X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=README.md;h=9d5d79bd9912c01767f21e8ed543e9b22cbe8685;hb=d7e2aff9942ef54ea67244179aab87fdf3fe8028;hp=c7b4eaa97441373b97402110c5901fea587449ac;hpb=76e946465f03d79568f9fe202c27ec83e1276321;p=platform%2Fupstream%2Fgstreamer.git diff --git a/README.md b/README.md index c7b4eaa..9d5d79b 100644 --- a/README.md +++ b/README.md @@ -1,31 +1,476 @@ -# gst-all +# GStreamer -GStreamer [meson](http://mesonbuild.com/) based repositories aggregrator +This is GStreamer, a framework for streaming media. -You can build GStreamer and all its component at once using -meson and its "subproject" feature. +## Where to start + +We have a website at + + https://gstreamer.freedesktop.org + +Our documentation, including tutorials, API reference and FAQ can be found at + + https://gstreamer.freedesktop.org/documentation/ + +You can subscribe to our mailing lists: + + https://lists.freedesktop.org/mailman/listinfo/gstreamer-announce + + https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel + +We track bugs, feature requests and merge requests (patches) in GitLab at + + https://gitlab.freedesktop.org/gstreamer/ + +You can join us on IRC - #gstreamer on irc.oftc.net + +This repository contains all official modules supported by the GStreamer +community which can be found in the `subprojects/` directory. ## Getting started -We have an helper script to get started, will get the right [meson](http://mesonbuild.com/) -version and get you ready to build. You can just get all GStreamer built running: +### Install git and python 3.5+ + +If you're on Linux, you probably already have these. On macOS, you can use the +[official Python installer](https://www.python.org/downloads/mac-osx/). + +You can find [instructions for Windows below](#windows-prerequisites-setup). + +### Install meson and ninja + +Meson 0.59 or newer is required. + +On Linux and macOS you can get meson through your package manager or using: + + $ pip3 install --user meson + +This will install meson into `~/.local/bin` which may or may not be included +automatically in your PATH by default. + +You should get `ninja` using your package manager or download the [official +release](https://github.com/ninja-build/ninja/releases) and put the `ninja` +binary in your PATH. + +You can find [instructions for Windows below](#windows-prerequisites-setup). + + +On macOS, you might need to execute "Install Certificates.command" from the +Python folder in the user Applications folder: + +``` +$ /Applications/Python\ 3.*/Install\ Certificates.command +``` + +Otherwise you will get this error when downloading meson wraps: + +``` +urllib.error.URLError: urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed +``` + +### Build GStreamer and its modules + +You can get all GStreamer built running: + +``` +meson builddir +ninja -C builddir +``` + +This will automatically create the `build` directory and build everything +inside it. + +NOTE: On Windows, you *must* run this from [inside the Visual Studio command +prompt](#running-meson-on-windows) of the appropriate architecture and version. + +### External dependencies + +All mandatory dependencies of GStreamer are included as [meson subprojects](https://mesonbuild.com/Subprojects.html): +libintl, zlib, libffi, glib. Some optional dependencies are also included as +subprojects, such as ffmpeg, x264, json-glib, graphene, openh264, orc, etc. + +Mandatory dependencies will be automatically built if meson cannot find them on +your system using pkg-config. The same is true for optional dependencies that +are included as subprojects. You can find a full list by looking at the +`subprojects` directory. + +Plugins that need optional dependencies that aren't included can only be built +if they are provided by the system. Instructions on how to build some common +ones such as Qt5/QML are listed below. If you do not know how to provide an +optional dependency needed by a plugin, you should use [Cerbero](https://gitlab.freedesktop.org/gstreamer/cerbero/#description) +which handles this for you automatically. + +Plugins will be automatically enabled if possible, but you can ensure that +a particular plugin (especially if it has external dependencies) is built by +enabling the gstreamer repository that ships it and the plugin inside it. For +example, to enable the Qt5 plugin in the gst-plugins-good repository, you need +to run meson as follows: + +``` +meson -Dgood=enabled -Dgst-plugins-good:qt5=enabled builddir +``` + +This will cause Meson to error out if the plugin could not be enabled. You can +also flip the default and disable all plugins except those explicitly enabled +like so: + +``` +meson -Dauto_features=disabled -Dgstreamer:tools=enabled -Dbad=enabled -Dgst-plugins-bad:openh264=enabled +``` + +This will disable all optional features and then enable the `openh264` plugin +and the tools that ship with the core gstreamer repository: `gst-inspect-1.0`, +`gst-launch-1.0`, etc. As usual, you can change these values on a builddir that +has already been setup with `meson configure -Doption=value`. + +### Building the Qt5 QML plugin + +If `qmake` is not in `PATH` and pkgconfig files are not available, you can +point the `QMAKE` env var to the Qt5 installation of your choosing before +running `meson` as shown above. + +The plugin will be automatically enabled if possible, but you can ensure that +it is built by passing `-Dgood=enabled -Dgst-plugins-good:qt5=enabled` to `meson`. + +### Building the Intel MSDK plugin + +On Linux, you need to have development files for `libmfx` installed. On +Windows, if you have the [Intel Media SDK](https://software.intel.com/en-us/media-sdk), +it will set the `INTELMEDIASDKROOT` environment variable, which will be used by +the build files to find `libmfx`. + +The plugin will be automatically enabled if possible, but you can ensure it by +passing `-Dbad=enabled -Dgst-plugins-bad:msdk=enabled` to `meson`. + +### Building plugins with (A)GPL-licensed dependencies + +Some plugins have GPL- or AGPL-licensed dependencies and will only be built +if you have explicitly opted in to allow (A)GPL-licensed dependencies by +passing `-Dgpl=enabled` to Meson. + +List of plugins with (A)GPL-licensed dependencies (non-exhaustive) in gst-plugins-bad: + - dts (DTS audio decoder plugin) + - faad (Free AAC audio decoder plugin) + - iqa (Image quality assessment plugin based on dssim-c) + - mpeg2enc (MPEG-2 video encoder plugin) + - mplex (audio/video multiplexer plugin) + - ofa (Open Fingerprint Architecture library plugin) + - resindvd (Resin DVD playback plugin) + - x265 (HEVC/H.265 video encoder plugin) + +List of plugins with (A)GPL-licensed dependencies (non-exhaustive) in gst-plugins-ugly: + - a52dec (Dolby Digital (AC-3) audio decoder plugin) + - cdio (CD audio source plugin based on libcdio) + - dvdread (DVD video source plugin based on libdvdread) + - mpeg2dec (MPEG-2 video decoder plugin based on libmpeg2) + - sidplay (Commodore 64 audio decoder plugin based on libsidplay) + - x264 (H.264 video encoder plugin based on libx264) + +### Static build + +Since *1.18.0* when doing a static build using `--default-library=static`, a +shared library `gstreamer-full-1.0` will be produced and includes all enabled +GStreamer plugins and libraries. A list of libraries that needs to be exposed in +`gstreamer-full-1.0` ABI can be set using `gst-full-libraries` option. glib-2.0, +gobject-2.0 and gstreamer-1.0 are always included. + +``` +meson --default-library=static -Dgst-full-libraries=app,video builddir +``` + +GStreamer *1.18* requires applications using gstreamer-full-1.0 to initialize +static plugins by calling `gst_init_static_plugins()` after `gst_init()`. That +function is defined in `gst/gstinitstaticplugins.h` header file. + +Since *1.20.0* `gst_init_static_plugins()` is called automatically by +`gst_init()` and applications must not call it manually any more. The header +file has been removed from public API. + +One can use the `gst-full-version-script` option to pass a +[version script](https://www.gnu.org/software/gnulib/manual/html_node/LD-Version-Scripts.html) +to the linker. This can be used to control the exact symbols that are exported by +the gstreamer-full library, allowing the linker to garbage collect unused code +and so reduce the total library size. A default script `gstreamer-full-default.map` +declares only glib/gstreamer symbols as public. + +One can use the `gst-full-plugins` option to pass a list of plugins to be registered +in the gstreamer-full library. The default value is '*' which means that all the plugins selected +during the build process will be registered statically. An empty value will prevent any plugins to +be registered. + +One can select a specific set of features with `gst-full-elements`, `gst-full-typefind-functions`, `gst-full-device-providers` or `gst-full-dynamic-types` to select specific feature from a plugin. +When a feature has been listed in one of those options, the other features from its plugin will no longer be automatically included, even if the plugin is listed in `gst-full-plugins`. + +The user must insure that all selected plugins and features (element, typefind, etc.) have been +enabled during the build configuration. + +To register features, the syntax is the following: +plugins are separated by ';' and features from a plugin starts after ':' and are ',' separated. + +As an example: + * `-Dgst-full-plugins=coreelements;playback;typefindfunctions;alsa;pbtypes`: enable only `coreelements`, `playback`, `typefindfunctions`, `alsa`, `pbtypes` plugins. + * `-Dgst-full-elements=coreelements:filesrc,fakesink,identity;alsa:alsasrc`: enable only `filesrc`, `identity` and `fakesink` elements from `coreelements` and `alsasrc` element from `alsa` plugin. + * `-Dgst-full-typefind-functions=typefindfunctions:wav,flv`: enable only typefind func `wav` and `flv` from `typefindfunctions` + * `-Dgst-full-device-providers=alsa:alsadeviceprovider`: enable `alsadeviceprovider` from `alsa`. + * `-Dgst-full-dynamic-types=pbtypes:video_multiview_flagset`: enable `video_multiview_flagset` from `pbtypes + +All features from the `playback` plugin will be enabled and the other plugins will be restricted to the specific features requested. + +All the selected features will be registered into a dedicated `NULL` plugin name. + +This will cause the features/plugins that are not registered to not be included in the final gstreamer-full library. + +This is an experimental feature, backward incompatible changes could still be +made in the future. + +# Development environment + +## Development environment target + +GStreamer also contains a special `devenv` target that lets you enter an +development environment where you will be able to work on GStreamer +easily. You can get into that environment running: ``` -./configure && ninja -C build/ +ninja -C builddir devenv ``` -## GStreamer uninstalled +If your operating system handles symlinks, built modules source code will be +available at the root for example GStreamer core will be in +`gstreamer/`. Otherwise they will be present in `subprojects/`. You can simply +hack in there and to rebuild you just need to rerun `ninja -C builddir`. -gst-all also contains a special `uninstalled` target that lets you enter -an uninstalled development environment where you will be able -to work on GStreamer easily. +NOTE: In the development environment, a fully usable prefix is also configured +in `gstreamer/prefix` where you can install any extra dependency/project. -Inside that environment you will find the GStreamer modules -in subprojects/, you can simply hack in there and to rebuild you -just need to rerun `ninja`. +An external script can be run in development environment with: -## Build a project based on GStreamer +``` +./gst-env.py external_script.sh +``` + +For more extensive documentation about the development environment go to [the +documentation](https://gstreamer.freedesktop.org/documentation/installing/building-from-source-using-meson.html). + +## Custom subprojects + +We also added a meson option, `custom_subprojects`, that allows the user +to provide a comma-separated list of subprojects that should be built +alongside the default ones. + +To use it: + +``` +cd subprojects +git clone my_subproject +cd ../build +rm -rf * && meson .. -Dcustom_subprojects=my_subproject +ninja +``` + +## Run tests + +You can easily run the test of all the components: + +``` +meson test -C build +``` + +To list all available tests: + +``` +meson test -C builddir --list +``` + +To run all the tests of a specific component: + +``` +meson test -C builddir --suite gst-plugins-base +``` + +Or to run a specific test file: + +``` +meson test -C builddir --suite gstreamer gst_gstbuffer +``` + +Run a specific test from a specific test file: + +``` +GST_CHECKS=test_subbuffer meson test -C builddir --suite gstreamer gst_gstbuffer +``` + +## Optional Installation + +You can also install everything that is built into a predetermined prefix like +so: + +``` +meson --prefix=/path/to/install/prefix builddir +ninja -C builddir +meson install -C builddir +``` + +Note that the installed files have `RPATH` stripped, so you will need to set +`LD_LIBRARY_PATH`, `DYLD_LIBRARY_PATH`, or `PATH` as appropriate for your +platform for things to work. + + +## Add information about GStreamer development environment in your prompt line + +### Bash prompt + +We automatically handle `bash` and set `$PS1` accordingly. + +If the automatic `$PS1` override is not desired (maybe you have a fancy custom +prompt), set the `$GST_BUILD_DISABLE_PS1_OVERRIDE` environment variable to +`TRUE` and use `$GST_ENV` when setting the custom prompt, for example with a +snippet like the following: + +```bash +... +if [[ -n "${GST_ENV-}" ]]; +then + PS1+="[ ${GST_ENV} ]" +fi +... +``` + +### Using powerline + +In your powerline theme configuration file (by default in +`{POWERLINE INSTALLATION DIR}/config_files/themes/shell/default.json`) +you should add a new environment segment as follow: + +``` +{ + "function": "powerline.segments.common.env.environment", + "args": { "variable": "GST_ENV" }, + "priority": 50 +}, +``` + +## Windows Prerequisites Setup + +On Windows, some of the components may require special care. + +### Git for Windows + +Use the [Git for Windows](https://gitforwindows.org/) installer. It will +install a `bash` prompt with basic shell utils and up-to-date git binaries. + +During installation, when prompted about `PATH`, you should select the +following option: + +![Select "Git from the command line and also from 3rd-party software"](/data/images/git-installer-PATH.png) + +### Python 3.5+ on Windows + +Use the [official Python installer](https://www.python.org/downloads/windows/). +You must ensure that Python is installed into `PATH`: + +![Enable Add Python to PATH, then click Customize Installation](/data/images/py-installer-page1.png) + +You may also want to customize the installation and install it into +a system-wide location such as `C:\PythonXY`, but this is not required. + +### Ninja on Windows + +The easiest way to install Ninja on Windows is with `pip3`, which will download +the compiled binary and place it into the `Scripts` directory inside your +Python installation: + +``` +pip3 install ninja +``` + +You can also download the [official release](https://github.com/ninja-build/ninja/releases) +and place it into `PATH`. + +### Meson on Windows + +**IMPORTANT**: Do not use the Meson MSI installer since it is experimental and known to not +work with `GStreamer`. + +You can use `pip3` to install Meson, same as Ninja above: + +``` +pip3 install meson +``` + +Note that Meson is written entirely in Python, so you can also run it as-is +from the [git repository](https://github.com/mesonbuild/meson/) if you want to +use the latest master branch for some reason. + +### Running Meson on Windows + +At present, to build with Visual Studio, you need to run Meson from inside the +VS 2019 command prompt. Press `Start`, and search for `VS 2019`, and click on +`x64 Native Tools Command Prompt for VS 2019`, or a prompt named similar to +that: + +![x64 Native Tools Command Prompt for VS 2019](/data/images/vs-2019-dev-prompt.png) + +**ARM64 native only**: Since Visual Studio might not install dedicated command +prompt for native ARM64 build, you might need to run `vcvarsx86_arm64.bat` on CMD. +Please refer to [this document](https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line?view=vs-2019#developer_command_file_locations) + +### Setup a mingw/wine based development environment on linux + +#### Install wine and mingw + +##### On fedora x64 + +``` sh +sudo dnf install mingw64-gcc mingw64-gcc-c++ mingw64-pkg-config mingw64-winpthreads wine +``` + +FIXME: Figure out what needs to be installed on other distros + +#### Get meson from git + +This simplifies the process and allows us to use the cross files +defined in meson itself. + +``` sh +git clone https://github.com/mesonbuild/meson.git +``` + +#### Build and install + +``` +BUILDDIR=$PWD/winebuild/ +export WINEPREFIX=$BUILDDIR/wine-prefix/ && mkdir -p $WINEPREFIX +# Setting the prefix is mandatory as it is used to setup symlinks within the development environment +meson/meson.py $BUILDDIR --cross-file meson/cross/linux-mingw-w64-64bit.txt -Dgst-plugins-bad:vulkan=disabled -Dorc:gtk_doc=disabled --prefix=$BUILDDIR/wininstall/ -Djson-glib:gtk_doc=disabled +meson/meson.py install -C $BUILDDIR/ +``` + +> __NOTE__: You should use `meson install -C $BUILDDIR` each time you make a change +> instead of the usual `ninja -C build` as this is not in the development environment. + +#### The development environment + +You can get into the development environment the usual way: + +``` +ninja -C $BUILDDIR/ devenv +``` + +Alternatively, if you'd rather not start a shell in your workflow, you +can mutate the current environment into a suitable state like so: + +``` +gst-env.py --only-environment +``` + +This will print output suitable for an sh-compatible `eval` function, +just like `ssh-agent -s`. + +After setting up [binfmt] to use wine for windows binaries, +you can run GStreamer tools under wine by running: + +``` +gst-launch-1.0.exe videotestsrc ! glimagesink +``` -You can make your own project that uses GStreamer and all its -components depend on `gst-all` making it Meson subproject -of your own project. +[binfmt]: http://man7.org/linux/man-pages/man5/binfmt.d.5.html