X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=0a2c3c87546bd98177cc6fdace1063d4660c9868;hb=9fff4fa5534b563329dc8cd6c0598888f667ee39;hp=ef276bbcd868b07d7908a61cbad23ec76abcf15b;hpb=41278d3fb755de3cb89edf6d80603b18562b4e01;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index ef276bb..0a2c3c8 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -40,6 +40,7 @@ #include #include #include +#include namespace Dali { @@ -441,12 +442,16 @@ const std::string& Control::GetStyleName() const void Control::SetBackgroundColor( const Vector4& color ) { - mImpl->mBackgroundColor = color; - Actor self( Self() ); - Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - factory.ResetRenderer( mImpl->mBackgroundRenderer, self, color ); - mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + mImpl->mBackgroundColor = color; + Property::Map map; + map[ RENDERER_TYPE ] = COLOR_RENDERER; + map[ "mixColor" ] = color; + InitializeControlRenderer( self, mImpl->mBackgroundRenderer, map ); + if( mImpl->mBackgroundRenderer ) + { + mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + } } Vector4 Control::GetBackgroundColor() const @@ -454,25 +459,24 @@ Vector4 Control::GetBackgroundColor() const return mImpl->mBackgroundColor; } -void Control::SetBackground(const Property::Map& map) +void Control::SetBackground( const Property::Map& map ) { Actor self( Self() ); - mImpl->mBackgroundRenderer.RemoveAndReset( self ); - Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - mImpl->mBackgroundRenderer = factory.GetControlRenderer( map ); - if( mImpl->mBackgroundRenderer && self.OnStage() ) // Request control renderer with a property map might return an empty handle + InitializeControlRenderer( self, mImpl->mBackgroundRenderer, map ); + if( mImpl->mBackgroundRenderer ) { mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); - mImpl->mBackgroundRenderer.SetOnStage( self ); } } void Control::SetBackgroundImage( Image image ) { Actor self( Self() ); - Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - factory.ResetRenderer( mImpl->mBackgroundRenderer, self, image ); - mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + InitializeControlRenderer( self, mImpl->mBackgroundRenderer, image ); + if( mImpl->mBackgroundRenderer ) + { + mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + } } void Control::ClearBackground()