X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=adaptors%2Fx11%2Fwindow-impl-x.cpp;h=f5530b6c3aeb06c31ae8bb9693ff3ecb575a0a1a;hb=7e68333f07e250eddd949c601bd98608f57ade05;hp=b617086379f40c79e53fab52b9035ecc4cd42e3b;hpb=c828d8b65eb3f55aae91a1f3af88ff8b6a5159ad;p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git diff --git a/adaptors/x11/window-impl-x.cpp b/adaptors/x11/window-impl-x.cpp index b617086..f5530b6 100644 --- a/adaptors/x11/window-impl-x.cpp +++ b/adaptors/x11/window-impl-x.cpp @@ -26,13 +26,13 @@ #include #include #include -#include // INTERNAL HEADERS #include #include #include #include +#include #include namespace @@ -270,7 +270,7 @@ void Window::ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode ) #if defined(DALI_PROFILE_MOBILE) else if ( mIndicatorOpacityMode == Dali::Window::TRANSPARENT ) { - ecore_x_e_illume_indicator_opacity_set(xWinId, ECORE_X_ILLUME_INDICATOR_BG_TRANSPARENT); + ecore_x_e_illume_indicator_opacity_set(xWinId, ECORE_X_ILLUME_INDICATOR_OPAQUE); } #endif } @@ -489,7 +489,7 @@ void Window::IndicatorClosed( Indicator* indicator ) void Window::IndicatorVisibilityChanged(bool isVisible) { - mIndicatorVisibilityChangedSignalV2.Emit(isVisible); + mIndicatorVisibilityChangedSignal.Emit(isVisible); } void Window::SetIndicatorActorRotation() @@ -503,22 +503,22 @@ void Window::SetIndicatorActorRotation() case Dali::Window::PORTRAIT: actor.SetParentOrigin( ParentOrigin::TOP_CENTER ); actor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - actor.SetRotation( Degree(0), Vector3::ZAXIS ); + actor.SetOrientation( Degree(0), Vector3::ZAXIS ); break; case Dali::Window::PORTRAIT_INVERSE: actor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); actor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - actor.SetRotation( Degree(180), Vector3::ZAXIS ); + actor.SetOrientation( Degree(180), Vector3::ZAXIS ); break; case Dali::Window::LANDSCAPE: actor.SetParentOrigin( ParentOrigin::CENTER_LEFT ); actor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - actor.SetRotation( Degree(270), Vector3::ZAXIS ); + actor.SetOrientation( Degree(270), Vector3::ZAXIS ); break; case Dali::Window::LANDSCAPE_INVERSE: actor.SetParentOrigin( ParentOrigin::CENTER_RIGHT ); actor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - actor.SetRotation( Degree(90), Vector3::ZAXIS ); + actor.SetOrientation( Degree(90), Vector3::ZAXIS ); break; } }