X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=4712f390b5c4942d4c644a31e82db43a994691e5;hb=HEAD;hp=598660f0323ba9db20a775384f2e772551762727;hpb=9ddd5fea6278d06b8874988498c7c4c6508750ba;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index 598660f..5680d61 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,11 +24,13 @@ #include #include #include +#include // INTERNAL INCLUDES #include #include -#include +#include +#include #include #include #include @@ -129,7 +131,7 @@ public: const VisualUrl& imageUrl, const Property::Map& properties, ImageDimensions size = ImageDimensions(), - FittingMode::Type fittingMode = FittingMode::DEFAULT, + FittingMode::Type fittingMode = FittingMode::VISUAL_FITTING, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR); /** @@ -149,7 +151,7 @@ public: ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size = ImageDimensions(), - FittingMode::Type fittingMode = FittingMode::DEFAULT, + FittingMode::Type fittingMode = FittingMode::VISUAL_FITTING, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR); public: // from Visual @@ -171,7 +173,7 @@ public: // from Visual /** * @copydoc Visual::Base::OnDoAction */ - void OnDoAction(const Dali::Property::Index actionName, const Dali::Property::Value& attributes) override; + void OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes) override; protected: /** @@ -224,14 +226,19 @@ protected: void OnSetTransform() override; /** - * @copydoc Visual::Base::IsResourceReady + * @copydoc Visual::Base::UpdateShader */ - bool IsResourceReady() const override; + void UpdateShader() override; /** - * @copydoc Visual::Base::UpdateShader + * @copydoc Visual::Base::GenerateShader */ - void UpdateShader() override; + Shader GenerateShader() const override; + + /** + * @copydoc Visual::Base::OnGetPropertyObject + */ + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; public: /** @@ -243,24 +250,21 @@ public: void UploadCompleted() override; /** - * @copydoc TextureUploadObserver::UploadCompleted + * @copydoc TextureUploadObserver::LoadCompleted * * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - void UploadComplete(bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied) override; + void LoadComplete(bool success, TextureInformation textureInformation) override; -private: /** - * @copydoc TextureUploadObserver::LoadComplete + * @brief Test callback for FastTrackLoadingTask * - * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. - * This callback is the place to add the renderer as it would be called once the PixelBuffer loading is finished. + * @param[in] task The pointer of task who call this callback. */ - void LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied) override - { - } + void FastLoadComplete(FastTrackLoadingTaskPtr task); +private: /** * Allocate the mask data when a masking property is defined in the property map */ @@ -309,6 +313,17 @@ private: void RemoveTexture(); /** + * @brief Compute texture size + */ + void ComputeTextureSize(); + + /** + * @brief Compute mask texture ratio + * @return The Mask Texture Ratio + */ + Vector2 ComputeMaskTextureRatio(); + + /** * Helper method to set individual values by index key. * @param[in] index The index key of the value * @param[in] value The value @@ -316,13 +331,39 @@ private: void DoSetProperty(Property::Index index, const Property::Value& value); /** - * @brief Get a shader for the current properties. - * @return The shader for the current properties. + * @brief Check whether the mask texture is loaded or not. + * If MaskingType is MASKING_ON_LOADING and mask texture is failed to load, update shader. + */ + void CheckMaskTexture(); + + /** + * @brief Reset Renderer using empty texture + * For drawing empty visual, reset the renderer. */ - Shader GetShader(); + void ResetRenderer(); + + /** + * @brief Show broken image when image loading is failed. + */ + void ShowBrokenImage(); + + /** + * @brief Remove current added fast track upload task. + */ + void ResetFastTrackLoadingTask(); + + /** + * @brief Update geometry information and get the generated result. + * + * @param[in] textureId Id of texture. It will be used when we use AddOn. + * @param[in] createForce True if we need to create geometry forcely. False if we don't re-generate geometry. + * @return Generated geometry, or empty handle if we don't need to update geometry. + */ + Geometry GenerateGeometry(TextureManager::TextureId textureId, bool createForce); private: Vector4 mPixelArea; + Property::Index mPixelAreaIndex; WeakHandle mPlacementActor; VisualUrl mImageUrl; TextureManager::MaskingDataPointer mMaskingData; @@ -330,6 +371,10 @@ private: Dali::ImageDimensions mDesiredSize; TextureManager::TextureId mTextureId; TextureSet mTextures; + Vector2 mTextureSize; + Vector2 mPlacementActorSize; + + FastTrackLoadingTaskPtr mFastTrackLoadingTask; ///< For fast track uploading. ImageVisualShaderFactory& mImageVisualShaderFactory; @@ -341,9 +386,15 @@ private: Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; Vector4 mAtlasRect; Dali::ImageDimensions mAtlasRectSize; - TextureManager::LoadState mLoadState; ///< The texture loading state - bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture - bool mOrientationCorrection; ///< true if the image will have it's orientation corrected. + TextureManager::LoadState mLoadState; ///< The texture loading state + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture + bool mOrientationCorrection; ///< true if the image will have it's orientation corrected. + bool mNeedYuvToRgb{false}; ///< true if we need to convert yuv to rgb. + bool mNeedUnifiedYuvAndRgb{false}; ///< true if we need to support both yuv and rgb. + bool mEnableBrokenImage{true}; ///< true if enable broken image. + bool mUseFastTrackUploading{false}; ///< True if we use fast tack feature. + bool mRendererAdded{false}; ///< True if renderer added into actor. + bool mUseBrokenImageRenderer{false}; ///< True if renderer changed as broken image. }; } // namespace Internal