X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.cpp;h=955b84ccc2af4de366091588b6fd2f51d54b5d06;hb=refs%2Fchanges%2F35%2F103235%2F11;hp=5dbb80f55c37d9f4b1340208cc7e881718cfdc1b;hpb=34c7e90e1a2542994e329fe19875701cfe52c66e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index 5dbb80f..955b84c 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -100,11 +100,6 @@ void SvgVisual::DoSetOnStage( Actor& actor ) { Shader shader = ImageVisual::GetImageShader( mFactoryCache, true, true ); Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) - { - geometry = mFactoryCache.CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); - } TextureSet textureSet = TextureSet::New(); mImpl->mRenderer = Renderer::New( geometry, shader ); mImpl->mRenderer.SetTextures( textureSet );