X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-Actor.cpp;h=05b5732e9e095aa743a658c65c3ff898199d914b;hb=refs%2Fchanges%2F72%2F271172%2F1;hp=5ac38fabf161da47a803987458c8136b281391f2;hpb=4f26a4cedbd69c7ab60dfa95edeafae2cfd2c7e6;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-Actor.cpp b/automated-tests/src/dali/utc-Dali-Actor.cpp old mode 100755 new mode 100644 index 5ac38fa..05b5732 --- a/automated-tests/src/dali/utc-Dali-Actor.cpp +++ b/automated-tests/src/dali/utc-Dali-Actor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,12 +20,13 @@ #include #include +#include #include #include #include -#include #include #include +#include #include // For FLT_MAX #include @@ -511,7 +512,7 @@ int UtcDaliActorAddN(void) catch(Dali::DaliException& e) { DALI_TEST_PRINT_ASSERT(e); - DALI_TEST_ASSERT(e, "this != &child", TEST_LOCATION); + DALI_TEST_ASSERT(e, "&mOwner != &child", TEST_LOCATION); DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION); } catch(...) @@ -636,6 +637,32 @@ int UtcDaliActorRemoveP(void) END_TEST; } +int UtcDaliActorSwitchParentN(void) +{ + tet_infoline("Testing Actor::UtcDaliActorSwitchParentN"); + TestApplication application; + + Actor parent1 = Actor::New(); + Actor child = Actor::New(); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION); + + parent1.Add(child); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION); + + Actor parent2 = Actor::New(); + + DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION); + + // Try switch parent with that both of parent1 and parent2 are off scene. + DevelActor::SwitchParent(child, parent2); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION); + END_TEST; +} + int UtcDaliActorGetChildCount(void) { TestApplication application; @@ -2523,6 +2550,54 @@ int UtcDaliActorIsKeyboardFocusable(void) END_TEST; } +int UtcDaliActorSetKeyboardFocusableChildren(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true); + + actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == false); + END_TEST; +} + +int UtcDaliActorAreChildrenKeyBoardFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true); + END_TEST; +} + +int UtcDaliActorSetTouchFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == true); + + actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, false); + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == false); + END_TEST; +} + +int UtcDaliActorIsTouchFocusable(void) +{ + TestApplication application; + + Actor actor = Actor::New(); + + DALI_TEST_CHECK(actor.GetProperty(DevelActor::Property::TOUCH_FOCUSABLE) == false); + END_TEST; +} + int UtcDaliActorRemoveConstraints(void) { tet_infoline(" UtcDaliActorRemoveConstraints"); @@ -2963,9 +3038,9 @@ int UtcDaliActorSetDrawModeOverlayRender(void) ids.push_back(10); // third rendered actor application.GetGlAbstraction().SetNextTextureIds(ids); - Texture imageA = Texture::New(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); - Texture imageB = Texture::New(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); - Texture imageC = Texture::New(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); + Texture imageA = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); + Texture imageB = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); + Texture imageC = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16); Actor a = CreateRenderableActor(imageA); Actor b = CreateRenderableActor(imageB); Actor c = CreateRenderableActor(imageC); @@ -4104,7 +4179,7 @@ int UtcDaliActorRemoveRendererN(void) // Clipping test helper functions: Actor CreateActorWithContent(uint32_t width, uint32_t height) { - Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height); + Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height); Actor actor = CreateRenderableActor(image); // Setup dimensions and position so actor is not skipped by culling. @@ -4142,7 +4217,9 @@ void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue) DALI_TEST_EQUALS(colorMaskParams.red, maskValue, TEST_LOCATION); DALI_TEST_EQUALS(colorMaskParams.green, maskValue, TEST_LOCATION); DALI_TEST_EQUALS(colorMaskParams.blue, maskValue, TEST_LOCATION); - DALI_TEST_EQUALS(colorMaskParams.alpha, maskValue, TEST_LOCATION); + + // @todo only test alpha if the framebuffer has an alpha channel + //DALI_TEST_EQUALS(colorMaskParams.alpha, maskValue, TEST_LOCATION); } int UtcDaliActorPropertyClippingP(void) @@ -4251,7 +4328,9 @@ int UtcDaliActorPropertyClippingActor(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream oss; + oss << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str())); // Check the stencil buffer was cleared. DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex)); @@ -4287,7 +4366,9 @@ int UtcDaliActorPropertyClippingActorEnableThenDisable(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream oss; + oss << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str())); // Check the stencil buffer was cleared. DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex)); @@ -4304,7 +4385,9 @@ int UtcDaliActorPropertyClippingActorEnableThenDisable(void) GenerateTrace(application, enabledDisableTrace, stencilTrace); // Check the stencil buffer was disabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream stencil; + stencil << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", stencil.str())); // Ensure all values in stencil-mask are set to 1. startIndex = 0u; @@ -4351,7 +4434,9 @@ int UtcDaliActorPropertyClippingNestedChildren(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream oss; + oss << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str())); // Perform the test twice, once for 2D layer, and once for 3D. for(unsigned int i = 0u; i < 2u; ++i) @@ -4367,7 +4452,7 @@ int UtcDaliActorPropertyClippingNestedChildren(void) DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer. - DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 255", startIndex)); // 514 is GL_EQUAL + DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 1", startIndex)); // 514 is GL_EQUAL DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP // Check we are set up to write to the second bitplane of the stencil buffer (only). @@ -4377,7 +4462,7 @@ int UtcDaliActorPropertyClippingNestedChildren(void) // Check we are set up to test against both the first and second bit-planes of the stencil buffer. // (Both must be set to pass the check). - DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 255", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2 + DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 3", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP // If we are on the first loop, set the layer to 3D and loop to perform the test again. @@ -4412,7 +4497,7 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) Actor actors[5]; for(int i = 0; i < 5; ++i) { - Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); + Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); Actor actor = CreateRenderableActor(image); // Setup dimensions and position so actor is not skipped by culling. @@ -4458,10 +4543,15 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) Note: Correct enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 StackTrace: Index:2, Function:Disable, ParamList:2960 Incorrect enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 */ - size_t startIndex = 0u; - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "3042", startIndex)); - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "2960", startIndex)); // 2960 is GL_STENCIL_TEST - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", "2960", startIndex)); + size_t startIndex = 0u; + std::ostringstream blend; + blend << std::hex << GL_BLEND; + std::ostringstream stencil; + stencil << std::hex << GL_STENCIL_TEST; + + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", blend.str(), startIndex)); + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex)); + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex)); // Swap the clipping actor from top of left branch to top of right branch. actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED); @@ -4477,13 +4567,13 @@ int UtcDaliActorPropertyClippingActorDrawOrder(void) // Check stencil is enabled but NOT disabled again (as right-hand branch of tree is drawn). // This proves the draw order has remained the same. startIndex = 0u; - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "2960", startIndex)); - DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", "2960", startIndex)); + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex)); + DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex)); END_TEST; } -int UtcDaliActorPropertyScissorClippingActor(void) +int UtcDaliActorPropertyScissorClippingActor01(void) { // This test checks that an actor is correctly setup for clipping. tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor"); @@ -4512,7 +4602,10 @@ int UtcDaliActorPropertyScissorClippingActor(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. std::stringstream compareParametersString; @@ -4534,6 +4627,68 @@ int UtcDaliActorPropertyScissorClippingActor(void) END_TEST; } +int UtcDaliActorPropertyScissorClippingActor02(void) +{ + // This test checks that an actor is correctly setup for clipping. + tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor with a transparent renderer"); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + const Vector2 actorSize(16.0f, 16.0f); + + // Create a clipping actor. + Actor clippingActorA = CreateRenderableActor(); + clippingActorA[Actor::Property::SIZE] = actorSize; + + Renderer renderer = clippingActorA.GetRendererAt(0); + DALI_TEST_CHECK(renderer); + + // Make Renderer opacity 0. + renderer[DevelRenderer::Property::OPACITY] = 0.0f; + + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT); + clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT); + clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX); + application.GetScene().Add(clippingActorA); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check we are writing to the color buffer. + CheckColorMask(glAbstraction, true); + + // Check scissor test was enabled. + + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); + + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; + compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16 + + clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT); + clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check the scissor was set, and the coordinates are correct. + compareParametersString.str(std::string()); + compareParametersString.clear(); + compareParametersString << (stageSize.x - actorSize.x) << ", " << (stageSize.y - actorSize.y) << ", " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16 + + END_TEST; +} + int UtcDaliActorPropertyScissorClippingActorSiblings(void) { // This test checks that an actor is correctly setup for clipping. @@ -4573,7 +4728,9 @@ int UtcDaliActorPropertyScissorClippingActorSiblings(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. std::stringstream compareParametersString; @@ -4652,7 +4809,9 @@ int UtcDaliActorPropertyScissorClippingActorNested01(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. const Vector4& expectResults(expect[test]); @@ -4736,7 +4895,9 @@ int UtcDaliActorPropertyScissorClippingActorNested02(void) CheckColorMask(glAbstraction, true); // Check scissor test was enabled. - DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); // Check the scissor was set, and the coordinates are correct. std::string clipA("0, 500, 480, 200"); @@ -4748,7 +4909,7 @@ int UtcDaliActorPropertyScissorClippingActorNested02(void) DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB)); DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipC)); DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipD)); - DALI_TEST_CHECK(scissorTrace.CountMethod("Scissor") == 4); // Scissor rect should not be changed in clippingActorE case. So count should be 4. + DALI_TEST_EQUALS(scissorTrace.CountMethod("Scissor"), 4, TEST_LOCATION); // Scissor rect should not be changed in clippingActorE case. So count should be 4. END_TEST; } @@ -4778,11 +4939,14 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void) CheckColorMask(glAbstraction, true); // Check the stencil buffer was not enabled. - DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST + std::ostringstream stencil; + stencil << std::hex << GL_STENCIL_TEST; + DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", stencil.str())); // Check stencil functions are not called. DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc")); - DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask")); + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. + // DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask")); DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp")); // Check that scissor clipping is overriden by the renderer properties. @@ -4794,13 +4958,73 @@ int UtcDaliActorPropertyClippingActorWithRendererOverride(void) GenerateTrace(application, enabledDisableTrace, scissorTrace); // Check the stencil buffer was not enabled. - DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST) + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); DALI_TEST_CHECK(!scissorTrace.FindMethod("StencilFunc")); END_TEST; } +int UtcDaliActorPropertyClippingActorCulled(void) +{ + // This test checks that child actors are clipped by an culled parent actor. + tet_infoline("Testing child actors are clipped by an culled parent actor"); + TestApplication application; + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace(); + TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace(); + + const Vector2 actorSize(160.0f, 160.0f); + + // Create a clipping actor. + Actor clippingActorA = CreateRenderableActor(); + clippingActorA[Actor::Property::SIZE] = actorSize; + + // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system. + // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test. + clippingActorA[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT; + clippingActorA[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT; + clippingActorA[Actor::Property::CLIPPING_MODE] = ClippingMode::CLIP_TO_BOUNDING_BOX; + application.GetScene().Add(clippingActorA); + + // Create a child actor + Actor childActor = CreateRenderableActor(); + childActor[Actor::Property::PARENT_ORIGIN] = ParentOrigin::BOTTOM_LEFT; + childActor[Actor::Property::ANCHOR_POINT] = AnchorPoint::BOTTOM_LEFT; + childActor[Actor::Property::SIZE] = Vector2(50.0f, 50.0f); + childActor[Actor::Property::INHERIT_POSITION] = false; + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check scissor test was enabled. + std::ostringstream scissor; + scissor << std::hex << GL_SCISSOR_TEST; + DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str())); + + // Check the scissor was set, and the coordinates are correct. + std::stringstream compareParametersString; + compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16 + + // Move the clipping actor out of screen + clippingActorA[Actor::Property::POSITION] = Vector2(2000.0f, 2000.0f); + + // Gather the call trace. + GenerateTrace(application, enabledDisableTrace, scissorTrace); + + // Check the scissor was set, and the coordinates are correct. + compareParametersString.str(std::string()); + compareParametersString.clear(); + compareParametersString << 2000 << ", " << 0 << ", " << 0 << ", " << 0; + DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Clipping area should be empty. + + END_TEST; +} + int UtcDaliGetPropertyN(void) { tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range"); @@ -5024,9 +5248,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace Output:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); bool CBA = (indexC > indexB) && (indexB > indexA); @@ -5068,8 +5292,7 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5077,9 +5300,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing A above C and B at bottom\n"); bool ACB = (indexA > indexC) && (indexC > indexB); @@ -5105,8 +5328,7 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5114,9 +5336,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing B above A and C at bottom\n"); bool BAC = (indexB > indexA) && (indexA > indexC); @@ -5153,8 +5375,7 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5162,9 +5383,9 @@ int UtcDaliActorRaiseToTopLowerToBottom(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing C above A and B at bottom\n"); bool CAB = (indexC > indexA) && (indexA > indexB); @@ -5289,6 +5510,117 @@ int UtcDaliActorRaiseAbove(void) END_TEST; } +int UtcDaliActorRaiseAbove2(void) +{ + tet_infoline("UtcDaliActor RaiseToAbove test using SIBLING_ORDER property\n"); + + TestApplication application; + + Integration::Scene stage(application.GetScene()); + + Actor actorA = Actor::New(); + Actor actorB = Actor::New(); + Actor actorC = Actor::New(); + + actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + + actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + + actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + + stage.Add(actorA); + stage.Add(actorB); + stage.Add(actorC); + + ResetTouchCallbacks(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION); + + // connect to actor touch signals, will use touch callbacks to determine which actor is on top. + // Only top actor will get touched. + actorA.TouchedSignal().Connect(TestTouchCallback); + actorB.TouchedSignal().Connect(TestTouchCallback2); + actorC.TouchedSignal().Connect(TestTouchCallback3); + + bool orderChangedSignal(false); + Actor orderChangedActor; + ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor); + DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f); + + Dali::Integration::Point point; + point.SetDeviceId(1); + point.SetState(PointState::DOWN); + point.SetScreenPosition(Vector2(10.f, 10.f)); + Dali::Integration::TouchEvent touchEvent; + touchEvent.AddPoint(point); + + application.ProcessEvent(touchEvent); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION); + + ResetTouchCallbacks(); + + tet_printf("Raise actor B Above Actor C\n"); + + DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); + int newOrder = actorC[DevelActor::Property::SIBLING_ORDER]; + actorB[DevelActor::Property::SIBLING_ORDER] = newOrder; + DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); + DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION); + + // Ensure sorting happens at end of Core::ProcessEvents() before next touch + application.SendNotification(); + application.ProcessEvent(touchEvent); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION); + + ResetTouchCallbacks(); + + tet_printf("Raise actor A Above Actor B\n"); + + orderChangedSignal = false; + + DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); + newOrder = actorB[DevelActor::Property::SIBLING_ORDER]; + actorA[DevelActor::Property::SIBLING_ORDER] = newOrder; + DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); + DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION); + + // Ensure sorting happens at end of Core::ProcessEvents() before next touch + application.SendNotification(); + + application.ProcessEvent(touchEvent); // process a touch event on ordered actors. + + DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION); + + ResetTouchCallbacks(); + + END_TEST; +} + int UtcDaliActorLowerBelow(void) { tet_infoline("UtcDaliActor LowerBelow test \n"); @@ -5370,14 +5702,12 @@ int UtcDaliActorLowerBelow(void) application.SendNotification(); application.Render(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); - tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing C above B and A at bottom\n"); bool CBA = (indexC > indexB) && (indexB > indexA); @@ -5424,8 +5754,7 @@ int UtcDaliActorLowerBelow(void) application.ProcessEvent(touchEvent); // touch event - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.SendNotification(); application.Render(); @@ -5433,9 +5762,9 @@ int UtcDaliActorLowerBelow(void) tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); tet_infoline("Testing render order is A, C, B"); DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION); @@ -5462,16 +5791,15 @@ int UtcDaliActorLowerBelow(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.Render(); tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION); @@ -5497,16 +5825,15 @@ int UtcDaliActorLowerBelow(void) application.ProcessEvent(touchEvent); - glAbstraction.ResetSetUniformCallStack(); - glSetUniformStack = glAbstraction.GetSetUniformTrace(); + glSetUniformStack.Reset(); application.Render(); tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); // Test order of uniforms in stack - indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3"); - indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2"); - indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1"); + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION); DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); @@ -5514,20 +5841,240 @@ int UtcDaliActorLowerBelow(void) END_TEST; } -int UtcDaliActorRaiseAboveDifferentParentsN(void) +int UtcDaliActorLowerBelow2(void) { - tet_infoline("UtcDaliActor RaiseToAbove test with actor and target actor having different parents \n"); + tet_infoline("UtcDaliActor LowerBelow test using SIBLING_ORDER property\n"); TestApplication application; Integration::Scene stage(application.GetScene()); - Actor parentA = Actor::New(); - Actor parentB = Actor::New(); - parentA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); - parentA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); - parentB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); - parentB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each + // enables checking of which actor the uniform is assigned too + Shader shaderA = CreateShader(); + shaderA.RegisterProperty("uRendererColor", 1.f); + + Shader shaderB = CreateShader(); + shaderB.RegisterProperty("uRendererColor", 2.f); + + Shader shaderC = CreateShader(); + shaderC.RegisterProperty("uRendererColor", 3.f); + + Actor actorA = Actor::New(); + Actor actorB = Actor::New(); + Actor actorC = Actor::New(); + + // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C, + Geometry geometry = CreateQuadGeometry(); + + Renderer rendererA = Renderer::New(geometry, shaderA); + actorA.AddRenderer(rendererA); + + Renderer rendererB = Renderer::New(geometry, shaderB); + actorB.AddRenderer(rendererB); + + Renderer rendererC = Renderer::New(geometry, shaderC); + actorC.AddRenderer(rendererC); + + actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + + actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + + actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + + actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + + Actor container = Actor::New(); + container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); + stage.Add(container); + + container.Add(actorA); + container.Add(actorB); + container.Add(actorC); + + ResetTouchCallbacks(); + + // Connect ChildOrderChangedSignal + bool orderChangedSignal(false); + Actor orderChangedActor; + ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor); + DevelActor::ChildOrderChangedSignal(container).Connect(&application, f); + + // Set up gl abstraction trace so can query the set uniform order + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableSetUniformCallTrace(true); + glAbstraction.ResetSetUniformCallStack(); + TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace(); + + glAbstraction.ResetSetUniformCallStack(); + + application.SendNotification(); + application.Render(); + + tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); + + // Test order of uniforms in stack + int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); + + tet_infoline("Testing C above B and A at bottom\n"); + bool CBA = (indexC > indexB) && (indexB > indexA); + + DALI_TEST_EQUALS(CBA, true, TEST_LOCATION); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION); + + // connect to actor touch signals, will use touch callbacks to determine which actor is on top. + // Only top actor will get touched. + actorA.TouchedSignal().Connect(TestTouchCallback); + actorB.TouchedSignal().Connect(TestTouchCallback2); + actorC.TouchedSignal().Connect(TestTouchCallback3); + + Dali::Integration::Point point; + point.SetDeviceId(1); + point.SetState(PointState::DOWN); + point.SetScreenPosition(Vector2(10.f, 10.f)); + Dali::Integration::TouchEvent touchEvent; + touchEvent.AddPoint(point); + + tet_infoline("UtcDaliActor Test Set up completed \n"); + + application.ProcessEvent(touchEvent); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION); + + ResetTouchCallbacks(); + + tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n"); + + DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); + actorC[DevelActor::Property::SIBLING_ORDER] = 1; + DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); + DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION); + + // Ensure sorting happens at end of Core::ProcessEvents() before next touch + application.SendNotification(); + application.Render(); + + application.ProcessEvent(touchEvent); // touch event + + glSetUniformStack.Reset(); + + application.SendNotification(); + application.Render(); + + tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); + + // Test order of uniforms in stack + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); + + tet_infoline("Testing render order is A, C, B"); + DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION); + DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION); + + ResetTouchCallbacks(); + + tet_printf("Lower actor C below Actor A leaving B on top\n"); + + orderChangedSignal = false; + + DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); + actorC[DevelActor::Property::SIBLING_ORDER] = 0; + DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); + DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION); + + // Ensure sorting happens at end of Core::ProcessEvents() before next touch + application.SendNotification(); + application.Render(); + + application.ProcessEvent(touchEvent); + + glSetUniformStack.Reset(); + + application.Render(); + tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); + + // Test order of uniforms in stack + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); + + DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); + DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION); + + DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION); + DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION); + + ResetTouchCallbacks(); + + tet_printf("Lower actor B below Actor C leaving A on top\n"); + + orderChangedSignal = false; + + DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION); + actorB[DevelActor::Property::SIBLING_ORDER] = 0; + DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION); + DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION); + + // Ensure sorting happens at end of Core::ProcessEvents() before next touch + application.SendNotification(); + application.Render(); + + application.ProcessEvent(touchEvent); + + glSetUniformStack.Reset(); + + application.Render(); + tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str()); + + // Test order of uniforms in stack + indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000"); + indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000"); + indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000"); + + DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION); + DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliActorRaiseAboveDifferentParentsN(void) +{ + tet_infoline("UtcDaliActor RaiseToAbove test with actor and target actor having different parents \n"); + + TestApplication application; + + Integration::Scene stage(application.GetScene()); + + Actor parentA = Actor::New(); + Actor parentB = Actor::New(); + parentA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + parentA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); + parentB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT"); + parentB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT"); parentA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); parentA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); @@ -7222,6 +7769,61 @@ int UtcDaliChildMovedSignalP(void) END_TEST; } +int UtcDaliActorSwitchParentP(void) +{ + tet_infoline("Testing Actor::UtcDaliActorSwitchParentP"); + TestApplication application; + + Actor parent1 = Actor::New(); + Actor child = Actor::New(); + + application.GetScene().Add(parent1); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION); + + child.OnSceneSignal().Connect(OnSceneCallback); + child.OffSceneSignal().Connect(OffSceneCallback); + + // sanity check + DALI_TEST_CHECK(gOnSceneCallBackCalled == 0); + DALI_TEST_CHECK(gOffSceneCallBackCalled == 0); + + parent1.Add(child); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION); + + DALI_TEST_CHECK(gOnSceneCallBackCalled == 1); + DALI_TEST_CHECK(gOffSceneCallBackCalled == 0); + + Actor parent2 = Actor::New(); + application.GetScene().Add(parent2); + + bool addSignalReceived = false; + ChildAddedSignalCheck addedSignal(addSignalReceived, child); + DevelActor::ChildAddedSignal(application.GetScene().GetRootLayer()).Connect(&application, addedSignal); + DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION); + + bool removedSignalReceived = false; + ChildRemovedSignalCheck removedSignal(removedSignalReceived, child); + DevelActor::ChildRemovedSignal(application.GetScene().GetRootLayer()).Connect(&application, removedSignal); + DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION); + + DevelActor::SwitchParent(child, parent2); + + DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION); + DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION); + + DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION); + DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION); + + DALI_TEST_CHECK(gOnSceneCallBackCalled == 1); + DALI_TEST_CHECK(gOffSceneCallBackCalled == 0); + DALI_TEST_CHECK(child.GetProperty(Dali::Actor::Property::CONNECTED_TO_SCENE)); + DALI_TEST_CHECK(child.GetParent() == parent2); + + END_TEST; +} + int utcDaliActorCulled(void) { TestApplication application; @@ -7521,27 +8123,162 @@ int utcDaliActorGetSizeAfterAnimation(void) END_TEST; } -int utcDaliActorPartialUpdate(void) +int utcDaliActorRelayoutAndAnimation(void) { - TestApplication application( - TestApplication::DEFAULT_SURFACE_WIDTH, - TestApplication::DEFAULT_SURFACE_HEIGHT, - TestApplication::DEFAULT_HORIZONTAL_DPI, - TestApplication::DEFAULT_VERTICAL_DPI, - true, - true); + TestApplication application; + tet_infoline("Check the actor size when relayoutting and playing animation"); - tet_infoline("Check the damaged area"); + Vector3 parentSize(300.0f, 300.0f, 0.0f); + Vector3 actorSize(100.0f, 100.0f, 0.0f); - const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + { + Actor parentA = Actor::New(); + parentA.SetProperty(Actor::Property::SIZE, parentSize); + parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentA); - std::vector> damagedRects; - Rect clippingRect; - application.SendNotification(); - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + Actor parentB = Actor::New(); + parentB.SetProperty(Actor::Property::SIZE, parentSize); + parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentB); - // First render pass, nothing to render, adaptor would just do swap buffer. + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, actorSize); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parentA.Add(actor); + + Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 targetValue(200.0f, 200.0f, 0.0f); + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue); + animation.Play(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(1100); // After the animation + + // Size and current size should be updated. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + // Trigger relayout + parentB.Add(actor); + + application.SendNotification(); + application.Render(); + + // Size and current size should be same. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + actor.Unparent(); + parentA.Unparent(); + parentB.Unparent(); + } + + { + Actor parentA = Actor::New(); + parentA.SetProperty(Actor::Property::SIZE, parentSize); + parentA.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentA); + + Actor parentB = Actor::New(); + parentB.SetProperty(Actor::Property::SIZE, parentSize); + parentB.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parentB); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::SIZE, actorSize); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parentA.Add(actor); + + Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + Vector3 targetValue(200.0f, 200.0f, 0.0f); + + // Make an animation + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue); + animation.Play(); + + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + application.SendNotification(); + application.Render(1100); // After the animation + + // Size and current size should be updated. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + // Trigger relayout + parentB.Add(actor); + + application.SendNotification(); + application.Render(); + + // Size and current size should be same. + size = actor.GetProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get(); + DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION); + + actor.Unparent(); + parentA.Unparent(); + parentB.Unparent(); + } + + END_TEST; +} + +int utcDaliActorPartialUpdate(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged area"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + std::vector> damagedRects; + Rect clippingRect; + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; application.RenderWithPartialUpdate(damagedRects, clippingRect); Actor actor = CreateRenderableActor(); @@ -7647,25 +8384,783 @@ int utcDaliActorPartialUpdateSetColor(void) // First render pass, nothing to render, adaptor would just do swap buffer. DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + // 1. Actor added, damaged rect is added size of actor + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // 2. Set new color + actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f)); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix"); +const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix"); +const std::string SHADER_SHADOW_COLOR_PROPERTY_NAME("uShadowColor"); +const char* const RENDER_SHADOW_VERTEX_SOURCE = + " uniform mediump mat4 uLightCameraProjectionMatrix;\n" + " uniform mediump mat4 uLightCameraViewMatrix;\n" + "\n" + "void main()\n" + "{\n" + " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n" + " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n" + " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n" + "}\n"; + +const char* const RENDER_SHADOW_FRAGMENT_SOURCE = + "uniform lowp vec4 uShadowColor;\n" + "void main()\n" + "{\n" + " lowp float alpha;\n" + " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n" + " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n" + "}\n"; + +int utcDaliActorPartialUpdateSetProperty(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Set/Update property with partial update"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + std::vector> damagedRects; + Rect clippingRect; + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + // First render pass, nothing to render, adaptor would just do swap buffer. + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u); + Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + actor.RegisterProperty(SHADER_SHADOW_COLOR_PROPERTY_NAME, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); + + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + Property::Index shadowColorPropertyIndex = actor.GetPropertyIndex(SHADER_SHADOW_COLOR_PROPERTY_NAME); + actor.SetProperty(shadowColorPropertyIndex, Vector4(1.0f, 1.0f, 0.0f, 1.0f)); + + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // Should be no damage rects, nothing changed + damagedRects.clear(); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Should be 1 damage rect due to change in size + damagedRects.clear(); + actor.SetProperty(Actor::Property::SIZE, Vector3(26.0f, 26.0f, 0.0f)); + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = Rect(16, 752, 32, 48); // new clipping rect size increased due to change in actor size + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateTwoActors(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rects with partial update and two actors"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 100.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 50.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + Actor actor2 = CreateRenderableActor(); + actor2.SetProperty(Actor::Property::POSITION, Vector3(150.0f, 150.0f, 0.0f)); + actor2.SetProperty(Actor::Property::SIZE, Vector3(100.0f, 100.0f, 0.0f)); + actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor2); + + application.SendNotification(); + std::vector> damagedRects; + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + DALI_TEST_EQUALS>(Rect(64, 672, 64, 64), damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(Rect(96, 592, 112, 112), damagedRects[1], TEST_LOCATION); + + // in screen coordinates, adaptor would calculate it using previous frames information + Rect clippingRect = Rect(64, 592, 144, 192); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // Change a Renderer of actor1 + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer newRenderer = Renderer::New(geometry, shader); + Renderer renderer = actor.GetRendererAt(0); + + actor.RemoveRenderer(renderer); + actor.AddRenderer(newRenderer); + + damagedRects.clear(); + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(Rect(64, 672, 64, 64), damagedRects[0], TEST_LOCATION); + + // in screen coordinates, adaptor would calculate it using previous frames information + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateActorsWithSizeHint(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with partial update and actor size hint"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f)); + actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + std::vector> damagedRects; + application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + Rect clippingRect = Rect(32, 704, 80, 80); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateAnimation(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged area with partial update and animation"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + Actor actor2 = CreateRenderableActor(); + actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + application.GetScene().Add(actor2); + + std::vector> damagedRects; + Rect clippingRect; + Rect expectedRect1, expectedRect2; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); + + // Aligned by 16 + expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates + expectedRect2 = Rect(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect2, damagedRects[1], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make an animation + Animation animation = Animation::New(1.0f); + animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f)); + animation.Play(); + + application.SendNotification(); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + drawTrace.Reset(); + damagedRects.clear(); + + // In animation deley time + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + drawTrace.Reset(); + damagedRects.clear(); + + // Also in animation deley time + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(100, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + // Unparent 2 actors and make a new actor + actor1.Unparent(); + actor2.Unparent(); + + Actor actor3 = CreateRenderableActor(); + actor3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor3.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + application.GetScene().Add(actor3); + + application.SendNotification(); + + // Started animation + damagedRects.clear(); + application.PreRenderWithPartialUpdate(500, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION); + + // The first dirty rect is actor3's. + // We don't know the exact dirty rect of actor2 + DALI_TEST_EQUALS>(expectedRect2, damagedRects[0], TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect1, damagedRects[1], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Finished animation, but the actor was already unparented + damagedRects.clear(); + application.PreRenderWithPartialUpdate(500, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(expectedRect2, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + END_TEST; +} + +int utcDaliActorPartialUpdateChangeVisibility(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with partial update and visibility change"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + Rect clippingRect; + + // 1. Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // 2. Make the Actor invisible + actor.SetProperty(Actor::Property::VISIBLE, false); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // 3. Make the Actor visible again + actor.SetProperty(Actor::Property::VISIBLE, true); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateOnOffScene(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with partial update and on/off scene"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor actor = CreateRenderableActor(); + actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(actor); + + application.SendNotification(); + + std::vector> damagedRects; + Rect clippingRect; + + // 1. Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // 2. Remove the Actor from the Scene + actor.Unparent(); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // 3. Add the Actor to the Scene again + application.GetScene().Add(actor); + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); + DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateSkipRendering(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check to skip rendering in case of the empty damaged rect"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + std::vector> damagedRects; + Rect clippingRect; + Rect expectedRect1; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + // Aligned by 16 + expectedRect1 = Rect(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + damagedRects.clear(); + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Remove the actor + actor1.Unparent(); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Render again without any change + damagedRects.clear(); + drawTrace.Reset(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + clippingRect = Rect(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Skip rendering + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION); + + // Add the actor again + application.GetScene().Add(actor1); + + application.SendNotification(); + + damagedRects.clear(); + drawTrace.Reset(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS>(expectedRect1, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdate3DNode(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Partial update should be ignored in case of 3d layer of 3d node"); + + TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace(); + drawTrace.Enable(true); + drawTrace.Reset(); + + Actor actor1 = CreateRenderableActor(); + actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f)); + application.GetScene().Add(actor1); + + std::vector> damagedRects; + Rect clippingRect; + + application.SendNotification(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + // Change the layer to 3D + application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + drawTrace.Reset(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + // Change the layer to 2D + application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_UI); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make 3D transform + actor1.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::YAXIS)); + + application.SendNotification(); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(TestApplication::DEFAULT_SURFACE_RECT, damagedRects[0], TEST_LOCATION); + + clippingRect = TestApplication::DEFAULT_SURFACE_RECT; + drawTrace.Reset(); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION); + + END_TEST; +} + +int utcDaliActorPartialUpdateNotRenderableActor(void) +{ + TestApplication application( + TestApplication::DEFAULT_SURFACE_WIDTH, + TestApplication::DEFAULT_SURFACE_HEIGHT, + TestApplication::DEFAULT_HORIZONTAL_DPI, + TestApplication::DEFAULT_VERTICAL_DPI, + true, + true); + + tet_infoline("Check the damaged rect with not renderable parent actor"); + + const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); + + Actor parent = Actor::New(); + parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parent); - Actor actor = CreateRenderableActor(); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); - actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); - actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); - actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); - application.GetScene().Add(actor); + Actor child = CreateRenderableActor(); + child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parent.Add(child); application.SendNotification(); + std::vector> damagedRects; + // 1. Actor added, damaged rect is added size of actor - damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); // Aligned by 16 - clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); @@ -7674,54 +9169,19 @@ int utcDaliActorPartialUpdateSetColor(void) damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - - // 2. Set new color - actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f)); - application.SendNotification(); - - damagedRects.clear(); - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - - // Aligned by 16 - clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates - DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); - DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); END_TEST; } -const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix"); -const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix"); -const std::string SHADER_SHADOW_COLOR_PROPERTY_NAME("uShadowColor"); -const char* const RENDER_SHADOW_VERTEX_SOURCE = - " uniform mediump mat4 uLightCameraProjectionMatrix;\n" - " uniform mediump mat4 uLightCameraViewMatrix;\n" - "\n" - "void main()\n" - "{\n" - " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n" - " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n" - " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n" - "}\n"; - -const char* const RENDER_SHADOW_FRAGMENT_SOURCE = - "uniform lowp vec4 uShadowColor;\n" - "void main()\n" - "{\n" - " lowp float alpha;\n" - " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n" - " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n" - "}\n"; - -int utcDaliActorPartialUpdateSetProperty(void) +int utcDaliActorPartialUpdateChangeTransparency(void) { TestApplication application( TestApplication::DEFAULT_SURFACE_WIDTH, @@ -7731,77 +9191,119 @@ int utcDaliActorPartialUpdateSetProperty(void) true, true); - tet_infoline("Set/Update property with partial update"); + tet_infoline("Check the damaged rect with changing transparency"); const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); - std::vector> damagedRects; - Rect clippingRect; - application.SendNotification(); - application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - - // First render pass, nothing to render, adaptor would just do swap buffer. - DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); - application.RenderWithPartialUpdate(damagedRects, clippingRect); - - Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u); - Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE); - actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); - actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f)); - actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f)); + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); application.GetScene().Add(actor); - actor.RegisterProperty(SHADER_SHADOW_COLOR_PROPERTY_NAME, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); - - damagedRects.clear(); application.SendNotification(); + + std::vector> damagedRects; + + // Actor added, damaged rect is added size of actor application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); // Aligned by 16 - clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); - Property::Index shadowColorPropertyIndex = actor.GetPropertyIndex(SHADER_SHADOW_COLOR_PROPERTY_NAME); - actor.SetProperty(shadowColorPropertyIndex, Vector4(1.0f, 1.0f, 0.0f, 1.0f)); + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); damagedRects.clear(); - application.SendNotification(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make the actor transparent by changing opacity of the Renderer + // It changes a uniform value + Renderer renderer = actor.GetRendererAt(0); + renderer[DevelRenderer::Property::OPACITY] = 0.0f; + + application.SendNotification(); + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); application.RenderWithPartialUpdate(damagedRects, clippingRect); - DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Make the actor opaque again + renderer[DevelRenderer::Property::OPACITY] = 1.0f; + + application.SendNotification(); + + // The damaged rect should not be empty damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); application.RenderWithPartialUpdate(damagedRects, clippingRect); - DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); - DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); damagedRects.clear(); application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Make the actor culled + actor[Actor::Property::SIZE] = Vector3(0.0f, 0.0f, 0.0f); + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + // Make the actor not culled again + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 16.0f); + + application.SendNotification(); + + // The damaged rect should not be empty + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + END_TEST; } -int utcDaliActorPartialUpdateTwoActors(void) +int utcDaliActorPartialUpdateChangeParentOpacity(void) { TestApplication application( TestApplication::DEFAULT_SURFACE_WIDTH, @@ -7811,43 +9313,69 @@ int utcDaliActorPartialUpdateTwoActors(void) true, true); - tet_infoline("Check the damaged rects with partial update and two actors"); + tet_infoline("Check the damaged rect with changing parent's opacity"); const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); - Actor actor = CreateRenderableActor(); - actor.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 100.0f, 0.0f)); - actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 50.0f, 0.0f)); - actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); - application.GetScene().Add(actor); + Actor parent = Actor::New(); + parent[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + parent[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + parent[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + parent.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + application.GetScene().Add(parent); - Actor actor2 = CreateRenderableActor(); - actor2.SetProperty(Actor::Property::POSITION, Vector3(150.0f, 150.0f, 0.0f)); - actor2.SetProperty(Actor::Property::SIZE, Vector3(100.0f, 100.0f, 0.0f)); - actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); - application.GetScene().Add(actor2); + Texture texture = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u); + Actor child = CreateRenderableActor(texture); + child[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + child[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); + child.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); + parent.Add(child); application.SendNotification(); + std::vector> damagedRects; - application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); - DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION); - DALI_TEST_EQUALS>(Rect(64, 672, 64, 64), damagedRects[0], TEST_LOCATION); - DALI_TEST_EQUALS>(Rect(96, 592, 112, 112), damagedRects[1], TEST_LOCATION); + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - // in screen coordinates, adaptor would calculate it using previous frames information - Rect clippingRect = Rect(64, 592, 144, 192); - application.RenderWithPartialUpdate(damagedRects, clippingRect); + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + application.RenderWithPartialUpdate(damagedRects, clippingRect); DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Change the parent's opacity + parent[Actor::Property::OPACITY] = 0.5f; + + application.SendNotification(); + + // The damaged rect should be same + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + END_TEST; } -int utcDaliActorPartialUpdateActorsWithSizeHint(void) +int utcDaliActorPartialAddRemoveRenderer(void) { TestApplication application( TestApplication::DEFAULT_SURFACE_WIDTH, @@ -7857,33 +9385,75 @@ int utcDaliActorPartialUpdateActorsWithSizeHint(void) true, true); - tet_infoline("Check the damaged rect with partial update and actor size hint"); + tet_infoline("Check the damaged rect with adding / removing renderer"); const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams()); - Actor actor = CreateRenderableActor(); - actor.SetProperty(Actor::Property::POSITION, Vector3(75.0f, 150.0f, 0.0f)); - actor.SetProperty(Actor::Property::SIZE, Vector3(75.0f, 150.0f, 0.0f)); - actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(150, 300, 0)); + Actor actor = CreateRenderableActor(); + actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::TOP_LEFT; + actor[Actor::Property::POSITION] = Vector3(16.0f, 16.0f, 0.0f); + actor[Actor::Property::SIZE] = Vector3(16.0f, 16.0f, 0.0f); actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); application.GetScene().Add(actor); application.SendNotification(); + std::vector> damagedRects; - application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects); + // Actor added, damaged rect is added size of actor + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); - Rect clippingRect = Rect(0, 496, 160, 320); + // Aligned by 16 + Rect clippingRect = Rect(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); application.RenderWithPartialUpdate(damagedRects, clippingRect); - DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION); DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION); + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Remove the Renderer + Renderer renderer = actor.GetRendererAt(0); + actor.RemoveRenderer(renderer); + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_CHECK(damagedRects.size() > 0); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + + // Ensure the damaged rect is empty + DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION); + + // Add the Renderer again + actor.AddRenderer(renderer); + + application.SendNotification(); + + // The damaged rect should be the actor area + damagedRects.clear(); + application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects); + application.RenderWithPartialUpdate(damagedRects, clippingRect); + DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION); + DALI_TEST_EQUALS>(clippingRect, damagedRects[0], TEST_LOCATION); + END_TEST; } @@ -7927,20 +9497,20 @@ int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void) END_TEST; } -int UtcDaliActorTouchAreaPropertyP(void) +int UtcDaliActorTouchAreaOffsetPropertyP(void) { TestApplication application; - Actor actor = Actor::New(); - Vector2 touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get(); - DALI_TEST_EQUALS(touchArea, Vector2::ZERO, TEST_LOCATION); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(10.f, 10.f)); - touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get(); - DALI_TEST_EQUALS(touchArea, Vector2(10.f, 10.f), TEST_LOCATION); + Actor actor = Actor::New(); + Rect touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); + DALI_TEST_EQUALS(Rect(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect(10, 20, 30, 40)); + touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get>(); + DALI_TEST_EQUALS(Rect(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION); END_TEST; } -int UtcDaliActorTouchAreaPropertyN(void) +int UtcDaliActorTouchAreaOffsetPropertyN(void) { TestApplication application; @@ -7949,12 +9519,12 @@ int UtcDaliActorTouchAreaPropertyN(void) // Make sure setting invalid types does not cause a crash try { - actor.SetProperty(DevelActor::Property::TOUCH_AREA, 1.0f); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2::ONE); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector3::ONE); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector4::ONE); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Map()); - actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Array()); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map()); + actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array()); tet_result(TET_PASS); } catch(...) @@ -8620,9 +10190,9 @@ int UtcDaliActorPropertyBlendEquation(void) tet_infoline("Test SetProperty AdvancedBlendEquation"); - Geometry geometry = CreateQuadGeometry(); - Shader shader = CreateShader(); - Renderer renderer1 = Renderer::New( geometry, shader ); + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer1 = Renderer::New(geometry, shader); Actor actor = Actor::New(); actor.SetProperty(Actor::Property::OPACITY, 0.1f); @@ -8631,22 +10201,83 @@ int UtcDaliActorPropertyBlendEquation(void) actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400)); application.GetScene().Add(actor); - if( !Dali::Capabilities::IsBlendEquationSupported( DevelBlendEquation::SCREEN ) ) + if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) { - actor.SetProperty( Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN ); - int equation = actor.GetProperty( Dali::DevelActor::Property::BLEND_EQUATION ); - DALI_TEST_EQUALS( ( Dali::DevelBlendEquation::SCREEN == equation ), false, TEST_LOCATION ); + actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); + int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); + DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION); } - if( Dali::Capabilities::IsBlendEquationSupported( DevelBlendEquation::SCREEN ) ) + if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN)) { - actor.SetProperty( Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN ); - int equation = actor.GetProperty( Dali::DevelActor::Property::BLEND_EQUATION ); - DALI_TEST_EQUALS( ( Dali::DevelBlendEquation::SCREEN == equation ), true, TEST_LOCATION ); + actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN); + int equation = actor.GetProperty(Dali::DevelActor::Property::BLEND_EQUATION); + DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION); } - Renderer renderer2 = Renderer::New( geometry, shader ); + Renderer renderer2 = Renderer::New(geometry, shader); actor.AddRenderer(renderer2); END_TEST; } + +int UtcDaliActorRegisterProperty(void) +{ + tet_infoline("Test property registration and uniform map update\n"); + + TestApplication application; + + Geometry geometry = CreateQuadGeometry(); + Shader shader = CreateShader(); + Renderer renderer1 = Renderer::New(geometry, shader); + Renderer renderer2 = Renderer::New(geometry, shader); + + Actor actor1 = Actor::New(); + actor1.AddRenderer(renderer1); + actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); + actor1.RegisterProperty("uCustom", 1); + application.GetScene().Add(actor1); + + Actor actor2 = Actor::New(); + actor2.AddRenderer(renderer2); + actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100)); + application.GetScene().Add(actor2); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + TraceCallStack& callStack = glAbstraction.GetSetUniformTrace(); + glAbstraction.EnableSetUniformCallTrace(true); + + application.SendNotification(); + application.Render(); + + std::stringstream out; + out.str("1"); + std::string params; + + // Test uniform value of the custom property + DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); + DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + + // Make invisible + actor1[Actor::Property::VISIBLE] = false; + + application.SendNotification(); + application.Render(); + + // Make visible again + actor1[Actor::Property::VISIBLE] = true; + actor1["uCustom"] = 2; + + glAbstraction.ResetSetUniformCallStack(); + + application.SendNotification(); + application.Render(); + + out.str("2"); + + // The uniform value should not be changed + DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params)); + DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION); + + END_TEST; +}