X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=examples%2Fdissolve-effect%2Fdissolve-effect-example.cpp;h=b335e11890b8a409f71ac604a8590156fab1d4c3;hb=2e182925204bf3ef9f2a36cbfbf998e79fbafaf5;hp=d9ce5821d6093df0cb6727750bdbc2831690f63a;hpb=a16ab000fe395d7d15335fb1026d4bb5bde8c049;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/examples/dissolve-effect/dissolve-effect-example.cpp b/examples/dissolve-effect/dissolve-effect-example.cpp index d9ce582..b335e11 100644 --- a/examples/dissolve-effect/dissolve-effect-example.cpp +++ b/examples/dissolve-effect/dissolve-effect-example.cpp @@ -248,7 +248,7 @@ void DissolveEffectApp::OnInit( Application& application ) // Set size to stage size to avoid seeing a black border on transition mParent = Actor::New(); - mParent.SetSize( Stage::GetCurrent().GetSize() ); + mParent.SetProperty( Actor::Property::SIZE, Stage::GetCurrent().GetSize() ); mParent.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mContent.Add( mParent ); @@ -290,7 +290,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture& gesture ) mNextImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mNextImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mNextImage.SetProperty( Actor::Property::SIZE_SCALE_POLICY, SizeScalePolicy::FIT_WITH_ASPECT_RATIO ); - mNextImage.SetZ(INITIAL_DEPTH); + mNextImage.SetProperty( Actor::Property::POSITION_Z, INITIAL_DEPTH); mParent.Add( mNextImage ); Vector2 size = Vector2( mCurrentImage.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) ); StartTransition( gesture.position / size, gesture.displacement * Vector2(1.0, size.x/size.y)); @@ -405,7 +405,7 @@ bool DissolveEffectApp::OnTimerTick() mNextImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mNextImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mNextImage.SetProperty( Actor::Property::SIZE_SCALE_POLICY, SizeScalePolicy::FIT_WITH_ASPECT_RATIO ); - mNextImage.SetZ(INITIAL_DEPTH); + mNextImage.SetProperty( Actor::Property::POSITION_Z, INITIAL_DEPTH); mParent.Add( mNextImage ); switch( mCentralLineIndex%4 ) {