X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=4868a32ebf45128aacb59ed4c53c5d414203b059;hb=6261b85db16d8e9f842c9dc152046747eec67eaa;hp=dcd76f6e2e30595154ea52a466647d5efd004ea5;hpb=fedd5ae8da46cd798f730fd07c942df853e055dd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index dcd76f6..4868a32 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,9 +22,7 @@ #include #include -#include #include -#include #include // INTERNAL INCLUDES @@ -158,15 +156,6 @@ public: FittingMode::Type fittingMode = FittingMode::DEFAULT, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); - /** - * @brief Create a new image visual with an Image type. - * - * @param[in] factoryCache The VisualFactoryCache object - * @param[in] shaderFactory The ImageVisualShaderFactory object - * @param[in] image The image to use - */ - static ImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image ); - public: // from Visual /** @@ -211,15 +200,6 @@ protected: Dali::SamplingMode::Type samplingMode ); /** - * @brief Constructor with an Image type. - * - * @param[in] factoryCache The VisualFactoryCache object - * @param[in] shaderFactory The ImageVisualShaderFactory object - * @param[in] image The image to use - */ - ImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image ); - - /** * @brief A reference counted object may only be deleted by calling Unreference(). */ virtual ~ImageVisual(); @@ -271,16 +251,17 @@ public: private: /** - * Allocate the mask data when a masking property is defined in the property map + * @copydoc TextureUploadObserver::LoadComplete + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the PixelBuffer loading is finished. */ - void AllocateMaskData(); + void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override {} /** - * @brief Applies the image to the texture set used for this renderer - * - * @param[in] image The Image to apply to the texture set used for this renderer + * Allocate the mask data when a masking property is defined in the property map */ - void ApplyImageToSampler( const Image& image ); + void AllocateMaskData(); /** * @brief Load the texture, will try to atlas unless unable or param set to false. @@ -304,31 +285,12 @@ private: void InitializeRenderer(); /** - * @brief Initializes the Dali::Renderer from an image handle - * - * @param[in] image The image handle to intialize this ImageVisual from - */ - void InitializeRenderer( const Image& image ); - - /** * @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it * @param[in] textures to use */ void CreateRenderer( TextureSet& textures ); /** - * @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it - * @param NativeImageRenderer - */ - void CreateNativeImageRenderer( NativeImage& nativeImage ); - - /** - * @brief Query whether resources requires to be loaded synchronously. - * @return Returns true if synchronous resource loading is required, false otherwise. - */ - bool IsSynchronousResourceLoading() const; - - /** * Creates the texture set and adds the texture to it * @param[out] textureRect The texture area of the texture in the atlas. * @param[in] url The URL of the image resource to use. @@ -358,7 +320,6 @@ private: private: - Image mImage; Vector4 mPixelArea; WeakHandle mPlacementActor; VisualUrl mImageUrl;