X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=aaf4f0341e12fdb66341b84e8a73015ba94bc236;hb=refs%2Fchanges%2F91%2F170491%2F7;hp=fbce369ee6c54531bdf887f04737f5adaae5cd52;hpb=dfebb1e3da197e21bd7f4424ab65884b98f42fea;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index fbce369..aaf4f03 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -29,7 +29,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -173,12 +173,11 @@ DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor*opacity, opacity) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n }\n ), @@ -187,12 +186,11 @@ DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor*opacity, opacity) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n }\n ) }; @@ -227,7 +225,7 @@ GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache, const P } GradientVisual::GradientVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ), +: Visual::Base( factoryCache, Visual::FittingMode::FILL ), mGradientType( LINEAR ), mIsOpaque( true ) { @@ -278,12 +276,15 @@ void GradientVisual::DoSetOnStage( Actor& actor ) InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Gradient Visual generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::GRADIENT ); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::GRADIENT ); map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() ); map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() );