X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Actor.cpp;h=4ac16ea9001939bacefbfb9c062d2d95a04f433c;hb=15e4bf2e4f1e2789c392170ec16238af4820cb97;hp=53d13ab03ca32fc6f1ee1f5859901b65ec800eec;hpb=8a9319c43c76f4814ed9df4c798fe9964c22e6b3;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Actor.cpp b/automated-tests/src/dali/utc-Dali-Actor.cpp index 53d13ab..4ac16ea 100644 --- a/automated-tests/src/dali/utc-Dali-Actor.cpp +++ b/automated-tests/src/dali/utc-Dali-Actor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -50,9 +50,10 @@ void utc_dali_actor_cleanup(void) namespace { -bool gTouchCallBackCalled = false; -bool gTouchCallBackCalled2 = false; -bool gTouchCallBackCalled3 = false; +bool gTouchCallBackCalled = false; +bool gTouchCallBackCalled2 = false; +bool gTouchCallBackCalled3 = false; +bool gHitTestTouchCallBackCalled = false; bool gHoverCallBackCalled = false; @@ -112,6 +113,13 @@ static bool TestTouchCallback3(Actor, const TouchEvent&) END_TEST; } +static bool TestHitTestTouchCallback(Actor, const TouchEvent&) +{ + gHitTestTouchCallBackCalled = true; + return false; + END_TEST; +} + static void ResetTouchCallbacks() { gTouchCallBackCalled = false; @@ -1346,10 +1354,12 @@ int UtcDaliActorCalculateScreenExtents(void) actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f)); actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f}); + application.GetScene().Add(actor); + application.SendNotification(); application.Render(); - auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f}; + auto expectedExtent = Rect<>{1.5f, 1.5f, 1.0f, 1.0f}; auto actualExtent = DevelActor::CalculateScreenExtents(actor); DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); @@ -1360,6 +1370,240 @@ int UtcDaliActorCalculateScreenExtents(void) END_TEST; } +int UtcDaliActorCalculateScreenExtentsInCustomCameraAndLayer3D(void) +{ + TestApplication application; + Integration::Scene scene = application.GetScene(); + + // Make 3D Layer + Layer layer = Layer::New(); + layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D); + layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + scene.Add(layer); + + // Build custom camera with top-view + CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor(); + { + // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ]) + Vector3 cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + Quaternion cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f)); + cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient); + + // Now, upside : -Z, leftside : -X, foward : +Y + + cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + } + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 0.0f, 16.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 0.0f, 3.0f}); + + layer.Add(actor); + + application.SendNotification(); + application.Render(); + + Vector2 sceneSize = scene.GetSize(); + + auto expectedExtent = Rect<>{sceneSize.x * 0.5f + 1.5f, sceneSize.y * 0.5f + 14.5f, 1.0f, 3.0f}; + auto actualExtent = DevelActor::CalculateScreenExtents(actor); + { + std::ostringstream oss; + oss << expectedExtent << "\n"; + oss << actualExtent << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCalculateScreenInCustomCameraAndOffscreenLayer3D(void) +{ + // TODO : Need to make it works well + TestApplication application; + Integration::Scene scene = application.GetScene(); + Vector2 sceneSize = scene.GetSize(); + + // Make 3D Layer + Layer layer = Layer::New(); + layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D); + layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + layer.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f)); + layer.SetProperty(Actor::Property::SIZE, sceneSize); + + scene.Add(layer); + + // Build custom camera with top-view + CameraActor offscreenCameraActor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT)); + + offscreenCameraActor.SetPerspectiveProjection(sceneSize); + offscreenCameraActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + offscreenCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + scene.Add(offscreenCameraActor); + { + // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ]) + Vector3 cameraPos = offscreenCameraActor.GetProperty(Actor::Property::POSITION); + Quaternion cameraOrient = offscreenCameraActor.GetProperty(Actor::Property::ORIENTATION); + + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + offscreenCameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f)); + offscreenCameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient); + + // Now, upside : -Z, leftside : -X, foward : +Y + + cameraPos = offscreenCameraActor.GetProperty(Actor::Property::POSITION); + cameraOrient = offscreenCameraActor.GetProperty(Actor::Property::ORIENTATION); + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + } + Vector3 sourcePosition{2.0f, 0.0f, 16.0f}; + Vector3 sourceSize{1.0f, 0.0f, 3.0f}; + + Actor sourceActor = Actor::New(); + sourceActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + sourceActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + sourceActor.SetProperty(Actor::Property::POSITION, sourcePosition); + sourceActor.SetProperty(Actor::Property::SIZE, sourceSize); + + layer.Add(sourceActor); + + // Create framebuffer + unsigned int width(64); + unsigned int height(64); + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height); + FrameBuffer frameBuffer = FrameBuffer::New(width, height, FrameBuffer::Attachment::DEPTH_STENCIL); + frameBuffer.AttachColorTexture(texture); + + Actor rootActor = Actor::New(); + rootActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + rootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + rootActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f)); + rootActor.SetProperty(Actor::Property::SIZE, sceneSize); + scene.Add(rootActor); + + RenderTaskList taskList = scene.GetRenderTaskList(); + RenderTask newTask = taskList.CreateTask(); + newTask.SetCameraActor(offscreenCameraActor); + newTask.SetSourceActor(layer); + newTask.SetInputEnabled(false); + newTask.SetClearColor(Vector4(0.f, 0.f, 0.f, 0.f)); + newTask.SetClearEnabled(true); + newTask.SetExclusive(true); + newTask.SetFrameBuffer(frameBuffer); + newTask.SetScreenToFrameBufferMappingActor(rootActor); + + application.SendNotification(); + application.Render(16u); + + auto expectedExtent = Rect<>{sceneSize.x * 0.5f + sourcePosition.x - sourceSize.x * 0.5f, + sceneSize.y * 0.5f + sourcePosition.z - sourceSize.z * 0.5f, + sourceSize.x, + sourceSize.z}; + auto actualExtent = DevelActor::CalculateScreenExtents(sourceActor); + { + std::ostringstream oss; + oss << expectedExtent << "\n"; + oss << actualExtent << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + auto expectedScreen = Vector2{sceneSize.x * 0.5f + sourcePosition.x, sceneSize.y * 0.5f + sourcePosition.z}; + auto actualScreen = sourceActor.GetProperty(Actor::Property::SCREEN_POSITION); + { + std::ostringstream oss; + oss << expectedScreen << "\n"; + oss << actualScreen << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + // Change rootActor's size and position + + Vector3 rootPosition{100.0f, 200.0f, 0.0f}; + Vector3 rootSize{200.0f, 100.0f, 0.0f}; + + rootActor.SetProperty(Actor::Property::POSITION, rootPosition); + rootActor.SetProperty(Actor::Property::SIZE, rootSize); + + application.SendNotification(); + application.Render(16u); + + expectedExtent = Rect<>{sceneSize.x * 0.5f + rootPosition.x + (sourcePosition.x - sourceSize.x * 0.5f) * rootSize.x / sceneSize.x, + sceneSize.y * 0.5f + rootPosition.y + (sourcePosition.z - sourceSize.z * 0.5f) * rootSize.y / sceneSize.y, + sourceSize.x * rootSize.x / sceneSize.x, + sourceSize.z * rootSize.y / sceneSize.y}; + actualExtent = DevelActor::CalculateScreenExtents(sourceActor); + { + std::ostringstream oss; + oss << expectedExtent << "\n"; + oss << actualExtent << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + expectedScreen = Vector2{sceneSize.x * 0.5f + rootPosition.x + sourcePosition.x * rootSize.x / sceneSize.x, sceneSize.y * 0.5f + rootPosition.y + sourcePosition.z * rootSize.y / sceneSize.y}; + actualScreen = sourceActor.GetProperty(Actor::Property::SCREEN_POSITION); + { + std::ostringstream oss; + oss << expectedScreen << "\n"; + oss << actualScreen << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + END_TEST; +} + // SetPosition(float x, float y) int UtcDaliActorSetPosition01(void) { @@ -2550,6 +2794,77 @@ int UtcDaliActorIsKeyboardFocusable(void) END_TEST; } +int UtcDaliActorSetKeyboardFocusableChildren(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true); + + actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == false); + END_TEST; +} + +int UtcDaliActorAreChildrenKeyBoardFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true); + END_TEST; +} + +int UtcDaliActorSetTouchFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == true); + + actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, false); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == false); + END_TEST; +} + +int UtcDaliActorIsTouchFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == false); + END_TEST; +} + +int UtcDaliActorSetUserInteractionEnabled(void) +{ + TestApplication application; + Actor actor = Actor::New(); + + bool enabled = !actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED); + + actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, enabled); + + DALI_TEST_CHECK(enabled == actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED)); + END_TEST; +} + +int UtcDaliActorIsUserInteractionEnabled(void) +{ + TestApplication application; + Actor actor = Actor::New(); + actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true); + + DALI_TEST_CHECK(true == actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED)); + END_TEST; +} + int UtcDaliActorRemoveConstraints(void) { tet_infoline(" UtcDaliActorRemoveConstraints"); @@ -4897,8 +5212,6 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void) // Check stencil functions are not called. DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc")); - // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. - // DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask")); DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp")); // Check that scissor clipping is overriden by the renderer properties. @@ -4919,6 +5232,64 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void) END_TEST; } +int UtcDaliActorPropertyClippingActorCulled(void) +{ + // This test checks that child actors are clipped by an culled parent actor. + tet_infoline("Testing child actors are clipped by an culled parent actor"); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + const Vector2 actorSize(160.0f, 160.0f); + + // Create a clipping actor. + Actor clippingActorA = CreateRenderableActor(); + clippingActorA[Actor::Property::SIZE] = actorSize; + + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT; + clippingActorA[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT; + clippingActorA[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX; + application.GetScene().Add(clippingActorA); + + // Create a child actor + Actor childActor = CreateRenderableActor(); + childActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT; + childActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT; + childActor[Actor::Property::SIZE] = Vector2(50.0f, 50.0f); + childActor[Actor::Property::INHERIT_POSITION] = false; + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check scissor test was enabled. + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); + + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; + compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16 + + // Move the clipping actor out of screen + clippingActorA[Actor::Property::POSITION] = Vector2(2000.0f, 2000.0f); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check the scissor was set, and the coordinates are correct. + compareParametersString.str(std::string()); + compareParametersString.clear(); + compareParametersString << 2000 << ", " << 0 << ", " << 0 << ", " << 0; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Clipping area should be empty. + + END_TEST; +} + int UtcDaliGetPropertyN(void) { tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range"); @@ -6908,86 +7279,201 @@ int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void) END_TEST; } -int utcDaliActorPositionUsesAnchorPoint(void) +int UtcDaliActorGetScreenPositionResizeScene(void) { - TestApplication application; - tet_infoline("Check default behaviour\n"); - - Actor actor = Actor::New(); - actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); - actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); - application.GetScene().Add(actor); + tet_infoline("UtcDaliActorGetScreenPositionResizeScene Check screen position after resizing the scene size"); - application.SendNotification(); - application.Render(); + TestApplication application; + Integration::Scene scene = application.GetScene(); - tet_infoline("Check that the world position is in the center\n"); - DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION); + Actor actorA = Actor::New(); + actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f)); - tet_infoline("Set the position uses anchor point property to false\n"); - actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); + scene.Add(actorA); application.SendNotification(); application.Render(); - tet_infoline("Check that the world position has changed appropriately\n"); - DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION); + Vector2 sceneSize = scene.GetSize(); + Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); - END_TEST; -} + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION); -int utcDaliActorPositionUsesAnchorPointCheckScale(void) -{ - TestApplication application; - tet_infoline("Check that the scale is adjusted appropriately when setting the positionUsesAnchorPoint to false\n"); + // Resize the scene + Vector2 newSize(1000.0f, 2000.0f); + DALI_TEST_CHECK(scene.GetSize() != newSize); - Actor actor = Actor::New(); - actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); - actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); - actor.SetProperty(Actor::Property::SCALE, 2.0f); - actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); - application.GetScene().Add(actor); + scene.SurfaceResized(newSize.width, newSize.height); - application.SendNotification(); - application.Render(); + actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); - tet_infoline("Check the world position is the same as it would be without a scale\n"); - DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION); + // The screen position should not be updated yet + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION); - tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly"); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); application.SendNotification(); application.Render(); - DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION); - tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly"); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT); - application.SendNotification(); - application.Render(); - DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION); + actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + // The screen position should be updated + sceneSize = scene.GetSize(); + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION); END_TEST; } -int utcDaliActorPositionUsesAnchorPointCheckRotation(void) +int UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D(void) { - TestApplication application; - tet_infoline("Check that the rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n"); + tet_infoline("UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D Check screen position under LAYER_3D and custom camera"); - Actor actor = Actor::New(); - actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); - actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); - actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS)); - actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); - application.GetScene().Add(actor); + TestApplication application; + Integration::Scene scene = application.GetScene(); - application.SendNotification(); - application.Render(); + // Make 3D Layer + Layer layer = scene.GetRootLayer(); + layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D); - tet_infoline("Check the world position is the same as it would be without a rotation\n"); + // Build custom camera with top-view + CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor(); + { + // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ]) + Vector3 cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + Quaternion cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f)); + cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient); + + // Now, upside : -Z, leftside : -X, foward : +Y + + cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + } + + Actor actorA = Actor::New(); + actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actorA.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f)); + actorA.SetProperty(Actor::Property::POSITION, Vector3(20.0f, 0.0f, 10.0f)); + + Actor actorB = Actor::New(); + actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actorB.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f)); + actorB.SetProperty(Actor::Property::POSITION, Vector3(-20.0f, 0.0f, -10.0f)); + + scene.Add(actorA); + scene.Add(actorB); + + application.SendNotification(); + application.Render(); + + Vector2 sceneSize = scene.GetSize(); + Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 + Vector2(20.0f, 10.0f), TEST_LOCATION); + + actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 - Vector2(20.0f, 10.0f), TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPositionUsesAnchorPoint(void) +{ + TestApplication application; + tet_infoline("Check default behaviour\n"); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + tet_infoline("Check that the world position is in the center\n"); + DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION); + + tet_infoline("Set the position uses anchor point property to false\n"); + actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); + + application.SendNotification(); + application.Render(); + + tet_infoline("Check that the world position has changed appropriately\n"); + DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPositionUsesAnchorPointCheckScale(void) +{ + TestApplication application; + tet_infoline("Check that the scale is adjusted appropriately when setting the positionUsesAnchorPoint to false\n"); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::SCALE, 2.0f); + actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + tet_infoline("Check the world position is the same as it would be without a scale\n"); + DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION); + + tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly"); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION); + + tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly"); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPositionUsesAnchorPointCheckRotation(void) +{ + TestApplication application; + tet_infoline("Check that the rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n"); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS)); + actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + tet_infoline("Check the world position is the same as it would be without a rotation\n"); DALI_TEST_EQUALS(actor.GetCurrentProperty(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION); tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly"); @@ -7692,12 +8178,12 @@ int UtcDaliActorSwitchParentP(void) Actor parent2 = Actor::New(); application.GetScene().Add(parent2); - bool addSignalReceived = false; + bool addSignalReceived = false; ChildAddedSignalCheck addedSignal(addSignalReceived, child); DevelActor::ChildAddedSignal(application.GetScene().GetRootLayer()).Connect(&application, addedSignal); DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION); - bool removedSignalReceived = false; + bool removedSignalReceived = false; ChildRemovedSignalCheck removedSignal(removedSignalReceived, child); DevelActor::ChildRemovedSignal(application.GetScene().GetRootLayer()).Connect(&application, removedSignal); DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION); @@ -8017,6 +8503,139 @@ int utcDaliActorGetSizeAfterAnimation(void) END_TEST; } +int utcDaliActorRelayoutAndAnimation(void) +{ + TestApplication application; + tet_infoline("Check the actor size when relayoutting and playing animation"); + + Vector3 parentSize(300.0f, 300.0f, 0.0f); + Vector3 actorSize(100.0f, 100.0f, 0.0f); + + { + Actor parentA = Actor::New(); + parentA.SetProperty(Actor::Property::SIZE, parentSize); + parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentA); + + Actor parentB = Actor::New(); + parentB.SetProperty(Actor::Property::SIZE, parentSize); + parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentB); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, actorSize); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parentA.Add(actor); + + Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 targetValue(200.0f, 200.0f, 0.0f); + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue); + animation.Play(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(1100); // After the animation + + // Size and current size should be updated. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + // Trigger relayout + parentB.Add(actor); + + application.SendNotification(); + application.Render(); + + // Size and current size should be same. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + actor.Unparent(); + parentA.Unparent(); + parentB.Unparent(); + } + + { + Actor parentA = Actor::New(); + parentA.SetProperty(Actor::Property::SIZE, parentSize); + parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentA); + + Actor parentB = Actor::New(); + parentB.SetProperty(Actor::Property::SIZE, parentSize); + parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentB); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, actorSize); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parentA.Add(actor); + + Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 targetValue(200.0f, 200.0f, 0.0f); + + // Make an animation + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue); + animation.Play(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(1100); // After the animation + + // Size and current size should be updated. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + // Trigger relayout + parentB.Add(actor); + + application.SendNotification(); + application.Render(); + + // Size and current size should be same. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + actor.Unparent(); + parentA.Unparent(); + parentB.Unparent(); + } + + END_TEST; +} + int utcDaliActorPartialUpdate(void) { TestApplication application( @@ -8038,6 +8657,8 @@ int utcDaliActorPartialUpdate(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); Actor actor = CreateRenderableActor(); @@ -8100,18 +8721,15 @@ int utcDaliActorPartialUpdate(void) application.GetScene().Remove(actor); application.SendNotification(); - // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together. + // Actor removed, last a dirty rect is reported. damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); clippingRect = damagedRects[0]; - clippingRect.Merge(damagedRects[1]); - clippingRect.Merge(damagedRects[2]); - DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION); - DALI_TEST_EQUALS>(clippingRect, Rect(16, 736, 64, 64), TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, Rect(32, 736, 48, 48), TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); @@ -8143,6 +8761,8 @@ int utcDaliActorPartialUpdateSetColor(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); Actor actor = CreateRenderableActor(); @@ -8170,9 +8790,11 @@ int utcDaliActorPartialUpdateSetColor(void) damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); // 2. Set new color actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f)); @@ -8238,6 +8860,8 @@ int utcDaliActorPartialUpdateSetProperty(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u); @@ -8350,10 +8974,35 @@ int utcDaliActorPartialUpdateTwoActors(void) DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + // Change a Renderer of actor1 + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer newRenderer = Renderer::New(geometry, shader); + Renderer renderer = actor.GetRendererAt(0); + + actor.RemoveRenderer(renderer); + actor.AddRenderer(newRenderer); + + damagedRects.clear(); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(Rect(64, 672, 64, 64), damagedRects[0], TEST_LOCATION); + + // in screen coordinates, adaptor would calculate it using previous frames information + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + END_TEST; } -int utcDaliActorPartialUpdateActorsWithSizeHint(void) +int utcDaliActorPartialUpdateActorsWithSizeHint01(void) { TestApplication application( TestApplication::DEFAULT_SURFACE_WIDTH, @@ -8370,7 +9019,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void) Actor actor = CreateRenderableActor(); actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f)); actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f)); - actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f)); + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f)); actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); application.GetScene().Add(actor); @@ -8390,49 +9039,15 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void) DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); - END_TEST; -} - -int utcDaliActorPartialUpdateAnimation(void) -{ - TestApplication application( - TestApplication::DEFAULT_SURFACE_WIDTH, - TestApplication::DEFAULT_SURFACE_HEIGHT, - TestApplication::DEFAULT_HORIZONTAL_DPI, - TestApplication::DEFAULT_VERTICAL_DPI, - true, - true); - - tet_infoline("Check the damaged area with partial update and animation"); - - TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); - drawTrace.Enable(true); - drawTrace.Reset(); - - Actor actor1 = CreateRenderableActor(); - actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); - actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); - application.GetScene().Add(actor1); - - Actor actor2 = CreateRenderableActor(); - actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); - actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); - application.GetScene().Add(actor2); - - std::vector> damagedRects; - Rect clippingRect; - Rect expectedRect1, expectedRect2; + // Reset + actor.Unparent(); + damagedRects.clear(); application.SendNotification(); - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - - DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); - // Aligned by 16 - expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates - expectedRect2 = Rect(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates - DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); - DALI_TEST_EQUALS>(expectedRect2, damagedRects[1], TEST_LOCATION); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); @@ -8440,31 +9055,231 @@ int utcDaliActorPartialUpdateAnimation(void) application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); application.RenderWithPartialUpdate(damagedRects, clippingRect); - // Make an animation - Animation animation = Animation::New(1.0f); - animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f)); - animation.Play(); + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Chnage UPDATE_AREA_HINT + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 32.0f, 32.0f)); + application.GetScene().Add(actor); application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); - damagedRects.clear(); - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - drawTrace.Reset(); - damagedRects.clear(); + clippingRect = Rect(64, 704, 48, 48); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); - // In animation deley time - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); application.RenderWithPartialUpdate(damagedRects, clippingRect); - // Skip rendering + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // Reset + actor.Unparent(); + + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Chnage UPDATE_AREA_HINT + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(-32.0f, -16.0f, 64.0f, 64.0f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = Rect(0, 720, 80, 80); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateActorsWithSizeHint02(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with partial update and actor size hint"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + std::vector> damagedRects; + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + Rect clippingRect = Rect(48, 720, 48, 48); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Chnage UPDATE_AREA_HINT + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f)); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = Rect(32, 704, 80, 80); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Chnage UPDATE_AREA_HINT + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 64.0f, 64.0f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = Rect(32, 688, 96, 96); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateAnimation(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged area with partial update and animation"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + Actor actor2 = CreateRenderableActor(); + actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + application.GetScene().Add(actor2); + + std::vector> damagedRects; + Rect clippingRect; + Rect expectedRect1, expectedRect2; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + + // Aligned by 16 + expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates + expectedRect2 = Rect(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect2, damagedRects[1], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make an animation + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f)); + animation.Play(); + + application.SendNotification(); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + drawTrace.Reset(); + damagedRects.clear(); + + // In animation deley time + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); drawTrace.Reset(); damagedRects.clear(); // Also in animation deley time + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.PreRenderWithPartialUpdate(100, nullptr, damagedRects); application.RenderWithPartialUpdate(damagedRects, clippingRect); @@ -8485,22 +9300,23 @@ int utcDaliActorPartialUpdateAnimation(void) // Started animation damagedRects.clear(); application.PreRenderWithPartialUpdate(500, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION); + DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION); // The first dirty rect is actor3's. // We don't know the exact dirty rect of actor2 DALI_TEST_EQUALS>(expectedRect2, damagedRects[0], TEST_LOCATION); DALI_TEST_EQUALS>(expectedRect1, damagedRects[1], TEST_LOCATION); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); - // Finished animation, but the actior was already unparented + // Finished animation, but the actor was already unparented damagedRects.clear(); application.PreRenderWithPartialUpdate(500, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - DALI_TEST_EQUALS>(expectedRect2, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); END_TEST; @@ -8537,7 +9353,7 @@ int utcDaliActorPartialUpdateChangeVisibility(void) DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); // Aligned by 16 - clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); @@ -8549,10 +9365,6 @@ int utcDaliActorPartialUpdateChangeVisibility(void) application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); application.RenderWithPartialUpdate(damagedRects, clippingRect); - damagedRects.clear(); - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - application.RenderWithPartialUpdate(damagedRects, clippingRect); - // Ensure the damaged rect is empty DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); @@ -8672,56 +9484,935 @@ int utcDaliActorPartialUpdateOnOffScene(void) END_TEST; } -int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void) +int utcDaliActorPartialUpdateSkipRendering(void) { - TestApplication application; + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); - Actor actor = Actor::New(); - DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), false, TEST_LOCATION); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true); - DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), true, TEST_LOCATION); - DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION); - DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION); - DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); - DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); - DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION); - END_TEST; -} + tet_infoline("Check to skip rendering in case of the empty damaged rect"); -int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void) -{ - TestApplication application; + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); - Actor actor = Actor::New(); + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); - // Make sure setting invalid types does not cause a crash - try - { - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map()); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array()); - tet_result(TET_PASS); - } - catch(...) - { - tet_result(TET_FAIL); - } - END_TEST; -} + std::vector> damagedRects; + Rect clippingRect; + Rect expectedRect1; -int UtcDaliActorTouchAreaOffsetPropertyP(void) -{ - TestApplication application; + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - Actor actor = Actor::New(); - Rect touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); - DALI_TEST_EQUALS(Rect(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION); - actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect(10, 20, 30, 40)); - touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); - DALI_TEST_EQUALS(Rect(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Remove the actor + actor1.Unparent(); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Render again without any change + damagedRects.clear(); + drawTrace.Reset(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = Rect(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + // Add the actor again + application.GetScene().Add(actor1); + + application.SendNotification(); + + damagedRects.clear(); + drawTrace.Reset(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdate3DNode(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Partial update should be ignored in case of 3d layer of 3d node"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + std::vector> damagedRects; + Rect clippingRect; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + // Change the layer to 3D + application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + drawTrace.Reset(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + // Change the layer to 2D + application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_UI); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make 3D transform + actor1.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::YAXIS)); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + drawTrace.Reset(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateNotRenderableActor(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with not renderable parent actor"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor parent = Actor::New(); + parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parent); + + Actor child = CreateRenderableActor(); + child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parent.Add(child); + + application.SendNotification(); + + std::vector> damagedRects; + + // 1. Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateChangeTransparency(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with changing transparency"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor transparent by changing opacity of the Renderer + // It changes a uniform value + Renderer renderer = actor.GetRendererAt(0); + renderer[DevelRenderer::Property::OPACITY] = 0.0f; + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor opaque again + renderer[DevelRenderer::Property::OPACITY] = 1.0f; + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor translucent + renderer[DevelRenderer::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Change Renderer opacity - also translucent + renderer[DevelRenderer::Property::OPACITY] = 0.2f; + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor culled + actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f); + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor not culled again + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 16.0f); + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + END_TEST; +} + +int utcDaliActorPartialUpdateChangeParentOpacity(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with changing parent's opacity"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor parent = Actor::New(); + parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parent); + + Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); + Actor child = CreateRenderableActor(texture); + child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parent.Add(child); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Change the parent's opacity + parent[Actor::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateAddRemoveRenderer(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with adding / removing renderer"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Remove the Renderer + Renderer renderer = actor.GetRendererAt(0); + actor.RemoveRenderer(renderer); + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Add the Renderer again + actor.AddRenderer(renderer); + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdate3DTransform(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with 3D transformed actors"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor1 = CreateRenderableActor(); + actor1[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor1[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor1[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor1.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor1); + + // Add a new actor + Actor actor2 = CreateRenderableActor(); + actor2[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor2[Actor::Property::POSITION] = Vector3(160.0f, 160.0f, 0.0f); + actor2[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor2); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect1 = Rect(16, 768, 32, 32); // in screen coordinates + Rect clippingRect2 = Rect(160, 624, 32, 32); + DALI_TEST_EQUALS>(clippingRect1, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect2, damagedRects[1], TEST_LOCATION); + + Rect surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + damagedRects.clear(); + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + damagedRects.clear(); + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + // Rotate actor1 on y axis + actor1[Actor::Property::ORIENTATION] = Quaternion(Radian(Degree(90.0)), Vector3::YAXIS); + + // Remove actor2 + actor2.Unparent(); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // Should update full area + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(surfaceRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + // Add actor2 again + application.GetScene().Add(actor2); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // Should update full area + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(surfaceRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + // Reset the orientation of actor1 + actor1[Actor::Property::ORIENTATION] = Quaternion::IDENTITY; + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // Should update full area + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(surfaceRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + // Make actor2 dirty + actor2[Actor::Property::SIZE] = Vector3(32.0f, 32.0f, 0.0f); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + clippingRect2 = Rect(160, 608, 48, 48); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect2, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect2); + DALI_TEST_EQUALS(clippingRect2.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect2.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect2.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect2.height, glScissorParams.height, TEST_LOCATION); + + // Remove actor1 + actor1.Unparent(); + + application.SendNotification(); + + damagedRects.clear(); + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + // Rotate actor1 on y axis + actor1[Actor::Property::ORIENTATION] = Quaternion(Radian(Degree(90.0)), Vector3::YAXIS); + + // Add actor1 again + application.GetScene().Add(actor1); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // Should update full area + surfaceRect = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(surfaceRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, surfaceRect); + + END_TEST; +} + +int utcDaliActorPartialUpdateOneActorMultipleRenderers(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with one actor which has multiple renderers"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + + // Create another renderer + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer2 = Renderer::New(geometry, shader); + actor.AddRenderer(renderer2); + + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + DALI_TEST_EQUALS(actor.GetRendererCount(), 2u, TEST_LOCATION); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[1], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make renderer2 dirty + renderer2[DevelRenderer::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make renderer2 dirty + renderer2[Renderer::Property::FACE_CULLING_MODE] = FaceCullingMode::BACK; + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateMultipleActorsOneRenderer(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with multiple actors which share a same renderer"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + // Create another actor which has the same renderer with actor1 + Actor actor2 = Actor::New(); + Renderer renderer = actor.GetRendererAt(0); + actor2.AddRenderer(renderer); + actor2[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor2[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor2[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor2); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[1], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make renderer dirty + renderer[DevelRenderer::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[1], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), false, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION); + END_TEST; +} + +int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + // Make sure setting invalid types does not cause a crash + try + { + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map()); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array()); + tet_result(TET_PASS); + } + catch(...) + { + tet_result(TET_FAIL); + } + END_TEST; +} + +int UtcDaliActorTouchAreaOffsetPropertyP(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + Rect touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); + DALI_TEST_EQUALS(Rect(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect(10, 20, 30, 40)); + touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); + DALI_TEST_EQUALS(Rect(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION); END_TEST; } @@ -9164,14 +10855,166 @@ int UtcDaliActorRemoveNegative(void) END_TEST; } -int UtcDaliActorScaleByNegative(void) +int UtcDaliActorScaleByNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Vector3 arg1; + instance.ScaleBy(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorGetLayerNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.GetLayer(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorRotateByNegative01(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Quaternion arg1; + instance.RotateBy(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorRotateByNegative02(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Radian arg1; + Dali::Vector3 arg2; + instance.RotateBy(arg1, arg2); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorUnparentNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.Unparent(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorGetChildAtNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + unsigned int arg1 = 0u; + instance.GetChildAt(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorGetChildCountNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.GetChildCount(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorGetTargetSizeNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.GetTargetSize(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorScreenToLocalNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + float arg1 = 0.0f; + float arg2 = 0.0f; + float arg3 = 0.0f; + float arg4 = 0.0f; + instance.ScreenToLocal(arg1, arg2, arg3, arg4); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorGetNaturalSizeNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Vector3 arg1; - instance.ScaleBy(arg1); + instance.GetNaturalSize(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -9181,13 +11024,14 @@ int UtcDaliActorScaleByNegative(void) END_TEST; } -int UtcDaliActorGetLayerNegative(void) +int UtcDaliActorGetRelayoutSizeNegative(void) { TestApplication application; Dali::Actor instance; try { - instance.GetLayer(); + Dali::Dimension::Type arg1 = Dimension::HEIGHT; + instance.GetRelayoutSize(arg1); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -9197,14 +11041,14 @@ int UtcDaliActorGetLayerNegative(void) END_TEST; } -int UtcDaliActorRotateByNegative01(void) +int UtcDaliActorGetResizePolicyNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Quaternion arg1; - instance.RotateBy(arg1); + Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS; + instance.GetResizePolicy(arg1); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -9214,15 +11058,13 @@ int UtcDaliActorRotateByNegative01(void) END_TEST; } -int UtcDaliActorRotateByNegative02(void) +int UtcDaliActorGetRendererCountNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Radian arg1; - Dali::Vector3 arg2; - instance.RotateBy(arg1, arg2); + instance.GetRendererCount(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -9232,13 +11074,13 @@ int UtcDaliActorRotateByNegative02(void) END_TEST; } -int UtcDaliActorUnparentNegative(void) +int UtcDaliActorGetParentNegative(void) { TestApplication application; Dali::Actor instance; try { - instance.Unparent(); + instance.GetParent(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -9248,251 +11090,731 @@ int UtcDaliActorUnparentNegative(void) END_TEST; } -int UtcDaliActorGetChildAtNegative(void) +int UtcDaliActorPropertyBlendEquation(void) { TestApplication application; - Dali::Actor instance; - try + + tet_infoline("Test SetProperty AdvancedBlendEquation"); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer1 = Renderer::New(geometry, shader); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::OPACITY, 0.1f); + + actor.AddRenderer(renderer1); + actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400)); + application.GetScene().Add(actor); + + if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) { - unsigned int arg1 = 0u; - instance.GetChildAt(arg1); - DALI_TEST_CHECK(false); // Should not get here + actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); + int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); + DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION); } - catch(...) + + if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) { - DALI_TEST_CHECK(true); // We expect an assert + actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); + int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); + DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION); } + + Renderer renderer2 = Renderer::New(geometry, shader); + actor.AddRenderer(renderer2); + END_TEST; } -int UtcDaliActorGetChildCountNegative(void) +int UtcDaliActorRegisterProperty(void) { + tet_infoline("Test property registration and uniform map update\n"); + TestApplication application; - Dali::Actor instance; - try + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer1 = Renderer::New(geometry, shader); + Renderer renderer2 = Renderer::New(geometry, shader); + + Actor actor1 = Actor::New(); + actor1.AddRenderer(renderer1); + actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); + actor1.RegisterProperty("uCustom", 1); + application.GetScene().Add(actor1); + + Actor actor2 = Actor::New(); + actor2.AddRenderer(renderer2); + actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); + application.GetScene().Add(actor2); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& callStack = glAbstraction.GetSetUniformTrace(); + glAbstraction.EnableSetUniformCallTrace(true); + + application.SendNotification(); + application.Render(); + + std::stringstream out; + out.str("1"); + std::string params; + + // Test uniform value of the custom property + DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); + DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + + // Make invisible + actor1[Actor::Property::VISIBLE] = false; + + application.SendNotification(); + application.Render(); + + // Make visible again + actor1[Actor::Property::VISIBLE] = true; + actor1["uCustom"] = 2; + + glAbstraction.ResetSetUniformCallStack(); + + application.SendNotification(); + application.Render(); + + out.str("2"); + + // The uniform value should not be changed + DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); + DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorDoesWantedHitTest(void) +{ + struct HitTestData { - instance.GetChildCount(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) + public: + HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result) + : mScale(scale), + mTouchPoint(touchPoint), + mResult(result) + { + } + + Vector3 mScale; + Vector2 mTouchPoint; + bool mResult; + }; + + TestApplication application; + tet_infoline(" UtcDaliActorDoesWantedHitTest"); + + // Fill a vector with different hit tests. + struct HitTestData* hitTestData[] = { + // scale touch point result + new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true), // touch point close to the right edge (inside) + new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside) + new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true), // same point as above with a wider scale. Should be inside. + new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside) + new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true), // same point as above with a wider scale. Should be inside. + NULL, + }; + + // get the root layer + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + Actor lowerActor = Actor::New(); + lowerActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + lowerActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + // actor and lowerActor have no relationship. + application.GetScene().Add(lowerActor); + application.GetScene().Add(actor); + + ResetTouchCallbacks(); + gHitTestTouchCallBackCalled = false; + + unsigned int index = 0; + while(NULL != hitTestData[index]) { - DALI_TEST_CHECK(true); // We expect an assert + actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f)); + actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z)); + + lowerActor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f)); + lowerActor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z)); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK(!gTouchCallBackCalled); + DALI_TEST_CHECK(!gTouchCallBackCalled2); + DALI_TEST_CHECK(!gHitTestTouchCallBackCalled); + + // connect to its touch signal + actor.TouchedSignal().Connect(TestTouchCallback); + lowerActor.TouchedSignal().Connect(TestTouchCallback2); + + // connect to its hit-test signal + Dali::DevelActor::HitTestResultSignal(actor).Connect(TestHitTestTouchCallback); + + Dali::Integration::Point point; + point.SetState(PointState::DOWN); + point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y)); + Dali::Integration::TouchEvent event; + event.AddPoint(point); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent(event); + + // check hit-test events + DALI_TEST_CHECK(gHitTestTouchCallBackCalled == hitTestData[index]->mResult); + // Passed all hit-tests of actor. + DALI_TEST_CHECK(gTouchCallBackCalled == false); + // The lowerActor was hit-tested. + DALI_TEST_CHECK(gTouchCallBackCalled2 == hitTestData[index]->mResult); + + if(gTouchCallBackCalled2 != hitTestData[index]->mResult) + tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n", + hitTestData[index]->mScale.x, + hitTestData[index]->mScale.y, + hitTestData[index]->mScale.z, + hitTestData[index]->mTouchPoint.x, + hitTestData[index]->mTouchPoint.y, + hitTestData[index]->mResult); + + ResetTouchCallbacks(); + gHitTestTouchCallBackCalled = false; + ++index; } END_TEST; } -int UtcDaliActorGetTargetSizeNegative(void) +int UtcDaliActorAllowOnlyOwnTouchPropertyP(void) { TestApplication application; - Dali::Actor instance; + + Actor actor = Actor::New(); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get(), false, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, true); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get(), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), Property::BOOLEAN, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), "allowOnlyOwnTouch", TEST_LOCATION); + END_TEST; +} + +int UtcDaliActorAllowOnlyOwnTouchPropertyN(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + // Make sure setting invalid types does not cause a crash try { - instance.GetTargetSize(); - DALI_TEST_CHECK(false); // Should not get here + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, 1.0f); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector2::ONE); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector3::ONE); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector4::ONE); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Map()); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Array()); + tet_result(TET_PASS); } catch(...) { - DALI_TEST_CHECK(true); // We expect an assert + tet_result(TET_FAIL); } END_TEST; } -int UtcDaliActorScreenToLocalNegative(void) +int UtcDaliActorCalculateWorldTransform01(void) +{ + TestApplication application; + + tet_infoline("Test that actor position inheritance produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(0.0f, 0.0f, 0.0f); + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT; + branchActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT; + leafActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT; + + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + + Vector3 worldPos; + Vector3 worldScale; + Quaternion worldRotation; + m.GetTransformComponents(worldPos, worldRotation, worldScale); + DALI_TEST_EQUALS(worldPos, Vector3(200.0f, 150.0f, 30.0f), 0.0001f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCalculateWorldTransform02(void) +{ + TestApplication application; + + tet_infoline("Test that actor position produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(0.0f, 0.0f, 0.0f); + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_ORIENTATION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCalculateWorldTransform03(void) { TestApplication application; - Dali::Actor instance; - try - { - float arg1 = 0.0f; - float arg2 = 0.0f; - float arg3 = 0.0f; - float arg4 = 0.0f; - instance.ScreenToLocal(arg1, arg2, arg3, arg4); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor position produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(0.0f, 0.0f, 0.0f); + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + leafActor[Actor::Property::INHERIT_POSITION] = true; + leafActor[Actor::Property::INHERIT_ORIENTATION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetNaturalSizeNegative(void) +int UtcDaliActorCalculateWorldTransform04(void) { TestApplication application; - Dali::Actor instance; - try - { - instance.GetNaturalSize(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance scale/orientation produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetRelayoutSizeNegative(void) +int UtcDaliActorCalculateWorldTransform05(void) { TestApplication application; - Dali::Actor instance; - try - { - Dali::Dimension::Type arg1 = Dimension::HEIGHT; - instance.GetRelayoutSize(arg1); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of scale produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_ORIENTATION] = false; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetResizePolicyNegative(void) +int UtcDaliActorCalculateWorldTransform06(void) { TestApplication application; - Dali::Actor instance; - try - { - Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS; - instance.GetResizePolicy(arg1); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of scale produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 30.0f, -50.0f); + branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetRendererCountNegative(void) +int UtcDaliActorCalculateWorldTransform07(void) { TestApplication application; - Dali::Actor instance; - try - { - instance.GetRendererCount(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of scale produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + // This should be ignored. + leafActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 30.0f, -50.0f); + branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + leafActor[Actor::Property::POSITION_USES_ANCHOR_POINT] = false; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetParentNegative(void) +int UtcDaliActorCalculateWorldColor01(void) { TestApplication application; - Dali::Actor instance; - try - { - instance.GetParent(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of color produces right final color"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + rootActor[Actor::Property::COLOR] = Color::WHITE; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); + + // Default is to inherit: + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + + Vector4 color = DevelActor::GetWorldColor(leafActor); + + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorPropertyBlendEquation(void) +int UtcDaliActorCalculateWorldColor02(void) { TestApplication application; - tet_infoline("Test SetProperty AdvancedBlendEquation"); + tet_infoline("Test that actor uses own color"); - Geometry geometry = CreateQuadGeometry(); - Shader shader = CreateShader(); - Renderer renderer1 = Renderer::New(geometry, shader); + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); - Actor actor = Actor::New(); - actor.SetProperty(Actor::Property::OPACITY, 0.1f); + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); - actor.AddRenderer(renderer1); - actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400)); - application.GetScene().Add(actor); + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); - if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) - { - actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); - int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); - DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION); - } + rootActor[Actor::Property::COLOR] = Color::WHITE; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); - if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) - { - actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); - int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); - DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION); - } + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_COLOR; - Renderer renderer2 = Renderer::New(geometry, shader); - actor.AddRenderer(renderer2); + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + application.SendNotification(); + application.Render(0); + + Vector4 color = DevelActor::GetWorldColor(leafActor); + + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS(color, Vector4(0.1f, 0.5f, 0.5f, 0.8f), 0.001f, TEST_LOCATION); END_TEST; } -int UtcDaliActorRegisterProperty(void) +int UtcDaliActorCalculateWorldColor03(void) { - tet_infoline("Test property registration and uniform map update\n"); - TestApplication application; - Geometry geometry = CreateQuadGeometry(); - Shader shader = CreateShader(); - Renderer renderer1 = Renderer::New(geometry, shader); - Renderer renderer2 = Renderer::New(geometry, shader); + tet_infoline("Test that actor uses parent color"); - Actor actor1 = Actor::New(); - actor1.AddRenderer(renderer1); - actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); - actor1.RegisterProperty("uCustom", 1); - application.GetScene().Add(actor1); + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); - Actor actor2 = Actor::New(); - actor2.AddRenderer(renderer2); - actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); - application.GetScene().Add(actor2); + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); - TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); - TraceCallStack& callStack = glAbstraction.GetSetUniformTrace(); - glAbstraction.EnableSetUniformCallTrace(true); + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + rootActor[Actor::Property::COLOR] = Color::WHITE * 0.9f; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); + + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_PARENT_COLOR; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); application.SendNotification(); - application.Render(); + application.Render(0); - std::stringstream out; - out.str("1"); - std::string params; + Vector4 color = DevelActor::GetWorldColor(leafActor); - // Test uniform value of the custom property - DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); - DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS(color, Vector4(1.0f, 1.0f, 0.5f, 0.72f), 0.001f, TEST_LOCATION); + END_TEST; +} - // Make invisible - actor1[Actor::Property::VISIBLE] = false; +int UtcDaliActorCalculateWorldColor04(void) +{ + TestApplication application; - application.SendNotification(); - application.Render(); + tet_infoline("Test that actor blends with parent color"); - // Make visible again - actor1[Actor::Property::VISIBLE] = true; - actor1["uCustom"] = 2; + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); - glAbstraction.ResetSetUniformCallStack(); + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + rootActor[Actor::Property::COLOR] = Color::WHITE * 0.9f; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); + + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); application.SendNotification(); - application.Render(); + application.Render(0); - out.str("2"); + Vector4 color = DevelActor::GetWorldColor(leafActor); - // The uniform value should not be changed - DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); - DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); END_TEST; }