X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Fpublic-api%2Fvisuals%2Fmesh-visual-properties.h;h=c54145610f9ba4023770c2f572202ca15de70c14;hb=1472fda30a44315490d628a4b36459b423364802;hp=d9b73484a1ba83b19a2b24b4b863d9806f7b9248;hpb=aaf4d0fc389f5dea68d99ce68413c18a472f7e4e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/visuals/mesh-visual-properties.h b/dali-toolkit/public-api/visuals/mesh-visual-properties.h index d9b7348..c541456 100644 --- a/dali-toolkit/public-api/visuals/mesh-visual-properties.h +++ b/dali-toolkit/public-api/visuals/mesh-visual-properties.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_MESH_VISUAL_PROPERTIES_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,21 +23,29 @@ namespace Dali { - namespace Toolkit { - /** * @addtogroup dali_toolkit_visuals * @{ */ +/** + * @brief MeshVisual is to render a mesh using a .obj file, optionally with textures provided by a mtl file. + * @SINCE_1_1.45 + */ namespace MeshVisual { - +/** + * @brief MeshVisual Property. + * @SINCE_1_1.45 + */ namespace Property { - +/** + * @brief Enumeration for the instance of properties belonging to the MeshVisual. + * @SINCE_1_1.45 + */ enum { /** @@ -103,13 +111,20 @@ enum } // namespace Property +/** + * @brief The shading mode used by MeshVisual. + * @SINCE_1_1.45 + */ namespace ShadingMode { - +/** + * @brief The shading mode used by MeshVisual. + * @SINCE_1_1.45 + */ enum Value { - TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45 - TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45 + TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45 + TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45 TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45 };