X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.cpp;h=ff8d961aa444e59f3daedf3d5c707af5c367935a;hb=f6e18b0390831af3b1f12cb6667a4c59256ed2c5;hp=02df28f4219f65025fcc326dc4e43038afb1af58;hpb=b9d02ab85a00b0a5a95ed531d590a034f0b6b72d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index 02df28f..ff8d961 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -680,9 +680,9 @@ void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& te else { DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u); - textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]); - textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]); textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]); + textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]); + textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]); // We cannot determine what kind of shader will be used. // Just use unified shader, and then change shader after load completed.