X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=bf28d25a410c62c60e0720cc3c51f05a42708fe8;hb=e9ce8b35ce64531e5c6c6214527a5bf9b9747a36;hp=ea02a2d013f707ce10a9b670aa017013f2b6d273;hpb=cc0aefb3259c6fe818d9949ebf768843cc01e6fd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index ea02a2d..bf28d25 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,8 +18,11 @@ * */ +// EXTERNAL INCLUDES +#include + // INTERNAL INCLUDES -#include +#include namespace Dali { @@ -30,6 +33,9 @@ namespace Toolkit namespace Internal { +class ColorVisual; +typedef IntrusivePtr< ColorVisual > ColorVisualPtr; + /** * The visual which renders a solid color to the control's quad * @@ -39,11 +45,34 @@ namespace Internal * |-----------------|-------------| * | mixColor | VECTOR4 | */ -class ColorVisual: public Visual +class ColorVisual: public Visual::Base { public: /** + * @brief Create a new color visual. + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual + * @return A smart-pointer to the newly allocated visual. + */ + static ColorVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties ); + +public: // from Visual + + /** + * @copydoc Visual::Base::CreatePropertyMap + */ + void DoCreatePropertyMap( Property::Map& map ) const override; + + /** + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + void DoCreateInstancePropertyMap( Property::Map& map ) const override; + +protected: + + /** * @brief Constructor. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object @@ -55,47 +84,40 @@ public: */ virtual ~ColorVisual(); -public: // from Visual - /** - * @copydoc Visual::SetSize + * @copydoc Visual::Base::DoSetProperties */ - virtual void SetSize( const Vector2& size ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::SetClipRect + * @copydoc Visual::Base::DoSetOnScene */ - virtual void SetClipRect( const Rect& clipRect ); + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::SetOffset + * @copydoc Visual::Base::DoSetOffScene */ - virtual void SetOffset( const Vector2& offset ); + void DoSetOffScene(Actor& actor) override; /** - * @copydoc Visual::CreatePropertyMap + * @copydoc Visual::Base::OnSetTransform */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; - -protected: + void OnSetTransform() override; /** - * @copydoc Visual::DoInitialize + * @copydoc Visual::Base::OnDoAction */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); + void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override; /** - * @copydoc Visual::DoSetOnStage + * @copydoc Visual::Base::UpdateShader */ - virtual void DoSetOnStage( Actor& actor ); - -public: + void UpdateShader() override; /** - * Set the color for rendering. - * @param[in] color The color to be rendered. + * @copydoc Visual::Base::OnGetPropertyObject */ - void SetColor( const Vector4& color ); + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; private: /** @@ -103,6 +125,12 @@ private: */ void InitializeRenderer(); + /** + * @brief Get a shader for the current properties. + * @return The shader for the current properties. + */ + Shader GetShader(); + private: // Undefined @@ -112,10 +140,10 @@ private: ColorVisual& operator=( const ColorVisual& colorRenderer ); private: - - Vector4 mMixColor; - Property::Index mMixColorIndex; - + float mBlurRadius; ///< The blur radius + Property::Index mBlurRadiusIndex; ///< The blur radius property index + bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent. + bool mNeedBlurRadius; ///< Whether we need the blur radius in shader. }; } // namespace Internal