosition( 0.0f, 100.0f, 0.0f ); + clippingActorD.SetPosition( 0.0f, 0.0f, 0.0f ); + clippingActorE.SetPosition( 0.0f, 0.0f, 0.0f ); + + Stage::GetCurrent().Add( clippingActorA ); + clippingActorA.Add( clippingActorB ); + Stage::GetCurrent().Add( clippingActorC ); + Stage::GetCurrent().Add( clippingActorD ); + clippingActorD.Add( clippingActorE ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, scissorTrace ); + + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); + + // Check scissor test was enabled. + DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST) + + // Check the scissor was set, and the coordinates are correct. + std::string clipA( "0, 500, 480, 200" ); + std::string clipB( "0, 580, 480, 40" ); + std::string clipC( "0, 200, 480, 200" ); + std::string clipD( "0, 300, 480, 200" ); + + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipA ) ); + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipB ) ); + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipC ) ); + DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipD ) ); + DALI_TEST_CHECK( scissorTrace.CountMethod( "Scissor" ) == 4 ); // Scissor rect should not be changed in clippingActorE case. So count should be 4. + + END_TEST; +} + +int UtcDaliActorPropertyClippingActorWithRendererOverride(void) +{ + // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties. + tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor with renderer override" ); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + // Create a clipping actor. + Actor actorDepth1Clip = CreateActorWithContent16x16(); + actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); + Stage::GetCurrent().Add( actorDepth1Clip ); + + // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode. + actorDepth1Clip.GetRendererAt( 0 ).SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, stencilTrace ); + + // Check we are writing to the color buffer. + CheckColorMask( glAbstraction, true ); + + // Check the stencil buffer was not enabled. + DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST + + // Check stencil functions are not called. + DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilFunc" ) ); + DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilMask" ) ); + DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilOp" ) ); + + // Check that scissor clipping is overriden by the renderer properties. + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + + actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); + + // Gather the call trace. + GenerateTrace( application, enabledDisableTrace, scissorTrace ); + + // Check the stencil buffer was not enabled. + DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST) + + DALI_TEST_CHECK( !scissorTrace.FindMethod( "StencilFunc" ) ); + + END_TEST; +} + +int UtcDaliGetPropertyN(void) +{ + tet_infoline( "Testing Actor::GetProperty returns a non valid value if property index is out of range" ); + TestApplication app; + + Actor actor = Actor::New(); + + unsigned int propertyCount = actor.GetPropertyCount(); + DALI_TEST_EQUALS( actor.GetProperty( Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliActorRaiseLower(void) +{ + tet_infoline( "UtcDaliActor Raise and Lower test\n" ); + + TestApplication application; + + Stage stage( Stage::GetCurrent() ); + + Actor actorA = Actor::New(); + Actor actorB = Actor::New(); + Actor actorC = Actor::New(); + + actorA.SetAnchorPoint( AnchorPoint::CENTER ); + actorA.SetParentOrigin( ParentOrigin::CENTER ); + + actorB.SetAnchorPoint( AnchorPoint::CENTER ); + actorB.SetParentOrigin( ParentOrigin::CENTER ); + + actorC.SetAnchorPoint( AnchorPoint::CENTER ); + actorC.SetParentOrigin( ParentOrigin::CENTER ); + + actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" ); + actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" ); + + actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" ); + actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" ); + + actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" ); + actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" ); + + stage.Add( actorA ); + stage.Add( actorB ); + stage.Add( actorC ); + + ResetTouchCallbacks(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION ); + DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION ); + DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION ); + + // connect to actor touch signals, will use touch callbacks to determine which actor is on top. + // Only top actor will get touched. actorA.TouchSignal().Connect( TestTouchCallback ); actorB.TouchSignal().Connect( TestTouchCallback2 ); actorC.TouchSignal().Connect( TestTouchCallback3 ); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + Dali::Integration::Point point; point.SetDeviceId( 1 ); point.SetState( PointState::DOWN ); @@ -4429,7 +4812,11 @@ int UtcDaliActorRaiseLower(void) Property::Value value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER ); value.Get( preActorOrder ); - DevelActor::Raise( actorB ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.Raise(); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION ); + // Ensure sort order is calculated before next touch event application.SendNotification(); @@ -4451,7 +4838,13 @@ int UtcDaliActorRaiseLower(void) value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER ); value.Get( preActorOrder ); - DevelActor::Lower( actorB ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.Lower(); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION ); + application.SendNotification(); // ensure sort order calculated before next touch event value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER ); @@ -4529,6 +4922,12 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) ResetTouchCallbacks(); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + // Set up gl abstraction trace so can query the set uniform order TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); glAbstraction.EnableSetUniformCallTrace(true); @@ -4578,7 +4977,11 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf( "RaiseToTop ActorA\n" ); - DevelActor::RaiseToTop( actorA ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseToTop(); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION ); + application.SendNotification(); // ensure sorting order is calculated before next touch event application.ProcessEvent( touchEvent ); @@ -4609,7 +5012,13 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf( "RaiseToTop ActorB\n" ); - DevelActor::RaiseToTop( actorB ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.RaiseToTop(); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION ); + application.SendNotification(); // Ensure sort order is calculated before next touch event application.ProcessEvent( touchEvent ); @@ -4640,11 +5049,23 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf( "LowerToBottom ActorA then ActorB leaving Actor C at Top\n" ); - DevelActor::LowerToBottom( actorA ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.LowerToBottom(); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION ); + application.SendNotification(); application.Render(); - DevelActor::LowerToBottom( actorB ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.LowerToBottom(); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION ); + application.SendNotification(); application.Render(); @@ -4726,6 +5147,11 @@ int UtcDaliActorRaiseAbove(void) actorB.TouchSignal().Connect( TestTouchCallback2 ); actorC.TouchSignal().Connect( TestTouchCallback3 ); + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + Dali::Integration::Point point; point.SetDeviceId( 1 ); point.SetState( PointState::DOWN ); @@ -4743,10 +5169,13 @@ int UtcDaliActorRaiseAbove(void) tet_printf( "Raise actor B Above Actor C\n" ); - DevelActor::RaiseAbove( actorB, actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.RaiseAbove( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); - application.ProcessEvent( touchEvent ); DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION ); @@ -4757,7 +5186,12 @@ int UtcDaliActorRaiseAbove(void) tet_printf( "Raise actor A Above Actor B\n" ); - DevelActor::RaiseAbove( actorA, actorB ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseAbove( actorB ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION ); // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); @@ -4837,6 +5271,12 @@ int UtcDaliActorLowerBelow(void) ResetTouchCallbacks(); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( container ).Connect( &application, f ) ; + // Set up gl abstraction trace so can query the set uniform order TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); glAbstraction.EnableSetUniformCallTrace(true); @@ -4891,7 +5331,11 @@ int UtcDaliActorLowerBelow(void) tet_printf( "Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n" ); - DevelActor::LowerBelow( actorC, actorB ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorC.LowerBelow( actorB ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorC, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); application.Render(); @@ -4923,7 +5367,13 @@ int UtcDaliActorLowerBelow(void) tet_printf( "Lower actor C below Actor A leaving B on top\n" ); - DevelActor::LowerBelow( actorC, actorA ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorC.LowerBelow( actorA ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorC, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); application.Render(); @@ -4952,7 +5402,13 @@ int UtcDaliActorLowerBelow(void) tet_printf( "Lower actor B below Actor C leaving A on top\n" ); - DevelActor::LowerBelow( actorB, actorC ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.LowerBelow( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); application.Render(); @@ -5031,6 +5487,12 @@ int UtcDaliActorRaiseAboveDifferentParentsN(void) ResetTouchCallbacks(); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + application.SendNotification(); application.Render(); @@ -5061,7 +5523,10 @@ int UtcDaliActorRaiseAboveDifferentParentsN(void) tet_printf( "Raise actor A Above Actor C which have different parents\n" ); - DevelActor::RaiseAbove( actorA, actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseAbove( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); @@ -5108,6 +5573,12 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) ResetTouchCallbacks(); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + application.SendNotification(); application.Render(); @@ -5130,7 +5601,10 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) tet_printf( "Raise actor A Above Actor C which have no parents\n" ); - DevelActor::RaiseAbove( actorA, actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseAbove( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); @@ -5144,9 +5618,14 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) ResetTouchCallbacks(); + orderChangedSignal = false; + stage.Add ( actorB ); tet_printf( "Lower actor A below Actor C when only A is not on stage \n" ); - DevelActor::LowerBelow( actorA, actorC ); + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.LowerBelow( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); @@ -5161,6 +5640,8 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) ResetTouchCallbacks(); + orderChangedSignal = false; + tet_printf( "Adding Actor A to stage, will be on top\n" ); stage.Add ( actorA ); @@ -5168,7 +5649,11 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) application.Render(); tet_printf( "Raise actor B Above Actor C when only B has a parent\n" ); - DevelActor::RaiseAbove( actorB, actorC ); + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.RaiseAbove( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); @@ -5181,8 +5666,14 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) ResetTouchCallbacks(); + orderChangedSignal = false; + tet_printf( "Lower actor A below Actor C when only A has a parent\n" ); - DevelActor::LowerBelow( actorA, actorC ); + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.LowerBelow( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); @@ -5195,8 +5686,15 @@ int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void) ResetTouchCallbacks(); + orderChangedSignal = false; + stage.Add ( actorC ); - DevelActor::RaiseAbove( actorA, actorC ); + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseAbove( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION ); + // Ensure sorting happens at end of Core::ProcessEvents() before next touch application.SendNotification(); application.Render(); @@ -5243,6 +5741,12 @@ int UtcDaliActorTestAllAPIwhenActorNotParented(void) ResetTouchCallbacks(); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + // connect to actor touch signals, will use touch callbacks to determine which actor is on top. // Only top actor will get touched. actorA.TouchSignal().Connect( TestTouchCallback ); @@ -5258,7 +5762,10 @@ int UtcDaliActorTestAllAPIwhenActorNotParented(void) stage.Add ( actorA ); tet_printf( "Raise actor B Above Actor C but B not parented\n" ); - DevelActor::Raise( actorB ); + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.Raise(); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); application.SendNotification(); application.Render(); @@ -5274,7 +5781,12 @@ int UtcDaliActorTestAllAPIwhenActorNotParented(void) tet_printf( "Raise actor B Above Actor C but B not parented\n" ); ResetTouchCallbacks(); - DevelActor::Lower( actorC ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorC.Lower(); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Sort actor tree before next touch event application.SendNotification(); application.Render(); @@ -5288,9 +5800,14 @@ int UtcDaliActorTestAllAPIwhenActorNotParented(void) DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION ); ResetTouchCallbacks(); + orderChangedSignal = false; + tet_printf( "Lower actor C below B but C not parented\n" ); - DevelActor::Lower( actorB ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.Lower(); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Sort actor tree before next touch event application.SendNotification(); application.Render(); @@ -5304,9 +5821,14 @@ int UtcDaliActorTestAllAPIwhenActorNotParented(void) DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION ); ResetTouchCallbacks(); + orderChangedSignal = false; + tet_printf( "Raise actor B to top\n" ); - DevelActor::RaiseToTop( actorB ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorB.RaiseToTop(); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + // Sort actor tree before next touch event application.SendNotification(); application.Render(); @@ -5320,13 +5842,18 @@ int UtcDaliActorTestAllAPIwhenActorNotParented(void) DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION ); ResetTouchCallbacks(); + orderChangedSignal = false; + tet_printf( "Add ActorB to stage so only Actor C not parented\n" ); stage.Add ( actorB ); tet_printf( "Lower actor C to Bottom, B stays at top\n" ); - DevelActor::LowerToBottom( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorC.LowerToBottom(); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + application.SendNotification(); application.Render(); @@ -5385,6 +5912,12 @@ int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void) ResetTouchCallbacks(); + // Connect ChildOrderChangedSignal + bool orderChangedSignal( false ); + Actor orderChangedActor; + ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor ); + DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ; + application.SendNotification(); application.Render(); @@ -5405,7 +5938,11 @@ int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void) tet_infoline( "Raise actor A Above Actor A which is the same actor!!\n" ); - DevelActor::RaiseAbove( actorA, actorA ); + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseAbove( actorA ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION ); + application.SendNotification(); application.Render(); @@ -5419,7 +5956,13 @@ int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void) ResetTouchCallbacks(); - DevelActor::RaiseAbove( actorA, actorC ); + orderChangedSignal = false; + + DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION ); + actorA.RaiseAbove( actorC ); + DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION ); + application.SendNotification(); application.Render(); @@ -5529,6 +6072,26 @@ int UtcDaliActorGetScreenPosition(void) tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0\n", actorWorldPosition.x, actorWorldPosition.y ); tet_printf( "Actor Screen Position( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0 \n", actorScreenPosition.x, actorScreenPosition.y ); + tet_infoline( "UtcDaliActorGetScreenPosition Scale parent and check child's screen position \n" ); + + actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actorA.SetPosition( 30.0, 30.0 ); + + Actor actorB = Actor::New(); + actorB.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actorB.SetSize( size2 ); + actorB.SetPosition( 10.f, 10.f ); + actorA.Add( actorB ); + + actorA.SetScale( 2.0f ); + + application.SendNotification(); + application.Render(); + + actorScreenPosition = actorB.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(); + + DALI_TEST_EQUALS( actorScreenPosition.x, 50lu , TEST_LOCATION ); + DALI_TEST_EQUALS( actorScreenPosition.y, 50lu , TEST_LOCATION ); END_TEST; } @@ -6121,45 +6684,91 @@ int utcDaliActorVisibilityChangeSignalAfterAnimation(void) END_TEST; } + +int utcDaliActorVisibilityChangeSignalByName(void) +{ + TestApplication application; + tet_infoline( "Check that the visibility change signal is called when the visibility changes for the actor itself" ); + + Actor actor = Actor::New(); + + bool signalCalled=false; + actor.ConnectSignal( &application, "visibilityChanged", VisibilityChangedVoidFunctor(signalCalled) ); + DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION ); + actor.SetVisible( false ); + DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION ); + + tet_infoline( "Ensure functor is not called if we attempt to change the visibility to what it already is at" ); + signalCalled = false; + actor.SetVisible( false ); + DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION ); + + tet_infoline( "Change the visibility using properties, ensure called" ); + actor.SetProperty( Actor::Property::VISIBLE, true ); + DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION ); + + tet_infoline( "Set the visibility to current using properties, ensure not called" ); + signalCalled = false; + + actor.SetProperty( Actor::Property::VISIBLE, true ); + DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION ); + + END_TEST; +} + + +static void LayoutDirectionChanged( Actor actor, LayoutDirection::Type type ) +{ + gLayoutDirectionType = type; +} + int UtcDaliActorLayoutDirectionProperty(void) { TestApplication application; tet_infoline( "Check layout direction property" ); Actor actor0 = Actor::New(); - DALI_TEST_EQUALS( actor0.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor0.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Stage::GetCurrent().Add( actor0 ); application.SendNotification(); application.Render(); Actor actor1 = Actor::New(); - DALI_TEST_EQUALS( actor1.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor1.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor2 = Actor::New(); - DALI_TEST_EQUALS( actor2.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor2.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor3 = Actor::New(); - DALI_TEST_EQUALS( actor3.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor3.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor4 = Actor::New(); - DALI_TEST_EQUALS( actor4.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor4.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor5 = Actor::New(); - DALI_TEST_EQUALS( actor5.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor5.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor6 = Actor::New(); - DALI_TEST_EQUALS( actor6.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor6.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor7 = Actor::New(); - DALI_TEST_EQUALS( actor7.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor7.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor8 = Actor::New(); - DALI_TEST_EQUALS( actor8.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Actor actor9 = Actor::New(); - DALI_TEST_EQUALS( actor9.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); actor1.Add( actor2 ); - actor1.SetProperty( DevelActor::Property::LAYOUT_DIRECTION, "RTL" ); - DALI_TEST_EQUALS( actor1.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - DALI_TEST_EQUALS( actor2.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); + gLayoutDirectionType = LayoutDirection::LEFT_TO_RIGHT; + actor2.LayoutDirectionChangedSignal().Connect( LayoutDirectionChanged ); + + DALI_TEST_EQUALS( actor1.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), true, TEST_LOCATION ); + actor1.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT ); + DALI_TEST_EQUALS( actor1.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), false, TEST_LOCATION ); + DALI_TEST_EQUALS( actor1.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor2.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( gLayoutDirectionType, LayoutDirection::RIGHT_TO_LEFT, TEST_LOCATION ); + + actor1.SetProperty( Actor::Property::INHERIT_LAYOUT_DIRECTION, true ); actor0.Add( actor1 ); - DALI_TEST_EQUALS( actor1.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); - DALI_TEST_EQUALS( actor2.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); + DALI_TEST_EQUALS( actor1.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor2.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); Stage::GetCurrent().Add( actor3 ); actor3.Add( actor4 ); @@ -6168,31 +6777,506 @@ int UtcDaliActorLayoutDirectionProperty(void) actor5.Add( actor7 ); actor7.Add( actor8 ); actor8.Add( actor9 ); - actor3.SetProperty( DevelActor::Property::LAYOUT_DIRECTION, "RTL" ); - actor5.SetProperty( DevelActor::Property::LAYOUT_DIRECTION, "LTR" ); - - DALI_TEST_EQUALS( actor8.GetProperty< bool >( DevelActor::Property::LAYOUT_DIRECTION_INHERITANCE ), true, TEST_LOCATION ); - actor8.SetProperty( DevelActor::Property::LAYOUT_DIRECTION_INHERITANCE, false ); - DALI_TEST_EQUALS( actor8.GetProperty< bool >( DevelActor::Property::LAYOUT_DIRECTION_INHERITANCE ), false, TEST_LOCATION ); - - actor7.SetProperty( DevelActor::Property::LAYOUT_DIRECTION, "RTL" ); - - DALI_TEST_EQUALS( actor3.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - DALI_TEST_EQUALS( actor4.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - DALI_TEST_EQUALS( actor5.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); - DALI_TEST_EQUALS( actor6.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); - DALI_TEST_EQUALS( actor7.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - DALI_TEST_EQUALS( actor8.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); - DALI_TEST_EQUALS( actor9.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); - - actor8.SetProperty( DevelActor::Property::LAYOUT_DIRECTION, "RTL" ); - DALI_TEST_EQUALS( actor8.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - DALI_TEST_EQUALS( actor9.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - - actor7.SetProperty( DevelActor::Property::LAYOUT_DIRECTION, "LTR" ); - DALI_TEST_EQUALS( actor7.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "LTR", TEST_LOCATION ); - DALI_TEST_EQUALS( actor8.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); - DALI_TEST_EQUALS( actor9.GetProperty< std::string >( DevelActor::Property::LAYOUT_DIRECTION ), "RTL", TEST_LOCATION ); + actor3.SetProperty( Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT" ); + actor5.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT ); + + DALI_TEST_EQUALS( actor8.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), true, TEST_LOCATION ); + actor8.SetProperty( Actor::Property::INHERIT_LAYOUT_DIRECTION, false ); + DALI_TEST_EQUALS( actor8.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), false, TEST_LOCATION ); + + actor7.SetProperty( Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT" ); + + DALI_TEST_EQUALS( actor3.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor4.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor5.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor6.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor7.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + + actor8.SetProperty( Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT" ); + DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + + actor7.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT ); + DALI_TEST_EQUALS( actor7.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + + actor8.SetProperty( Actor::Property::INHERIT_LAYOUT_DIRECTION, true ); + DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + + END_TEST; +} + + +struct LayoutDirectionFunctor +{ + LayoutDirectionFunctor(bool& signalCalled) + : mSignalCalled( signalCalled ) + { + } + + LayoutDirectionFunctor(const LayoutDirectionFunctor& rhs) + : mSignalCalled( rhs.mSignalCalled ) + { + } + + void operator()() + { + mSignalCalled = true; + } + + bool& mSignalCalled; +}; + +int UtcDaliActorLayoutDirectionSignal(void) +{ + TestApplication application; + tet_infoline( "Check changing layout direction property sends a signal" ); + + Actor actor = Actor::New(); + DALI_TEST_EQUALS( actor.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION ); + Stage::GetCurrent().Add( actor ); + bool signalCalled = false; + LayoutDirectionFunctor layoutDirectionFunctor(signalCalled); + + actor.ConnectSignal( &application, "layoutDirectionChanged", layoutDirectionFunctor ); + DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION ); + + // Test that writing the same value doesn't send a signal + actor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT ); + DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION ); + + // Test that writing a different value sends the signal + signalCalled = false; + actor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT ); + DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION ); + + signalCalled = false; + actor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT ); + DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION ); + + END_TEST; +} + +struct ChildAddedSignalCheck +{ + ChildAddedSignalCheck( bool& signalReceived, Actor& childHandle ) + : mSignalReceived( signalReceived ), + mChildHandle( childHandle ) + { + } + + void operator() ( Actor childHandle ) + { + mSignalReceived = true; + mChildHandle = childHandle; + } + void operator() () + { + mSignalReceived = true; + mChildHandle = Actor(); + } + + bool& mSignalReceived; + Actor& mChildHandle; +}; + +int UtcDaliChildAddedSignalP1(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool signalReceived=false; + Actor childActor; + + ChildAddedSignalCheck signal( signalReceived, childActor ); + DevelActor::ChildAddedSignal( stage.GetRootLayer() ).Connect( &application, signal ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + auto actorA = Actor::New(); + stage.Add( actorA ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( childActor, actorA, TEST_LOCATION ); + signalReceived = false; + + auto actorB = Actor::New(); + stage.Add( actorB ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( childActor, actorB, TEST_LOCATION ); + + END_TEST; +} + + +int UtcDaliChildAddedSignalP2(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool signalReceived=false; + Actor childActor; + + ChildAddedSignalCheck signal( signalReceived, childActor ); + tet_infoline( "Connect to childAdded signal by name" ); + + stage.GetRootLayer().ConnectSignal( &application, "childAdded", signal ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + auto actorA = Actor::New(); + stage.Add( actorA ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + + // Can't test which actor was added; signal signature is void() when connecting via name. + signalReceived = false; + + auto actorB = Actor::New(); + stage.Add( actorB ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliChildAddedSignalN(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool signalReceived=false; + Actor childActor; + + ChildAddedSignalCheck signal( signalReceived, childActor ); + DevelActor::ChildAddedSignal( stage.GetRootLayer() ).Connect( &application, signal ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + auto actorA = Actor::New(); + stage.Add( actorA ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( childActor, actorA, TEST_LOCATION ); + signalReceived = false; + + auto actorB = Actor::New(); + actorA.Add( actorB ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + END_TEST; +} + + +struct ChildRemovedSignalCheck +{ + ChildRemovedSignalCheck( bool& signalReceived, Actor& childHandle ) + : mSignalReceived( signalReceived ), + mChildHandle( childHandle ) + { + } + + void operator() ( Actor childHandle ) + { + mSignalReceived = true; + mChildHandle = childHandle; + } + + void operator() () + { + mSignalReceived = true; + } + + bool& mSignalReceived; + Actor& mChildHandle; +}; + +int UtcDaliChildRemovedSignalP1(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool signalReceived=false; + Actor childActor; + + ChildRemovedSignalCheck signal( signalReceived, childActor ); + DevelActor::ChildRemovedSignal( stage.GetRootLayer() ).Connect( &application, signal ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + auto actorA = Actor::New(); + stage.Add( actorA ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + DALI_TEST_CHECK( !childActor ); + + stage.Remove( actorA ); + DALI_TEST_EQUALS( childActor, actorA, TEST_LOCATION ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + + signalReceived = false; + auto actorB = Actor::New(); + stage.Add( actorB ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + stage.Remove( actorB ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( childActor, actorB, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliChildRemovedSignalP2(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool signalReceived=false; + Actor childActor; + + ChildAddedSignalCheck signal( signalReceived, childActor ); + tet_infoline( "Connect to childRemoved signal by name" ); + + stage.GetRootLayer().ConnectSignal( &application, "childRemoved", signal ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + auto actorA = Actor::New(); + stage.Add( actorA ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + stage.Remove( actorA ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + + signalReceived = false; + auto actorB = Actor::New(); + stage.Add( actorB ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + stage.Remove( actorB ); + DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION ); + + END_TEST; +} + + +int UtcDaliChildRemovedSignalN(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool signalReceived=false; + Actor childActor; + + ChildRemovedSignalCheck signal( signalReceived, childActor ); + DevelActor::ChildRemovedSignal( stage.GetRootLayer() ).Connect( &application, signal ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + + auto actorA = Actor::New(); + stage.Add( actorA ); + + auto actorB = Actor::New(); + actorA.Add( actorB ); + + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + DALI_TEST_CHECK( ! childActor ); + + actorA.Remove( actorB ); + DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION ); + END_TEST; +} + + +int UtcDaliChildMovedSignalP(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + bool addedASignalReceived = false; + bool removedASignalReceived = false; + bool addedBSignalReceived = false; + bool removedBSignalReceived = false; + Actor childActor; + + auto actorA = Actor::New(); + auto actorB = Actor::New(); + stage.Add( actorA ); + stage.Add( actorB ); + + ChildAddedSignalCheck addedSignalA( addedASignalReceived, childActor ); + ChildRemovedSignalCheck removedSignalA( removedASignalReceived, childActor ); + ChildAddedSignalCheck addedSignalB( addedBSignalReceived, childActor ); + ChildRemovedSignalCheck removedSignalB( removedBSignalReceived, childActor ); + + DevelActor::ChildAddedSignal( actorA ).Connect( &application, addedSignalA ); + DevelActor::ChildRemovedSignal( actorA ).Connect( &application, removedSignalA ); + DevelActor::ChildAddedSignal( actorB ).Connect( &application, addedSignalB ); + DevelActor::ChildRemovedSignal( actorB ).Connect( &application, removedSignalB ); + + DALI_TEST_EQUALS( addedASignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( removedASignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( addedBSignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( removedBSignalReceived, false, TEST_LOCATION ); + + // Create a child of A + + auto child = Actor::New(); + actorA.Add( child ); + + DALI_TEST_EQUALS( addedASignalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( removedASignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( addedBSignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( removedBSignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( childActor, child, TEST_LOCATION ); + + // Move child to B: + addedASignalReceived = false; + addedBSignalReceived = false; + removedASignalReceived = false; + removedBSignalReceived = false; + + actorB.Add( child ); // Expect this child to be re-parented + DALI_TEST_EQUALS( addedASignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( removedASignalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( addedBSignalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( removedBSignalReceived, false, TEST_LOCATION ); + + // Move child back to A: + addedASignalReceived = false; + addedBSignalReceived = false; + removedASignalReceived = false; + removedBSignalReceived = false; + + actorA.Add( child ); // Expect this child to be re-parented + DALI_TEST_EQUALS( addedASignalReceived, true, TEST_LOCATION ); + DALI_TEST_EQUALS( removedASignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( addedBSignalReceived, false, TEST_LOCATION ); + DALI_TEST_EQUALS( removedBSignalReceived, true, TEST_LOCATION ); + + + END_TEST; +} + +int utcDaliActorCulled(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + tet_infoline( "Check that the actor is culled if the actor is out of the screen" ); + + Actor actor = Actor::New(); + actor.SetSize( 10.0f, 10.0f ); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer = Renderer::New(geometry, shader); + actor.AddRenderer( renderer ); + + stage.Add( actor ); + + application.SendNotification(); + application.Render( 0 ); + + DALI_TEST_EQUALS( actor.GetProperty< bool >( DevelActor::Property::CULLED ), false, TEST_LOCATION ); + + PropertyNotification notification = actor.AddPropertyNotification( DevelActor::Property::CULLED, LessThanCondition( 0.5f ) ); + notification.SetNotifyMode( PropertyNotification::NotifyOnChanged ); + + // Connect NotifySignal + bool propertyNotificationSignal( false ); + PropertyNotification source; + CulledPropertyNotificationFunctor f( propertyNotificationSignal, source ); + notification.NotifySignal().Connect( &application, f ) ; + + actor.SetPosition( 1000.0f, 1000.0f ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + + DALI_TEST_EQUALS( actor.GetProperty< bool >( DevelActor::Property::CULLED ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( propertyNotificationSignal, true, TEST_LOCATION ); + DALI_TEST_EQUALS( source.GetTargetProperty(), static_cast< int >( DevelActor::Property::CULLED ), TEST_LOCATION ); + DALI_TEST_EQUALS( source.GetTarget().GetProperty< bool >( source.GetTargetProperty() ), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliActorUpdateSizeHint(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + Vector3 vector(100.0f, 100.0f, 0.0f); + + DALI_TEST_CHECK(vector != actor.GetCurrentSize()); + + actor.SetSize(vector.x, vector.y); + + + Vector2 updateSizeHint = Vector2(150.f, 150.f); + actor.SetProperty(Dali::DevelActor::Property::UPDATE_SIZE_HINT, updateSizeHint); + + // Flush the queue and render once + application.SendNotification(); + application.Render(); + + + Vector2 currentSizeHint = actor.GetProperty( Dali::DevelActor::Property::UPDATE_SIZE_HINT ).Get< Vector2 >(); + DALI_TEST_EQUALS( currentSizeHint, updateSizeHint, Math::MACHINE_EPSILON_0, TEST_LOCATION ); + + // Flush the queue and render once + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int utcDaliEnsureRenderWhenRemovingLastRenderableActor(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + tet_infoline( "Ensure we clear the screen when the last actor is removed" ); + + Actor actor = CreateRenderableActor(); + actor.SetSize( 100.0f, 100.0f ); + stage.Add( actor ); + + application.SendNotification(); + application.Render(); + + auto& glAbstraction = application.GetGlAbstraction(); + const auto clearCountBefore = glAbstraction.GetClearCountCalled(); + + actor.Unparent(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION ); + + END_TEST; +} + +int utcDaliEnsureRenderWhenMakingLastActorInvisible(void) +{ + TestApplication application; + auto stage = Stage::GetCurrent(); + + tet_infoline( "Ensure we clear the screen when the last actor is made invisible" ); + + Actor actor = CreateRenderableActor(); + actor.SetSize( 100.0f, 100.0f ); + stage.Add( actor ); + + application.SendNotification(); + application.Render(); + + auto& glAbstraction = application.GetGlAbstraction(); + const auto clearCountBefore = glAbstraction.GetClearCountCalled(); + + actor.SetVisible( false ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION ); END_TEST; }