X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Actor.cpp;h=3574fba25741e818778cf3b0c692e7800b475563;hb=cb0e6822da9f2c44824938c55123e31c5357112d;hp=be9681598e92fe69902d32007d7778d25734574b;hpb=82c6f961dc806fca8af1a80c139ec09a1a9ceafd;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Actor.cpp b/automated-tests/src/dali/utc-Dali-Actor.cpp old mode 100755 new mode 100644 index be96815..3574fba --- a/automated-tests/src/dali/utc-Dali-Actor.cpp +++ b/automated-tests/src/dali/utc-Dali-Actor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,12 +20,13 @@ #include #include +#include #include #include #include -#include #include #include +#include #include // For FLT_MAX #include @@ -49,9 +50,10 @@ void utc_dali_actor_cleanup(void) namespace { -bool gTouchCallBackCalled = false; -bool gTouchCallBackCalled2 = false; -bool gTouchCallBackCalled3 = false; +bool gTouchCallBackCalled = false; +bool gTouchCallBackCalled2 = false; +bool gTouchCallBackCalled3 = false; +bool gHitTestTouchCallBackCalled = false; bool gHoverCallBackCalled = false; @@ -111,6 +113,13 @@ static bool TestTouchCallback3(Actor, const TouchEvent&) END_TEST; } +static bool TestHitTestTouchCallback(Actor, const TouchEvent&) +{ + gHitTestTouchCallBackCalled = true; + return false; + END_TEST; +} + static void ResetTouchCallbacks() { gTouchCallBackCalled = false; @@ -511,7 +520,7 @@ int UtcDaliActorAddN(void) catch(Dali::DaliException& e) { DALI_TEST_PRINT_ASSERT(e); - DALI_TEST_ASSERT(e, "this != &child", TEST_LOCATION); + DALI_TEST_ASSERT(e, "&mOwner != &child", TEST_LOCATION); DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION); } catch(...) @@ -636,6 +645,32 @@ int UtcDaliActorRemoveP(void) END_TEST; } +int UtcDaliActorSwitchParentN(void) +{ + tet_infoline("Testing Actor::UtcDaliActorSwitchParentN"); + TestApplication application; + + Actor parent1 = Actor::New(); + Actor child = Actor::New(); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION); + + parent1.Add(child); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION); + + Actor parent2 = Actor::New(); + + DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION); + + // Try switch parent with that both of parent1 and parent2 are off scene. + DevelActor::SwitchParent(child, parent2); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION); + END_TEST; +} + int UtcDaliActorGetChildCount(void) { TestApplication application; @@ -1319,10 +1354,12 @@ int UtcDaliActorCalculateScreenExtents(void) actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f)); actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f}); + application.GetScene().Add(actor); + application.SendNotification(); application.Render(); - auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f}; + auto expectedExtent = Rect<>{1.5f, 1.5f, 1.0f, 1.0f}; auto actualExtent = DevelActor::CalculateScreenExtents(actor); DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); @@ -1333,6 +1370,240 @@ int UtcDaliActorCalculateScreenExtents(void) END_TEST; } +int UtcDaliActorCalculateScreenExtentsInCustomCameraAndLayer3D(void) +{ + TestApplication application; + Integration::Scene scene = application.GetScene(); + + // Make 3D Layer + Layer layer = Layer::New(); + layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D); + layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + scene.Add(layer); + + // Build custom camera with top-view + CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor(); + { + // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ]) + Vector3 cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + Quaternion cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f)); + cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient); + + // Now, upside : -Z, leftside : -X, foward : +Y + + cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + } + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 0.0f, 16.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 0.0f, 3.0f}); + + layer.Add(actor); + + application.SendNotification(); + application.Render(); + + Vector2 sceneSize = scene.GetSize(); + + auto expectedExtent = Rect<>{sceneSize.x * 0.5f + 1.5f, sceneSize.y * 0.5f + 14.5f, 1.0f, 3.0f}; + auto actualExtent = DevelActor::CalculateScreenExtents(actor); + { + std::ostringstream oss; + oss << expectedExtent << "\n"; + oss << actualExtent << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCalculateScreenInCustomCameraAndOffscreenLayer3D(void) +{ + // TODO : Need to make it works well + TestApplication application; + Integration::Scene scene = application.GetScene(); + Vector2 sceneSize = scene.GetSize(); + + // Make 3D Layer + Layer layer = Layer::New(); + layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D); + layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + layer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + layer.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f)); + layer.SetProperty(Actor::Property::SIZE, sceneSize); + + scene.Add(layer); + + // Build custom camera with top-view + CameraActor offscreenCameraActor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT)); + + offscreenCameraActor.SetPerspectiveProjection(sceneSize); + offscreenCameraActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + offscreenCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + scene.Add(offscreenCameraActor); + { + // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ]) + Vector3 cameraPos = offscreenCameraActor.GetProperty(Actor::Property::POSITION); + Quaternion cameraOrient = offscreenCameraActor.GetProperty(Actor::Property::ORIENTATION); + + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + offscreenCameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f)); + offscreenCameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient); + + // Now, upside : -Z, leftside : -X, foward : +Y + + cameraPos = offscreenCameraActor.GetProperty(Actor::Property::POSITION); + cameraOrient = offscreenCameraActor.GetProperty(Actor::Property::ORIENTATION); + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + } + Vector3 sourcePosition{2.0f, 0.0f, 16.0f}; + Vector3 sourceSize{1.0f, 0.0f, 3.0f}; + + Actor sourceActor = Actor::New(); + sourceActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + sourceActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + sourceActor.SetProperty(Actor::Property::POSITION, sourcePosition); + sourceActor.SetProperty(Actor::Property::SIZE, sourceSize); + + layer.Add(sourceActor); + + // Create framebuffer + unsigned int width(64); + unsigned int height(64); + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height); + FrameBuffer frameBuffer = FrameBuffer::New(width, height, FrameBuffer::Attachment::DEPTH_STENCIL); + frameBuffer.AttachColorTexture(texture); + + Actor rootActor = Actor::New(); + rootActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + rootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + rootActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f)); + rootActor.SetProperty(Actor::Property::SIZE, sceneSize); + scene.Add(rootActor); + + RenderTaskList taskList = scene.GetRenderTaskList(); + RenderTask newTask = taskList.CreateTask(); + newTask.SetCameraActor(offscreenCameraActor); + newTask.SetSourceActor(layer); + newTask.SetInputEnabled(false); + newTask.SetClearColor(Vector4(0.f, 0.f, 0.f, 0.f)); + newTask.SetClearEnabled(true); + newTask.SetExclusive(true); + newTask.SetFrameBuffer(frameBuffer); + newTask.SetScreenToFrameBufferMappingActor(rootActor); + + application.SendNotification(); + application.Render(16u); + + auto expectedExtent = Rect<>{sceneSize.x * 0.5f + sourcePosition.x - sourceSize.x * 0.5f, + sceneSize.y * 0.5f + sourcePosition.z - sourceSize.z * 0.5f, + sourceSize.x, + sourceSize.z}; + auto actualExtent = DevelActor::CalculateScreenExtents(sourceActor); + { + std::ostringstream oss; + oss << expectedExtent << "\n"; + oss << actualExtent << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + auto expectedScreen = Vector2{sceneSize.x * 0.5f + sourcePosition.x, sceneSize.y * 0.5f + sourcePosition.z}; + auto actualScreen = sourceActor.GetProperty(Actor::Property::SCREEN_POSITION); + { + std::ostringstream oss; + oss << expectedScreen << "\n"; + oss << actualScreen << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + // Change rootActor's size and position + + Vector3 rootPosition{100.0f, 200.0f, 0.0f}; + Vector3 rootSize{200.0f, 100.0f, 0.0f}; + + rootActor.SetProperty(Actor::Property::POSITION, rootPosition); + rootActor.SetProperty(Actor::Property::SIZE, rootSize); + + application.SendNotification(); + application.Render(16u); + + expectedExtent = Rect<>{sceneSize.x * 0.5f + rootPosition.x + (sourcePosition.x - sourceSize.x * 0.5f) * rootSize.x / sceneSize.x, + sceneSize.y * 0.5f + rootPosition.y + (sourcePosition.z - sourceSize.z * 0.5f) * rootSize.y / sceneSize.y, + sourceSize.x * rootSize.x / sceneSize.x, + sourceSize.z * rootSize.y / sceneSize.y}; + actualExtent = DevelActor::CalculateScreenExtents(sourceActor); + { + std::ostringstream oss; + oss << expectedExtent << "\n"; + oss << actualExtent << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + expectedScreen = Vector2{sceneSize.x * 0.5f + rootPosition.x + sourcePosition.x * rootSize.x / sceneSize.x, sceneSize.y * 0.5f + rootPosition.y + sourcePosition.z * rootSize.y / sceneSize.y}; + actualScreen = sourceActor.GetProperty(Actor::Property::SCREEN_POSITION); + { + std::ostringstream oss; + oss << expectedScreen << "\n"; + oss << actualScreen << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + DALI_TEST_EQUALS(expectedScreen.x, actualScreen.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + DALI_TEST_EQUALS(expectedScreen.y, actualScreen.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION); + + END_TEST; +} + // SetPosition(float x, float y) int UtcDaliActorSetPosition01(void) { @@ -2523,6 +2794,77 @@ int UtcDaliActorIsKeyboardFocusable(void) END_TEST; } +int UtcDaliActorSetKeyboardFocusableChildren(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true); + + actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == false); + END_TEST; +} + +int UtcDaliActorAreChildrenKeyBoardFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true); + END_TEST; +} + +int UtcDaliActorSetTouchFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == true); + + actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, false); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == false); + END_TEST; +} + +int UtcDaliActorIsTouchFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == false); + END_TEST; +} + +int UtcDaliActorSetUserInteractionEnabled(void) +{ + TestApplication application; + Actor actor = Actor::New(); + + bool enabled = !actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED); + + actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, enabled); + + DALI_TEST_CHECK(enabled == actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED)); + END_TEST; +} + +int UtcDaliActorIsUserInteractionEnabled(void) +{ + TestApplication application; + Actor actor = Actor::New(); + actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true); + + DALI_TEST_CHECK(true == actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED)); + END_TEST; +} + int UtcDaliActorRemoveConstraints(void) { tet_infoline(" UtcDaliActorRemoveConstraints"); @@ -2963,9 +3305,9 @@ int UtcDaliActorSetDrawModeOverlayRender(void) ids.push_back(10); // third rendered actor application.GetGlAbstraction().SetNextTextureIds(ids); - Texture imageA = Texture::New(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); - Texture imageB = Texture::New(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); - Texture imageC = Texture::New(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); + Texture imageA = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); + Texture imageB = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); + Texture imageC = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); Actor a = CreateRenderableActor(imageA); Actor b = CreateRenderableActor(imageB); Actor c = CreateRenderableActor(imageC); @@ -4104,7 +4446,7 @@ int UtcDaliActorRemoveRendererN(void) // Clipping test helper functions: Actor CreateActorWithContent(uint32_t width, uint32_t height) { - Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height); + Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height); Actor actor = CreateRenderableActor(image); // Setup dimensions and position so actor is not skipped by culling. @@ -4142,7 +4484,9 @@ void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue) DALI_TEST_EQUALS(colorMaskParams.red, maskValue, TEST_LOCATION); DALI_TEST_EQUALS(colorMaskParams.green, maskValue, TEST_LOCATION); DALI_TEST_EQUALS(colorMaskParams.blue, maskValue, TEST_LOCATION); - DALI_TEST_EQUALS(colorMaskParams.alpha, maskValue, TEST_LOCATION); + + // @todo only test alpha if the framebuffer has an alpha channel + //DALI_TEST_EQUALS(colorMaskParams.alpha, maskValue, TEST_LOCATION); } int UtcDaliActorPropertyClippingP(void) @@ -4251,7 +4595,9 @@ int UtcDaliActorPropertyClippingActor(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream oss; + oss << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str())); // Check the stencil buffer was cleared. DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex)); @@ -4287,7 +4633,9 @@ int UtcDaliActorPropertyClippingActorEnableThenDisable(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream oss; + oss << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str())); // Check the stencil buffer was cleared. DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex)); @@ -4304,7 +4652,9 @@ int UtcDaliActorPropertyClippingActorEnableThenDisable(void) GenerateTrace(application, enabledDisableTrace, stencilTrace); // Check the stencil buffer was disabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream stencil; + stencil << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", stencil.str())); // Ensure all values in stencil-mask are set to 1. startIndex = 0u; @@ -4351,7 +4701,9 @@ int UtcDaliActorPropertyClippingNestedChildren(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream oss; + oss << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str())); // Perform the test twice, once for 2D layer, and once for 3D. for(unsigned int i = 0u; i < 2u; ++i) @@ -4367,7 +4719,7 @@ int UtcDaliActorPropertyClippingNestedChildren(void) DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer. - DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 255", startIndex)); // 514 is GL_EQUAL + DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 1", startIndex)); // 514 is GL_EQUAL DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP // Check we are set up to write to the second bitplane of the stencil buffer (only). @@ -4377,7 +4729,7 @@ int UtcDaliActorPropertyClippingNestedChildren(void) // Check we are set up to test against both the first and second bit-planes of the stencil buffer. // (Both must be set to pass the check). - DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 255", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2 + DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 3", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP // If we are on the first loop, set the layer to 3D and loop to perform the test again. @@ -4412,7 +4764,7 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) Actor actors[5]; for(int i = 0; i < 5; ++i) { - Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); + Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); Actor actor = CreateRenderableActor(image); // Setup dimensions and position so actor is not skipped by culling. @@ -4458,10 +4810,15 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) Note: Correct enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 StackTrace: Index:2, Function:Disable, ParamList:2960 Incorrect enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 */ - size_t startIndex = 0u; - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "3042", startIndex)); - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "2960", startIndex)); // 2960 is GL_STENCIL_TEST - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", "2960", startIndex)); + size_t startIndex = 0u; + std::ostringstream blend; + blend << std::hex << GL_BLEND; + std::ostringstream stencil; + stencil << std::hex << GL_STENCIL_TEST; + + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", blend.str(), startIndex)); + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex)); + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex)); // Swap the clipping actor from top of left branch to top of right branch. actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED); @@ -4477,13 +4834,13 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) // Check stencil is enabled but NOT disabled again (as right-hand branch of tree is drawn). // This proves the draw order has remained the same. startIndex = 0u; - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "2960", startIndex)); - DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", "2960", startIndex)); + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex)); + DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex)); END_TEST; } -int UtcDaliActorPropertyScissorClippingActor(void) +int UtcDaliActorPropertyScissorClippingActor01(void) { // This test checks that an actor is correctly setup for clipping. tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor"); @@ -4512,7 +4869,10 @@ int UtcDaliActorPropertyScissorClippingActor(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. std::stringstream compareParametersString; @@ -4534,6 +4894,68 @@ int UtcDaliActorPropertyScissorClippingActor(void) END_TEST; } +int UtcDaliActorPropertyScissorClippingActor02(void) +{ + // This test checks that an actor is correctly setup for clipping. + tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor with a transparent renderer"); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + const Vector2 actorSize(16.0f, 16.0f); + + // Create a clipping actor. + Actor clippingActorA = CreateRenderableActor(); + clippingActorA[Actor::Property::SIZE] = actorSize; + + Renderer renderer = clippingActorA.GetRendererAt(0); + DALI_TEST_CHECK(renderer); + + // Make Renderer opacity 0. + renderer[DevelRenderer::Property::OPACITY] = 0.0f; + + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT); + clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT); + clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX); + application.GetScene().Add(clippingActorA); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check we are writing to the color buffer. + CheckColorMask(glAbstraction, true); + + // Check scissor test was enabled. + + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); + + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; + compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16 + + clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT); + clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check the scissor was set, and the coordinates are correct. + compareParametersString.str(std::string()); + compareParametersString.clear(); + compareParametersString << (stageSize.x - actorSize.x) << ", " << (stageSize.y - actorSize.y) << ", " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16 + + END_TEST; +} + int UtcDaliActorPropertyScissorClippingActorSiblings(void) { // This test checks that an actor is correctly setup for clipping. @@ -4573,7 +4995,9 @@ int UtcDaliActorPropertyScissorClippingActorSiblings(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. std::stringstream compareParametersString; @@ -4652,7 +5076,9 @@ int UtcDaliActorPropertyScissorClippingActorNested01(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. const Vector4& expectResults(expect[test]); @@ -4736,7 +5162,9 @@ int UtcDaliActorPropertyScissorClippingActorNested02(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. std::string clipA("0, 500, 480, 200"); @@ -4748,7 +5176,7 @@ int UtcDaliActorPropertyScissorClippingActorNested02(void) DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB)); DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipC)); DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipD)); - DALI_TEST_CHECK(scissorTrace.CountMethod("Scissor") == 4); // Scissor rect should not be changed in clippingActorE case. So count should be 4. + DALI_TEST_EQUALS(scissorTrace.CountMethod("Scissor"), 4, TEST_LOCATION); // Scissor rect should not be changed in clippingActorE case. So count should be 4. END_TEST; } @@ -4778,11 +5206,12 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was not enabled. - DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream stencil; + stencil << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", stencil.str())); // Check stencil functions are not called. DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc")); - DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask")); DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp")); // Check that scissor clipping is overriden by the renderer properties. @@ -4794,13 +5223,73 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void) GenerateTrace(application, enabledDisableTrace, scissorTrace); // Check the stencil buffer was not enabled. - DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); DALI_TEST_CHECK(!scissorTrace.FindMethod("StencilFunc")); END_TEST; } +int UtcDaliActorPropertyClippingActorCulled(void) +{ + // This test checks that child actors are clipped by an culled parent actor. + tet_infoline("Testing child actors are clipped by an culled parent actor"); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + const Vector2 actorSize(160.0f, 160.0f); + + // Create a clipping actor. + Actor clippingActorA = CreateRenderableActor(); + clippingActorA[Actor::Property::SIZE] = actorSize; + + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT; + clippingActorA[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT; + clippingActorA[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX; + application.GetScene().Add(clippingActorA); + + // Create a child actor + Actor childActor = CreateRenderableActor(); + childActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT; + childActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT; + childActor[Actor::Property::SIZE] = Vector2(50.0f, 50.0f); + childActor[Actor::Property::INHERIT_POSITION] = false; + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check scissor test was enabled. + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); + + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; + compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16 + + // Move the clipping actor out of screen + clippingActorA[Actor::Property::POSITION] = Vector2(2000.0f, 2000.0f); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check the scissor was set, and the coordinates are correct. + compareParametersString.str(std::string()); + compareParametersString.clear(); + compareParametersString << 2000 << ", " << 0 << ", " << 0 << ", " << 0; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Clipping area should be empty. + + END_TEST; +} + int UtcDaliGetPropertyN(void) { tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range"); @@ -5024,9 +5513,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace Output:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); bool CBA = (indexC > indexB) && (indexB > indexA); @@ -5068,8 +5557,7 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5077,9 +5565,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing A above C and B at bottom\n"); bool ACB = (indexA > indexC) && (indexC > indexB); @@ -5105,8 +5593,7 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5114,9 +5601,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing B above A and C at bottom\n"); bool BAC = (indexB > indexA) && (indexA > indexC); @@ -5153,8 +5640,7 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5162,9 +5648,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing C above A and B at bottom\n"); bool CAB = (indexC > indexA) && (indexA > indexB); @@ -5361,7 +5847,7 @@ int UtcDaliActorRaiseAbove2(void) tet_printf("Raise actor B Above Actor C\n"); DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); - int newOrder = actorC[DevelActor::Property::SIBLING_ORDER]; + int newOrder = actorC[DevelActor::Property::SIBLING_ORDER]; actorB[DevelActor::Property::SIBLING_ORDER] = newOrder; DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION); @@ -5381,7 +5867,7 @@ int UtcDaliActorRaiseAbove2(void) orderChangedSignal = false; DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); - newOrder = actorB[DevelActor::Property::SIBLING_ORDER]; + newOrder = actorB[DevelActor::Property::SIBLING_ORDER]; actorA[DevelActor::Property::SIBLING_ORDER] = newOrder; DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION); @@ -5481,14 +5967,12 @@ int UtcDaliActorLowerBelow(void) application.SendNotification(); application.Render(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); - tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing C above B and A at bottom\n"); bool CBA = (indexC > indexB) && (indexB > indexA); @@ -5535,8 +6019,7 @@ int UtcDaliActorLowerBelow(void) application.ProcessEvent(touchEvent); // touch event - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5544,9 +6027,9 @@ int UtcDaliActorLowerBelow(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing render order is A, C, B"); DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION); @@ -5573,16 +6056,15 @@ int UtcDaliActorLowerBelow(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.Render(); tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION); @@ -5608,16 +6090,15 @@ int UtcDaliActorLowerBelow(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.Render(); tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION); DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); @@ -5625,7 +6106,6 @@ int UtcDaliActorLowerBelow(void) END_TEST; } - int UtcDaliActorLowerBelow2(void) { tet_infoline("UtcDaliActor LowerBelow test using SIBLING_ORDER property\n"); @@ -5707,14 +6187,12 @@ int UtcDaliActorLowerBelow2(void) application.SendNotification(); application.Render(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); - tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing C above B and A at bottom\n"); bool CBA = (indexC > indexB) && (indexB > indexA); @@ -5761,8 +6239,7 @@ int UtcDaliActorLowerBelow2(void) application.ProcessEvent(touchEvent); // touch event - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5770,9 +6247,9 @@ int UtcDaliActorLowerBelow2(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing render order is A, C, B"); DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION); @@ -5799,16 +6276,15 @@ int UtcDaliActorLowerBelow2(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.Render(); tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION); @@ -5834,16 +6310,15 @@ int UtcDaliActorLowerBelow2(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.Render(); tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION); DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); @@ -6804,6 +7279,121 @@ int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void) END_TEST; } +int UtcDaliActorGetScreenPositionResizeScene(void) +{ + tet_infoline("UtcDaliActorGetScreenPositionResizeScene Check screen position after resizing the scene size"); + + TestApplication application; + Integration::Scene scene = application.GetScene(); + + Actor actorA = Actor::New(); + actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f)); + + scene.Add(actorA); + + application.SendNotification(); + application.Render(); + + Vector2 sceneSize = scene.GetSize(); + Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION); + + // Resize the scene + Vector2 newSize(1000.0f, 2000.0f); + DALI_TEST_CHECK(scene.GetSize() != newSize); + + scene.SurfaceResized(newSize.width, newSize.height); + + actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + // The screen position should not be updated yet + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + // The screen position should be updated + sceneSize = scene.GetSize(); + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D(void) +{ + tet_infoline("UtcDaliActorGetScreenPositionInCustomCameraAndLayer3D Check screen position under LAYER_3D and custom camera"); + + TestApplication application; + Integration::Scene scene = application.GetScene(); + + // Make 3D Layer + Layer layer = scene.GetRootLayer(); + layer.SetProperty(Layer::Property::BEHAVIOR, Layer::Behavior::LAYER_3D); + + // Build custom camera with top-view + CameraActor cameraActor = scene.GetRenderTaskList().GetTask(0).GetCameraActor(); + { + // Default camera position at +z and looking -z axis. (orientation is [ Axis: [0, 1, 0], Angle: 180 degrees ]) + Vector3 cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + Quaternion cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + + cameraActor.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -cameraPos.z, 0.0f)); + cameraActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::XAXIS) * cameraOrient); + + // Now, upside : -Z, leftside : -X, foward : +Y + + cameraPos = cameraActor.GetProperty(Actor::Property::POSITION); + cameraOrient = cameraActor.GetProperty(Actor::Property::ORIENTATION); + { + std::ostringstream oss; + oss << cameraPos << "\n"; + oss << cameraOrient << "\n"; + tet_printf("%s\n", oss.str().c_str()); + } + } + + Actor actorA = Actor::New(); + actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actorA.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f)); + actorA.SetProperty(Actor::Property::POSITION, Vector3(20.0f, 0.0f, 10.0f)); + + Actor actorB = Actor::New(); + actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + actorB.SetProperty(Actor::Property::SIZE, Vector3(10.0f, 10.0f, 10.0f)); + actorB.SetProperty(Actor::Property::POSITION, Vector3(-20.0f, 0.0f, -10.0f)); + + scene.Add(actorA); + scene.Add(actorB); + + application.SendNotification(); + application.Render(); + + Vector2 sceneSize = scene.GetSize(); + Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 + Vector2(20.0f, 10.0f), TEST_LOCATION); + + actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get(); + + DALI_TEST_EQUALS(actorScreenPosition, sceneSize / 2 - Vector2(20.0f, 10.0f), TEST_LOCATION); + + END_TEST; +} + int utcDaliActorPositionUsesAnchorPoint(void) { TestApplication application; @@ -7559,6 +8149,61 @@ int UtcDaliChildMovedSignalP(void) END_TEST; } +int UtcDaliActorSwitchParentP(void) +{ + tet_infoline("Testing Actor::UtcDaliActorSwitchParentP"); + TestApplication application; + + Actor parent1 = Actor::New(); + Actor child = Actor::New(); + + application.GetScene().Add(parent1); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION); + + child.OnSceneSignal().Connect(OnSceneCallback); + child.OffSceneSignal().Connect(OffSceneCallback); + + // sanity check + DALI_TEST_CHECK(gOnSceneCallBackCalled == 0); + DALI_TEST_CHECK(gOffSceneCallBackCalled == 0); + + parent1.Add(child); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION); + + DALI_TEST_CHECK(gOnSceneCallBackCalled == 1); + DALI_TEST_CHECK(gOffSceneCallBackCalled == 0); + + Actor parent2 = Actor::New(); + application.GetScene().Add(parent2); + + bool addSignalReceived = false; + ChildAddedSignalCheck addedSignal(addSignalReceived, child); + DevelActor::ChildAddedSignal(application.GetScene().GetRootLayer()).Connect(&application, addedSignal); + DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION); + + bool removedSignalReceived = false; + ChildRemovedSignalCheck removedSignal(removedSignalReceived, child); + DevelActor::ChildRemovedSignal(application.GetScene().GetRootLayer()).Connect(&application, removedSignal); + DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION); + + DevelActor::SwitchParent(child, parent2); + + DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION); + DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION); + DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION); + + DALI_TEST_CHECK(gOnSceneCallBackCalled == 1); + DALI_TEST_CHECK(gOffSceneCallBackCalled == 0); + DALI_TEST_CHECK(child.GetProperty(Dali::Actor::Property::CONNECTED_TO_SCENE)); + DALI_TEST_CHECK(child.GetParent() == parent2); + + END_TEST; +} + int utcDaliActorCulled(void) { TestApplication application; @@ -7858,6 +8503,139 @@ int utcDaliActorGetSizeAfterAnimation(void) END_TEST; } +int utcDaliActorRelayoutAndAnimation(void) +{ + TestApplication application; + tet_infoline("Check the actor size when relayoutting and playing animation"); + + Vector3 parentSize(300.0f, 300.0f, 0.0f); + Vector3 actorSize(100.0f, 100.0f, 0.0f); + + { + Actor parentA = Actor::New(); + parentA.SetProperty(Actor::Property::SIZE, parentSize); + parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentA); + + Actor parentB = Actor::New(); + parentB.SetProperty(Actor::Property::SIZE, parentSize); + parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentB); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, actorSize); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parentA.Add(actor); + + Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 targetValue(200.0f, 200.0f, 0.0f); + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue); + animation.Play(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(1100); // After the animation + + // Size and current size should be updated. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + // Trigger relayout + parentB.Add(actor); + + application.SendNotification(); + application.Render(); + + // Size and current size should be same. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + actor.Unparent(); + parentA.Unparent(); + parentB.Unparent(); + } + + { + Actor parentA = Actor::New(); + parentA.SetProperty(Actor::Property::SIZE, parentSize); + parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentA); + + Actor parentB = Actor::New(); + parentB.SetProperty(Actor::Property::SIZE, parentSize); + parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentB); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, actorSize); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parentA.Add(actor); + + Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 targetValue(200.0f, 200.0f, 0.0f); + + // Make an animation + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue); + animation.Play(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(1100); // After the animation + + // Size and current size should be updated. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + // Trigger relayout + parentB.Add(actor); + + application.SendNotification(); + application.Render(); + + // Size and current size should be same. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + actor.Unparent(); + parentA.Unparent(); + parentB.Unparent(); + } + + END_TEST; +} + int utcDaliActorPartialUpdate(void) { TestApplication application( @@ -7879,6 +8657,8 @@ int utcDaliActorPartialUpdate(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); Actor actor = CreateRenderableActor(); @@ -7941,18 +8721,15 @@ int utcDaliActorPartialUpdate(void) application.GetScene().Remove(actor); application.SendNotification(); - // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together. + // Actor removed, last a dirty rect is reported. damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); clippingRect = damagedRects[0]; - clippingRect.Merge(damagedRects[1]); - clippingRect.Merge(damagedRects[2]); - DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION); - DALI_TEST_EQUALS>(clippingRect, Rect(16, 736, 64, 64), TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, Rect(32, 736, 48, 48), TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); @@ -7984,6 +8761,8 @@ int utcDaliActorPartialUpdateSetColor(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); Actor actor = CreateRenderableActor(); @@ -8079,9 +8858,11 @@ int utcDaliActorPartialUpdateSetProperty(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); - Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u); + Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u); Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE); actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); @@ -8120,10 +8901,20 @@ int utcDaliActorPartialUpdateSetProperty(void) DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + // Should be no damage rects, nothing changed + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Should be 1 damage rect due to change in size damagedRects.clear(); + actor.SetProperty(Actor::Property::SIZE, Vector3(26.0f, 26.0f, 0.0f)); + application.SendNotification(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + clippingRect = Rect(16, 752, 32, 48); // new clipping rect size increased due to change in actor size DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); @@ -8181,6 +8972,31 @@ int utcDaliActorPartialUpdateTwoActors(void) DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + // Change a Renderer of actor1 + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer newRenderer = Renderer::New(geometry, shader); + Renderer renderer = actor.GetRendererAt(0); + + actor.RemoveRenderer(renderer); + actor.AddRenderer(newRenderer); + + damagedRects.clear(); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(Rect(64, 672, 64, 64), damagedRects[0], TEST_LOCATION); + + // in screen coordinates, adaptor would calculate it using previous frames information + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + END_TEST; } @@ -8199,9 +9015,9 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void) const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); Actor actor = CreateRenderableActor(); - actor.SetProperty(Actor::Property::POSITION, Vector3(75.0f, 150.0f, 0.0f)); - actor.SetProperty(Actor::Property::SIZE, Vector3(75.0f, 150.0f, 0.0f)); - actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(150, 300, 0)); + actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f)); + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0.0f, 0.0f, 64.0f, 64.0f)); actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); application.GetScene().Add(actor); @@ -8211,7 +9027,7 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void) DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - Rect clippingRect = Rect(0, 496, 160, 320); + Rect clippingRect = Rect(32, 704, 80, 80); DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); @@ -8221,79 +9037,1006 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void) DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); - END_TEST; -} + // Reset + actor.Unparent(); -int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void) -{ - TestApplication application; + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); - Actor actor = Actor::New(); - DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), false, TEST_LOCATION); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true); - DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), true, TEST_LOCATION); - DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION); - DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION); - DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); - DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); - DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION); - END_TEST; -} + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); -int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void) -{ - TestApplication application; + application.RenderWithPartialUpdate(damagedRects, clippingRect); - Actor actor = Actor::New(); + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); - // Make sure setting invalid types does not cause a crash - try - { - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map()); - actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array()); - tet_result(TET_PASS); - } - catch(...) - { - tet_result(TET_FAIL); - } - END_TEST; -} + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); -int UtcDaliActorTouchAreaPropertyP(void) -{ - TestApplication application; + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); - Actor actor = Actor::New(); - Vector2 touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get(); - DALI_TEST_EQUALS(touchArea, Vector2::ZERO, TEST_LOCATION); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(10.f, 10.f)); - touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get(); - DALI_TEST_EQUALS(touchArea, Vector2(10.f, 10.f), TEST_LOCATION); - END_TEST; -} + // Chnage UPDATE_AREA_HINT + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(16.0f, 16.0f, 32.0f, 32.0f)); + application.GetScene().Add(actor); -int UtcDaliActorTouchAreaPropertyN(void) -{ - TestApplication application; + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); - Actor actor = Actor::New(); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - // Make sure setting invalid types does not cause a crash - try - { - actor.SetProperty(DevelActor::Property::TOUCH_AREA, 1.0f); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2::ONE); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector3::ONE); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector4::ONE); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Map()); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Array()); - tet_result(TET_PASS); - } + clippingRect = Rect(64, 704, 48, 48); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // Reset + actor.Unparent(); + + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Chnage UPDATE_AREA_HINT + actor.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(-32.0f, -16.0f, 64.0f, 64.0f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = Rect(0, 720, 80, 80); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateAnimation(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged area with partial update and animation"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + Actor actor2 = CreateRenderableActor(); + actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + application.GetScene().Add(actor2); + + std::vector> damagedRects; + Rect clippingRect; + Rect expectedRect1, expectedRect2; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + + // Aligned by 16 + expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates + expectedRect2 = Rect(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect2, damagedRects[1], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make an animation + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f)); + animation.Play(); + + application.SendNotification(); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + drawTrace.Reset(); + damagedRects.clear(); + + // In animation deley time + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + drawTrace.Reset(); + damagedRects.clear(); + + // Also in animation deley time + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(100, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + // Unparent 2 actors and make a new actor + actor1.Unparent(); + actor2.Unparent(); + + Actor actor3 = CreateRenderableActor(); + actor3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor3.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + application.GetScene().Add(actor3); + + application.SendNotification(); + + // Started animation + damagedRects.clear(); + application.PreRenderWithPartialUpdate(500, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION); + + // The first dirty rect is actor3's. + // We don't know the exact dirty rect of actor2 + DALI_TEST_EQUALS>(expectedRect2, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect1, damagedRects[1], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Finished animation, but the actor was already unparented + damagedRects.clear(); + application.PreRenderWithPartialUpdate(500, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect2, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + END_TEST; +} + +int utcDaliActorPartialUpdateChangeVisibility(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with partial update and visibility change"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + Rect clippingRect; + + // 1. Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // 2. Make the Actor invisible + actor.SetProperty(Actor::Property::VISIBLE, false); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // 3. Make the Actor visible again + actor.SetProperty(Actor::Property::VISIBLE, true); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateOnOffScene(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with partial update and on/off scene"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + Rect clippingRect; + + // 1. Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // 2. Remove the Actor from the Scene + actor.Unparent(); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // 3. Add the Actor to the Scene again + application.GetScene().Add(actor); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateSkipRendering(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check to skip rendering in case of the empty damaged rect"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + std::vector> damagedRects; + Rect clippingRect; + Rect expectedRect1; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Remove the actor + actor1.Unparent(); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Render again without any change + damagedRects.clear(); + drawTrace.Reset(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = Rect(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + // Add the actor again + application.GetScene().Add(actor1); + + application.SendNotification(); + + damagedRects.clear(); + drawTrace.Reset(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdate3DNode(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Partial update should be ignored in case of 3d layer of 3d node"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + std::vector> damagedRects; + Rect clippingRect; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + // Change the layer to 3D + application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + drawTrace.Reset(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + // Change the layer to 2D + application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_UI); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make 3D transform + actor1.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::YAXIS)); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + drawTrace.Reset(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateNotRenderableActor(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with not renderable parent actor"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor parent = Actor::New(); + parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parent); + + Actor child = CreateRenderableActor(); + child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parent.Add(child); + + application.SendNotification(); + + std::vector> damagedRects; + + // 1. Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateChangeTransparency(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with changing transparency"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make the actor transparent by changing opacity of the Renderer + // It changes a uniform value + Renderer renderer = actor.GetRendererAt(0); + renderer[DevelRenderer::Property::OPACITY] = 0.0f; + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor opaque again + renderer[DevelRenderer::Property::OPACITY] = 1.0f; + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor translucent + renderer[DevelRenderer::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Change Renderer opacity - also translucent + renderer[DevelRenderer::Property::OPACITY] = 0.2f; + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor culled + actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f); + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor not culled again + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 16.0f); + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateChangeParentOpacity(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with changing parent's opacity"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor parent = Actor::New(); + parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parent); + + Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); + Actor child = CreateRenderableActor(texture); + child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parent.Add(child); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Change the parent's opacity + parent[Actor::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialAddRemoveRenderer(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with adding / removing renderer"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Remove the Renderer + Renderer renderer = actor.GetRendererAt(0); + actor.RemoveRenderer(renderer); + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Add the Renderer again + actor.AddRenderer(renderer); + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), false, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get(), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION); + END_TEST; +} + +int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + // Make sure setting invalid types does not cause a crash + try + { + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map()); + actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array()); + tet_result(TET_PASS); + } + catch(...) + { + tet_result(TET_FAIL); + } + END_TEST; +} + +int UtcDaliActorTouchAreaOffsetPropertyP(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + Rect touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); + DALI_TEST_EQUALS(Rect(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect(10, 20, 30, 40)); + touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); + DALI_TEST_EQUALS(Rect(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION); + END_TEST; +} + +int UtcDaliActorTouchAreaOffsetPropertyN(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + // Make sure setting invalid types does not cause a crash + try + { + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map()); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array()); + tet_result(TET_PASS); + } catch(...) { tet_result(TET_FAIL); @@ -8640,7 +10383,157 @@ int UtcDaliActorLayoutDirectionChangedSignalNegative(void) Dali::Actor instance; try { - instance.LayoutDirectionChangedSignal(); + instance.LayoutDirectionChangedSignal(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorAddNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Actor arg1; + instance.Add(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorLowerNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.Lower(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorRaiseNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.Raise(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorRemoveNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Actor arg1; + instance.Remove(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorScaleByNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Vector3 arg1; + instance.ScaleBy(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorGetLayerNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.GetLayer(); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorRotateByNegative01(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Quaternion arg1; + instance.RotateBy(arg1); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorRotateByNegative02(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + Dali::Radian arg1; + Dali::Vector3 arg2; + instance.RotateBy(arg1, arg2); + DALI_TEST_CHECK(false); // Should not get here + } + catch(...) + { + DALI_TEST_CHECK(true); // We expect an assert + } + END_TEST; +} + +int UtcDaliActorUnparentNegative(void) +{ + TestApplication application; + Dali::Actor instance; + try + { + instance.Unparent(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8650,14 +10543,14 @@ int UtcDaliActorLayoutDirectionChangedSignalNegative(void) END_TEST; } -int UtcDaliActorAddNegative(void) +int UtcDaliActorGetChildAtNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Actor arg1; - instance.Add(arg1); + unsigned int arg1 = 0u; + instance.GetChildAt(arg1); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8667,13 +10560,13 @@ int UtcDaliActorAddNegative(void) END_TEST; } -int UtcDaliActorLowerNegative(void) +int UtcDaliActorGetChildCountNegative(void) { TestApplication application; Dali::Actor instance; try { - instance.Lower(); + instance.GetChildCount(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8683,13 +10576,13 @@ int UtcDaliActorLowerNegative(void) END_TEST; } -int UtcDaliActorRaiseNegative(void) +int UtcDaliActorGetTargetSizeNegative(void) { TestApplication application; Dali::Actor instance; try { - instance.Raise(); + instance.GetTargetSize(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8699,14 +10592,17 @@ int UtcDaliActorRaiseNegative(void) END_TEST; } -int UtcDaliActorRemoveNegative(void) +int UtcDaliActorScreenToLocalNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Actor arg1; - instance.Remove(arg1); + float arg1 = 0.0f; + float arg2 = 0.0f; + float arg3 = 0.0f; + float arg4 = 0.0f; + instance.ScreenToLocal(arg1, arg2, arg3, arg4); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8716,14 +10612,13 @@ int UtcDaliActorRemoveNegative(void) END_TEST; } -int UtcDaliActorScaleByNegative(void) +int UtcDaliActorGetNaturalSizeNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Vector3 arg1; - instance.ScaleBy(arg1); + instance.GetNaturalSize(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8733,13 +10628,14 @@ int UtcDaliActorScaleByNegative(void) END_TEST; } -int UtcDaliActorGetLayerNegative(void) +int UtcDaliActorGetRelayoutSizeNegative(void) { TestApplication application; Dali::Actor instance; try { - instance.GetLayer(); + Dali::Dimension::Type arg1 = Dimension::HEIGHT; + instance.GetRelayoutSize(arg1); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8749,14 +10645,14 @@ int UtcDaliActorGetLayerNegative(void) END_TEST; } -int UtcDaliActorRotateByNegative01(void) +int UtcDaliActorGetResizePolicyNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Quaternion arg1; - instance.RotateBy(arg1); + Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS; + instance.GetResizePolicy(arg1); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8766,15 +10662,13 @@ int UtcDaliActorRotateByNegative01(void) END_TEST; } -int UtcDaliActorRotateByNegative02(void) +int UtcDaliActorGetRendererCountNegative(void) { TestApplication application; Dali::Actor instance; try { - Dali::Radian arg1; - Dali::Vector3 arg2; - instance.RotateBy(arg1, arg2); + instance.GetRendererCount(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8784,13 +10678,13 @@ int UtcDaliActorRotateByNegative02(void) END_TEST; } -int UtcDaliActorUnparentNegative(void) +int UtcDaliActorGetParentNegative(void) { TestApplication application; Dali::Actor instance; try { - instance.Unparent(); + instance.GetParent(); DALI_TEST_CHECK(false); // Should not get here } catch(...) @@ -8800,251 +10694,731 @@ int UtcDaliActorUnparentNegative(void) END_TEST; } -int UtcDaliActorGetChildAtNegative(void) +int UtcDaliActorPropertyBlendEquation(void) { TestApplication application; - Dali::Actor instance; - try + + tet_infoline("Test SetProperty AdvancedBlendEquation"); + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer1 = Renderer::New(geometry, shader); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::OPACITY, 0.1f); + + actor.AddRenderer(renderer1); + actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400)); + application.GetScene().Add(actor); + + if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) { - unsigned int arg1 = 0u; - instance.GetChildAt(arg1); - DALI_TEST_CHECK(false); // Should not get here + actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); + int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); + DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION); } - catch(...) + + if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) { - DALI_TEST_CHECK(true); // We expect an assert + actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); + int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); + DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION); } + + Renderer renderer2 = Renderer::New(geometry, shader); + actor.AddRenderer(renderer2); + END_TEST; } -int UtcDaliActorGetChildCountNegative(void) +int UtcDaliActorRegisterProperty(void) { + tet_infoline("Test property registration and uniform map update\n"); + TestApplication application; - Dali::Actor instance; - try + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer1 = Renderer::New(geometry, shader); + Renderer renderer2 = Renderer::New(geometry, shader); + + Actor actor1 = Actor::New(); + actor1.AddRenderer(renderer1); + actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); + actor1.RegisterProperty("uCustom", 1); + application.GetScene().Add(actor1); + + Actor actor2 = Actor::New(); + actor2.AddRenderer(renderer2); + actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); + application.GetScene().Add(actor2); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& callStack = glAbstraction.GetSetUniformTrace(); + glAbstraction.EnableSetUniformCallTrace(true); + + application.SendNotification(); + application.Render(); + + std::stringstream out; + out.str("1"); + std::string params; + + // Test uniform value of the custom property + DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); + DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + + // Make invisible + actor1[Actor::Property::VISIBLE] = false; + + application.SendNotification(); + application.Render(); + + // Make visible again + actor1[Actor::Property::VISIBLE] = true; + actor1["uCustom"] = 2; + + glAbstraction.ResetSetUniformCallStack(); + + application.SendNotification(); + application.Render(); + + out.str("2"); + + // The uniform value should not be changed + DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); + DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorDoesWantedHitTest(void) +{ + struct HitTestData { - instance.GetChildCount(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) + public: + HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result) + : mScale(scale), + mTouchPoint(touchPoint), + mResult(result) + { + } + + Vector3 mScale; + Vector2 mTouchPoint; + bool mResult; + }; + + TestApplication application; + tet_infoline(" UtcDaliActorDoesWantedHitTest"); + + // Fill a vector with different hit tests. + struct HitTestData* hitTestData[] = { + // scale touch point result + new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true), // touch point close to the right edge (inside) + new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside) + new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true), // same point as above with a wider scale. Should be inside. + new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside) + new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true), // same point as above with a wider scale. Should be inside. + NULL, + }; + + // get the root layer + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + Actor lowerActor = Actor::New(); + lowerActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + lowerActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + // actor and lowerActor have no relationship. + application.GetScene().Add(lowerActor); + application.GetScene().Add(actor); + + ResetTouchCallbacks(); + gHitTestTouchCallBackCalled = false; + + unsigned int index = 0; + while(NULL != hitTestData[index]) { - DALI_TEST_CHECK(true); // We expect an assert + actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f)); + actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z)); + + lowerActor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f)); + lowerActor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z)); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK(!gTouchCallBackCalled); + DALI_TEST_CHECK(!gTouchCallBackCalled2); + DALI_TEST_CHECK(!gHitTestTouchCallBackCalled); + + // connect to its touch signal + actor.TouchedSignal().Connect(TestTouchCallback); + lowerActor.TouchedSignal().Connect(TestTouchCallback2); + + // connect to its hit-test signal + Dali::DevelActor::HitTestResultSignal(actor).Connect(TestHitTestTouchCallback); + + Dali::Integration::Point point; + point.SetState(PointState::DOWN); + point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y)); + Dali::Integration::TouchEvent event; + event.AddPoint(point); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.ProcessEvent(event); + + // check hit-test events + DALI_TEST_CHECK(gHitTestTouchCallBackCalled == hitTestData[index]->mResult); + // Passed all hit-tests of actor. + DALI_TEST_CHECK(gTouchCallBackCalled == false); + // The lowerActor was hit-tested. + DALI_TEST_CHECK(gTouchCallBackCalled2 == hitTestData[index]->mResult); + + if(gTouchCallBackCalled2 != hitTestData[index]->mResult) + tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n", + hitTestData[index]->mScale.x, + hitTestData[index]->mScale.y, + hitTestData[index]->mScale.z, + hitTestData[index]->mTouchPoint.x, + hitTestData[index]->mTouchPoint.y, + hitTestData[index]->mResult); + + ResetTouchCallbacks(); + gHitTestTouchCallBackCalled = false; + ++index; } END_TEST; } -int UtcDaliActorGetTargetSizeNegative(void) +int UtcDaliActorAllowOnlyOwnTouchPropertyP(void) { TestApplication application; - Dali::Actor instance; + + Actor actor = Actor::New(); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get(), false, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, true); + DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH).Get(), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), Property::BOOLEAN, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), true, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), false, TEST_LOCATION); + DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH), "allowOnlyOwnTouch", TEST_LOCATION); + END_TEST; +} + +int UtcDaliActorAllowOnlyOwnTouchPropertyN(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + // Make sure setting invalid types does not cause a crash try { - instance.GetTargetSize(); - DALI_TEST_CHECK(false); // Should not get here + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, 1.0f); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector2::ONE); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector3::ONE); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Vector4::ONE); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Map()); + actor.SetProperty(DevelActor::Property::ALLOW_ONLY_OWN_TOUCH, Property::Array()); + tet_result(TET_PASS); } catch(...) { - DALI_TEST_CHECK(true); // We expect an assert + tet_result(TET_FAIL); } END_TEST; } -int UtcDaliActorScreenToLocalNegative(void) +int UtcDaliActorCalculateWorldTransform01(void) +{ + TestApplication application; + + tet_infoline("Test that actor position inheritance produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(0.0f, 0.0f, 0.0f); + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT; + branchActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT; + leafActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_LEFT; + + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + + Vector3 worldPos; + Vector3 worldScale; + Quaternion worldRotation; + m.GetTransformComponents(worldPos, worldRotation, worldScale); + DALI_TEST_EQUALS(worldPos, Vector3(200.0f, 150.0f, 30.0f), 0.0001f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorCalculateWorldTransform02(void) { TestApplication application; - Dali::Actor instance; - try - { - float arg1 = 0.0f; - float arg2 = 0.0f; - float arg3 = 0.0f; - float arg4 = 0.0f; - instance.ScreenToLocal(arg1, arg2, arg3, arg4); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor position produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(0.0f, 0.0f, 0.0f); + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_ORIENTATION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetNaturalSizeNegative(void) +int UtcDaliActorCalculateWorldTransform03(void) { TestApplication application; - Dali::Actor instance; - try - { - instance.GetNaturalSize(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor position produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(0.0f, 0.0f, 0.0f); + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + leafActor[Actor::Property::INHERIT_POSITION] = true; + leafActor[Actor::Property::INHERIT_ORIENTATION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetRelayoutSizeNegative(void) +int UtcDaliActorCalculateWorldTransform04(void) { TestApplication application; - Dali::Actor instance; - try - { - Dali::Dimension::Type arg1 = Dimension::HEIGHT; - instance.GetRelayoutSize(arg1); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance scale/orientation produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetResizePolicyNegative(void) +int UtcDaliActorCalculateWorldTransform05(void) { TestApplication application; - Dali::Actor instance; - try - { - Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS; - instance.GetResizePolicy(arg1); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of scale produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 100.0f, 0.0f); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_ORIENTATION] = false; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetRendererCountNegative(void) +int UtcDaliActorCalculateWorldTransform06(void) { TestApplication application; - Dali::Actor instance; - try - { - instance.GetRendererCount(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of scale produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 30.0f, -50.0f); + branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorGetParentNegative(void) +int UtcDaliActorCalculateWorldTransform07(void) { TestApplication application; - Dali::Actor instance; - try - { - instance.GetParent(); - DALI_TEST_CHECK(false); // Should not get here - } - catch(...) - { - DALI_TEST_CHECK(true); // We expect an assert - } + + tet_infoline("Test that actor inheritance of scale produces right transform matrix"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + // Set anchor point to the same value as parent origin + rootActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + rootActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + branchActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + + // This should be ignored. + leafActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER; + leafActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; + + branchActor[Actor::Property::POSITION] = Vector3(100.0f, 30.0f, -50.0f); + branchActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(45.0f), Vector3::XAXIS); + leafActor[Actor::Property::POSITION] = Vector3(100.0f, 50.0f, 30.0f); + + leafActor[Actor::Property::INHERIT_POSITION] = false; + leafActor[Actor::Property::INHERIT_SCALE] = false; + leafActor[Actor::Property::POSITION_USES_ANCHOR_POINT] = false; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + application.SendNotification(); + application.Render(0); + + Matrix m = DevelActor::GetWorldTransform(leafActor); + + Matrix actualMatrix = leafActor.GetCurrentProperty(Actor::Property::WORLD_MATRIX); + DALI_TEST_EQUALS(m, actualMatrix, 0.001f, TEST_LOCATION); + END_TEST; } -int UtcDaliActorPropertyBlendEquation(void) +int UtcDaliActorCalculateWorldColor01(void) { TestApplication application; - tet_infoline("Test SetProperty AdvancedBlendEquation"); + tet_infoline("Test that actor inheritance of color produces right final color"); - Geometry geometry = CreateQuadGeometry(); - Shader shader = CreateShader(); - Renderer renderer1 = Renderer::New( geometry, shader ); + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); - Actor actor = Actor::New(); - actor.SetProperty(Actor::Property::OPACITY, 0.1f); + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); - actor.AddRenderer(renderer1); - actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400)); - application.GetScene().Add(actor); + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); - if( !Dali::Capabilities::IsBlendEquationSupported( DevelBlendEquation::SCREEN ) ) - { - actor.SetProperty( Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN ); - int equation = actor.GetProperty( Dali::DevelActor::Property::BLEND_EQUATION ); - DALI_TEST_EQUALS( ( Dali::DevelBlendEquation::SCREEN == equation ), false, TEST_LOCATION ); - } + rootActor[Actor::Property::COLOR] = Color::WHITE; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); - if( Dali::Capabilities::IsBlendEquationSupported( DevelBlendEquation::SCREEN ) ) - { - actor.SetProperty( Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN ); - int equation = actor.GetProperty( Dali::DevelActor::Property::BLEND_EQUATION ); - DALI_TEST_EQUALS( ( Dali::DevelBlendEquation::SCREEN == equation ), true, TEST_LOCATION ); - } + // Default is to inherit: + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA; - Renderer renderer2 = Renderer::New( geometry, shader ); - actor.AddRenderer(renderer2); + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); + + application.SendNotification(); + application.Render(0); + + Vector4 color = DevelActor::GetWorldColor(leafActor); + + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); END_TEST; } -int UtcDaliActorRegisterProperty(void) +int UtcDaliActorCalculateWorldColor02(void) { - tet_infoline("Test property registration and uniform map update\n"); - TestApplication application; - Geometry geometry = CreateQuadGeometry(); - Shader shader = CreateShader(); - Renderer renderer1 = Renderer::New(geometry, shader); - Renderer renderer2 = Renderer::New(geometry, shader); + tet_infoline("Test that actor uses own color"); - Actor actor1 = Actor::New(); - actor1.AddRenderer(renderer1); - actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); - actor1.RegisterProperty("uCustom", 1); - application.GetScene().Add(actor1); + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); - Actor actor2 = Actor::New(); - actor2.AddRenderer(renderer2); - actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); - application.GetScene().Add(actor2); + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); - TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); - TraceCallStack& callStack = glAbstraction.GetSetUniformTrace(); - glAbstraction.EnableSetUniformCallTrace(true); + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + rootActor[Actor::Property::COLOR] = Color::WHITE; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); + + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_COLOR; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); application.SendNotification(); - application.Render(); + application.Render(0); - std::stringstream out; - out.str("1"); - std::string params; + Vector4 color = DevelActor::GetWorldColor(leafActor); - // Test uniform value of the custom property - DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); - DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS(color, Vector4(0.1f, 0.5f, 0.5f, 0.8f), 0.001f, TEST_LOCATION); + END_TEST; +} - // Make invisible - actor1[Actor::Property::VISIBLE] = false; +int UtcDaliActorCalculateWorldColor03(void) +{ + TestApplication application; + + tet_infoline("Test that actor uses parent color"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + rootActor[Actor::Property::COLOR] = Color::WHITE * 0.9f; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); + + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_PARENT_COLOR; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); application.SendNotification(); - application.Render(); + application.Render(0); - // Make visible again - actor1[Actor::Property::VISIBLE] = true; - actor1["uCustom"] = 2; + Vector4 color = DevelActor::GetWorldColor(leafActor); - glAbstraction.ResetSetUniformCallStack(); + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS(color, Vector4(1.0f, 1.0f, 0.5f, 0.72f), 0.001f, TEST_LOCATION); + END_TEST; +} + +int UtcDaliActorCalculateWorldColor04(void) +{ + TestApplication application; + + tet_infoline("Test that actor blends with parent color"); + + Actor rootActor = Actor::New(); + Actor branchActor = Actor::New(); + Actor leafActor = Actor::New(); + + rootActor[Actor::Property::POSITION] = Vector3(100.0f, 0.0f, 0.0f); + rootActor[Actor::Property::SCALE] = Vector3(2.0f, 2.0f, 2.0f); + rootActor[Actor::Property::ORIENTATION] = AngleAxis(Degree(90.0f), Vector3::ZAXIS); + + rootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + branchActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + leafActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + + rootActor[Actor::Property::COLOR] = Color::WHITE * 0.9f; + branchActor[Actor::Property::COLOR] = Vector4(1.0f, 1.0f, 0.5f, 0.8f); + leafActor[Actor::Property::COLOR] = Vector4(0.1f, 0.5f, 0.5f, 0.8f); + + leafActor[Actor::Property::COLOR_MODE] = ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR; + + application.GetScene().Add(rootActor); + rootActor.Add(branchActor); + branchActor.Add(leafActor); application.SendNotification(); - application.Render(); + application.Render(0); - out.str("2"); + Vector4 color = DevelActor::GetWorldColor(leafActor); - // The uniform value should not be changed - DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); - DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + Vector4 actualColor = leafActor.GetCurrentProperty(Actor::Property::WORLD_COLOR); + DALI_TEST_EQUALS(color, actualColor, 0.001f, TEST_LOCATION); END_TEST; }