X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=adaptors%2Fcommon%2Fapplication-impl.cpp;h=ebbbfa0d6939b74c42d5c6a40d92f92f4d7cb707;hb=ba3449f0fcfb21209fbe514cb27ea49645757080;hp=5e73d5e87350785b46dd9573210bbff831d6cc9d;hpb=01b59ac3947c2fd70dc7120c3b6a44d03571a33f;p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git diff --git a/adaptors/common/application-impl.cpp b/adaptors/common/application-impl.cpp index 5e73d5e..ebbbfa0 100644 --- a/adaptors/common/application-impl.cpp +++ b/adaptors/common/application-impl.cpp @@ -146,6 +146,12 @@ void Application::CreateWindow() const std::string& windowClassName = mEnvironmentOptions.GetWindowClassName(); mWindow = Dali::Window::New( mWindowPositionSize, mName, windowClassName, mWindowMode == Dali::Application::TRANSPARENT ); + int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode(); + if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO ) + { + GetImplementation( mWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) ); + } + // Quit the application when the window is closed GetImplementation( mWindow ).DeleteRequestSignal().Connect( mSlotDelegate, &Application::Quit ); } @@ -178,7 +184,7 @@ void Application::Lower() void Application::Quit() { // Actually quit the application. - AddIdle( MakeCallback( this, &Application::QuitFromMainLoop ) ); + Internal::Adaptor::Adaptor::GetImplementation(*mAdaptor).AddIdle( MakeCallback( this, &Application::QuitFromMainLoop ), true ); } void Application::QuitFromMainLoop() @@ -292,6 +298,8 @@ void Application::OnTerminate() void Application::OnPause() { + DALI_LOG_RELEASE_INFO( "Application::OnPause\n" ); + // A DALi app should handle Pause/Resume events. // DALi just delivers the framework Pause event to the application, but not actually pause DALi core. // Pausing DALi core only occurs on the Window Hidden framework event @@ -301,6 +309,8 @@ void Application::OnPause() void Application::OnResume() { + DALI_LOG_RELEASE_INFO( "Application::OnResume\n" ); + // Emit the signal first so the application can queue any messages before we do an update/render // This ensures we do not just redraw the last frame before pausing if that's not required Dali::Application application(this); @@ -339,18 +349,21 @@ void Application::OnRegionChanged() mRegionChangedSignal.Emit( application ); } -void Application::OnBatteryLow() +void Application::OnBatteryLow( Dali::DeviceStatus::Battery::Status status ) { Dali::Application application(this); mBatteryLowSignal.Emit( application ); + + mLowBatterySignal.Emit( status ); } -void Application::OnMemoryLow() +void Application::OnMemoryLow( Dali::DeviceStatus::Memory::Status status ) { Dali::Application application(this); mMemoryLowSignal.Emit( application ); -} + mLowMemorySignal.Emit( status ); +} void Application::OnResize(Dali::Adaptor& adaptor) { Dali::Application application(this); @@ -362,6 +375,16 @@ bool Application::AddIdle( CallbackBase* callback ) return mAdaptor->AddIdle( callback ); } +std::string Application::GetRegion() const +{ + return mFramework->GetRegion(); +} + +std::string Application::GetLanguage() const +{ + return mFramework->GetLanguage(); +} + Dali::Adaptor& Application::GetAdaptor() { return *mAdaptor; @@ -400,7 +423,13 @@ void Application::ReplaceWindow( const PositionSize& positionSize, const std::st Dali::Window newWindow = Dali::Window::New( positionSize, name, mWindowMode == Dali::Application::TRANSPARENT ); Window& windowImpl = GetImplementation(newWindow); windowImpl.SetAdaptor(*mAdaptor); - newWindow.ShowIndicator(Dali::Window::INVISIBLE); + + int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode(); + if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO ) + { + GetImplementation( newWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) ); + } + Dali::RenderSurface* renderSurface = windowImpl.GetSurface(); Any nativeWindow = newWindow.GetNativeHandle();